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NBA Live 16 Features Over 8,000 New Animations

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Old 07-07-2015, 08:03 PM   #25
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Re: NBA Live 16 Features Over 8,000 New Animations

I love that they are adding animations too the game which has been requested for years now...

But human anatomy and joints are still an issue, I mean even in that screenshot in the first post, look at his arm going for that block...seriously the arm is jacked up...Elbow, Shoulder blades, etc...something is wrong with the body models arm and leg movement and bending.
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Old 07-07-2015, 08:08 PM   #26
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Re: NBA Live 16 Features Over 8,000 New Animations

8000 newly added animations sounds good and all, but how many old robotic/jerky/stiff/unnatural animations have they removed and replaced? I still see quite a bit of them in the gameplay vids that have been released so far.
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Old 07-08-2015, 06:42 AM   #27
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Re: NBA Live 16 Features Over 8,000 New Animations

Nice...I look forward to the final build! Still wish EA would bring their sports series to the PC though....
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Old 07-08-2015, 08:36 AM   #28
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Re: NBA Live 16 Features Over 8,000 New Animations

It appears they would rather you stream your console game to PC rather than build specifically for PC play. I hope windows 10 and the upcoming mod community enhancements for consoles and cross platform, will change the rules of the console game for us all.

As for the 8000 new animations, I hope they didn't sacrifice basic player controls just to " be like Mike" through prettier animations. I do feel their control scheme is heading in the right direction with the current releases.
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Old 07-08-2015, 09:35 AM   #29
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Re: NBA Live 16 Features Over 8,000 New Animations

I just hope they remove all animations that weren't mo-capped. Those stick out like a sore thumb and ruin certain moments


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Old 07-08-2015, 12:26 PM   #30
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Re: NBA Live 16 Features Over 8,000 New Animations

no low post??
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Old 07-08-2015, 02:54 PM   #31
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Re: NBA Live 16 Features Over 8,000 New Animations

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Originally Posted by youvalss
It's good to read this. I just hope they do A LOT (and lots and lots) of testing to see those animations play. One of my issues with Live through the years, has been that every year the game is supposed to include thousands of new animations (I believe them when they're saying it's there), but many of these animations would never play. You end up seeing the same animations again and again, then once in 10 games you see a couple of new animations - which wouldn't play for another 20 games.

So it's not only about the quantity of the animations, but actually being played. I'm sure some of the older Lives had TON of animations on the disc - that never played throughout the game.
I agree. What they should do is use multiple animations for single scenarios and then pick one at random to give some variability to the visuals.
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Old 07-08-2015, 04:32 PM   #32
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I'll just wait and see because everyone at EA every year talks a big game but the end product is never as exciting and they make it out to be .
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