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Madden 2010 News Post

Just wanted to drop a note to you guys and let you know how the game is playing here in mid-May. I played two games yesterday, one against our development manager Ryan Ferwerda...and the other against lead franchise mode designer Josh Looman. Let me just say, the game is so much fun right now! This is no PR blah-blah deal here, we honestly had moments that were making us say wow. Plenty of things to keep us busy for the next month or so, but man this game is going to knock your socks off. OK, enough jibber jabber, on to the juicy details.

Game 1
Green Bay at Chicago - Franchise Mode (All Pro) - Week 1 - 5 min qtrs/no accl clock

Ryan is Green Bay. I am Chicago.

-1st quarter - screen pass to Forte, Packers blitzing hard, Cutler gets it off to Forte who has at least 2 OL ahead to block. 75 yards later, 7-0 CHI.
- Bears get a stop. Next drive, handoff to Matt Forte. Boom, he goes down and it doesn't look good folks. I'm not sure initially of the diagnosis, but I know it's bad because Kevin Jones just stepped onto the field for the Bears.
- Towards the end of the 1st quarter, the report comes in. Forte, compound leg fracture, out for season. Boom. Franchise year one roasted. It was a crazy moment for me (Ryan loved every minute of it - he's a diehard Packer nut). I go from planning on giving Matt Forte about 25-30 touches to having to scramble with Kevin Jones, Garett Wolfe, and the Other Adrian Peterson. Let me tell you, those guys are about 5 steps down from Matt Forte. Huge drop in terms of talent in the game and it is noticable in my opinion.
- It is a slug fest throughout, we head into the 4th quarter 10-3 Bears. Ryan ends up putting a really nice drive with Aaron Rodgers nickel and diming me with Donald Driver over the middle (the guy does not drop passes, his catch in traffic is one of best in game). He ends up pounding it in with Grant. 10-10. About 2:15 seconds left in game then boom. Crash game over. Already have this bug fixed, but man this was a damn fun game at 10-10 in the 4th!
- We both had less than 200 total yards offense at that point (we had just gone into pause menu to look at stats). I had no running game whatsoever, and the Bears have a rag-tag WR corp, so it's tough for Cutler to do much.

Game 2
- Seattle at Carolina - Exhibition (Pro) - 10 min qtrs/accl clock ON
Josh is Carolina. I am Seattle.

-First quarter is brutal defensive battle. DeAngelo is not doing much for Josh. We are deadlocked at 0-0 heading into the 2nd QTR. Overall, DeAngelo pretty quiet. Something like 70 total yards and 1 score. Most thru the air from what I remember.
- Then it gets exciting. T.J Duckett was my feature back dejour today with Seattle, they really have a thin crew back there at RB this year. Julius Jones was mixed in and had one big run for me (mainly due to Josh's infamous 'switch-n-ndive' technique). Back to Duckett, he and his 74 SPD break out for a 49 touchdown gallop. It was a thing of beauty. Couple of big power moves and a huge stiff arm at the end on Charles Godfrey sealed the deal. Duckett had 10 carries for 88yards and 2 scores on the day BTW.

- Delhomme was erratic all day, putting up some big yards but also throwing the INTs. Had over 300+ yds, and 2 scores, to go along with 3 picks.
- Julius Peppers had Josh and I in awe with this amazing leaping INT (he called a play that dropped Peppers back in coverage) and 60 yard return for touchdown.
-TJ Hoosh was effective but not dominant for me and Seattle with 5 catches for 60+ yds. Didn't drop much, but he never broke any big plays and can't get too far with his 82 speed (but 90+ Routes, CTH, CTH in Traffic).
- As for how the game ended. I am up with Seattle (had over 150+ yards with J Jones and Duckett), late in the 4th, score was 35-24. I kick a 53 yard FG with Mare to go up by 11 (game over right?). He then promptly takes it down the field with Dwayne Jarrett of all people making a real big play on 3rd and 15+. He gets in with DeAngelo short yardage...38-32 (after two point conv).. He tries to onsides but I get it....there is 1:30 remaining...he uses some timeouts, and forces me to punt back....i punt back and he has no timeouts and there is like 11 seconds left.

-Last play Steve Smith, gets open about twenty yards downfield on a corner to the left sideline...then he starts running almost sideways, not gaining yards, but distancing himself from all my guys (I was an idiot and was controlling Brian Russell who is no speed demon!) and Smith made it all the way to score TD with no time remaining. Kicks the extra point, Final score, 39-38. [Although, let me say, Brian Russell made some big plays in that game, he had one pick and a lot of tackles].

Both Phil and Ryan were working on something in Phil's office but had to come out and watch the end of this one!

