I haven't had one yet in any of my games, but a couple users below have at least gotten one.
Thanks for the kind words though!
Joe Flacco is ELITE at everything. He's the best.
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Originally Posted by leathrneck34 |
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It's great to see penalties actually being called and other than facemask the animations are of a wide variety and look good, if only in weird locations on the field. Wold still like to see more variations of penalties called per game.
I know in the games I have played on 6 min quarters I have seen false starts, offsides ( called against CPU and User ), facemask, Def PI, Def Holding, Unsportsman like conduct, lots of holding when turned up like in the vid, and even on +5 block in the back is pretty frequent. Facemask, holding, block in the back, and roughing are still the majority of calls though.
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To your point about weird locations of penalties, yeah I thought it was odd offensive holding was really only happening on short runs where there were big piles, but again, sample size etc.
Also it's cool you have seen the Unsportsmanlike Conduct, haven't gotten that one yet.
Yeah I mention this in the video, but it's really odd to me that there is no sliders, and it's just a switch for OPI. It almost feels like they left space to make it a slider but just didn't.
Wild to me that you've had just one PI and it was offensive.
Yeah, I mean again proof for sure the slider works. But still, those animations are the best and the worst all at once.
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Originally Posted by CM Hooe |
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Based on my experience in E3 (I haven't tried this with the retail yet), if you max out the penalty sliders, you will see the penalty yards basically quadruple compared to what this video presents and the game will become hilariously unplayable, lol. The sliders do work and their effects are very obvious.
Also worth reminding people that (also from my conversations with Clint about penalties at E3) CPU-initiated penalties do not trigger in online head-to-head, Draft Champions, or Ultimate Team. User-initiated penalties can still happen in these modes, and all penalties can be triggered by user or CPU in Play Now and Connected Franchise (regardless of online / offline / one player / head-to-head in CFM).
Finally (also from my talking to Clint at E3), at the default slider levels (50), there are caps in the game which will prevent the CPU from triggering a particular penalty once it has been called some set amount of times in the game. This was done to minimize frustration with penalties for the average user. If you increase these sliders to any level above 50, these caps turn off and there will be no hard-and-fast limit on the number of times a penalty will be called in a game. As such it may be advisable for anyone on this forum to play with the penalty sliders set to at least 51.
Hats off to Chase for a great breakdown of the penalties as they play out in-game, by the way. The roughing the passer penalties were simultaneously hilarious and infuriating with all the flopping going on, haha.
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Great details here CM, and thanks for the appreciation.
Yeah I mean the defense is gonna get nailed far more often than the offense for PI I agree there, but still maybe a trend is developing that it's a little too hard to get offensive PI.