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NCAA Football 10 News Post

Crabtree, Johnson, Orakpo and Sanchez Featured on Platform Exclusive Covers

REDWOOD CITY, Calif., - April 23, 2009 – Electronic Arts Inc. (NASDAQ: ERTS) announced today that Michael Crabtree, Brian Johnson, Brian Orakpo and Mark Sanchez will be featured on platform exclusive covers of EA SPORTS™ NCAA® Football 10, available in stores July 14th. Each cover athlete led his team on a memorable run toward the BCS National Championship, helping to shape the competitive landscape of college football in 2008.

Michael Crabtree, formerly of Texas Tech University, graces the NCAA Football 10 Xbox 360® cover. A top 2009 NFL Draft prospect and two-time recipient of the Biletnikoff and Paul Warfield Awards, Crabtree is a highly recognized wide receiver who led Texas Tech in a close race for the BCS National Championship up until the final weeks of the 2008 season. Texas Tech’s victory over Texas in Lubbock is considered one of the defining moments of 2008.

The PLAYSTATION®3 cover features University of Utah’s former quarterback, Brian Johnson. In 2008, under Johnson’s leadership, the Utah Utes became the only undefeated NCAA Division I team, boasting a 12-0 record heading into the 2009 Sugar Bowl. In that game, #7 Utah upset #4 Alabama to finish the season with a perfect 13-0 record. Johnson was named the Most Outstanding Player in the 2009 Sugar Bowl.

The PSP® (PlayStation®Portable) version of NCAA Football 10 will showcase University of Southern California’s former quarterback, Mark Sanchez. In his only season as USC’s starting quarterback, Sanchez led the Trojans to a near perfect 12-1 season, narrowly missing the opportunity to compete for the 2008 BCS National Championship title. Sanchez was named the Most Valuable Offensive Player in the 2009 Rose Bowl.

University of Texas’ former defensive end, Brian Orakpo, is featured on the PlayStation®2 cover. In 2008, Orakpo was unanimously selected as a first-team All-American and named the Associated Press Big 12 Defensive Player of the Year. In his final season with the Longhorns, Orakpo won the Bronko Nagurski Trophy, the Ted Hendricks Award and the Lombardi Award. Under Orakpo’s leadership, the Longhorns were one of the most dominating teams in the college football last year, defeating numerous top 25 teams including eventual Big 12 Champion and BCS National Champion contender Oklahoma in a memorable Cotton Bowl confrontation.

NCAA Football 10 will bring the excitement of college football to fans across the nation like never before with the all-new Season Showdown. In this new mode, every game counts as fans declare their loyalty to a favorite school and give the ultimate show of support in a nationwide competition. After choosing a school to represent, players will earn credits in-game through head-to-head online matchups and single player modes. Credits not only accumulate in-game but players can also earn credits for their school via new web-based games. Millions of college football fans around the country will be on a mission to prove their school is number one with
NCAA Football 10’s Season Showdown.

NCAA Football 10 introduces TeamBuilder, an all-new, online create-a-school feature that will enhance the user’s ability to produce personalized content. With the capability to upload logos and numerous customization options for uniforms, fields, rosters, and much more, TeamBuilder gives users the opportunity to design completely original teams with infinite possibilities. Plus, preloaded logos for several Football Championship Subdivision schools will help users create authentic teams for NCAA Football 10. With its intuitively designed online database that is searchable across several fields, TeamBuilder allows users to share content with ease. A football fan’s dream, TeamBuilder will enable users to experience the excitement and pageantry of college football, defined by their own personalized creations.

With additional features scheduled to be announced between now and launch, football fans are encouraged to visit www.ncaafootball10.com regularly for the most up-to-date information. For pack art and screenshots from NCAA Football 10 please visit, http://eaus.gamespress.com/release.asp?i=1121.

Developed in Orlando, Florida by EA Tiburon, and licensed by The Collegiate Licensing Company, NCAA Football 10 will be available on the Xbox 360® video game and entertainment system, the PlayStation®2 and PLAYSTATION®3 computer entertainment systems and the PSP® (PlayStation®Portable).

EA SPORTS™ is the leading interactive sports software brand in the world, with top-selling titles and franchises including Madden NFL football, FIFA Soccer, NHL® hockey, NBA LIVE basketball, NCAA® Football, Tiger Woods PGA TOUR® and NASCAR® racing.

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Member Comments
# 121 TrevJo @ 04/23/09 09:01 PM
Quote:
Originally Posted by Solidice
I don't think you'll have to. I think it may be like tiger Woods and Nascar '09, where you can upload it to your EA locker(I think that how they do it) from the EASportWorld site, then you can use it in-game.

