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Backbreaker News Post


Over the past few months, the team at NaturalMotion Games has been talking with the community and listening to all of their ideas for Backbreaker. We’ve taken it all on board and, as you know, we’ve been working hard on an update. As a tribute to the Backbreaker forums’ favourite player, we’re naming this update “Greathouse” and it does a whole lot more than simply tweak a few things here and there. We’re very nearly done and now we want to share with you exactly what “Greathouse” will bring to Backbreaker.

One final thing. We take great delight from seeing all your videos and we’re humbled by your support and enthusiasm. If you’ve seen something uniquely amazing in Backbreaker that made you smile, laugh, point, call a friend or rub your eyes in amazement, then you ‘get’ Backbreaker… and we’ve made this game, and “Greathouse”, for you.

Key Additions

Brand new replay camera suite

• New free-flight camera
• Sideline and Endzone cameras including ball lock, pan and tele-zoom function
• A player-centric camera including zoom and rotation function. Track any player on either team.
• Ball camera including zoom and rotate
• Complete replay suite functionality added to Tackle Alley
• Added pause/play to all replay cameras for greater footage control
• Added ability to remove OSD for clean footage capture

Offensive Gameplay Camera

• The Quarterback camera has been pulled back and raised a little. This still keeps the feeling of being down in the action, but provides a slightly wider view and vision over the line
• Added a ‘glance’ button which allows you to instantly check your blind-side

Expanded Playbook

An Extra 59 Offensive plays consisting of these formations:
• Ace – Double Tight End
• Spread – 4 Wide
• Bunch – Bunch right
• Empty – 5 WR!!
• T-form – Old fashioned power football, 3 running backs in the backfield

An Extra 51 Defensive plays have been included consisting of these formations:
• 44 – 4 Defensive linemen, 4 linebackers.
• 46 – Traditional old school defense born of Buddy Ryan
• 33 – Nickel package with 3 defensive linemen and 3 linebackers
• 3 Deep – 7 defensive backs package with 3 deep across the back.

Gameplay Enhancements

Improved Passing Game & Reduced Interception Frequency

Following valuable feedback from reviews and Backbreaker forums, we rewrote elements of the AI that will help make passing a more effective way to gain yards.

Here is a summary of the changes:

• We’ve improved the O-Line for teams throughout the game. This will give you longer in the pocket to make your reads correctly and go through your progression
• We’ve increased the passing animation speed and increased the minimum distance where a long windup will be required. You will now be able to execute the pass more quickly and hit your target more effectively
• There were too many dropped passes to the flats. We’ve introduced a new pass classification for these simple passes and have ramped up the accuracy of the QB when performing this type of pass
• The accuracy of QBs has been increased across the board
• Defensive Backs now fully respect their visibility cone, only seeing interception opportunities when appropriate. The DBs will continue with the assigned role until the either “see” the need to change, or “hear” the need to change, which is typically about 1-2 seconds after the snap
• We’ve tweaked the amount your QB will lead a receiver when activated
• Moved pump fake to shoulder button to make lob passes easier to execute
• Improved mechanism for Quarterback scanning the field
• Reduced penalty applied for throwing out of focus mode

User Interceptions and User Controlled Catching

• Following community feedback, the user is now given full control over interception attempts when controlling a defensive player. Interception attempts are made by holding the left trigger (focus mode), ie. by actively looking towards the ball as it comes in
• Wide Receiver catching in now also uses this mechanic (i.e. hold left trigger when ball is approaching)
• To signal an incoming ball, the user-controlled WR will be highlighted red when targeted by the QB

QB AI Logic

The QB AI has received a major overhaul. Firstly, the opposition QB will now recognise double coverage better. He is also more likely to throw the ball away rather than risk a throw / take a sack. This results in fewer AI interceptions and sacks. We’ve also reworked the QB receiver selection logic and increased prioritisation of throwing to the primary.

Improved Pocket Protection

Following numerous tweaks, the pocket is more solid. Pocket time now averages around 5 seconds and is all linked to the players’ attributes.

Show and Hide Blitz

New ability to show and hide blitz, pre-snap , by pressing the shoulder button.

