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NCAA Football 10 News Post

NCAA FOOTBALL 10 DEMO AVAILABLE TODAY

Fans Awaiting the Release of NCAA Football 10
Create Over 80,000 Custom Teams via TeamBuilder

June 18, 2009 –Electronic Arts is proud to announce that the demo of NCAA Football 10 is available today for Xbox 360 and PS3. Fans who download the free demo will experience all-new gameplay features including:
  • Defensive Keys—Prior to the snap during the pre-play, hold the left trigger while pressing the analog stick in the direction you think will stop the run. If you think the offense will pass the ball, press upward. Or, you can press the icon associated with a receiver (X, Y, A, B, LB, RB) to spotlight that individual. This will focus the defense on making sure that the chosen offensive player does not make a play.
  • Defensive Player Assist—By holding A (on 360) or X (on PS3) on defense your player will be put under CPU control so you have time to read a play and decide the best course of action.
  • Enhanced Defensive Lineman Moves—With new animations, take control of your defensive linemen using the right stick to fight pass blocks and put pressure on the quarterback.
  • Gameplanning—There are six defensive and five offensive individual game planning options, or you can globally set your offense and defense. Each option changes the way your team will perform. For example, be aggressive and try and strip the ball every time and you run the risk of getting more facemask penalties.
  • Player Lock—Player lock allows you to lock on to a specific player in order to control that position during the play. When you lock on you'll get a whole new camera angle that puts you closer to the action.
  • Set Up Plays—Set up plays allows you to run one play in order to set up another. When picking a play, you will notice that some plays have a chain link between them, which indicates that one play can set up the other. Every time you use one particular play throughout the game, you are setting up for the play that is chain linked to it. Once the play is 100% set up (as shown in your playbook), the defense is at its highest likelihood to fall for that play action.
  • 1000 new animations like throw out of a sack, new shotgun snaps/hand-offs, WR/DB interactions, tackles, double team run blocks, catches, broken tackles, and slipping in bad weather.
In anticipation of the release of NCAA Football 10, thousands of fans have logged on to teambuilder.easports.com to create custom teams that can be shared and used in-game when the full product launches on July 14th. One of the year’s most highly anticipated video game features, TeamBuilder was announced and went live at E3 and has been a huge hit with fans ever since, generating over 80,000 user-created teams to date.

TeamBuilder is an all-new, online create-a-school feature that revolutionizes the user’s ability to produce personalized content for NCAA Football 10. With the capability to upload logos and numerous customization options for uniforms, fields, rosters, and much more, TeamBuilder gives users the opportunity to design completely original teams with infinite possibilities. Plus, preloaded logos for several Football Championship Subdivision schools will allow users to add more teams to NCAA Football 10. With its intuitively designed online database that is searchable across several fields, TeamBuilder allows users to share their unique, customized content with ease. A football fan’s dream, TeamBuilder will enable users to experience the excitement and pageantry of college football, defined by their own personalized creations.

The original packaging of NCAA Football 10 will contain a code that unlocks 12 TeamBuilder slots, allowing users to save up to 12 created teams to the console hard drive. Those who pre-order NCAA Football 10 prior to the July 14th in store date will receive a code for an additional 13 slots, allowing them to save 25 created teams directly to the console hard drive.

When the full NCAA Football 10 product hits stores on July 14th, the all-new Season Showdown mode will bring the excitement of college football to fans across the nation like never before. In this new mode, every game counts as fans declare their loyalty to a favorite school and give the ultimate show of support in a nationwide competition for pride. After choosing a school to represent, players will earn credits in-game through head-to-head online matchups and single player modes. Credits not only accumulate in-game but players can also earn credits for their school via new web-based games. Millions of college football fans around the country will be on a mission to prove their school is number one with NCAA Football 10’s Season Showdown.

With all 120 Football Bowl Subdivision schools represented in the game, NCAA Football 10 offers fans an exciting way to experience the thrill of authentic college football year-round. NCAA Football 10 brings the college football atmosphere to life with enhanced stadiums packed with school colors, cheerleaders and mascots. Enjoy the sights of game day with new field goal nets, flags waving in the wind and camera flashes exploding during pivotal moments.

Developed in Orlando, Florida by EA Tiburon, NCAA Football 10 will be available for the Xbox 360 video game and entertainment system, the PlayStation2 and PLAYSTATION3 computer entertainment systems and the PSP (PlayStationPortable). NCAA Football 10 has been rated “E” for everyone by the ESRB.

For more information, please visit www.ncaafootball10.com.

NCAA Football 10 screenshot gallery - Click to view NCAA Football 10 screenshot gallery - Click to view
Game: NCAA Football 10Reader Score: 6.5/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 61 - View All
NCAA Football 10 Videos
Member Comments
# 81 fincane @ 06/18/09 09:59 AM
Ran a fully set-up playaction play. Demarco Murray has two long tds so the play was at 100. No complete biting by the secondary and linebackers. The play did go for 15 yards though.
 
# 82 jzal8 @ 06/18/09 10:01 AM
I think the game is pretty good as far as all the new animations I have spotted so far. I do like the player lock feature, but as it has been said, it's a bummer when the play moves out of my players vicinity I cant just switch to another guy a little more easily.

Does anyone else notice a choppy feel when the ball is hiked? It's like the screen jumps a little or something. That was really the first thing I noticed.