I could be wrong and it's only an import feature from the hard drive, but I'm pretty sure when they said upload logos, that they mean what I said before.
That makes sense, especially since they kind of introduced it as an online feature.
 
# 122 da ThRONe @ 04/23/09 09:02 PM
Quote:
Originally Posted by TrevJo
It does get better every year. That's why some people like me get annoyed when people complain that a new feature should not have been included at all just because it wasn't done exactly the way you want it.
Why is it my opinion bothers you? Yours dont bother me if you like what your getting great ,but you shouldnt take the opposite views personal. Because its your opinion that this game has gotten better. There are things that I loved about 09 but like most people I rather discuss the things I dont like so it can be addressed.
 
# 123 TrevJo @ 04/23/09 09:06 PM
Quote:
Originally Posted by da ThRONe
Why is it my opinion bothers you? Yours dont bother me if you like what your getting great ,but you shouldnt take the opposite views personal. Because its your opinion that this game has gotten better. There are things that I loved about 09 but like most people I rather discuss the things I dont like so it can be addressed.
I don't take it personally. But some stuff rubs me the wrong way when I think it's totally the wrong approach. It's also because, I work in the software industry and I feel like a lot of your complaints are pretty ungrateful for the real progress they make and a lot of your demands are unrealistic in terms of actual work/resources they would require. And when I say you, I don't really want to single you out in particular, but there is really kind of a persistent group of forum members that act like they are the epitome of "sim," like they have higher standards for the game than everyone else (including the actual EA guys). When really, everyone here wants a great product, wants a great deal of realism, and is passionate about it. FYI, when EA does something or doesn't do something, or when people give EA some credit, it's not because of low standards.

Personally, I think if there's one area where there are really legitimate complaints, it all has to do with the CPU AI. Demanding fluff features like accessories, trying to fix what isn't broke (sprint button), looking a gift horse in the mouth (getting TeamBuilder and demanding full FCS instead), stuff like that I think sends the wrong message to EA. And I think it bothers me a little bit more when it's presented with a "It has to be done or it's not sim" attitude.

Just like you, I appreciate it when they spend their time on things that make it a better game, and get bummed when they don't. So if others are going to spend lots of time bashing on new features that I think are great, and clamor for new features that I think would suck, it only makes sense to give EA some positive reinforcement to balance it out.
 
# 124 Ty @ 04/23/09 10:00 PM
Wow teambuilder sounds great!
 
# 125 da ThRONe @ 04/23/09 10:20 PM
Quote:
Originally Posted by TrevJo
I don't take it personally. But some stuff rubs me the wrong way when I think it's totally the wrong approach. It's also because, I work in the software industry and I feel like a lot of your complaints are pretty ungrateful for the real progress they make and a lot of your demands are unrealistic in terms of actual work/resources they would require. And when I say you, I don't really want to single you out in particular, but there is really kind of a persistent group of forum members that act like they are the epitome of "sim," like they have higher standards for the game than everyone else (including the actual EA guys). When really, everyone here wants a great product, wants a great deal of realism, and is passionate about it. FYI, when EA does something or doesn't do something, or when people give EA some credit, it's not because of low standards.

Personally, I think if there's one area where there are really legitimate complaints, it all has to do with the CPU AI. Demanding fluff features like accessories, trying to fix what isn't broke (sprint button), looking a gift horse in the mouth (getting TeamBuilder and demanding full FCS instead), stuff like that I think sends the wrong message to EA. And I think it bothers me a little bit more when it's presented with a "It has to be done or it's not sim" attitude.

Just like you, I appreciate it when they spend their time on things that make it a better game, and get bummed when they don't. So if others are going to spend lots of time bashing on new features that I think are great, and clamor for new features that I think would suck, it only makes sense to give EA some positive reinforcement to balance it out.
I will not use teambuilder if its implemented like I think it will be so Im going to say so. I dont think anything that I have suggested is unrealistic. Im sure every good idea was consider unrealistic at one point or another.

And who counts accessories as a feature? And maybe im ignorant to how things work but how hard is it to add some facemask? OMT discussed the long hair thing and I understood(even though I didnt like it) I moved on.
 
