Upon request, attached to this post is a file containing my WWE 2K14 re-rates. It includes ratings for every current and legend Superstar and Diva on-disc, every DLC Superstar and Diva, every NXT Superstar and Diva, and a large number of Superstars and Divas not included on the game, some of which may be found in Community Creations.
How it works is behind spoilers below:
Spoiler
---
For each wrestler, I start by choosing the wrestler's weight class. This is determined by looking at the maximum ratings for the wrestler in-game at the edit wrestler screen; for example, outside of Universe mode, the maximum strength rating of Heavyweight wrestlers is always 90. These attribute caps per weight class are factored into the document as well.
Second, I choose two style prototypes for each wrestler. These set the baseline attributes for the wrestler. If two different prototypes are chosen, the two baselines are averaged together with a 60-40 weighting in favor of the first prototype. Some example prototypes include: Balanced, Offense (more attack power at expense of reversals), Defense (better reversals at expense of attack power), Brawler (strike attack power and strike reversals at the expense of grapple attack power and reversals), Grappler (grapple and submission attack power at expense of strike attack power and reversals). The complete list of prototypes is available on the Prototypes tab of the document.
Third, I choose up to five traits for each wrestler. Traits have the greatest influence in defining the wrestler's relative strengths and weaknesses. The majority traits are purely positive (they only increase ratings), but many offer benefits and drawbacks (for example, the "Giant" trait increases attacking power, durability, and toughness at a but also conveys penalties to speed, agility, adrenaline, recovery, and jumping). In addition, of the five traits assigned, the ratings impact of the first assigned trait is tripled, and the impact of the second assigned trait is doubled. The complete lists of assignable traits is available on the Traits tab of the document.
Side note - prototypes and traits also are responsible for each wrestler's hit point ratios calculations. Two of the seven total trait slots are reserved for Injury traits, which greatly modify the hit points ratio calculations. For example, Shawn Michaels is granted the "Injury - Body" trait due to his history with back injuries, and this reduces his Body hit points percentage from 28 to 19 (the lost points are evenly distributed to the other body parts).
The last user-modifiable field for each wrestler is the Push category. This is a value ranging from 0 to 5 (inclusive). The value is added onto each attribute category for that wrestler with varying weights for each attribute; it most heavily influences the Charisma value (weight of 2.25), but it also has a significant effect on Toughness and Durability (weight of 2). For all other attributes, the Push value has a weight of 1; that is, it is simply added to the subtotal calculated from the prototype and trait value lookups.
Also worth noting is a value which is not user-modifiable: the "%" column. This value is calculated by first averaging the wrestler's raw attributes with a weighted average of the wrestler's attributes (the weighted average is roughly equivalent to the weighting of each attribute in determining the wrestler's OVR rating in the game). The average of these two values is then spread over a normal distribution; the best average becomes 100%, the worst becomes 0%, and all other wrestlers fall somewhere in between on that scale. This value is purely a reference value - it doesn't map to the in-game OVR rating and should not be plugged into your game in any fashion - but it is using for determining where each wrestler is rated relative to one another.
The very last thing worth mentioning - the maximum value allowed purely by the ratings calculations for most attributes is 95. Charisma is allowed to reach 100 for any male wrestler, Toughness is allowed to reach 100 for Heavyweight and Super Heavyweight wrestlers, and Durability is allowed to reach 100 for Super Heavyweight wrestlers.
---
These ratings are intended for playing the game as a user against AI-controlled opponents; presumably it will also work fine for user-vs-user, but it is untested for AI-vs-AI. Current sliders and settings included behind next spoiler:
Spoiler
Difficulty - Legend
Reversal Damage - On
Adrenaline - On
Weight Detection - On
Blood - On
Reversal Button Prompt Display - Off
Reversal Timing Text Indicators - Off
Also, don't take these as gospel; if you feel I've rated someone incorrectly, please send me a PM with how you think that Superstar's ratings should be changed. A few of these guys - example, Big John Studd - I've never seen in a wrestling ring, ever; I was brought up on The New Generation and The Attitude Era, haha. Do note that all recent wrestlers are rated with respect to how they currently perform / most recently performed; for example, Edge was indeed part of great tag team with Christian, but his Rated-R Superstar character was not known for tag team wrestling excellence, so I chose to focus on other attributes instead when assigning him traits.
Finally, if you want to see a Superstar or Diva added to the file, PM me about that as well; if it's a TNA / ROH / indie / hasn't-been-in-WWE-or-WCW guy, you may have to also shoot me some details about how that wrestler performs and what his signature moves are.
As always, constructive feedback is welcome and appreciated, and if you choose to use this I hope you enjoy it!
Ok I gotta ask how did u come up w Daniel Bryan and cm punk's attributes? In particular their submission att. I'm looking at Alberto del Rio and he still has his 95 submission. Daniel Bryan should be on par w him since they are the 2 best at submissions. Punk shouldn't be far behind either. Also Daniel Bryan doesn't shine anywhere outside of charisma. That doesn't translate since he arguably is the best technical wrestler in the company today. Not tryna come off offensive or anything just giving my input
Ok I gotta ask how did u come up w Daniel Bryan and cm punk's attributes? In particular their submission att. I'm looking at Alberto del Rio and he still has his 95 submission. Daniel Bryan should be on par w him since they are the 2 best at submissions. Punk shouldn't be far behind either. Also Daniel Bryan doesn't shine anywhere outside of charisma. That doesn't translate since he arguably is the best technical wrestler in the company today. Not tryna come off offensive or anything just giving my input
None taken!
I way I saw Daniel Bryan (from a kayfabe perspective) was that he was an incredibly popular and undersized but durable underdog in WWE first, technical wrestler second. He's not going to win tests of strength against the vast majority of the roster. I didn't see technical as necessarily referring to only submissions, but also those well-versed at more complex suplexes and slams. Bryan was one of the harder guys to really get anywhere close to acceptable in the confines of this system, to be honest.
With Punk (again looking from a kayfabe perspective), I was targeting popularity, ability to endure long matches, and a well-rounded skill set. Punk used to use the Anaconda Vise as his finisher, yes, but he's more known in WWE now for his striking, if you were to ask me.
Ok fair enough. I can see where ur coming from. I think d Bryan should be at least a lil bit higher in submissions just so that he stands out at something besides charisma. He is the best wrestler in the company
Ok fair enough. I can see where ur coming from. I think d Bryan should be at least a lil bit higher in submissions just so that he stands out at something besides charisma. He is the best wrestler in the company
Ok I gotta ask how did u come up w Daniel Bryan and cm punk's attributes? In particular their submission att. I'm looking at Alberto del Rio and he still has his 95 submission. Daniel Bryan should be on par w him since they are the 2 best at submissions. Punk shouldn't be far behind either.
You could also make the case that if these ratings are based on current WWE (while also not ignoring a wrestler's entire body of work), Daniel Bryan is more of a striker than a submission-style wrestler. He's even phasing out the Yes Lock in favor of the flying knee. We know he's great at submissions, but he's not really utilizing it right now - same with Punk. By comparison, Del Rio's offense as of now is very heavy on attacking the arm to set up the submission.
I guess it depends if you're looking at this more as what the wrestler has the potential to do vs. how he's currently competing.
That being said, the disparity between the two (Bryan & Del Rio) does stand out in terms of pure numbers, but I'd have to play the game and see how the numbers apply to really judge if it's off or not.