Jukes and spins

The animation speed of these has been increased and better linked to a player’s agility attribute.

Improved AI Time Management, Audibles and Play-calling

Sophistication of play selection, audibles and timeouts has been improved. Additionally, the AI is more likely to flip their selected play depending on the situation.

Opposition AI

This has been given an overhaul and you should find your opponent much more of a threat. We’ve also rebalanced Easy, Medium and Hard settings to be more challenging and linked almost all AI decisions/speeds to their attributes. Also, you should be aware that all of the notes relating to AI, animation and behaviours above will apply to your opponent as well. These are game-wide changes.

New RB Focus Mode

When holding the left trigger, the camera will turn upfield when the RB is heading towards the sidelines. This is NOT automatic – you need to press the hold the trigger to manually glance upfield.

Stumble Mechanic

We have added a stumble recovery mechanic for when your player has been knocked off course. To recover from a stumble, just press the Action button as quickly as possible.

Fumbles

• Fumbles are now more likely to happen for non-QB players.
• Passes backwards are now classified as fumbles (respecting QB arm movement direction)
• Catches bobbled / dropped within 2 steps as a result of a tackle are marked as incomplete passes rather than fumbles (player deemed not in control of ball)
Bug Fixes & Other High Priority Issues

Friendly Fire!

Your players occasionally reacted too strongly to friendly physical impact. This happened especially when controlling a RB/FB and clashing with your line. We’ve dialled that back, which should make your running game more effective. Players will still react to the collision but will be less likely to be knocked down

Penalties

Users have been reporting a multitude of penalty issues. We have done a comprehensive review of all penalty complaints and bugs (including the infamous roughing-the-kicker) and have been able to resolve them. We believe you will find this drastically improves the quality of the game.

Online Gameplay

• Reduced online lag slightly
• Built in a new protection system against people hacking the game to create a “super team” and taking it online
• Removed the Cancel Stats Posting option as reported by the forum. People were abusing this to avoid losses showing up in their profile
• Fixed a number of other stat posting related issues

D-Line

• Users playing as part of the D-Line were experiencing a slower-than-desired speed in getting off the mark due to a delay in input control. This has been solved
• Users playing D-line can now bat the ball (pull down on the right-stick)
• Spins, rips and swims are now more effective to help you get that sack

Too much Boom!

Stopped “Boom” playing every kickoff. It now only occurs at the start of each half. Yay!

Team Ratings

Offense, Defensive and Overall ratings for teams have been recalculated and now more accurately reflect the quality of the team if all the best players are on the field.

Play Exploits

Thanks to feedback from the forums we have put tweaks in place to prevent exploits on the following:
• RB spinning through the line
• QB sneak
• FG block
• Punt block
• Nanoblitz

Rule Fixes

• Players must take 2 steps before they gain possession of a caught ball
• Tipped punts and kick-offs that touch receiving team players and subsequently go out the back of the endzone no longer cause safeties (just touchbacks).
• Intentional Grounding penalty now causes a loss of down.
• Scrimmage kicks (punts/field goals) can only be returned by the kicking team if blocked before the line of scrimmage
• Two Minute Warning will only stop the game clock after the play has ended.
• Defensive/Offensive Pass interference rules are turned off when the ball touches a player.
• Pre-snap penalties (Encroachment, Delay of Game, False Start) no longer stop the game clock.
• Touchbacks and Safeties are determined by whoever intentionally touched the ball last, instead of whoever physically touched it last.
• Failed field goals restart at the 20 yard line or the point the ball was kicked from (used to be from the 20 yard line or the previous LoS).
• Improved Pass Interference detection.
• Defensive Holding rule now active during punts.
• Game clock is only stopped by a penalty if it is within the last 2 minutes of the first half, or the last 5 minutes of the second half.
• No longer declaring a pass as incomplete if a player catches it in the air with their feet out of bounds (the feet must be grounded).
• Fumbles on a 4th down, or within the Two Minute Warning, can only be advanced by the Defense or by the player who fumbled the ball.
• Improved the "ball carrier" logic.
• Now awarding a touchback when the punting team catches a non-live ball in the opponent’s endzone
• A ball is only considered blocked/batted if it changes the impetus of the ball.
• Intercepting the ball before your own endzone but being carried into the endzone with momentum will now give a touchback instead of a safety.
• If a QB fumbles a ball while in the motion of throwing (i.e. hands moving forwards), then this is now considered a forward pass.
• Ineligible receiver downfield during a pass down penalty now excludes tight ends.