# 126 zoltranite @ 04/23/09 10:48 PM
I really dont mind people who are hating the CAS. I mean, what if we were all happy about everything... what would be the incentive to satisfy the consumers if they were already happy. You cant please everyone, and EA knows that... but I really do think they have pleased most with this addition. I know I am pleased! I just hope there is not a CAP on how many teams we can have. When NCAA football 2003 came out there was no cap. I was going in to my Senior year of High School in Houston Texas (Willowridge). I must have created about 50 schools that year. I think they had a cap on how many you can swap in a dynasty, but man I had a great time with that. Every day after football practice my boys would come over and we would play and add more realism to all the teams rosters. I even talked to this girl who was a majorette and she gave me some band music on a cd, so I set up a audio splitter and everytime I did somethin that was worthy, I had the band play a song. And our band kicked *** too! I cant wait to use this feature and create all those houston teams again. 2001 Hightower vs 2001 Madison with Vince Young... ewwwww. Or my 2002 Willowridge vs. Madison the year after they lost VY and we beat them in tha Astrodome... memories!
 
# 127 moylan1234 @ 04/23/09 10:59 PM
Quote:
Originally Posted by thmst30
You guys do realize that EVERY game that has ever had create-a-team requires you to sub out another team. The programming that would be required to add an extra team to a league is absolutely not worth the time or hassle. Just take out some little crap team that you don't care for at all, then use the new custom conference feature to put your team in a conference you want. That's how it has always been in every sports game. I don't see why all of a sudden it's so horrible. I'm just ****ing stoked that I can FINALLY play as App. St. on this current gen of consoles. IMO it took way too long, but the possibility is finally here and thats good enough for me.
Exactly, anyone upset at the way CAS is being added needs to read this post over and over out loud until they understand
 
# 128 da ThRONe @ 04/23/09 11:06 PM
Quote:
Originally Posted by moylan55
Exactly, anyone upset at the way CAS is being added needs to read this post over and over out loud until they understand
You do realize that FCS school was in this game in the past as well right?
 
# 129 Ziza9Noles94 @ 04/24/09 03:14 AM
I am incredibly excited to get this game in my hands now. Bethune Cookman vs. Dartmouth for the BCS...finally it can happen. Just joking, but this does open things up for some interesting possibilities.
 
# 130 hayvis @ 04/24/09 05:59 AM
Quote:
Originally Posted by moylan55
Exactly, anyone upset at the way CAS is being added needs to read this post over and over out loud until they understand
No. You're wrong. It would take EA next to no programing to let Dynasty players schedule an CAS team that wasn't subbed into the FBS. The only stats that would be generated would be the score of the game and the effect on your win/loss column. Just as FCS southwest etc... weren't hard to put in; they aren't effectively in the game at all. If EA won't let me do this then it's a broken deal for me unless they put FCS teams in the game. I still think they'd be incredibly stupid not to have this feature in anyway.
 
# 131 da ThRONe @ 04/24/09 11:56 AM
Quote:
Originally Posted by hayvis
No. You're wrong. It would take EA next to no programing to let Dynasty players schedule an CAS team that wasn't subbed into the FBS. The only stats that would be generated would be the score of the game and the effect on your win/loss column. Just as FCS southwest etc... weren't hard to put in; they aren't effectively in the game at all. If EA won't let me do this then it's a broken deal for me unless they put FCS teams in the game. I still think they'd be incredibly stupid not to have this feature in anyway.
That was my point last time CAS was in so was FCS schools. With a little more thought and effort they could have given both fans of CAS and non-fans a reason to use this feature now it just for CAS fans only.
 
# 132 J0nnD0ugh @ 04/24/09 04:19 PM
adding to create a school is very appealing. I wasn't going to buy this year. I'd like to see & hear more before I change my mind.
 
# 133 da ThRONe @ 04/25/09 12:16 AM
Quote:
Originally Posted by TheCreep
I'm trying to feel where you're coming from but I cant. Your saying you dont want to play division 1 southwest. Thats what you'll use create a team for. To swap out those generic teams with real teams, not to swap out real teams with real teams, ya know. Thats the swap your making, changing the FCS teams to a real team of your liking.

Yea, they wont have schedules, but you'll have a real team there instead of the generic FCS.
If thats how it would work than I wouldnt say anything. You have to replace an actually school when you add an CAS.
 
# 134 moylan1234 @ 04/25/09 02:24 AM
Quote:
Originally Posted by da ThRONe
If thats how it would work than I wouldnt say anything. You have to replace an actually school when you add an CAS.
right, just like you have to do on every other sports game with a create a team feature
 
# 135 ballaspence9493 @ 04/25/09 09:22 AM
im still surprised harvin didn't get a cover. got robbed by orakpo.
 


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