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Rory McIlRoy PGA TOUR Online Features Revealed

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Old 06-11-2015, 04:34 PM   #1
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Rory McIlRoy PGA TOUR Online Features Revealed


EA Sports has just revealed their online features for Rory McIlroy PGA Tour, which includes head to head ranked and unranked matches and online tournaments. Check out the trailer here, along with the latest blog detailing everything. Rory McIlRoy PGA TOUR is scheduled to arrive for the Xbox One and PlayStation 4 on July 14th.

ONLINE HEAD-TO-HEAD

Online H2H mode starts at the Online Hub. Players can toggle between playing Ranked and Unranked games, with Ranked games using an all-new matchmaking and shooter-inspired lobby system. Simply set your golfer and choose one of three base Gameplay Styles – Arcade, Tour, Classic - in the Ranked tab and join a session.

After being placed into a Ranked session, players will be paired up with those who have selected the same Gameplay Style. For Ranked games, the server randomly selects two courses (with randomly generated course settings) for players to vote on.

Voting closes ten seconds before the start of the match and the winning course will be set for the game.

Once on the course, all users will play through the round simultaneously. Gone are the days when online matches felt like you were playing alone. For the first time ever, other golfers will be rendered in the environment. Players will see (in real-time) when their competitors move or swing, and their golf ball will be visible flying through the air and rolling on the terrain.

When an opponent’s ball comes to a stop, their Online ID will appear for a few seconds to help you keep track of who is where. There’s also an all-new hole clock at the top of the screen, which replaces the individual shot clock. Players will have a set amount of time to complete the hole.

After finishing a hole, players will go into spectating and have the ability to toggle through different cameras placed on that hole to view their opponents as they finish. Once everyone is done, the group moves on to the next hole.

At the end of the round, players are given wins, losses and ties for how they fared against each individual user in the game. The group is then returned to the session screen, where two new courses are randomly generated for voting and another game will start.

Results from Ranked games all feed into new, restructured leaderboards. Performance is now tracked separately for each Gameplay Style, and wins, losses, level, rank points and other statistics will be specific to the Style you played. This means that each Style has its own top-ranked player.

Unranked games give players the freedom to set up the game with any course, settings, and even custom Gameplay Styles.

The Session Browser shows which Unranked games have created. Sessions are sorted by Gameplay Style, and display the host and available slots in each session. Search filters can help find the right game.

The Unranked session’s creator has the ability to start the session whenever they are ready. The creator can invite users to the session and edit the course, course settings, and Gameplay Style settings from inside the session.

ONLINE TOURNAMENTS

The Online Tournaments Hub is where players access everything in the mode.

Just like Online H2H, the mode is split up by each of the three base Gameplay Styles, with Daily and Weekly Tournaments provided for each Style.

Players can toggle between the Open, Closed, and Coming Soon tabs to enter a tournament, check past results, and see future tournaments.

Accessing an Open tournament provides a more detailed look at the course settings and leaderboard for the tournament. This is also where you start the tournament.

Players only get one attempt at an Online Tournament, so be ready to play. Once you play or quit out, you cannot enter again. This is the case for ALL Online Tournaments.

Just like Online H2H, Tournament leaderboards track each Gameplay Style separately. Stats include Winnings, Events Won, Top 5’s, Top 10’s, Top 25’s, Top 50’s, Top 100’s and Average Finish.
Platform: PS4 / Xbox One
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Old 06-11-2015, 04:52 PM   #2
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Re: Rory McIlRoy PGA TOUR Online Features Revealed

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Players only get one attempt at an Online Tournament, so be ready to play. Once you play or quit out, you cannot enter again. This is the case for ALL Online Tournaments
LOVE this....
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Old 06-11-2015, 05:11 PM   #3
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Pretty stoked for this...no load times between holes and the online stuff sounds good.
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Old 06-11-2015, 05:30 PM   #4
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Re: Rory McIlRoy PGA TOUR Online Features Revealed

It's seeming more and more like country Clubs are not in this year. That's kind of a bummer.

Otherwise, the online play look outstanding.
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Old 06-11-2015, 06:21 PM   #5
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Re: Rory McIlRoy PGA TOUR Online Features Revealed

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Originally Posted by zoom zoom
It's seeming more and more like country Clubs are not in this year. That's kind of a bummer.



Otherwise, the online play look outstanding.

I hope we are wrong but that's what I'm starting to think. I loved CC's


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Old 06-11-2015, 11:09 PM   #6
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So they took the extra year and with 2 years of development time, we aren't getting any sort of online leagues and no mention of even custom tournaments. I hope they still have more to announce.
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Old 06-12-2015, 07:44 AM   #7
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Re: Rory McIlRoy PGA TOUR Online Features Revealed

This is what caught my attention: "other golfers will be rendered in the environment. Players will see (in real-time) when their competitors move or swing," Depending on how this is regulated once players reach the green, this could be a huge step forward in giving the game some real presence! I'm so tired of playing in a vacuum and watching other players play their shots from their swing camera view... I'm not them, I shouldn't see what they're seeing through their eyes.

This is asynchronous play, so it could get chaotic once everyone is on the green if the players are being rendered there as well. I hope there's a way that we can sort of turn it into a turn based play match, based on the order of play rules, but just agreeing to let the players work out who's away, in some form or fashion, let them play their shot first, while the others are *hopefully* able to quickly turn and face the location of the player whose turn it is, and watch the shot be played from your viewpoint, not your opponent's swing camera.... that would be HUGE for me!

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Old 06-12-2015, 07:58 AM   #8
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Re: Rory McIlRoy PGA TOUR Online Features Revealed

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Originally Posted by OnlookerDelay
This is what caught my attention: "other golfers will be rendered in the environment. Players will see (in real-time) when their competitors move or swing," Depending on how this is regulated once players reach the green, this could be a huge step forward in giving the game some real presence! I'm so tired of playing in a vacuum and watching other players play their shots from their swing camera view... I'm not them, I shouldn't see what they're seeing through their eyes.

This is asynchronous play, so it could get chaotic once everyone is on the green if the players are being rendered there as well. I hope there's a way that we can sort of turn it into a turn based play match, based on the order of play rules, but just agreeing to let the players work out who's away, in some form or fashion, let them play their shot first, while the others are *hopefully* able to quickly turn and face the location of the player whose turn it is, and watch the shot be played from your viewpoint, not your opponent's swing camera.... that would be HUGE for me!
I hope this is not just in multiplayer but in career mode too. Would go along way for immersion.
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