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Madden 2010 News Post

WOW! What a way to end a half!!!!

Well Madden (and NFL) fans, as promised, we’re bringing you a sneak peek at Madden NFL 10 by releasing a feature that you’ll see in this year’s game! Remember, it’s only a mere 6½ months away!

We have a big goal as a team this year - to relay out as much information as possible. Hopefully in the process we can make the development of this game extremely transparent so you all, the fans, can get an inside look at how the game gets made. In doing so, we’ll often be discussing new features with you as they are finalized and polished, meaning that each and every one of you out there can give suggestions directly to us to try and shape the game towards your preferred direction. Madden NFL as a Franchise has one overarching goal it has to reach every year, and that is to be the best sports game in history. I’m going to leave the discussion to you all on whether we’ve reached that goal in year’s past, but I do know that now we all get to be a part of making it happen this year. You are no longer posting to forums in vain!

So as we sat down as a team and tried to decide what information we wanted to release first, it really made the most sense to focus more on the technical details for the first part of the year. This is for a couple of reasons – one, the majority of the people looking into Madden info right now are most likely going to be the more hardcore fans (who appreciate the details), and two, we obviously want to save more of the big name feature stuff for later in the year closer to launch time. You should see this theme continue throughout the first few months of our updates. Another reason we really like this approach is that some updates (this post included) are purely about new technology that actually hasn’t been fully fleshed out in the game yet. So the hope is that we can take feedback from the community in regards to maybe new ideas they’d like to see us implement with the new technology. This is one of the most exciting aspects for us as a team in regards to our interaction with the community throughout the development cycle for Madden NFL 10.

Enough talk – on to the new stuff!

Let me tell you a story of playing Madden NFL.
It’s 3rd and 10, and I’m down 14-7 against my buddy over Xbox LIVE. He’s a pretty conservative player, so I know he’ll sit his safeties back a bit and stay with man coverage on my outside receivers. I’m going to try and send my slot WR on a deep fly to clear the safety out, and hit my #1 WR on a Deep In. I saw Kurt Warner and the Rams with their "greatest show on turf" make this look easy week after week in the late 90’s! So I take the snap and analyze the situation quickly – no blitz, and the safeties are dropping out…money. I wish I was better at going through progressions, but I’m not - I’m pretty much watching my #1 WR all the way. He’s just coming out of his break on the deep in, and he’s got at least 2 steps on the defender trailing him in man coverage. I fire it in there, a perfect bullet pass where I think only he can catch it. Right before the ball gets to him the DB turns around and in one quick motion steps in front, picks it off, and is headed back the other way. HUH? THE DB NEVER EVEN SAW THE BALL!!

Ever happened to you? Did your controller survive to tell the tale?

It is my pleasure to introduce Madden’s newest piece of technology, one that is also shared within many of the EA SPORTS games, called "Procedural Awareness". What is it? We’ll you’ve likely heard of “head tracking” with IK. If you haven’t, it’s a way to turn the players head around to face a target dynamically, without the need for canned animations. Well, think of Procedural Awareness (PA for short) as the “next-gen” version of head tracking. Since it is so early in the year, unfortunately I can’t show you any videos of it running in the game, but I can show some “tech demos” of sorts:



This is definitely pretty cool stuff…we can tune how fast the player switches between different targets, and then also how he behaves when he locks on and follows a target. You can already envision this being used by DB’s and WR’s when the ball is thrown, QB’s as they go through progressions, safeties as they drop in zone, and obviously many more cases. In terms of visual fidelity, PA is also a major step up from any other normal IK head tracking solution. We’re in the middle of some changes so I would rather not show you our player model’s face in the tool (his jaw is missing…it isn’t pretty ), but I can show a video of PA running in the tool with an NBA Live player model – Dwayne Wade. This shows off how the eyes track along with the head, the ability to dynamically “blink”, some really smooth blending between different targets, and even how the spine and shoulders can be “pulled” to follow the eyes/head as well:



