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NCAA Football 10 News Post

NCAA FOOTBALL 10 DEMO AVAILABLE TODAY

Fans Awaiting the Release of NCAA Football 10
Create Over 80,000 Custom Teams via TeamBuilder

June 18, 2009 –Electronic Arts is proud to announce that the demo of NCAA Football 10 is available today for Xbox 360 and PS3. Fans who download the free demo will experience all-new gameplay features including:
  • Defensive Keys—Prior to the snap during the pre-play, hold the left trigger while pressing the analog stick in the direction you think will stop the run. If you think the offense will pass the ball, press upward. Or, you can press the icon associated with a receiver (X, Y, A, B, LB, RB) to spotlight that individual. This will focus the defense on making sure that the chosen offensive player does not make a play.
  • Defensive Player Assist—By holding A (on 360) or X (on PS3) on defense your player will be put under CPU control so you have time to read a play and decide the best course of action.
  • Enhanced Defensive Lineman Moves—With new animations, take control of your defensive linemen using the right stick to fight pass blocks and put pressure on the quarterback.
  • Gameplanning—There are six defensive and five offensive individual game planning options, or you can globally set your offense and defense. Each option changes the way your team will perform. For example, be aggressive and try and strip the ball every time and you run the risk of getting more facemask penalties.
  • Player Lock—Player lock allows you to lock on to a specific player in order to control that position during the play. When you lock on you'll get a whole new camera angle that puts you closer to the action.
  • Set Up Plays—Set up plays allows you to run one play in order to set up another. When picking a play, you will notice that some plays have a chain link between them, which indicates that one play can set up the other. Every time you use one particular play throughout the game, you are setting up for the play that is chain linked to it. Once the play is 100% set up (as shown in your playbook), the defense is at its highest likelihood to fall for that play action.
  • 1000 new animations like throw out of a sack, new shotgun snaps/hand-offs, WR/DB interactions, tackles, double team run blocks, catches, broken tackles, and slipping in bad weather.
In anticipation of the release of NCAA Football 10, thousands of fans have logged on to teambuilder.easports.com to create custom teams that can be shared and used in-game when the full product launches on July 14th. One of the year’s most highly anticipated video game features, TeamBuilder was announced and went live at E3 and has been a huge hit with fans ever since, generating over 80,000 user-created teams to date.

TeamBuilder is an all-new, online create-a-school feature that revolutionizes the user’s ability to produce personalized content for NCAA Football 10. With the capability to upload logos and numerous customization options for uniforms, fields, rosters, and much more, TeamBuilder gives users the opportunity to design completely original teams with infinite possibilities. Plus, preloaded logos for several Football Championship Subdivision schools will allow users to add more teams to NCAA Football 10. With its intuitively designed online database that is searchable across several fields, TeamBuilder allows users to share their unique, customized content with ease. A football fan’s dream, TeamBuilder will enable users to experience the excitement and pageantry of college football, defined by their own personalized creations.

The original packaging of NCAA Football 10 will contain a code that unlocks 12 TeamBuilder slots, allowing users to save up to 12 created teams to the console hard drive. Those who pre-order NCAA Football 10 prior to the July 14th in store date will receive a code for an additional 13 slots, allowing them to save 25 created teams directly to the console hard drive.

When the full NCAA Football 10 product hits stores on July 14th, the all-new Season Showdown mode will bring the excitement of college football to fans across the nation like never before. In this new mode, every game counts as fans declare their loyalty to a favorite school and give the ultimate show of support in a nationwide competition for pride. After choosing a school to represent, players will earn credits in-game through head-to-head online matchups and single player modes. Credits not only accumulate in-game but players can also earn credits for their school via new web-based games. Millions of college football fans around the country will be on a mission to prove their school is number one with NCAA Football 10’s Season Showdown.

With all 120 Football Bowl Subdivision schools represented in the game, NCAA Football 10 offers fans an exciting way to experience the thrill of authentic college football year-round. NCAA Football 10 brings the college football atmosphere to life with enhanced stadiums packed with school colors, cheerleaders and mascots. Enjoy the sights of game day with new field goal nets, flags waving in the wind and camera flashes exploding during pivotal moments.

Developed in Orlando, Florida by EA Tiburon, NCAA Football 10 will be available for the Xbox 360 video game and entertainment system, the PlayStation2 and PLAYSTATION3 computer entertainment systems and the PSP (PlayStationPortable). NCAA Football 10 has been rated “E” for everyone by the ESRB.

For more information, please visit www.ncaafootball10.com.

NCAA Football 10 screenshot gallery - Click to view NCAA Football 10 screenshot gallery - Click to view
Game: NCAA Football 10Reader Score: 6.5/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 61 - View All
NCAA Football 10 Videos
Member Comments
# 121 Maximus205 @ 06/18/09 11:14 AM
In player lock I ran a slant to the back left of the endzone and right before the ani was about to take me out of bounds for an incompletion I steered it up field for a falling toedrag 6.
 
# 122 Solidice @ 06/18/09 11:15 AM
I've yet to win. 14-7, 10-0, 14-0.
 
# 123 DGuinta1 @ 06/18/09 11:17 AM
I like the animation of the QB trying to avoid the sack and throws a dump off to the RB. Very kool.
 
# 124 Hassan Darkside @ 06/18/09 11:18 AM
Hmm, just saw a low snap that was at the QBs feet. Nice touch.
 
# 125 justblaze09 @ 06/18/09 11:19 AM
someone get BORN4CORN in here, if the demo won him over then you know the game is good
 
# 126 DGuinta1 @ 06/18/09 11:20 AM
Like the animation of my QB trying to get out of the grasp of the defender but to no avail. Sacked!
 
