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Pro Evo 2011 News Post


PES 2011: Football Evolved

Total revamp, total freedom, total football


Konami Digital Entertainment GmbH will deliver a completely new footballing experience later this year with the advent of PES 2011, for PlayStation®3, Xbox 360, PC-DVD, Wii, PlayStation 2 and PSP™ (PlayStation®Portable), which sees the publisher’s long-running series undergo the most radical revamp in its history.

The PES range has long been regarded as offering incredible realism and control, but PES 2011 will reinvigorate the series with the most advanced raft of gameplay additions, control options, and animations to meet the evolution of real-life football. Central to its total freedom of play, PES 2011 introduces a power bar for each player that allows the user to determine the exact strength and placement of every pass and shot. Balls can now be spread absolutely anywhere with utter precision, with long balls into space, short passes to feet and intricate one-twos allowing the player to dictate play and control the tempo of a match.

This freedom of play is also extended via new AI routines designed to place every move and decision in the player’s hands. No longer will assisted AI intervene during matches; users will now need to sense and react to threats; and passes will not automatically reach the nearest player. Instead, all-new routines facilitate complete control both of the player and their chosen actions in every respect to give the player sublime control over every movement.

“It was time for PES to transform, and PES 2011 represents the most ambitious redesign in the series’ history,” commented Jon Murphy, European PES Team Leader for Konami Digital Entertainment GmbH. “We’ve continued to work closely with the fans to pinpoint what it is about football that PES didn’t do. Total freedom was the priority and all-new animation a must. PES 2011 does both – indeed, they are directly linked to each other – and while the new game is recognisably PES at its heart, it is also the most radically improved version ever.”

Key to PES 2011’s new approach is a specially-designed control system that allows total control over every element of play. The triangulation of passes and making space using clever runs becomes paramount, and build-up play is everything. Likewise, dribbling and close control are tougher to master, and the days of making streaking runs through the centre of the park are over, as PES mirrors the real-life football.

The result is the most complete and realistic PES to date. PES 2011 delivers an evolved experience that still has the key PES ehthos of skill and realism at its core. Likewise, every other aspect of the game has been totally reworked, including:

Total Control: PES Productions has enhanced the 360-degree passing ratio, offering unprecedented levels of control over every pass, shot, throw-in, through ball and lofted through balls. This allows users to pass the ball into space, and move their play with total freedom. Players must precisely weight their passes and second-guess the runs of their team-mates and exploit their movement. Players even can apply pressure on opponents to force them off the ball.

Shot & Stamina Gauge: In addition to the generic power gauge, the Shot & Stamina meter details the player’s exact level of fitness. Constantly sprinting will affect the player’s movements and will have an adverse affect on his stats, with passes going awry and a loss of pace.

New Defender AI: Defenders now hold their positions naturally, no longer chasing any ball that enters their area; preferring to close down the attacker and force them into a mistake.

Animation and Player Physics: PES Productions has totally reworked every element of in-game animation. These additions will become clear before even kick-off, with the players enjoying fluid, natural movements, with more realistic acceleration and inertia than ever before. The physicality between players is also improved, which was a priority requested in PES forums. Jostling and blocking now looks stunning, while there is a larger variety of convincing tackling styles. Ambient animation also adds immensely to the in-game atmosphere, as players behave realistically when off the ball, and walk and run with a variety of individual styles.

Speed of Play: The new level of control means that PES 2011 enjoys a more considered pace of play, which varies dependent on situations. The game will burst into life as counter-attacks come into play, but players can dictate the pace via slow build up or exploiting available space to surge forward. It is harder to make long runs from midfield, and successful play will depend on making quick passes to make room.

Aesthetics: PES 2010 showcased the best likenesses in a football game, and PES 2011 ups the ante further. Facial animation has been enhanced, but the key advances are over 1000 all-new animations which have been recreated from the ground up using over 100 hours of motion captured footage. Every aspect of player movement has been reworked, with more organic runs, turns, throw-ins, tackles, and interaction. The way players speed up and slow down is also more natural, while replays display elements of motion blur that bring your saved goals to vivid life.