If that's the worst I got on this, then the game is ok with me. Looking forward to playing with Sierra Nevada U!
 
# 83 Cyros @ 06/18/09 10:01 AM
Quote:
Originally Posted by Solidice
if I get a QB like Willis in my '09 OD, you'll get to see first hand what I can do.

also, if you look at the Road to Glory info on the demo it says, "Take Erin Andrews on an Adventure" I got impure thoughts now.
Man, I had to run my spread Cincy offense with an 89THP QB. Was so pissed off when I saw that because he was 6'6 250.
 
# 84 VilleCity101 @ 06/18/09 10:01 AM
Well Well Well looks like more people are deciding that ncaa10 isn't so bad after all.I guess the devs listened a little more than we give them credit for.
 
# 85 ExtremeGamer @ 06/18/09 10:02 AM
Quote:
Originally Posted by Solidice
the pre-game band spells out "NCAA demo".
Nice touch.
 
# 86 Solidice @ 06/18/09 10:02 AM
I'm glad they added the WR middle screen. Tech uses that a lot.

using OU, Bradford knocked out of the game. lol
 
# 87 DGuinta1 @ 06/18/09 10:03 AM
So far I haven't experienced any choppiness or FPS issues.
 
# 88 fincane @ 06/18/09 10:04 AM
Player Lock and getting after the QB is gonna be nice this year. Make you feel like you can make a game-changing play at any point comimg off the edge.
 
# 89 BroMontana82 @ 06/18/09 10:04 AM
so im sensing that the pass rush is still a problem??
 
# 90 DGuinta1 @ 06/18/09 10:05 AM
Just not diggin the atmosphere. Doesn't feel like the National Championship. But then again it's only a demo.
 
# 91 rhombic21 @ 06/18/09 10:07 AM
Overall, I feel pretty good with what I've seen in the demo thus far. I was ready to not buy the game last night, but now I'm excited for release day. Here is what I would say about the whole pass rush thing. Right now, it does look a little bit underpowered. Now, I think people need to remember that with a 4 man rush, the QB should still have a lot of time to pass a good amount of the time. There are a few too many plays where the QB has 6+ seconds to pass, but I also saw a couple where you got fairly instantaneous pressure, particularly if you either looped the defensive line, or had some sort of play that had a defensive line stunt. Given that the coverage is much better, the QB having slightly too much time to sit in the pocket on non-blitzing plays is a workable flaw.

But, you can't scramble on it very easily, and you only seem to have too much time if you actually sit in the pocket, which bodes well for online play. If you drop back a little too far, or roll too much to one side, then the pressure gets there a lot faster. Keep this in mind from a defensive standpoint, because if you come with stunts or slants that force the QB to move, you can get a lot better pressure than the default 4 man rush does.

Also, if you blitz, the pressure gets there pretty damn fast.

Overall, I think it works pretty well, at least for human vs human games. It could be tweaked a little bit, but it's not the disaster that it looked like (at least as far as I'm concerned).
 
# 92 fincane @ 06/18/09 10:07 AM
Not for me. Pressure on Tebow on 3 straight plays. Seems like it gets easier when the D is just pinning their ears back.
 
# 93 CM Hooe @ 06/18/09 10:08 AM
TEBOW JUMP PASS FOR THE SCORE

...well, moreso the QB play fake out of the Gator Heavy than a jump pass per se, but in my mind it was the Tebow Jump Pass.

This game has a far more deliberate feel to it than either 09 football game did. I like it.
 
# 94 Maximus205 @ 06/18/09 10:08 AM
Quote:
Originally Posted by Strummer101er
Not here. Maybe you should clear your Xbox cache.
Does this actually work? I've been have to press a direction twice to get the highlighter moving.
 
# 95 J-Unit40 @ 06/18/09 10:10 AM
Solidice - They added the Middle WR Screen? Nice! Okie and TTU definitely use that a lot.

Too bad Crabtree won't be there for you this year with that play. LOL.
 
# 96 Illustrator76 @ 06/18/09 10:14 AM
Honestly this game just feels straight up dry and boring to me. It could be the lack of atmosphere because it is a demo....I just don't know, the gameplay didn't feel all that fun either. I did see a few new animations though, but that jump catch (when they could catch the football in stride) is really pissing me off ....overall I'm kinda disappointed...
 
# 97 ch46647 @ 06/18/09 10:15 AM
From reading how negative this board has been I am shocked how positive the impressions for this demo are. I am happy for all you NCAA guys that it appears you will get a great game after all.

This gets me even more excited for Madden!
 
# 98 J-Unit40 @ 06/18/09 10:17 AM
^ I was just thinking that ch46647.

It sounds better and better with each impression. And this is on default sliders and a "nearly final" build.

Thanks a lot for the impressions fellas. Keep 'em coming!
 
# 99 Vince @ 06/18/09 10:17 AM
wait sliders don't work again? you gotta be kidding me.
 
# 100 countryboy @ 06/18/09 10:17 AM
Quote:
Originally Posted by fincane
Ran a fully set-up playaction play. Demarco Murray has two long tds so the play was at 100. No complete biting by the secondary and linebackers. The play did go for 15 yards though.
thats encouraging news. I was afraid that well set up plays would become money plays.
 


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