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NBA 2K11 News Post


2K Sports' own Ronnie 2K has revealed the details and fixes in the upcoming NBA 2K11 patch.

Approximate Launch Date/Times

Playstation 3: Wednesday, November 24th, 2010 - 2 AM PST
Xbox 360: Wednesday, November 24th, 2010
PC: TBD

Quote:
General Game Features

-Fixed a soft hang that would occur when loading an in-game save that was created during a timeout situation. This change also affects in-game saves created in the various game modes (Association, My Player, etc.). It addresses the My Player freeze issue that some of you have run into: http://www.2ksports.com/forums/showthread.php?t=272363.

-Fixed a hang on startup (when the game went to load files) that would happen when the user had a large number of saved files on the hard drive/storage device.

-The Cleveland Cavaliers court floor has been updated to reflect the design being used for the 2010-11 season.

-The ‘My Rookie of the Year’, ‘One for All’, and ‘Not Over Yet’ Achievements/Trophies should now properly unlock once the necessary conditions are met.

-Long socks should no longer appear visually corrupted during gameplay.

-Correct player signatures are now shown on Pressbooks that are uploaded to the 2K Sports server.

-The ‘Player Progression’ menu (Located in Features -> Living Rosters) should now properly work when new Living Roster updates are applied. Please delete the ‘Player Progression’ save file after the patch is released so the system can bring the file up-to-date.

Gameplay

-Improved Shot Stick shot release timing and consistency across offline and online games.

-Fixed a rare hang that would occur when intentionally fouling the inbounder.

-Dunks will now branch into mid-air collisions, resulting in contact layups and changes in shots.

-Big men with low vertical ratings will now jump the appropriate height when rebounding and contesting shots.

-Addressed an exploit when using the Hopstep Dunk. Players will now branch to a contested shot animation when defenders are nearby.

-The ballhandler will no longer pick up his dribble when a ‘take charge’ attempt fails.

-Users are now able to execute the Crossover move when using the ‘Alternate A’ controller configuration.

-Added high trajectory shots when the shot is taken along the baseline. This will reduce/eliminate baseline shots that just hit off the side of the backboard.

-Addressed a playcalling issue where non-stars are getting a bulk of the plays run for them during specific situations.

-Queued pass/shot commands are now deleted when a fumbled catch occurs.

-Improvements have been made to the directional passing system with the end result being more accurate pass targeting.

-Tuned under-basket shots such that big players are no longer overpowered by smaller defenders, thus forcing a bad shot.

-Body-ups have been re-tuned such that good dribblers do not ‘lose’ during a mismatch or by taking good angles.

-Queuing a fake pass command when catching the ball will no longer result in a touch pass.

-Missed and inaccurate passes will now play at an appropriate rate when passing out of a shot or contact shot.

-Long range passes have been re-tuned to fix a gameplay exploit. Also, improved defender reactions on such passes so that they are properly contested.

-Users are no longer able to call a timeout when they are bobbling the ball.

-Improved AI logic for boxing out, ensuring that players go into boxout situations when appropriate.

-Players boxing out their opponent should no longer be called for Over the Back fouls.

-Tuned ‘Take Charge’ logic such that charges will now be properly called when the defender is set. This includes a fix for the pro-hop exploit where charges were not being called.

-Fixed an issue with player swapping during rolling inbounds; users will no longer be stuck controlling a player with the inability to switch players.

-AI defenders will no longer closely guard bad shooters far from the hoop when not necessary.

-Improved AI steal behavior and tuned the overall steal frequency/difficulty; defenders should now only attempt steals when they are actually looking at the ball.

-On the ‘Casual’ game style only, defenders are now slightly slower to react on passes, thus limiting the number of pass deflections.

Presentation

-Fixed a long hang that would sometimes occur at the end of the highlight reel between quarters.

-When an Arena Music event is triggered, it will now randomly select one of the available songs instead of always playing the first song in the list.

-Addressed a few minor audio issues including instances where the commentators would call a few players by the wrong name, instances where a commentary line would cut out mid-sentence, instances where the commentary would refer to a missed shot as a made shot, and clean-up in the Doris Burke analysis during playoff situations.

-The commentators will now tell Coach ‘stories’ during gameplay. These stories tie-in with the Player/Team stories for an increased presentation experience.

-Users are now able to button through lengthy substitution overlays and get right back to gameplay.

-Fixed a very rare hang that would happen during the Player of the Game segment at the end of the game.

-Fixed an occurrence where the incorrect portrait was displayed for a created/generated player.

Online

-Voice Chat improvements have been made to eliminate/reduce the amount of background static that can be heard in Team-Up/Pick-Up games.

-Users are no longer able to substitute in injured/fouled out players during Crew games.

