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NCAA Football 11 News Post


After the frenzy this morning, EA has posted details on the patch. This is the official blog that will be out soon on the EA site. LTP #2 is also needed for the patch to have the full effect. It is available as of 9:10am eastern.

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Hello again NCAA Fans!

I'm Russ Kiniry and I'd like to welcome you to Client Update 2 for NCAA Football 11. You should be able to download the update now (it will automatically download when you start the game). Roy talked about this update coming a while back in his blog 'Thank You' and I brought it up again when we released Live Tuner Pack 1 last week. I am happy to finally say it is here, and we've got a long list of tweaks, tunes, and fixes. Many of these changes were requests straight from you, the fans of NCAA Football, so it was very important to us to get them in the update. Enough words, let's get to the list!


Graphics
  • Uniform degradation has been fixed.
  • Fixed a graphical issue with TeamBuilder sideline home uniforms.
  • Fixed several camera bugs (pulled back on field goals, blurry cameras, and replays after a change of possession)
  • Fixed helmet numbers for Rice and Wake Forest
Online
  • Resolved an issue with Season Showdown, allowing us to turn it back on, so you're upload failure message every time you go in/out of game is gone!
  • Fixed a couple freezes related to lobbies
  • Fixed voice communication in Online Dynasty Hub on PS3
  • Fixed an issue that could lead to a disconnect in online play during play calling
Offense
  • Fixed an issue on a couple plays where the QB would miss a hand off and run backward
  • Reduced the chance that the ball will be knocked out when a receiver is hit at the time of the catch
  • Tuned the CPU ball carrier so that they will break to the outside more often when appropriate
  • Tuned how the CPU ball carriers utilize leans and special moves so that they won't be used in situations when they shouldn't (e.g. a HB in the open field will not put his shoulders down when running forward)
  • Tuned pass accuracy and the ability to lead a receiver
  • Tweaked sideline catch animations in the end zone so that they have a bit more room to play
  • Fixed an exploit where backwards passes could be overly effective
Defense
  • Fixed defensive reaction to pump fake to be more balanced. Skilled defensive backs will not be as easily fooled by pump fakes.
  • Tuned the Aggressive Defensive Line Gameplan to have more risk of jumping offsides
  • Removed a hesitation from defensive lineman pass rush on screen plays
  • Improved flat zone and deep zone coverage
  • Tuned man coverage reaction to the run
  • Adjusted CPU pursuit angles in some specific cases where they weren't being aggressive enough
Special Teams
  • Tuned onside kicks to be less predictable
  • Fixed an issue where catching a kicked ball after hitting the goalpost would result in kicking team getting the ball back
  • Fixed an issue where the punter could line up out of place
  • Adjusted cross bar collision on field goals and extra points
Other
  • Tuned CPU clock management where they would let the clock run out in some cases they shouldn't
  • Fixed a bug with time of possession tracking
  • Adjusted substitutions to be more intelligent (previously would see some weird players in the game with lots of aggressive no huddle)
  • Fixed a couple places where the wrong custom stadium sounds would play
  • Fixed a bug that caused Road To Glory to be simulated day by day near the end of the season
  • Tuned Kick Power and Kick Accuracy of progression of kickers and punters in Dynasty Mode
  • Fixed a couple infrequent game lock-ups


Again, I want to thank you for providing us with all the feedback you have thus far, and encourage you to continue to do so. It's safe to say this is the biggest update in NCAA History. We wanted to be sure that we continue to improve your experience while playing NCAA Football 11, so this update touches almost every area of the game. You can look forward to more Live Tuner Packs for NCAA Football 11 in the near future.

This update is for you Mr. Passionate-NCAA-Football-Gamer.

-Russ Kiniry
Designer NCAA Football

Game: NCAA Football 11Reader Score: 8/10 - Vote Now
Platform: iPhone / PS2 / PS3 / Xbox 360Votes for game: 83 - View All
NCAA Football 11 Videos
Member Comments
# 41 BigD @ 08/11/10 11:19 AM
Quote:
Originally Posted by Matt_GoBlue
I really like it.

I've been waiting for the dirty uniforms. Played a game as Kentucky, against Louisville. But made it rain.

It wasn't a heavy rain, but a medium. Here are some pics.




THIS LOOKS OUTSTANDING! I cannot wait until I'm off work! This completes the game for me. Love it, and it looks incredibly well done!
 
# 42 mgoblue678 @ 08/11/10 11:20 AM
I took a little deeper look at the 40 times. I count 124 players with a 40 time of 4.4 or under. Acceleration looks about the same at least to somewhat balance out the speed.

With that said ,were there that many guys with sub 4.4's before the tuner/patch? Just seems like a pretty high number.
 
# 43 DirtyCobra @ 08/11/10 11:24 AM
Quote:
Originally Posted by Matt_GoBlue
I really like it.

I've been waiting for the dirty uniforms. Played a game as Kentucky, against Louisville. But made it rain.

It wasn't a heavy rain, but a medium. Here are some pics.





The only complaint I have, is I got -55 sportsmanship. I started getting warnings in the 3rd quarter, because I'd pass the ball. It was a rivalry game. I was up by like 28, but still, they still pass, especially in the 3rd quarter.

