"The power gauge - which previously only really came into play when shooting - is applied to pretty much everything and demands attention. Passing in particular feels much more analogue; if you're playing a game of quick short passes you can still just tap A, and the ball will flit from player to player as long as you have the general direction right. Hit the ball any further than a couple of feet, however, and you get the feeling it really could settle on any one of the many inches of turf between you and your selected team-mate.
You'll find yourself hitting passes just too short, too long or slightly off course while you get a feel of the game. It's doesn't always mean you'll lose possession - but it does mean you'll constantly find yourself having to work harder to rectify mistakes."
"So this included trying to take on teams with Messi and see if he could waltz through the whole team and score. But this proved harder that we thought. Basically, if I was to ask you how you would stop Messi from wreaking devastation and havoc on your team, you would have to say that as in real life, the way to do this is to close down his space. And that is the case in the game. With the game’s physicality being a core element to dribbling and taking on players, I found that closing Messi down with a second defender, and applying pressure on him worked quite often. It’s fair to say that if you give a player space, or let them create space, then they can punish you for it. They won’t always create a scoring chance, or actually score, but the threat of creating space remains – much like the real game."
"PES2011 is indeed very much “Engineered for Freedom” and it is the new passing system that is the core of this philosophy. From the very first kick you notice it, yet getting used to it might take a little longer from user to user as I witnessed in my playtest. Konami have somehow managed to retain each players individuality in the passing game without sacrificing a genuine sense that it is only the users imagination, accuracy and nerve that is the only obstacle to playing the football you want to play. Of course, certain teams/individuals are simply better equipped than others to play a quick, one touch passing game."
" It's a trait that feeds into how the game plays as well, with moves and runs coming across as particularly rigid, a feeling that even extends even to the ball physics as it often mysteriously latches itself onto attacking players.
But, but, but... A handful of games in and Pro Evolution Soccer begins to work some familiar magic, its improvements on the pitch all proving worthwhile. The manual passing that was pushed to the fore in early demonstrations is now unleashed by holding down the left trigger, and the resulting plays can be freeform and – when they're pulled off successfully – utterly satisfying."