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NBA 2K10 News Post

2K Sports has announced the patch details for NBA 2K10.

Quote:
"Hey 2Kers,

Just an update to let everyone know that we have completed the Xbox 360 version of the patch. As promised, you will find the patch details below. The items in bold are items that have also been addressed in a new version of the PS3 patch (I've updated that thread with the appropriate information).

To answer a question that I have received many queries about, these patches do NOT require you to restart your Associations and My Player careers. Good luck with your players and teams!

SimBaller"

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Member Comments
# 141 Eddie1967 @ 10/21/09 06:55 PM
I'm having fun with the game as is, but this is welcome. Reading the list made me realize that I have been seeing a lot of these things but didn't really pay attention to them. This massive amount of fixes should make a lot of people very happy. No association for me until the patch comes out. Thanks 2k/VC.
 
# 142 jfsolo @ 10/21/09 08:01 PM
It is strange that they left those defensive fixes out of the patch list, because along with the shooting percentages and contact in the paint, it was the most important thing that needed to be fixed, IMO.

I was pleased with the list before, but now I'm ecstatic. The My Player minutes thing is the only sore spot for me. I agree with the mindset that they made some poor design choices for the mode.

We know that for a myriad of reasons 2K chooses not to involve the community in any of the early implementation of modes and features, but this is an occasion where early feedback from the community could have led to the mode not having as many of those first year flaws that most new modes do.

Oh, well It is what it is.
 
# 143 akiracy @ 10/21/09 09:06 PM
Quote:
Originally Posted by jfsolo
It is strange that they left those defensive fixes out of the patch list, because along with the shooting percentages and contact in the paint, it was the most important thing that needed to be fixed, IMO.
Well if they don't list it, you can't be disappointed, it will just be a pleasant surprise when the patch hits. If they do list it, expectations will be really high.
 
# 144 STLRams @ 10/21/09 09:16 PM
[quote=jfsolo;2040356814]It is strange that they left those defensive fixes out of the patch list, because along with the shooting percentages and contact in the paint, it was the most important thing that needed to be fixed, IMO.

Thats what I said, im surprised that the defense is going to be untouched, is 2K trying to go in a arcade direction or are the devs oblivious to how bad the defense is in 2K10 or, maybe its so obvious that this will be fixed.
 
# 145 Eddie1967 @ 10/21/09 09:35 PM
[quote=STLRams;2040357117]
Quote:
Originally Posted by jfsolo
It is strange that they left those defensive fixes out of the patch list, because along with the shooting percentages and contact in the paint, it was the most important thing that needed to be fixed, IMO.

Thats what I said, im surprised that the defense is going to be untouched, is 2K trying to go in a arcade direction or are the devs oblivious to how bad the defense is in 2K10 or, maybe its so obvious that this will be fixed.


See page 12 of this thread post 113.
 
# 146 jfsolo @ 10/21/09 09:58 PM
[quote=Eddie1967;2040357174]
Quote:
Originally Posted by STLRams
[/b]
See page 12 of this thread post 113.
My post was as a direct result of Pared post. I couldn't understand why SimBaller didn't mentioned those things in his original post on the 2K boards. Those were really important things to leave out.
 
# 147 nogster @ 10/21/09 11:12 PM
is the utter lack of physical interior D going to be fixed in the patch.
it doesnt mention it on the list.
thats the biggest issue for me.
 
# 148 Po Pimp @ 10/21/09 11:26 PM
Quote:
Originally Posted by nogster
is the utter lack of physical interior D going to be fixed in the patch.
it doesnt mention it on the list.
thats the biggest issue for me.

I think it was mentioned

Quote:
- Tuned shooting percentages across the board, particularly in the paint where more shots are now initiated with contact.
 
# 149 DaChosenOne @ 10/21/09 11:30 PM
Quote:
Originally Posted by Court_vision
Sounds amazing...they've addressed more than I could have hoped for. This game has the chance to go from very good...to instantly great / all time best.

Here's everything for the fellas who can't get that site:


Hey 2Kers,

First off, thanks to everyone for being patient regarding the patch. We've taken a little extra time to ensure that what you're getting is exactly what you want. I think you'll see that effort in the patch details below.

We are actually still putting the finishing touches on the 360 version of the patch, so I don't have the full details of that patch just yet. I'll pass along that information to Ronnie once it is ready (which should be in the next couple of days).

And now the question everyone wants to know...when is the patch coming out? Let me tell you where we are at and how this normally plays out. We are about to send the patches to our QA for internal testing where we will hammer on the changes for around a week to make certain that the issues were properly fixed and that new ones weren't added. After that, the patches will need to be submitted to Sony and Microsoft where they usually get tested for 7-10 days (depending on how busy they are). Once the patches are approved at the first parties, they usually get released within a few days of that approval. I'll be passing on updates to Ronnie such that he can keep all of you in the loop.