I also went for it on 4th, when I was close to my endzone. I can see them thinking that as unsportsmanlike, but not passing in the 3rd quarter.
What qtr did you start seeing the unis getting dirty???
 
# 44 RoyalBoyle78 @ 08/11/10 11:26 AM
Can't wait til later....This is why I love NCAA.
 
# 45 aTTckr @ 08/11/10 11:27 AM
I played a whole game in my dyansty in the snow and my unis didn't get dirty at all. I played at rutgers stadium. (PS3)
 
# 46 jeremym480 @ 08/11/10 11:29 AM
Thanks Russ. Those dirty uniforms look great! Awesome work!

Is anything going to be done about all the lineman jumping at the same time on punt returns?

Thanks again and keep up the good work!
 
# 47 Stacks @ 08/11/10 11:30 AM
I hope that was a joke because Rutgers stadium is turf.
 
# 48 ActLikeYouCrow @ 08/11/10 11:31 AM
exactly what i was thinking when guys were saying uniforms werent getting dirty
 
# 49 Ramminyou @ 08/11/10 11:33 AM
This is more of a response to someone in the deleted patch #2 thread who stated that he thought the PA pass was still broken. These are all in the first half of the game with default All-American sliders.

http://www.easports.com/media/play/video/29877349

http://www.easports.com/media/play/video/29877310

http://www.easports.com/media/play/video/29877474

They also show off dirty uniforms in a clear game.
 
# 50 TreyIM2 @ 08/11/10 11:34 AM
Well, that "stats have failed to report to the server..." error didn't pop up, so far, before my first game. Cool. Now to see what's going on on this grass field and see how dirtaaaayy I can get my players. Ha.
 
# 51 callmetaternuts @ 08/11/10 11:34 AM
Russ and team, thanks for the hard work on the issues brought up. The patch looks to have addressed a ton of our concerns.

What did LTP #2 fix? Just the progression issue? Or were there more subtle fixes also?
 
# 52 TreyIM2 @ 08/11/10 11:37 AM
Sup with these new skills updating on the screen as I play? I guess now that my stats can report to the server, I am getting this. Nice.
 
# 53 J-Unit40 @ 08/11/10 11:39 AM
FYI - Uniforms appear to get dirty midway through 2nd quarter action (8 minutes quarters with medium rainfall).

Game is being played at Doak (FSU).

System - 360
 
# 54 callmetaternuts @ 08/11/10 11:41 AM
Quote:
Originally Posted by J-Unit40
FYI - Uniforms appear to get dirty midway through 2nd quarter action (8 minutes quarters with medium rainfall).

Game is being played at Doak (FSU).

System - 360
Good to see you playing in a better stadium finally!

What's your take on the patch and LTP #2? Effective? How dirty are unis getting? Is the change in awareness and accuracy enough to change sliders?

Also, in the old thread that was closed, someone said the Read Option was still broken. I call BS on that one. I run that play at least 25% of the time and its not designed to break 50 yard runs everytime. It works as intended if you make the right read. I love the Read Option at this point.
 
# 55 youALREADYknow @ 08/11/10 11:41 AM
Quote:
Originally Posted by Ramminyou
This is more of a response to someone in the deleted patch #2 thread who stated that he thought the PA pass was still broken. These are all in the first half of the game with default All-American sliders.

http://www.easports.com/media/play/video/29877349

http://www.easports.com/media/play/video/29877310

http://www.easports.com/media/play/video/29877474

They also show off dirty uniforms in a clear game.
You could do the same pre-patch because there was never an all or nothing with PA. FWIW, I believe the sliders just need to change for post-patch versus pre-patch to change the effectiveness of play action. Pass rush in general plays different, pursuit plays different, etc.
 
# 56 outkaz79 @ 08/11/10 11:42 AM
okay it looks as if somehow dirty uniforms were left out of the PS3 patch. I'm playing Alabama @ Auburn in the pouring rain. It is the third quarter.....nothing!
 
# 57 youALREADYknow @ 08/11/10 11:43 AM
Quote:
Originally Posted by callmetaternuts
Also, in the old thread that was closed, someone said the Read Option was still broken. I call BS on that one. I run that play at least 25% of the time and its not designed to break 50 yard runs everytime. It works as intended if you make the right read. I love the Read Option at this point.
Again, the comment was in reference to CPU AI, not User AI. I love the play in User played games as well.

I can run a Fake Punt Pass and make it work as a User... you're controlling the players.
 
# 58 aTTckr @ 08/11/10 11:43 AM
Quote:
Originally Posted by SA1NT401
KIDDING RIGHT? Rutgers plays on TURF.
Oops my bad. Wasn't able to see that through the snow
 
# 59 DirtyCobra @ 08/11/10 11:44 AM
Quote:
Originally Posted by ActLikeYouCrow
exactly what i was thinking when guys were saying uniforms werent getting dirty
I played 2 games one at Alabama and one at Kentucky....Jersey did get dirty towards the end of the 4th qtr......
 
# 60 stoncold32 @ 08/11/10 11:45 AM
Alright, played one game at OU in light rain, and nothing happened.

I'm gonna try Kentucky vs Louisville like the guy above posted in medium rain.....

This is PS3 by the way

Update: From the beginning of th egame, the field is already a bit degraded. Which was not the case in Oklahoma for some reason. Maybe it has to be medium rain to work?
 


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