-Steve Smith ended up with good overall numbers, but kept him quiet for most part with a 4 catch, 130, 1 TD day (he got like 60 yards on last play).
-Aaron Curry was a beast to control on defense for Seattle. He is going to be a lot of fun in franchise mode.
-Nate Burleson is baaaaaacck people! Ha, he got open for abig play here and there for me, and hearing real good things out of mini-camp about him in real life. He had 4 catches for 80 yards...
-Hasselbeck had a nice day, like 22-28 for 225 yards. West Coast offense, short passing all day long.

OK folks, hope you enjoy, thought you might like some "detailed" info about how the games are actually playing at this time of year. From someone who is actually playing Madden NFL 10 right now!! jealous!!?

-Donny

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Member Comments
# 141 ewto16 @ 05/14/09 04:51 PM
Quote:
Originally Posted by roadman
And I think what you are missing is what has already been reported in blogs vs the 09 game.

Madden 10 has accuracy short, medium and long pass accuracy ratings. Also, only a few QBs will be rated in the 90's vs 09.

I really don't feel it's a cause for concern at this stage.
Nope I know they have seperate ratings for short, medium, and long. The overall rating is meaningless as a QB rated in the low/mid 80s last year could still complete over 70% last year.

The problem could technically be magnified by the new ratings. QBs in general are going to be more accurate on short passes, so if the same technical issue is present in 10 combined with increased short passer ratings, the percents might even be higher.

The problem was the CPU never threw deep and never missed a WR. Since the coverage by DBs was sooooooo terrible, this led to really high percentages for QBs across the board.

While I think adding the new ratings is good, I know EA better than to think that adding new ratings solves the actual problem.

Do I think one game is cause for concern and to say the sky is falling? Nope, but it is at least something to keep an eye on.
 
# 142 dougdeuce @ 05/14/09 04:55 PM
Quote:
Originally Posted by Donny_Moore
+1

Not even close to 09.
Donny, this is very promising to have you dropping by to say that. I'm so pumped to play this stupid game that I can't hardly touch my xbox right now. I try playing other games and feel so unsatisfied. I NEED MY MADDEN FIX! I feel like a crackhead right now, spending all my free time scrolling the OS forums for news, screens and videos...

The wait for E3 is killing me.
 
# 143 KILLAKAVOR @ 05/14/09 07:39 PM
CHECK MY BLOG....NEW MADDEN 10 MAIN MENU SCREEN
 
# 144 ewto16 @ 05/14/09 08:44 PM
Quote:
Originally Posted by KILLAKAVOR
CHECK MY BLOG....NEW MADDEN 10 MAIN MENU SCREEN
CHECK ME NOT CHECKING YOUR BLOG BECAUSE YOU ARE SHOUTING AT ME!!
 
# 145 Tyrant8RDFL @ 05/14/09 09:02 PM
Donny Thxs for sharing.

Couple of questions for you.

Did you do this same thing last season with 09, and how was it different from 09 to 10 funfactor wise?

I would also like to know how did pro-tak work out in the game? Some of the concerns with pro-tak was if every tackle was going to involve a pile up. How did it play out?

Thanks in advance for answering.
 
# 146 blvdboi22 @ 05/14/09 10:06 PM
I wanna get excited but i just cant until i get the game my self and its kind of hard to imagine the game with out some screen shots

But i am happy you are sharing with us about the game
 
# 147 Valdarez @ 05/14/09 10:41 PM
Quote:
Originally Posted by Donny_Moore
+1

Not even close to 09.
How will we be able to understand a QB's strengths weaknesses with regards to short / medium / long passes? Is there a chart breakdown with regards to their effectiveness, or will we need to fire up the QB cone view to get a feel for the QB's ability?
 
# 148 roadman @ 05/14/09 10:43 PM
Quote:
Originally Posted by ewto16
Nope I know they have seperate ratings for short, medium, and long. The overall rating is meaningless as a QB rated in the low/mid 80s last year could still complete over 70% last year.

The problem could technically be magnified by the new ratings. QBs in general are going to be more accurate on short passes, so if the same technical issue is present in 10 combined with increased short passer ratings, the percents might even be higher.

The problem was the CPU never threw deep and never missed a WR. Since the coverage by DBs was sooooooo terrible, this led to really high percentages for QBs across the board.

While I think adding the new ratings is good, I know EA better than to think that adding new ratings solves the actual problem.

Do I think one game is cause for concern and to say the sky is falling? Nope, but it is at least something to keep an eye on.
I just don't think it's fair to compare 1 game and call it gospel. I would think if T Jackson was played next, his completion % wouldn't be better than 55%. I just feel when you shooting for the league avg of 60-63%, you need to play a lot of games with a lot of different QB's that very in %'s.

I've played 09 a lot and I had the CPU go deep on me in games.

Also, I'll take the word of the developers(one quoted me in this thread) and the report back from the CD folks over even my own personal thoughts.

Tyrant, as far as your last question, Ian stated just recently that not every tackle is a pile on tackle. Even LBz, who attended CD, mentioned their are enough different tackles.
 


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