There’s one last cool feature within PA, and that is a concept of “procedural attitudes”. An attitude is basically a collection of a bunch of different variables that alter the way a player “looks” while he is head tracking. So for the above videos, you basically saw just one attitude – “alert”. But PA allows you to not only just tweak how quickly he reacts and the amount of time it takes him to switch targets and such, but you can also toy with a big collection of variables for players to actually express emotion with their head and eye movement. A big problem in many sports games is making characters feel “alive” – and it applies to Madden often times as soon as the play is over. You don’t want to see a bunch of zombies walking around, but you also don’t want to spend months writing code and adding animations to make players act a little more lifelike (especially when there are so many features we need to attack to more realistically emulate football gameplay). Here’s where PA helps tremendously…it allows artists to create subtle emotional attitudes for players without the need of an engineer. Again there is ZERO canned animation at work here…it’s all totally dynamic and can be created by an animator adjusting a few sliders in the tool. Below is an example video of a few attitudes:



Alright, so what’s Procedural Awareness in a nutshell?
“The ability to procedurally manipulate the spine, neck, head, and eyes on a player in the game; and also add layers of emotion/attitudes on top of those manipulations”.

So the videos really just showcase the technology…not how we implement that technology in our game to actually change the way the game is played. My story above about getting picked off by a DB that can’t see the ball? Well now we can make a DB track the ball realistically and we’ll make sure that he has a true line of sight before he can make a play on the ball. And if/when he gets burned, he can dynamically look down and shake his head with zero new animations or engineering support.

A very exciting thing for our team while posting this is that we are not using PA’s full functionality in the game right now. We have the standard “alert” attitude hooked up for 1) DB’s and WR’s to track the ball, 2) defenders to track the ballcarrier, and 3) the ballcarrier to track threats. So I'm passing it off to you guys:

- Where else would you like to see PA active?
- Are there any new attitudes would you like to see?
- Do you have any suggestions on the best area you think we should actually use the attitudes that we’ve created?

We will follow up in a few months (once we’re actually showing videos of the game) and show what all we changed/added thanks to community feedback. I personally can’t wait!

Enjoy the rest of the Super Bowl!

- Ian Cummings
Lead Designer, Madden NFL 10

Game: Madden NFL 10Reader Score: 7.5/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 76 - View All
Madden NFL 10 Videos
Member Comments
# 41 btheman71 @ 02/01/09 08:41 PM
Sideline awareness please!!!! Especially for receivers/rb's running flat routes.
 
# 42 NumberOneRB @ 02/01/09 08:41 PM
I'd have to say that I agree with those that have said the emotions need to be amped up quite a bit. That youtube video showing the IK/PA emotions was rather bland and lacked differentiation among the emotions being showcased.

I think it would be wise to take a look at what VC has done emotion-wise with NBA 2k9. Players literally scream in that game after a big play and the emotions vary greatly in facial expression as necessary. The head tracking looks promising if it actually effects the ability of a WR or defensive player to make a play on the ball, but I must stress that the emotions must be amped up greatly from what I've seen in those demo vids.
 
# 43 Rocky @ 02/01/09 08:43 PM
Quote:
Originally Posted by JBucc
This will be great if it works well. I second that it should be implemented for the OL, and for RB's in the backfield and picking up blocks
Co-sign. I was playing NCAA and blitzed my RCB....the LG picked him up as I was about to make the sack!!!!! That crap needs to go. Hopefully, Procedural Awareness will curb that.
 
# 44 PioneerRaptor @ 02/01/09 08:43 PM
Quote:
Originally Posted by Blood2086
Yeah engine talk because it needs it badly.
No it doesn't. You're just posting and being ignorant. He isn't asking for a new engine, and it's not getting a new engine. He wants comments on what he posted, not stuff that isn't going to happen.

The Madden games have been getting better, the engine is just fine.
 
# 45 The Bringer @ 02/01/09 08:43 PM
This would best be utilized on player cut scenes,sideline interaction,coach animations,coin flip,halftime and post game shows.


think 2k5 on steroids using this
Procedural Awareness
 
# 46 KingCashus @ 02/01/09 08:44 PM
Quote:
Originally Posted by Joborule
this can make defenders getting faked out by play actions pay attention to the running back instead of the quarterback or receiver they're suppose to be covering. I could also imagine this could effect the QB in pre-snap when they are discovering the defensive schemes and detailing a audible or hot route to a player.