Tactical and Strategy: The sheer number of options available in the PES series has established it as a remarkably flexible simulation, allowing players to stamp their playing style on each match. The PES Productions team has implemented an all new ‘Drag and Drop’ mechanism that can be used in every aspect of team management, not just substitutions or formation changes. These settings are also animated to promote better understanding of the plays that have been altered.

Feint settings: PES has always offered a wide range of subtle skills, feints and turns, but PES 2011 allows users to map their favourite move sequences to the right stick, making them more accessible than ever before.

Master League Online: Master League will offer an all-new challenge, as users are invited to try their hand against other managers online. PES 2011 will mark the online debut for its much-loved Master League element, with players bidding against each other for the world’s best players, and attempting to build a squad that can compete with the best against online peers all over the globe.

PES 2011 also features a myriad of smaller additions, all designed to enhance the overall experience. The game’s difficulty level has been upped thanks to the greater control on offer, while new camera angles showcase the game’s stunning visuals and animation. Likewise, in accordance with the strong wishes of the fan base, both referees and goal keepers have been improved in both aesthetic and AI terms, while an all-new commentary process has been implemented that offers a better and less repetitive overview of the proceedings.

The game will also see the return of Lionel Messi – arguably the greatest player in the modern game – as its cover star, and the expansion of its UEFA Champions League and UEFA Europa League elements, and the addition of the Copa Liberadores, South America’s most influential and important club-based competition.

“This is just the tip of the iceberg for PES 2011,” concluded Murphy. “We have some significant announcements still to come regarding game modes and gameplay functions. The first footage of the new game perfectly showcases the new animation and freedom elements that beat at the heart of the new game. We are confident that PES 2011 will both surprise and delight football fans. They are going to have to relearn how they play, as this is a very different game, but I am confident it will blow them all away.”

PES 2011 will be released for PlayStation®3, Xbox 360, Wii, PlayStation®2, PSP™ (PlayStation®Portable), and PC-DVD in the Autumn.

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Member Comments
# 21 Qb @ 05/06/10 11:49 AM
VERY excited to hear about the new passing system. The "no choice" assisted passing prevented me from getting into the last two versions of the game. Even happier that I picked up a PS3 now so I can get OFs without having to go through the hassle the 360 presents.
 
# 22 therizing02 @ 05/06/10 03:45 PM
Quote:
Originally Posted by Qb
VERY excited to hear about the new passing system. The "no choice" assisted passing prevented me from getting into the last two versions of the game. Even happier that I picked up a PS3 now so I can get OFs without having to go through the hassle the 360 presents.
...and this is why I may finally get a PS3. I've been playing the PC version for years with all of the outstanding mods but just got tired of "working" the game.
 
# 23 woody2goody @ 05/06/10 08:46 PM
I'm a big pro evo fan, and this news is really exciting to me. I find FIFA enjoyable up to a point but pro evo has always done things like shooting, tackling and crossing better.

All these changes sound great, and if they can implement any more licensed leagues to go with the Copa Libertadores, then there will be no need for football fans to entertain FIFA any more.

I think what will seal the deal for many people would be adding lower leagues into the mix, because differences in quality between players and teams have always been done very well in pro evo. The 1-99 system lends itself to different levels of football, and the introduction of either the Football League, Serie B or the spanish or French second divisions would be great.
 
# 24 Qb @ 05/07/10 02:36 PM
Quote:
Originally Posted by P2K
I, at least, hope the Bundesliga rumor is true.
You're not the only one. It's a great league IRL and I enjoyed my Dortmund MM in FIFA. And considering the strong European PES community, I imagine a licensed DFB could provide a sales boost.
 
# 25 billmatic @ 05/07/10 03:25 PM
If it's not licensed, I'd at least like them to do with the Bundesliga what they do with all the non-licensed EPL teams. Have the teams in the game with fake names, generic kits and fake players names, and let the editing community do the rest.

As is, they just have the create-a-team slots which means you have to create every player from scratch aside from the ones you can register from international teams, whereas with the unlicensed EPL/La Liga sides you just have to fix the player name, and it's always fairly obvious who the player is supposed to be.
 
