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Backbreaker News Post

Gamespot has posted their updated hands-on preview of Backbreaker. Video interview included.

Quote:
"There's more to being a top-flight football player than tremendous strength, precise reflexes, and blistering speed. One of the more overlooked attributes of a position like running back is vision, specifically peripheral vision. After all, what good is all that strength, speed, and precision for a ball carrier who can't see a defensive end coming in from the side to clobber him? That's one of the challenges the developers at Natural Motion are facing with the upcoming Backbreaker, the upcoming unlicensed football game for the Xbox 360 and PlayStation 3."

Game: BackbreakerReader Score: 6/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 51 - View All
Backbreaker Videos
Member Comments
# 41 Methlab @ 03/02/10 03:36 PM
Some people overthink themselves out of a fun experience. This game looks fun. IT will either play well or it won't. If you think too much and get too much into it, you have Madden, and we all know how that has been lately. This game looks far better when it comes to player movement!!!!!!
 
# 42 alliance4g63 @ 03/02/10 03:38 PM
Wow just wow. I can't wait for the game but there are a few negatives that I need to point out.

-The leaning run animation. I just don't like how they sway back and forth. It seems like you can run circles around people and they can't tackle you. Reminds me of a Madden that was released around 96-97. A buddy of mine would just run in a circle and defenders would just run in a group into each other. I hope that is not the case here.

-The too much protection/qb scramble. That reminded me of Madden also where there is no pass rush. Speaking of.. I agree that the rushing seemed a little stiff and clogged. But I liked the swim move.

-The catching in multiple coverages. That was the one thing that made me kind of cringe. It was pretty bad. Maybe it was just for show because there was a nice INT in the endzone when a WR was doubled. So I will give them the benefit of the doubt.

Other than that I am LOVING just about everything else. I could care less about injuries. I never play with them on anyway, not to mention I am pretty much an online player. But Road to Backbreaker sounds cool. This may be the first time in long time that I actually play the offline mode in a football game. I am very suprised at everything that have put in the game for a first effort. MOAR INFO PLEEEEZE!!
 
# 43 alliance4g63 @ 03/02/10 03:44 PM
Quote:
Originally Posted by djordan
I guess im the only one not hype about this...Especially after seeing real gameplay. I hope they add a regular camera view because no way in hell will I be happy playing with that view. You can barely see anything. Some of the animations look stiff also.
That is the whole point! Did you miss that or something? They are trying to capture what it feels like to be on the field. And if you have played football in real life you would know that is how it really is. That is why blindsides hurt so much. I can't wait to see that happen in the game. Especially while controlling the QB in focus mode.
 
# 44 SouthernBrick @ 03/02/10 03:48 PM
Quote:
Originally Posted by alliance4g63
Wow just wow. I can't wait for the game but there are a few negatives that I need to point out.

-The leaning run animation. I just don't like how they sway back and forth. It seems like you can run circles around people and they can't tackle you. Reminds me of a Madden that was released around 96-97. A buddy of mine would just run in a circle and defenders would just run in a group into each other. I hope that is not the case here.

-The too much protection/qb scramble. That reminded me of Madden also where there is no pass rush. Speaking of.. I agree that the rushing seemed a little stiff and clogged. But I liked the swim move.

-The catching in multiple coverages. That was the one thing that made me kind of cringe. It was pretty bad. Maybe it was just for show because there was a nice INT in the endzone when a WR was doubled. So I will give them the benefit of the doubt.


Other than that I am LOVING just about everything else. I could care less about injuries. I never play with them on anyway, not to mention I am pretty much an online player. But Road to Backbreaker sounds cool. This may be the first time in long time that I actually play the offline mode in a football game. I am very suprised at everything that have put in the game for a first effort. MOAR INFO PLEEEEZE!!
It was on easy so there it was probably very easy to create a few highlights in the passing game like that. I was a bit upset to when I first seen it but, on rookie and pro in madden Its big plays all day long. Also footage is not from the final build so I expect some things to look better once more up to date gameplay vids come out. I agree with what you said though for the most part though and I give them the benefit of the doubt for right now.
 
# 45 JMD @ 03/02/10 03:54 PM
Quote:
Originally Posted by djordan
I guess im the only one not hype about this...Especially after seeing real gameplay. I hope they add a regular camera view because no way in hell will I be happy playing with that view. You can barely see anything. Some of the animations look stiff also.
I guess you won't be happy then because that is the only camera view you're going to get. The game is designed around the on the field view. I can't wait to try it out.
 
# 46 LeonM @ 03/02/10 04:06 PM
I am so excited. I wish that I can get started playing right now.

Take a guess which 32 teams, I am going to create.

It seems like the game has borrowed a bit from 2K and Midway.

Blitz had a 3 tier league setup as well. Where your team advanced to the next tier. Sounds like the player rating will be similar to APF. Where players are on gold, silver and bronze tiers.

The fact that this game has total team customization and two different franchise modes is everything and more that I wanted to hear.
 