On to the details...



GENERAL

- Improved game performance in all arenas and camera angles.

- Corrected a framerate issue that was causing noticeable slowdown in the paint in specific arenas.

- Corrected a framerate issue that was causing noticeable slowdown during NBA D-League games.

- Fixed an issue where Coach Settings were not properly saving to the user’s Settings file.

- Addressed an issue where the user would enter into a game where there would either be no crowd present or the opposing team would not appear on the court.

- Fixed an issue where users would get NBA Blacktop rules (no intentional fouls, no 3-in-the-key, etc.) turned on when attempting to play a Quick Game.

- In-game saves should now load up correctly in the Playoffs game mode.

- Users are now able to assign any jersey number to a player, on any team, when playing outside of The Association game mode.

- Games played in the NBA D-League should now have appropriate sized crowds.

- Fixed a slowdown issue during stoppages of play with created teams.

- Made a change to where the value for headband colors is stored at. These changes can now be made through Living Roster releases once the patch is released. If you see any discrepancies, make sure and let the 2K Insider know!



GAMEPLAY

- Tuned shooting percentages across the board, particularly in the paint where more shots are now initiated with contact.

- Fixed a soft hang on an inbound where the inbounding player would miss the ball handoff from the referee.

- Plays will no longer break when the user strays slightly from the intended path.

- Both User/CPU alley-oop success has been toned down such that only realistic attempts should now be completed.

- Assists should now only be credited to the passer at appropriate times.

- Only 1 timeout is deducted from the total when the CPU calls a timeout for the user.

- The CPU should no longer pass the ball to a teammate when the recipient has a foot out of bounds.

- Bad passes should be less inaccurate now. They still happen with similar frequency, but some passes can be recovered now.

- CPU players now have better logic behind their turbo energy management (which will keep them fresher for key moments in the game).

- CPU players should now be more aware of being called for 3 second violations.

- Defensive assist is now turned off when the ball is not in play.

- The dribbler should no longer teleport back a few feet on the court following a two player steal attempt.

- Players with unique free throw stances (ex., Paul Pierce) will no longer slide into position to shoot the free throw.

- Point Guards should no longer end up out of bounds during baseline inbounds coming out of a timeout or dead ball.

- Fixed a case where the PG would run in a circle (in anticipation of receiving the ball) in the backcourt during transitions.

- Players should no longer get stuck in the post in a single player hold-ball animation (often leading to a 24-second violation) when trying to drive to the basket.

- Fixed an issue where the user was unable to give certain players their player-specific animation packages.

- Fixed an issue with a baseline layup where opposing defenders weren’t able to create contact when the animation played out.

- Addressed a specific dunk animation that would sometimes not result in a made basket despite a successful dunk.

- The user should now notice more over-the-back calls on rebounds when the boxed out player attempts a rebound.

- Improvements to the ‘walk the dog’ inbounds play including increased velocity on the inbound.

- A good number of other changes aimed towards increasing user satisfaction have also been made in this release. These will be apparent as you play the game (ex. The referee will now utilize a bounce pass rather than a chest pass when passing the ball to the shooter during free throw situations, plays will now start quicker when the user manually calls a play, etc.).



PRESENTATION

- During NBA Today/Association games, the ‘Upcoming Schedule’ overlay will no longer obstruct
gameplay.

- Fixed an issue where the substitution overlay would sometimes briefly cover the action on the court.

- Blank overlays should no longer quickly appear/disappear during gameplay.



ONLINE

- Improved performance and stability for all online game types.

- Corrected an issue in Team-Up play where all players would sometimes see the same player (PG) listed in all substitution slots.

- Ranked game difficulty has been changed to SuperStar for Team-Up games.

- Removed the spotlights for online play only to improve performance during stoppages of play.

- Corrected an issue with the My Player Pick-Up games that would sometimes cause games to diverge upon initiation.

- Fixed an issue where online Association games would diverge at halftime if neither user skipped through the presentation sequence.

- Fixed a hang that would sometimes occur when making substitutions during an online Association game.

- Fatigue should now behave as expected during private Team-Up games.

- Fixed a hang in Who’s Online that would occur when the user scrolled quickly with a large number of friends on the list.

- Replays uploaded via GameTrack should now play properly when viewed at 2ksports.com.

- Fixed an issue with the Screenshot Upload feature that would sometimes upload an incorrect screenshot.