Game: BackbreakerReader Score: 6/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 51 - View All
Backbreaker Videos
Member Comments
# 21 bkrich83 @ 08/02/10 11:20 AM
Every change I asked for is in there and then some. Can't wait to give the game another shot.
 
# 22 LingeringRegime @ 08/02/10 11:21 AM
I am blown away at this list. I thought they would fix maybe four big problems, but I am amazed at how they listened to all the feedback.

Here is a word from Rob (associate producer) about when this bad boy will drop...

"Just to let everyone know, we are still not 100% sure of when the update will go live. Rest assured, we are NOT holding it back. It is currently going through the submission process and we will release it as soon as we can.

As soon as we know when it's due to hit, we'll let you know.

make sure you go to the Facebook page and share the stories and screens. That would be GREAT! leave comments too... that would be GREATHOUSE!

We're very happy with the changes and additions and we are sure you'll love playing it."

Cheers
 
# 23 Razom @ 08/02/10 11:25 AM
I wasn't expecting new plays let alone whole new formations this is awesome.
 
# 24 opd897 @ 08/02/10 11:31 AM
Looking forward to this. Much more than I had anticipated! Will probably have to go into the editor after the patch though and re-edit all my NFL teams / players. Will gladly do so though!
 
# 25 jyoung @ 08/02/10 11:40 AM
Here comes the BOOM!

Definitely the most comprehensive fix list I have seen for any sports game this generation, and in so short a time, no less.

 
# 26 Epiffani @ 08/02/10 11:40 AM
The new replay system should really go a long way of showcasing the game's big hits (which has always been this game's number 1 selling point), futuristic look (the lighting has always been great in this game even with the brief glimpses most of the time), and some of the other interactions that people weren't able to see with the old replay system. Just looking at the multiple screens of the replay system, helps me really see this game in a different light and hopefully the euphoria technology can really shine through now.

It's going to fun editing footage now from all sorts of different angles .
 
# 27 LingeringRegime @ 08/02/10 11:43 AM
Quote:
Originally Posted by opd897
Looking forward to this. Much more than I had anticipated! Will probably have to go into the editor after the patch though and re-edit all my NFL teams / players. Will gladly do so though!
Why? I don't think it should effect the custom teams list, unless I am missing something.

EDIT: Here is a link to some of the new plays that were added...

http://www.flickr.com/photos/natural...7624482475509/

Here are some new pics showcasing the new replay system...

http://www.facebook.com/album.php?ai...1981638&ref=mf
 
# 28 kicker @ 08/02/10 11:44 AM
The only thing i was hoping for (and didn't think there was a chance in hell of actually getting) was the REPLAY SYSTEM!!!!!

AWESOME JOB!!!!

Everything else is absolute gravy....can't wait for the patch!
 
# 29 TreyIM2 @ 08/02/10 11:45 AM
Quote:
Originally Posted by Razom
I wasn't expecting new plays let alone whole new formations this is awesome.
I have to say, that one caught me off guard, but is definitely welcome....

Overall, I am blown away by this list of improvements and it makes me wanna go pick this game up, now. I haven't played the demo in a while and maybe I'll hit it up (kinda hard with my being in love with NCAA 11 and now I'm starting to like the Madden 11 demo) .

One thing I don't get:

• Users playing D-line can now bat the ball (pull down on the right-stick)

Uhh, why would I be pulling down to reach up at the ball?? I hope that was mental flip of a typo and they meant to say "push up..." but I doubt that.

Regardless, I think this game is FINALLY going to make it into my library. Great effort, Nat. Mot. Can't wait to see what u do with BB2.
 
# 30 Cryolemon @ 08/02/10 11:55 AM
Looks like a very comprehensive fix list. It will be interesting to see whether there is another patch after this or if we get some more info on whether they are working on BB2.
 
