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Welcomed by the rhythmic sounds of a fighter’s heart, drums from The Roots beat slow and steady as the opening track brings Fight Night Champion to life.

Players are thrown right into the storm, assuming the role of Andre Bishop in a boxer’s tale. As the humbled and focused Bishop, players live out this champion boxer’s storied history and battle through his path to redemption.

Read More - Fight Night Champion Review

Game: Fight Night ChampionReader Score: 6/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 17 - View All
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Member Comments
# 1 Phobia @ 03/16/11 02:29 PM
Great Review Chris!
 
# 2 fistofrage @ 03/16/11 02:52 PM
I thought it was a fair review. I thought you may have made career mode seem a bit better tan what you actually get, but everything else was on point. I am glad you mentioned some of the 360 sliders not working because people have the right to know that.

Overall good review. I would have given it a bit lower numerical score, but I am sure that the 8 you gave it fits your criteria for a great game.
 
# 3 ggsimmonds @ 03/16/11 07:54 PM
I had hoped the new review process would be better but it seems as if that is not the case.

An 8.0? For what? Changing the analog punches, adding a few hours long champion mode and adding a ref in the ring?

Sorry if this comes off as hostile or bitter but I really don't think this game deserves an 8.
 
# 4 Bamtino @ 03/16/11 08:56 PM
Quote:
Originally Posted by ggsimmonds
I had hoped the new review process would be better but it seems as if that is not the case.

An 8.0? For what? Changing the analog punches, adding a few hours long champion mode and adding a ref in the ring?

Sorry if this comes off as hostile or bitter but I really don't think this game deserves an 8.
and it took them only 2 years to get all of that done.
 
# 5 acarrero @ 03/17/11 03:09 PM
Good review, I would give it a 9, as the flaws are few and the gameplay is simply addictive and overall the most realistic boxing simulator by far. "It took 2 years for them to add only that", what about The Show, how much has that changed in 4 years, answer: not nearly as much as the steps taken fwd by this franchise.
 
# 6 fistofrage @ 03/17/11 03:28 PM
Quote:
Originally Posted by acarrero
Good review, I would give it a 9, as the flaws are few and the gameplay is simply addictive and overall the most realistic boxing simulator by far. "It took 2 years for them to add only that", what about The Show, how much has that changed in 4 years, answer: not nearly as much as the steps taken fwd by this franchise.
If you are going to make reference to the show, and give this game a 9, what is your score for the Show?

The in the ring game despite its flaws is probably about a 9, but it needs more fluidity than the same 4 canned knock downs.

But the career mode has been left literally unchanged since the it came out for the PS2 8 years or so ago. Couple that with broken sliders, some glitches, and overall dull presentation, I don't see how the game gets above a 7.5.

That said, if they build a robust legacy around the current in ring fighting, you'll definitely have a 9 on your hands.
 
# 7 Phobia @ 03/17/11 03:43 PM
Quote:
Originally Posted by fistofrage
If you are going to make reference to the show, and give this game a 9, what is your score for the Show?

The in the ring game despite its flaws is probably about a 9, but it needs more fluidity than the same 4 canned knock downs.

But the career mode has been left literally unchanged since the it came out for the PS2 8 years or so ago. Couple that with broken sliders, some glitches, and overall dull presentation, I don't see how the game gets above a 7.5.

That said, if they build a robust legacy around the current in ring fighting, you'll definitely have a 9 on your hands.
Agreed, gameplay gets a lower score for me because of the mentioned issues. Broken Sliders, Bugs, Glitches, and Removed features. While the "In Ring" action is great, there is much more to gameplay than just "In Ring"

Which is why I scored it a 7.4 overall

Presentation - 7 (Lacking Presentation, Champion Mode Presentation bumped up this score)
Graphics - 9 (AMAZING Graphics and best player models)
Sound - 6 (Gloves hitting sound like cabinets slamming shut)
Gameplay - 7 (Bugs, Glitches, Removes Features, Broken Sliders)
Controls - 8 (Great controls, really easy to learn but still some input lag)
Replay value - 8 (Plenty of Modes)

Overall - 7.4
 
# 8 SBartlett @ 03/17/11 07:01 PM
Agree to disagree lol. PS3 Sliders worked perfectly fine for me, which is what I did the review on.
 
# 9 Vast @ 03/17/11 07:10 PM
Quote:
Originally Posted by SBartlett
Agree to disagree lol. PS3 Sliders worked perfectly fine for me, which is what I did the review on.
lol. You got the magic copy. How much do you want for it?? $$$
 
# 10 SBartlett @ 03/18/11 09:05 AM
Oh really, ps3 sliders don't work for everyone? That's strange...I adjust the fighter damage, stamina, power, etc, and it all worked great. I posted the video to our facebook with me adjusting sliders, and you can see how it changes the gameplay. What sliders are people having issues with?
 
# 11 fistofrage @ 03/18/11 09:14 AM
Quote:
Originally Posted by SBartlett
Oh really, ps3 sliders don't work for everyone? That's strange...I adjust the fighter damage, stamina, power, etc, and it all worked great. I posted the video to our facebook with me adjusting sliders, and you can see how it changes the gameplay. What sliders are people having issues with?
Its 360 that people are having issue with. Punch Accuracy and CPU Output. You can't tell if they have any effect at all.