- Fixed an issue where a user’s consecutive win streak would get reset to zero if the user won a game where his/her opponent quit out of the active game.

- Fixed an issue in private matches with friends where all users would disconnect when attempting to play a second game.

- Fixed an issue where games in online leagues would diverge if users made changes to the default roster.

- Addressed an issue where completed ranked games would sometimes not report the results to the server.



MY PLAYER

- Fixed an issue that would cause a clone of the user’s player to be created when changing teams at the end of the Summer Circuit. Existing cloned players will be removed with this patch.

- Tuned the substitution logic such that users should no longer be substituted out only to be substituted in at the next dead ball.

- The logic that determines whether or not you get an invite to Training Camp, make the NBA team, and get an invite from an NBA team while in the NBA D-League have all been changed to be a little more forgiving.

- Resolved an issue where the 2K Insider was not informing the user of his/her contract status at the conclusion of a 10-day contract.

- Fixed a rare case that would cause a hang during the offseason following a My Player season.

- Animation packages will no longer be reset to the ‘best’ package every time a corresponding attribute is upgraded.

- The user’s ‘Drills Remaining’ value will now be properly saved as new drills are accumulated throughout the NBA/D-League season.



ASSOCIATION

- The ability for the user to upload their Association stats/standings to the blog interface on 2KSports.com has been added.

- Fixed an issue where player ratings would drop upon the successful completion of a Development Drill.

- Tuned the Player Progression system such that Shot Tendencies will progress/regress over a player’s career. Additionally, general Player Progression/Regression has been slightly increased as well.

- Fixed an issue where the number of players the user had sent down to their D-League affiliate wasn’t getting reset despite recalling players back to their NBA team.

- Fixed an issue where draft classes loaded in future years would change the age of the prospects inside the draft class. They should now have the same age they were created with.

- 10-day contracts should now work in year 2 and beyond.

- Lower rated players should now be more accepting of the ‘Role Player’ role.

- Stats accumulated during NBA D-League games will no longer register as Season/Career Highs for players.

- Corrected an issue where users were able to continue drafting players once the NBA Draft had ended.

- Users should no longer have an obstructed view of the court when performing Development Drills.

- Users should no longer be able to see the overall rating of players during the NBA Draft.

- Corrected an issue where backloaded contracts were getting incorrectly multiplied in the latter years of the contract.


SimBaller
i dont got i clone but i hope i dont get 1
 
# 150 Mintsa @ 10/21/09 11:32 PM
Quote:
Originally Posted by Pared
Wow Born sounds real bitter.

Just got word that there will be a lot of defensive fixes in this patch:

-Pick and roll will now be covered by help defenders
-The broken double teams where your teammate goes behind you will be fixed
-Updated Help Routines

Just to name a few.


I hope so........the games really needs this for online play.
 
# 151 Greene_Flash03 @ 10/22/09 12:09 AM
Question: do we have to restart our association and my player to apply the patch?
 
# 152 Sarah @ 10/22/09 12:21 AM
Quote:
Originally Posted by Greene_Flash03
Question: do we have to restart our association and my player to apply the patch?
Sadly, that probably would be best to get the full effect of the patch. Not required probably but recommended. We would know for certain when the patch is release.
 
# 153 donkey33 @ 10/22/09 12:30 AM
Not sure it will be required for My Player. The patch notes say existing clones will be removed so I assume that means people can continue their career?
 
# 154 tril @ 10/22/09 12:48 AM
The game is already solid. With these fixes.. man!, my wife will probably break my pc.
hopefully all the fixes work well.
 
# 155 Greene_Flash03 @ 10/22/09 12:58 AM
Quote:
Originally Posted by Sarah
Sadly, that probably would be best to get the full effect of the patch. Not required probably but recommended. We would know for certain when the patch is release.
Ooooh boy...
 
# 156 angry_gamer @ 10/22/09 01:27 AM
So, I hope in their rectification of "framerate issues" they fix the discrepancy in free throw-release timing between the first and second shot. Well, rather the visual timing. I've noticed that with this game and the last game when you shoot your first free throw the animation is a fraction of a second behind your input on the control stick (XBOX 360, at least, never played it through another medium) while the second shot doesn't have this problem. Not a huge thing, but it has been pissing me off for 2 years now. And if Shaq EVER hits four or five free throws in a row again while I'm playing I will kill something, but it says they fixed it. Oh, and what about the freezing issues before the start of an association or season game. I've got one Assoc. going but I wanted to start a different one and it freezes just after pre-game intro, same on season game, except I can't even start ONE of those. If 2k doesn't fix this, I may end up on the news : (
 
# 157 Smirkin Dirk @ 10/22/09 01:33 AM
Quote:
Originally Posted by angry_gamer
Oh, and what about the freezing issues before the start of an association or season game. I've got one Assoc. going but I wanted to start a different one and it freezes just after pre-game intro, same on season game, except I can't even start ONE of those. If 2k doesn't fix this, I may end up on the news : (
I have have just got started getting them on quick games. It freezes everytime at the pre-game intros.
 