# 127 drowsike @ 06/18/09 11:21 AM
I kno that right all he been doing is complaining
 
# 128 DGuinta1 @ 06/18/09 11:21 AM
heh I haven't seen or heard from Erin Andrews yet. doh!
 
# 129 nxt @ 06/18/09 11:21 AM
Quote:
Originally Posted by Strummer101er
Just a reminder: The NCAA 09 demo played nothing like the finished product.
Don't have demo yet (PS3), but if you guys think the demo is playing better than what we've seen in the videos so far, I hope they don't pull the old switch-a-roo on us again.

Anyhow, have a few questions for you guys with the demo:

How is CPU play calling?
How is the CPU QB Play?
Have you seen many bad throws?
Is USER passing? too easy/hard or just right?
How is CPU DL pressure?
How is CPU run game?
How is kickoff/punt returns? too easy/hard or just right?
Are you seeing the CPU go deep more often? not s much?
 
# 130 DGuinta1 @ 06/18/09 11:23 AM
I have seen errand throws by both QB's and some of the receiver animations were sweet. Some the receiver was still able to make the catch on a bad throw and some couldn't. Not sure if that depends on the receivers skill set or not.
 
# 131 jeeve @ 06/18/09 11:25 AM
Has anyone been focusing exclusively on running the ball on Heisman and had success?

What I'm getting at is the bigger question: Is it still way too disproportionately easy to pass (80+% completions) and hard to run? From the CPU videos (I know, the CPU always sucks at running), the running game was nonexistent.
 
# 132 DGuinta1 @ 06/18/09 11:26 AM
Mixed bag for me as far as the CPU going deep and sometimes out patterns or screens. Not easy pick 6's on out patterns I have seen yet.

Passing has been fun I think just right. Not too hard and not too easy and that comes from someone that is rusty with this game since I have been playing The Show 24/7 and haven't played Football since last season.
 
# 133 sportzbro @ 06/18/09 11:26 AM
Quote:
Originally Posted by justblaze09
someone get BORN4CORN in here, if the demo won him over then you know the game is good

I'm going to go download the demo in a minute..

I'll post my reactions shortly.
 
# 134 Drocks @ 06/18/09 11:26 AM
Man, this day ain't gonna move at all. I can't wait to get home and try this thing out. Good to hear that this pass rush thing may not be as poor as initially advertised.
 
# 135 dawgs18 @ 06/18/09 11:27 AM
Quote:
Originally Posted by coogrfan
Damn. Stuck at work, so I won't be able to download this until tonight.

Are the gameplanning elements present in the demo? If so, what are your thoughts? I would also be interested in impressions from anyone who has played head to head.

Thanks.
Game planning is in. You do see it happen as a result of you being aggressive or not. Seems to work and not be too over the top gimmick.
 
# 136 Hector187 @ 06/18/09 11:28 AM
I'm really enjoying this demo so far. The gameplay seems a lot more smoother than last year. All the new animations are nice and I like how the CPU is aggressive at times. I can't just do whatever I want or keep running the same play over and over. It makes you have to switch things up. I also like how the controller vibrates when the defense is getting close to you and the animations to evade a sack are pretty neat. Had one where Bradford tried to throw the ball ubt I hit him right as he threw it and it popped into the air. My DE dove for it and intercepted it.

I'm pretty excited for this game again. My only concern it the Dynasty Mode, which is my favorite mode. The info in the demo and what I've read online, it appears as if they did nothing to it. Still getting this game, just looks like I'll be spending more time in Exhibition and online rather than Dynasty mode.
 
# 137 DGuinta1 @ 06/18/09 11:31 AM
I do agree the demo is kinda dark, I had to turn the brightness up on my 52"DLP TV. Those of you with other types of tubes might not have the same issue.
 
# 138 dawgs18 @ 06/18/09 11:34 AM
Quote:
Originally Posted by nxt
Don't have demo yet (PS3), but if you guys think the demo is playing better than what we've seen in the videos so far, I hope they don't pull the old switch-a-roo on us again.

Anyhow, have a few questions for you guys with the demo:

How is CPU play calling?
How is the CPU QB Play?
Have you seen many bad throws?
Is USER passing? too easy/hard or just right?
How is CPU DL pressure?
How is CPU run game?
How is kickoff/punt returns? too easy/hard or just right?
Are you seeing the CPU go deep more often? not s much?
-Play calling seems to be ok. Hard to get a good read with short clock.
-CPU QB panics too much imo. Will throw incompletes but seems to just chuck it when pressured. I wish they would tuck and run more.
-Quite a few bad throws. Good balance for me and CPU.
-User passing feels like you HAVE to have good touch or the ball will sail or too hot to catch.
-CPU DL pressure is great imo. I felt uncomfortable and when I tried to run sideways out of pocket the DE's were there to grab me.
-CPU run game is again hard to judge cause of time.
-Special teams seems fine.
-The CPU QB will throw deep. Nice to see.
 
# 139 seasprite @ 06/18/09 11:34 AM
Quote:
Originally Posted by DGuinta1
I do agree the demo is kinda dark, I had to turn the brightness up on my 52"DLP TV. Those of you with other types of tubes might not have the same issue.

Mirrors?? lol
 
# 140 DGuinta1 @ 06/18/09 11:35 AM
wo0t! Just recovered an onside kick with less then a minute to go and down by 3!
 


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