The stamina slider works on the 360 to some extent, however, the AI punchoutput slider doesn't work so what you'll have is if the stamina slider is lowered, the AI will just punch itself out after 6 rounds if its a brawler. Stamina seems to effect the AI more than the human. I could sit there doing the windwill with my arms for 10 rounds and still not tire out significantly enough to make a difference.


I think stamina is tied to the type of fighter you are too and not number of punches which is wrong. If you take an inside fighter and throw 80+ punches per round with a HW, you will see the stamina drain, if you take an outside fighter and throw 80+ punches a round, take a ton of body shots and get knocked down 3 times, you will still go into the 10th round with 90+ stamina each time.
 
# 12 Phobia @ 03/18/11 10:51 AM
Sbartlett did you see my "Sliders don't work" thread. I posted in there all the data on how sliders don't work for 360. Now it can easily be tested on PS3.

Leave CPU Punch output default and fight against CPU. Write down all the punch numbers per round and total punches thrown for CPU.

Then rematch the same two fighters but with CPU Punch output to Zero. Make sure to fight as similar pace as previous fight. Write down CPU punch numbers and total punches. You will see they will come out VERY close to the same amount of punches thrown.

Now do the same with it maxed out. I have done this test with several fighters and always the CPU output does not sway more than 50 punches over the whole fight. So roughly 5 punches a round difference.

Post #31
http://www.operationsports.com/forum...post2042161348
 
# 13 SBartlett @ 03/18/11 03:40 PM
Yeah I read those, man. Output may be the only broken slider. I tested it out, and the fights seemed about the same pace, but this is very hard to quantify. You can't recreate the exact same scenarios to test it perfectly...but I did notice that the output was typically larger in later rounds, even when I adjusted the sliders. It seemed to work for earlier rounds, but it could be just the pace of the fight. Tough to call. Other than that, the other sliders on ps3 worked fine.
 
# 14 fistofrage @ 03/18/11 03:55 PM
Quote:
Originally Posted by SBartlett
Yeah I read those, man. Output may be the only broken slider. I tested it out, and the fights seemed about the same pace, but this is very hard to quantify. You can't recreate the exact same scenarios to test it perfectly...but I did notice that the output was typically larger in later rounds, even when I adjusted the sliders. It seemed to work for earlier rounds, but it could be just the pace of the fight. Tough to call. Other than that, the other sliders on ps3 worked fine.
You are saying the accuracy slider works? So if you put it to 0, you are seeing a dramatic difference in connect %?

Typically, they are above 50%, hovering near 60. That's not even close to being realistic. 30% range would be best with proper stamina drain for missed punches.
 
# 15 Phobia @ 03/18/11 05:03 PM
No it has been confirmed by the EA devs with me through e-mail that Punch accuracy and CPU output are broken. All others work but the effect is just not as pronounced as we would all like to see. Which is why people think Stamina slider does not work. It does work it is just very little.
 
# 16 Phobia @ 03/18/11 05:07 PM
Quote:
Originally Posted by SBartlett
Yeah I read those, man. Output may be the only broken slider. I tested it out, and the fights seemed about the same pace, but this is very hard to quantify. You can't recreate the exact same scenarios to test it perfectly...but I did notice that the output was typically larger in later rounds, even when I adjusted the sliders. It seemed to work for earlier rounds, but it could be just the pace of the fight. Tough to call. Other than that, the other sliders on ps3 worked fine.
I see what you saying man, but if it worked correctly at 0 you should see a noticable difference in how many punches the CPU is throwing. Just for example.

Per round
0 should put them in the 30 to 50 range
5 should put them in 50 to 70 range
10 should put them in 70 to 100 range

This would become easy to see some sort of pattern per round. But because they have no effect we look at it like you said and go "ahhh it could be this or could be that". The whole purpose of sliders is to adjust the game to our liking, if we can't see a difference then in essences it is not working.

CPU Punch Output = Broken
Punch Accuracy = Broken
All others = Minimal effect
 
# 17 SBartlett @ 03/18/11 08:23 PM
This is an interesting discussion here. I agree with you Phobia, it just stinks to not have that work. I don't blame people from being upset, to an extent. If you look at the whole body of work in this game, I think it stands strong.

But I did play a lot of matches and the stamina seemed so random -- not cool, especially when it was marketed to have very scientific and accurate stamina zones, etc.
 
# 18 fistofrage @ 03/18/11 08:50 PM
Quote:
Originally Posted by SBartlett
This is an interesting discussion here. I agree with you Phobia, it just stinks to not have that work. I don't blame people from being upset, to an extent. If you look at the whole body of work in this game, I think it stands strong.

But I did play a lot of matches and the stamina seemed so random -- not cool, especially when it was marketed to have very scientific and accurate stamina zones, etc.
Stamina seems to be dependent more on the boxers style than anything else from what I can tell. Take an outside fighter and they can sit there doing Zumba the whole match while flailing away and they will still most of their stamina left even if they are taking punches to the body. Power punches drain stamina regardless of what they do.
 
# 19 GOBLUE_08 @ 03/18/11 09:43 PM
I really, really wanna love this game but, the way that they score fights, especially in OWC fights, just might be the worst ive ever seen. Everything else in this game is so much fun....that is until the fights over and they tell you "I dont care if you dropped him 2 times and dominated the fight, you lose because he landed 60% of his punches to your 55%". WHAT!?!?!? I swear i threaten to sell this game everyday.
 
# 20 SBartlett @ 03/19/11 11:41 AM
Yeah, I noticed that mostly wins go to who connected the most punches, not even who has the higher accuracy rate, which makes sense, but not in all fights.
 

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