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Madden NFL 17 Gameplay Improvements on Zone Coverage

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Old 05-27-2016, 01:20 AM   #17
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Re: Madden NFL 17 Gameplay Improvements on Zone Coverage

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Originally Posted by Senator Palmer
I've been trying to replicate that Dan Quinn/Pete Carroll single high scheme for a few years now. This one talked a lot about the variations of cover 2. I hope there's more info on the different types of Cover 3 to come. I'm really looking for that Buzz Mable concept used to defend trips.



Good stuff so far, though. It's huge that the vertical seams are finally going to be matched.
The different purple routes will change cover 3. They should also have more information on pattern matching and deep zone.
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Old 05-27-2016, 01:24 AM   #18
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Re: Madden NFL 17 Gameplay Improvements on Zone Coverage

So which one is best for stopping crossing and drag routes?
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Old 05-27-2016, 01:25 AM   #19
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Re: Madden NFL 17 Gameplay Improvements on Zone Coverage

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Originally Posted by kbomb1upc
The different purple routes will change cover 3. They should also have more information on pattern matching and deep zone.
Oh, yeah, no doubt. I noticed that right away. I'm talking about the variations like Buzz and Sky. Will the Free Safety play center field more realistically? If it's a Sky call will he split the difference between the vertical and post routes being run at him? Will the corners in that press bail technique react differently, etc.?

And of course that Buzz Mable concept used vs. trips where the corner to the single receiver side is manned up, while Cover 3 Buzz concept is played to the three receiver side.
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Old 05-27-2016, 01:26 AM   #20
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Re: Madden NFL 17 Gameplay Improvements on Zone Coverage

Man so much stuff to take in from this blog, and I love it.
I kinda hope when I start a franchise I will have the option to start with preseason so I can spend the games relearning how to read Madden defenses.

On the negative side, it doesn't seem like effective double teams and bracket coverage have been added. I love the improvements to zone coverage but would like to see improvements to man coverage.

I've always been found of fire zones in real football and it is good to see that they can be more effective in this Madden.

One question I am left with, what has changed as far as presnap adjustments? I caught the part about underneath/over the top,but has anything changed as far as number of options?
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Old 05-27-2016, 01:30 AM   #21
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Re: Madden NFL 17 Gameplay Improvements on Zone Coverage

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Originally Posted by ggsimmonds
I love the improvements to zone coverage but would like to see improvements to man coverage.
There's supposed to be another blog pertaining to this coming soon and I'm excited to see how they've changed those as well.
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Old 05-27-2016, 01:43 AM   #22
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Re: Madden NFL 17 Gameplay Improvements on Zone Coverage

The zone coverage is looking really, really good; I just hope there will be time, pre-snap, to make adjustments when playing against the CPU; as it is right now, playing against the CPU is like going against a constant "hurry up" offense.
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Old 05-27-2016, 01:59 AM   #23
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Re: Madden NFL 17 Gameplay Improvements on Zone Coverage

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Originally Posted by 4thQtrStre5S
The zone coverage is looking really, really good; I just hope there will be time, pre-snap, to make adjustments when playing against the CPU; as it is right now, playing against the CPU is like going against a constant "hurry up" offense.
This would be great to tweet at a dev.

Paging JP, paging JP.
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Old 05-27-2016, 02:46 AM   #24
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Re: Madden NFL 17 Gameplay Improvements on Zone Coverage

The play calling screen is still the same, bummer
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