# 47 alliance4g63 @ 03/02/10 04:06 PM
Quote:
Originally Posted by AnyGivenSunday
It was on easy so there it was probably very easy to create a few highlights in the passing game like that. I was a bit upset to when I first seen it but, on rookie and pro in madden Its big plays all day long. Also footage is not from the final build so I expect some things to look better once more up to date gameplay vids come out. I agree with what you said though for the most part though and I give them the benefit of the doubt for right now.
I hope so but I have heard that before alot. A preview will show certain flaws and we believe it is not the final build but it ends up staying that way. So I am just hoping for the best. But the INT in the endzone makes me feel better about the defense.

Now I really want to know how players will be different from each other. How do the stars of the team play compared to the rest? I was really shocked to read about how much they have put in the game. They remind me of Microsoft when the Xbox was first announced. They just seem like they are putting everything in the game that we have asked for. They are leaving no stone unturned.

I also want to know if you can strafe on defense. That defensive cam will need the option. So I was definitely wrong when I said that it seemed like the defense wouldn't be as fun to play as offense.
 
# 48 SouthernBrick @ 03/02/10 04:10 PM
Quote:
Originally Posted by JerseySuave4
Still cant get excited about this game. It still basically looks like Next Gen Blitz. Hate the camera angle, the player models look unrealistic, every hit is a KO. And before you people say stick with your Madden, i'm not buying Madden because Madden has been a disappointment. But this game looks like a gimmick and after how long its taken them to get this game done, i'm disappointed thats the only camera option they got and that the game is essentially next gen NFL Blitz with fake teams and better hitting technology.
Everyone's entitled to there opinion but, I gotta disagree on the every hit is a KO. There were hardly any hard hits at all that vid. There was a good amount of weight clashing together but, that was miles away from the KO hits from the trailers I've seen.
 
# 49 SouthernBrick @ 03/02/10 04:14 PM
Quote:
Originally Posted by alliance4g63
I hope so but I have heard that before alot. A preview will show certain flaws and we believe it is not the final build but it ends up staying that way. So I am just hoping for the best. But the INT in the endzone makes me feel better about the defense.

Now I really want to know how players will be different from each other. How do the stars of the team play compared to the rest? I was really shocked to read about how much they have put in the game. They remind me of Microsoft when the Xbox was first announced. They just seem like they are putting everything in the game that we have asked for. They are leaving no stone unturned.

I also want to know if you can strafe on defense. That defensive cam will need the option. So I was definitely wrong when I said that it seemed like the defense wouldn't be as fun to play as offense.
Yeah that might be true about the final build thing but, I'm really not going to judge until I see the pro mode and a good 8-10 minute vid with nothing but, gameplay. I hope they come out with a demo of the game and hopefully not just tackle alley. I got feeling thats exactly what there going to do.
 
# 50 Vast @ 03/02/10 05:55 PM
wow. Real Gang tackles!!!! Nuff Said!!!

Look at the 2:44 mark of the interview video!!
 
# 51 blackscorpion11 @ 03/03/10 10:17 PM
No injuries? = no depth, No depth usually = no realism... Whats the point of the big hits if no one gets hurt or takes a serious stamina hit and have to sit out a series or a half or a game??? this is where having a UK dev team hurts.. I like creating my own team and building generic teams thru the draft.. so im buying!
 
# 52 blackscorpion11 @ 03/03/10 10:21 PM
Either player models look too big or the camera is too close
 
# 53 blackscorpion11 @ 03/03/10 10:22 PM
I think this game will be great at it's core, but will be missing the little things to make it complete football. Only 16 stadiums??? Why have they taken soooo long with this game and only 16 stadiums? The AI and animations must take forever to program
 
# 54 ImReady77 @ 03/03/10 11:26 PM
Quote:
Originally Posted by Vast
wow. Real Gang tackles!!!! Nuff Said!!!

Look at the 2:44 mark of the interview video!!
Yea the gang tackling is crazy!!! Playing defense looks fun as hell.
 
# 55 Ziza9Noles94 @ 03/03/10 11:38 PM
There are things I don't like, but I'm willing to check the game out. Not a big fan of no injuries and the Euro soccer trappings of the leagues and player movement will probably grow on me. The camera is different and not as bad as I originally thought. The player models look, um, weird to me and the jersey numbers look tiny. But those last two are minor, very minor gripes. I'll probably never play arcade mode and definitely want more control over passing. This game has potential and as long as it's fun, I'll pick it up. In my mind this is a different beast from Madden or NCAA and should be looked at as such. However I won't make apologies for the developers for things that are missing because "it's their first game/attempt." That's just an excuse. Again, the game looks interesting. We'll see how it plays when it drops.
 
# 56 gamerk2 @ 03/04/10 12:29 AM
I understand why injuries were left out: You don't want to just randomly hurt a guy (like in Madden), but instead use the engine. Problem is, even though you have muscle/skeleton structures, you would need a way to know when they have been pushed beyond their limits.

While they have the ability to do this, it takes a lot of coding to work right, and if not tuned properly, you can easily get dozens of injuries. Not a huge concern for the first release, but its something essential in the comming years. Guess we do know why the devs don't have a "Franchise" per say, because injuries are a pretty important feature for that.
 

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