Emotion is also part of sports videos games and its something that has yet to be reflected in a great matter from all the games I have played. Football players always display some sort of emotion after a play, especially big plays. Some players show their emotions off more so then other players as well. I would not only love to see players react emotionally after a big play, but I would like to see some players have larger degrees of showing emotion then others. I want to see TO get upset after being open and not getting the ball in a incomplete or intercepted play. Where another receiver in the same situation may just look disappointed but not displaying it too much. If this can be done it's one step forward for the presentation the community has been crying for. Add in the playoff factor and making players reaction emotionally because of how big each play is in those games, and that is cheery on top for playoff presentation.
MY WORDS EXACTLY...

This is an excellent start for the Madden Team...btw, am I the only one very impressed by that "Dwayne Wade" video?
 
# 47 drlw322 @ 02/01/09 08:45 PM
that was great, just couple of questions. when DB tracks the ball in the air, will it their head have proper rotation to their bodies. there fore certain ways they track the ball will make them lose the receivers if they dont have the WR body up or put them out of position to make the play on the WR or ball. If that doesn't happens at times it would be unrealistic, i would hate to see the head rotate in a unnatural proportion to their body.

second, i think the emotion should show more facial expression like the brows tited more on intense. also trash talking would be cool.

great stuff again thanks for the info
 
# 48 countryboy @ 02/01/09 08:45 PM
Quote:
Originally Posted by Blood2086
Yeah engine talk because it needs it badly.
This thread isn't a wishlist or a place to speak as to what you think Madden needs. This thread is about the new Procedural Awareness and how its implemented and what other situations we'd like to see PA be used in.

There's no need for hijacking the thread with "it needs a new engine..blah..blah..blah.." Use the wishlist sub forum to talk about that, not this thread. Thanks.
 
# 49 geraldparr @ 02/01/09 08:46 PM
should definitely be used with quarterbacks. veteran qbs should be able to come off their reads/progression much faster than rookie qbs. but for user controlled qbs it won't matter.
 
# 50 King Gro23 @ 02/01/09 08:47 PM
Quote:
Originally Posted by JBucc
This will be great if it works well. I second that it should be implemented for the OL, and for RB's in the backfield and picking up blocks
Triple that up, now we could actually have reason to say well he didnt block him because he never seen him instead of I see you, but cant block you because the A.I. says so.
 
# 51 countryboy @ 02/01/09 08:48 PM
I'd like to see this carried over to penalties. What I mean is, a defensive player being called for pass interference for face guarding a receiver and not "looking back" at the ball.
 
# 52 countryboy @ 02/01/09 08:49 PM
What about carrying it over to running backs and fumbles. Meaning that if a runner doesn't see a hit coming, the possibility of him fumbling increases.
 
# 53 Hotlanta @ 02/01/09 08:50 PM
For Procedural Awareness also one thing it can be used for is punt/kickoff returners though I assume this would already be done.

For emotions we need a happy one. Prime player I wanna see this on is Hines Ward lol. I've seen countless smiles after first downs from him in this Superbowl already.
 
# 54 monkeybutlerz @ 02/01/09 08:50 PM
I'm wondering if it's going to have an effect on the actual players. Will the DB still make an INT he has no business making, with the sole difference that he follows the ball? If a WR has a step on a DB or if you're trying to throw over a LB who has his back turned (cover 2 up the seam for example), can they still make the play if their head doesn't get turned? Or will their head just turn for them and they'll make the play anyway?

One thing I'd like to see implemented is if a WR has a step on a DB, and the DB has to run all out to try and keep up, he shouldn't be able to turn his head to make a play on the ball (when his back is to the play - which differs from other situations).

In terms of implementing the feature pre-snap. I want to see Ed Reed scanning the field, pointing things out to his teamates (and I want them to look back and communicating!). I want to see Manning keeping an eye on Polamalu coming up to the line and moving around. I want to see my QB look at the ref when he calls for timeout. Little details like this play just as big a part of presentation value as stat overlays. I want to see Ray Lewis shouting things, waving his arms and one or two of his teamates take a peek over at him and make changes.