# 26 Brophog @ 05/10/10 09:47 PM
Quote:
Originally Posted by Tomba
wow this i didn't know. they were actually working on a separate game altogether for 2 yrs? i am now intrigued becuase thats what fifa did but it took fifas new engine 3 years to get right after its first release with 07 so i'm intrigued but skeptical

easports are now refining while konami will be starting all over
It'll likely take Konami at least a year to sort things out too. The one area where Konami has always excelled though is they have the essence of the sport, and FIFA has never gotten that right. FIFA is to the point that its presentation and control is spot on, but it has a lot of work to do to really appeal to footie fans.

Konami, on the other hand, has the essence of the game but has lagged seriously in the presentation and control aspects. Its, frankly, never had proper presentation and the controls are simply dated.

That's the problem for fans right now......FIFA has a better animation/collision engine, but still doesn't "feel" like a proper footie sim. Konami has the "feel", but the controls and animations desperately need work. Neither game is really hitting all of the marks right now.

FIFA 10/WC was a big step in the right direction and hopefully PES 2011 will do the same. It is good to see the sport getting the proper attention from both companies, and both products are becoming better for it.
 
# 27 hulkamaphone @ 05/11/10 10:05 PM
Quote:
Originally Posted by Brophog
It'll likely take Konami at least a year to sort things out too. The one area where Konami has always excelled though is they have the essence of the sport, and FIFA has never gotten that right. FIFA is to the point that its presentation and control is spot on, but it has a lot of work to do to really appeal to footie fans.

Konami, on the other hand, has the essence of the game but has lagged seriously in the presentation and control aspects. Its, frankly, never had proper presentation and the controls are simply dated.

That's the problem for fans right now......FIFA has a better animation/collision engine, but still doesn't "feel" like a proper footie sim. Konami has the "feel", but the controls and animations desperately need work. Neither game is really hitting all of the marks right now.

FIFA 10/WC was a big step in the right direction and hopefully PES 2011 will do the same. It is good to see the sport getting the proper attention from both companies, and both products are becoming better for it.
Hit the nail on the head about both games right there!
 
# 28 KG @ 05/12/10 10:36 AM
Quote:
Originally Posted by Brophog
It'll likely take Konami at least a year to sort things out too. The one area where Konami has always excelled though is they have the essence of the sport, and FIFA has never gotten that right. FIFA is to the point that its presentation and control is spot on, but it has a lot of work to do to really appeal to footie fans.

Konami, on the other hand, has the essence of the game but has lagged seriously in the presentation and control aspects. Its, frankly, never had proper presentation and the controls are simply dated.

That's the problem for fans right now......FIFA has a better animation/collision engine, but still doesn't "feel" like a proper footie sim. Konami has the "feel", but the controls and animations desperately need work. Neither game is really hitting all of the marks right now.

FIFA 10/WC was a big step in the right direction and hopefully PES 2011 will do the same. It is good to see the sport getting the proper attention from both companies, and both products are becoming better for it.
Not only that but most importantly FIFA has the licenses. Combine that with some very unique online modes and it's going to take Konami spending some $$$ to get back it's place.
 
# 29 carnalnirvana @ 05/12/10 08:36 PM
we have to be able to create 100+ teams and ML must support 20 team second divisions

anything less and its still not going to have the full league feel of the competition....
 
# 30 rckabillyRaider @ 05/22/10 07:52 AM
2 other things I hope are fixed in pes 2011, is the constant ping pong passing that the cpu does on their own side of the field which boosts their possession time. Also, make the game more difficult on the harder levels by implementing better strategy and cpu AI. Don't make it harder by just giving the cpu a boost in speed and letting them foul us at will without being called for it.
 
# 31 KG @ 06/13/10 08:58 PM
How the hell did I miss this:

Quote:
Master League Online: Master League will offer an all-new challenge, as users are invited to try their hand against other managers online. PES 2011 will mark the online debut for its much-loved Master League element, with players bidding against each other for the world’s best players, and attempting to build a squad that can compete with the best against online peers all over the globe.

That is HUGE news!!!
 

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