-Opponents can no longer see Pick and Roll and Play Calling icons during online games.

-Addressed a game disconnect issue when one user would call a timeout, quit out of the game, and attempt to start another game.

Association Mode

-Addressed a hang that would occur in the transition between the 1st and 2nd quarters in the weeks leading up to the All-Star break.

-Injured players will no longer lose their Player Role due to an injury, which ultimately led to may unhappy players around the league.

-Fixed an issue that caused a decrease in trading activity in future years. This same issue also resulted in valued free agents not signing during the free agency time period of the offseason.

-Home court advantage (for simulated games) has been toned down during the regular season, and even more so during the playoffs (this fix also applies to My Player mode).

-Participating in Intra-Squad Scrimmages will no longer disable Intentional Fouls during regular NBA games.

-Addressed an issue where trade values would drop to 1-star when a Weekly Practice was scheduled.

-Fixed a bug where coaches would get fired continuously (this fix also applies to My Player mode).

-Users are now able to properly waive players in the Training Camp period of the offseason when there are more than 15 players signed to the team.

-Corrected an issue where the Qualifying Offers period was automatically getting skipped, thus not allowing users to make qualifying offers to their restricted free agents.

-Addressed an issue where Potential values weren’t being properly updated in the player progression system.

-Existing NBA players should no longer have their signature animations changed at the end of every season based on their skill progression/regression (this fix also applies to My Player mode).

-Fixed an issue where generated players would be created with the award history of a player currently in the Hall of Fame (this fix also applies to My Player mode).

-Tuned rookie generation code such that incoming talent is more in-line with players already in the league. Other generation improvements were made as well, including better secondary position logic along with adjustments to the size of the incoming players (this fix also applies to My Player mode).

-Users are now able to call plays during Intra-Squad Scrimmages in the Live Practice feature.

-Players who have the ‘Prospect’ player role are now much more forgiving of their role, meaning they will no longer become upset when they are in the role until they have reached a high rating.

-Addressed a number of other smaller issues within the mode (better CPU logic when accepting/declining Team Options, undrafted rookies should no longer sign larger than expected contracts, etc.).

My Player

(A number of issues that also affect My Player mode were listed above in the Association section. Those issues were noted as such.)

-Addressed a hang that would sometimes occur when completing a game during the NBA time period.

-The user’s team will now be more efficient in finding a trade to one of the requested teams when a Trade Request is made.

-The Rookie of the Year Milestone should now properly unlock when the conditions are met.

-Addressed a playcalling issue where the dribbler would hold the ball until the last second during My Player games.

-PlayVision art is now drawn on the floor when the CPU calls a play, easily enabling the user to follow the action on the court.

Game: NBA 2K11Reader Score: 9/10 - Vote Now
Platform: PC / PS2 / PS3 / PSP / Wii / Xbox 360Votes for game: 108 - View All
NBA 2K11 Videos
Member Comments
# 121 Eman5805 @ 11/23/10 11:51 PM
Sweetness. Can't wait to DL it so I can get to it.

Also...

I'm not combing through 14 pages, but no word on the high layup on PS3 problem, eh?

Is it non-patchable, forgotten in the minutia of everything else?

Anything?
 
# 122 quinlew @ 11/23/10 11:52 PM
this is my first post on this forum but ive looked through the overall feel and vibe of the users and it seems that yall are waaaaaayyy more respective of one another than on the 2ksports forum. teebone said something to that degree over there so id figure id check it out and im glad i did. but speaking on the patch im just wondering if ill be able to use my my player thats frozen post patch and if the cpu ai on the opposing team will be a lil more realistic i mean kenyon martin hitting contested threes and jermaine o'neal bankin contested mid range fade-aways on a consistent basis is not doing it for me lol.
 
# 123 Fiasco West @ 11/23/10 11:58 PM
Wow, can't wait to get my association started!
 
# 124 Mintsa @ 11/24/10 12:07 AM
I thought jerseys, courts, players could not be changed in a patch ???

I'm surprised the Cavs court got an update.
 
# 125 The 24th Letter @ 11/24/10 12:15 AM
Just saw about the Cavs court....awesome....

Kudos to 2k for the effort...people basically tried to call the devs liars after they told us that the court is what they recieved from the NBA...I wouldve been like "screw you guys" haha

Cant wait to see how this turns out!
 
# 126 Rawdeal28 @ 11/24/10 12:24 AM
Quote:
Originally Posted by ChaseB
2K Sports' own Ronnie 2K has revealed the details and fixes in the upcoming NBA 2K11 patch.