# 158 CujoMatty @ 10/22/09 02:13 AM
Quote:
Originally Posted by sambf12
Pared and everyone else touching on game testing, I thought you might find this thread interesting.

Something that stood out to me was the limited resources for testing. I'm sure there are very good and valid reasons to NOT have people in the community like yourself test these games, but it seems like it would be beneficial for many obvious reasons if it was possible.

http://2ksports.com/forums/showthrea...=1#post2801267

From b-Dub:
Every year we get a thread or two about this and every year I have to go and remind people how things work.

The testers for 2K are not just 2K Sports testers. They test other 2K games as well. The majority of them are in one office, near LA at one of 2K's main offices. There is a group of testers, but not all of them are testing the same game. I don't know how many are actually testing 2K Sports games, and NBA 2K in particular, but I'm sure it could be more. But that's a financial matter with the company. Also, the testers generally rotate games, so they aren't always playing the same game over and over. Because of that, you can't expect any or all of them to have a great knowledge of basketball or sports. Generally, each day when they arrive, they have a list of things to test out in a certain game, then they spend the day testing those things out and trying to "break" the game.

Also know that testing is usually something that goes on for months and months. But since sports games come out on a yearly basis, that means you have less time to test and less time to fix bugs that may be found before release. So, what do you do when you have a set deadline to get a game out the door and no way to delay that? You have to prioritize. Which bugs need to be fixed before release? Which bugs can be fixed later in a patch? And which bugs can wait until next year, because there just isn't time? I'm sure those aren't easy decisions to make, because a bug that one person doesn't experience to often or finds minor, someone else might experience it often or is very bothered by it.

As for why aren't these bugs found in testing. Again, each day the testers generally have a list of things to test out. Then, closer to release, they get a near finished build to play around with and try to find as many things as they can. But, 15-20 testers (guessing at that number there) with a limited amount of time just aren't going to be able to find all the bugs that 100,000+ people will find. And some of the bugs that members here have reported, may have been reported by a tester, but then the company decided it was a low priority bug. But, if enough members complain about that bug, then it suddenly goes from low priority to high priority.

And why be upset that the patch won't be out within one month release? Don't you want the things in the patch to work? Also, with the approval process that Sony and MS does, it can be real tough getting something out within a month.

I know some of you people don't care to read this or know this, because you think 2K should be able to produce flawless games and have one million testers capable of finding every bug in existence. But, that's just not how it is. Yes, the game may feel rushed, but in a sense, it is. When you only have a year to get a game out, it's going to be a bit rushed in some areas. Think about it. Most games on the current generation of hardware is in development for 3+ years. They can be delayed if need be. They have a long time to test. Games with big multiplayer online features even have open beta. Yet, sports games still stick with the yearly release, with limited amount of testing. It's an outdated system, in my opinion, and that's why sports games always seem behind the curve when compared to other genres. And why it takes them quite a few years for their game to truly feel "next gen". And it's also why some features in the game can feel rushed.
Great read. Here's my problem with this though. 20 out of 20 testers must have noticed the framerate issues. NBA 2k10 is easily my favorite bball game to date but I'm sick of this under resourced, short development excuse crap. I can accept players teleporting once and a while or defence not double teaming the right way, stuff like that. I can understand how stuff like that could be missed or considered low priority. I have no problem waiting on the patch for that stuff But waiting 2 months for a patch that fixes the most glaring issue, the framerate, some accountability needs to be taken here. I don't want to see an article like ^^^^^ Just tell me u effed up and we will move on. I have to wait and enjoy this awesome game till mid - end November? that's garbage. It's like putting unwrapped presents for your kids under the tree in November. Sorry kids you can't play with that xbox 360 till December 25th. Sorry guys I'm just tired of crap like this. Accountability!!
 
# 159 imdahman @ 10/22/09 02:16 AM
Sounds good, hopefully this will make the game a lot smoother.

I didnt happen to see anything about them fixing online though... people blowing by you, etc and toning down the steals or upping the reach in fouls called.
 
# 160 Kaanyr Vhok @ 10/22/09 02:33 AM
Only thing missing is the ability to save plays and no mention of the most obvious gameplay exploit which is passing for points in various forms.
 


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