What we don't want is 11 heads on defense following the ball when it's in the air. It would be great to see a passrusher get to the QB a second late, and then as they're both on the ground, watch the QB and the pass rusher turn their heads to see what happens (and you could show this kind of thing in the little presentation replays).

I want the CBs and LBs to not be able to turn their heads whenever they want when the ball is thrown. If a LB is running up the seam in cover 2, but a TE has a step on him and I try to throw it over him, I don't want to see a superman play and his head turns around, when he shouldn't be able to get there. Turning your head when your back is turned should slow the player down a little bit!

And there should be a stat for this, some CBs don't have good ball skills while some other CBs may not be as good in terms of their coverage but are better at tracking balls. It would really add the the individuality of the players.

You could also use it when an Olineman whiffs on his block (and falls down or something) but his head keeps looking at his man. And then he does that thing where they put their hands on their hips and look sheepish.

I think if you guys brought back vision cone, it could work to perfection with the QBs. Playing defense for me is no where near as enjoyable when I can't try and read the QBs eyes.

If implemented correctly and if it plays into the functionality of the players, this could be a huge tool for improving the atmosphere and giving the game a more organic feel.
 
# 55 drlw322 @ 02/01/09 08:51 PM
one more thing Ian, i think this could be also implemented back with the passing cone, but differently. Kinda like the old maddens. If you have to press the bottom once to look at that particular receiver and the QB head would follow that receiver until you push another bottom for QB to follow a different receiver. Then you push the same receivers bottom twice to pass to him.
 
# 56 ChicagoSparty @ 02/01/09 08:52 PM
Quote:
I'm wondering if it's going to have an effect on the actual players.
This is the key question.

Were it the case, though, I don't know why they would have failed to include one sentence in the article clearly stating it.
 
# 57 g2thecore @ 02/01/09 08:53 PM
This may be a long shot, but I think a new "hand-eye coordination" rating could be added for players (especially receivers). I believe that the eye tracking could prove very valuable to such a rating.

Basically, players with great "hand-eye coordination" (i.e. Larry Fitzgerald) can track the ball in mid-air a lot better in order to make a catch than say a linebacker.
 
# 58 TDogg09 @ 02/01/09 08:53 PM
For those who said they were "underwhelmed" or that it won't make a huge difference: The game is still 6 1/2 months away like Ian said, and they are just releasing basic stuff right now. The bigger additions, etc. will be later. This new tech will be a great addition to the game. I think it's going to be awesome.

Emotions I would like to see:

Boasting/cocky like someone else said. To go along with that-laughing maybe (for the defense when the offense screws up or joking around in the huddle)
Dejected, sad, Frustrated (when the team loses or when a Defensive player gets burned for a TD)
Excited, happy
Tired
Angry
Intimidating/Intimidated or scared

I kind of would like to see PA implemented for everyone on the field, just at different times. Like after the running back runs through the line, the offensive linemen on the far side of the field will turn and watch the play since they are not part of the play. I think the ball should be a target for all players on the field if it's possible to implement PA at different times during the play.
 
# 59 Ghutton @ 02/01/09 08:54 PM
I agree this would be best implemented for the offensive line.
 
# 60 strong safety @ 02/01/09 08:55 PM
Cool and exciting stuff for being 6-7 months out, keep the updates coming!

Alot of guys nailed it in previous posts, emotion. Madden needs more of that in my opinion. Nothing over the top and gamey, but if its done right and you guys use that tech shown in those videos, that could be excellent! Close ups after big plays (like said earlier, watch Lewis or Porter on sacks or big losses). Steve Smith after a big gain and his crazy intense look.

On the gameplay side, its all about player individual awareness and how this can be used in coverages, blitz pickups, tracking ball carries (like Sproles!), reciever route running and adjustments, and so on. Sounds like you guys have the right idea. Keep up the good work! Looking forward to more and glad the community can be heard this year more than ever
 


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