Approximate Launch Date/Times

Playstation 3: Wednesday, November 24th, 2010 - 2 AM PST
Xbox 360: Wednesday, November 24th, 2010
PC: TBD
 
# 127 Rawdeal28 @ 11/24/10 12:27 AM
Quote:
Originally Posted by quinlew
this is my first post on this forum but ive looked through the overall feel and vibe of the users and it seems that yall are waaaaaayyy more respective of one another than on the 2ksports forum. teebone said something to that degree over there so id figure id check it out and im glad i did. but speaking on the patch im just wondering if ill be able to use my my player thats frozen post patch and if the cpu ai on the opposing team will be a lil more realistic i mean kenyon martin hitting contested threes and jermaine o'neal bankin contested mid range fade-aways on a consistent basis is not doing it for me lol.
yes we are and u can thank the mods for that.
 
# 128 Bwnarrow3 @ 11/24/10 12:36 AM
Wow 2K what a way to please customers. Saw many positives in there.

Wondering about foul frequency though. I saw charges were somewhat addressed, but it's frustrating not having enough non shooting fouls in the game. Am I missing something or should I adjust my sliders?
 
# 129 LionsFanNJ @ 11/24/10 12:39 AM
Quote:
Originally Posted by rspencer86


HEY! it was a long list. I admit nothing. NOTHING
 
# 130 King_B_Mack @ 11/24/10 12:43 AM
I just couldn't stand waiting around long enough and started my association a few days ago so glad I don't have to restart.

That said awesome news about the Cavs court, good to see that's fixed, didn't think they could do that. Since we got a fix for the Cavs court can we please, please get a fix on that Lakers center court timeline? That thing is an eyesore and so completely far off from the actual color of the line in real life. Next patch please toss that in there?????
 
# 131 coolcras7 @ 11/24/10 12:44 AM
Quote:
Originally Posted by quinlew
this is my first post on this forum but ive looked through the overall feel and vibe of the users and it seems that yall are waaaaaayyy more respective of one another than on the 2ksports forum. teebone said something to that degree over there so id figure id check it out and im glad i did. but speaking on the patch im just wondering if ill be able to use my my player thats frozen post patch and if the cpu ai on the opposing team will be a lil more realistic i mean kenyon martin hitting contested threes and jermaine o'neal bankin contested mid range fade-aways on a consistent basis is not doing it for me lol.
well that depends, if your file is corrupt then you will have to erase all of your data and start over, hopefully you will not have to but it's a possibility.
 
# 132 GOBLUE_08 @ 11/24/10 01:01 AM
So we should be getting the pc patch by may/June.........awesome.
 
# 133 aga11ah @ 11/24/10 01:06 AM
woot. time to get the dust off 2k11 it looks like.
 
# 134 Sovartus @ 11/24/10 01:08 AM
I think the guys put a lot of work into making the patch and there is a bunch of stuff that will make the game so much better!

Flipside: Do we still have to take 10 minutes to set plays at the beginning of online games? Do we still only get less than 10 foul shots a game? Do we still not have the ability to adjust league sliders? Do we still not have the ability to adjust shooting foul frequency? Do we still not have the ability to save user settings online?
 
# 135 videobastard @ 11/24/10 01:27 AM
No mention if online league settings were fixed that would allow the sliders to save.
 
# 136 quinlew @ 11/24/10 01:35 AM
Quote:
Originally Posted by Rawdeal28
yes we are and u can thank the mods for that.
well thanks mods lol. i was sooo tired of hearing all the complaining and bickering back and forth it was just redundant and pointless. theyre mostly like children over there. im glad im able to find a place where i can just ask for advice and not be called an idiot 20 times before i get any help haha.

Quote:
Originally Posted by coolcras7
well that depends, if your file is corrupt then you will have to erase all of your data and start over, hopefully you will not have to but it's a possibility.
how would i know if its corrupted?? would i know just from not being able to use him post patch?
 
# 137 hokupguy @ 11/24/10 02:00 AM
nice to see the fix issues with custom music , too bad they didnt bring back the highlights playlist so we could use the network themes.
 
# 138 Kbjunior @ 11/24/10 02:16 AM
Sounds Good but they should have added the ability to use bounce pass in the Button configuration like they had in 2k7 the patch should make things better tho
 
# 139 greenbloodline @ 11/24/10 02:24 AM
"Addressed a hang that would occur in the transition between the 1st and 2nd quarters in the weeks leading up to the All-Star break"

So does this mean they fixed the freezing issues on Association mode? The problem I had with it was that when in association mode and I simulate through the season, the game would freeze right on the rookie challenge portion of the calendar in the month of February...(simulated to test and see if the game kept freezing)

Reason I ask is because this patch sounds like it just fixed the freezing between the 1st and 2nd quarters of when you actually play the game....can anybody answer this question? Thanks...
 
# 140 En Fuego @ 11/24/10 02:41 AM
still ignoring the calf sleeve issue i see
 


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