# 31 DavonBrown @ 08/02/10 12:02 PM
Quote:
Originally Posted by TreyIM2
I have to say, that one caught me off guard, but is definitely welcome....

Overall, I am blown away by this list of improvements and it makes me wanna go pick this game up, now. I haven't played the demo in a while and maybe I'll hit it up (kinda hard with my being in love with NCAA 11 and now I'm starting to like the Madden 11 demo) .

One thing I don't get:

• Users playing D-line can now bat the ball (pull down on the right-stick)

Uhh, why would I be pulling down to reach up at the ball?? I hope that was mental flip of a typo and they meant to say "push up..." but I doubt that.

Regardless, I think this game is FINALLY going to make it into my library. Great effort, Nat. Mot. Can't wait to see what u do with BB2.
Pushing up on the right stick is a bull rush.
 
# 32 AlphaTrojan @ 08/02/10 12:06 PM
Yeahhhhhhh!!!! Damn, this game was fun before the patch, can't wait to see it after. No empty fixes here, this is going to be a whole new game.
 
# 33 RaiderKtulu @ 08/02/10 12:13 PM
I for one am really glad they're sticking to their camera view. Those who are too stubborn to even give it a try don't deserve this game.

You have no idea how spoiled the other view makes you. Think about it - in the other games, in order to make passing more difficult - they had to implement randomly generated bad passes. They actually had to force bad passes on you so that you didn't complete 80% of your passes every game. The extra challenge of potentially not seeing the open WR is a very, very good thing - especially now with the improved replay system so we can go back and see what we missed and essentially learn from our mistakes and realize what the proper read should have been.

Honestly I'm a bit worried about where they said they made the QBs more accurate and lessened the penalty for throwing out of focus mode. I've had a couple games where I was able to complete 75% of my passes, I don't want it much easier.
 
# 34 Falcons11497 @ 08/02/10 12:15 PM
DAMN...bb went all out...when they said it was going to be a major patch...they werent kidding...
damn...they fixed pretty much all the reasons I didnt buy BB...
Gotta re-think wut im buying now
 
# 35 e0820 @ 08/02/10 12:21 PM
Thats a big list of changes in the patch. Impressed. I dont own the game but I admit I constantly play the demo. I am considering purchasing this. Is there snow? and does the rain work on PS3? It doesnt show any rain in the demo.
 
# 36 PantherBeast_OS @ 08/02/10 12:23 PM
I got to say that I am very impressed with the hugh patch your guys are doing. Man I'm impressed. Now I can go find BB used and buy it sometime when patch it out. Thanks for posting this bro.
 
# 37 Tyrant8RDFL @ 08/02/10 12:27 PM
When a select few kept mentioning that this patch will be a dissapointment. I stuck with my guns and stated this patch will have a few surprises and be bigger than what they think.

Well I must say it is bigger than what I thought. I figure there would be a few surprises but man they went all out.

This game will simply be amazing, and when the patch drops I will simply be in Football heaven.

If this is what they accomplished with a patch in 4 weeks , what the heck will they do with BB2 giving they will have months. OMG it can get UNREAL!!!!

Thank you BB Dev team
 
# 38 bigsmallwood @ 08/02/10 12:29 PM
Now that is a PATCH! Wow! I always knew that patches could be really deep and now BB has confirmed it for me! Look forward to seeing the new videos once the patch is released. Great Work BB Dev team!
 
# 39 jyoung @ 08/02/10 12:31 PM
If anyone is going out to buy this game because of the patch, I'd hope you show the devs your support by buying the game new.

Reason being, Natural Motion, like all game companies, don't see a dime from used game sales.

I'm pretty sure Backbreaker retails for $40 new these days, so you are already saving $20 off the normal price for most sports games.

This game was well-worth $40 before the patch, and it should only be that much better after it.

BUY NEW, NOT USED!
 
# 40 FlyingFinn @ 08/02/10 12:32 PM
For all you PC Editor fans, this may shut us down:

Online Gameplay

• Reduced online lag slightly
Built in a new protection system against people hacking the game to create a “super team” and taking it online
• Removed the Cancel Stats Posting option as reported by the forum. People were abusing this to avoid losses showing up in their profile
• Fixed a number of other stat posting related issues
 


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