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MLB 2K11 News Post


The MLB 2K11 patch has been released for the Xbox 360 and PC. 2K Sports has not yet posted the patch notes for this release, but we will be sure to update this news post when we get them.

In the meantime, post impressions about what the patch seems to have changed or not changed.

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UPDATE: Patch notes have been added to story

Batting

- Batters will no longer hit unrealistic, soft liners
  • More grounders instead of soft liners
  • Improved hit distribution

- How hard CPU AI batters hit the ball is more closely matched to their power ratings than it was before
  • More home runs by power hitting CPU AI players
  • Not as many HRs by weak hitting CPU AI players

- Improved CPU AI batter logic for taking pitches
  • Will not chase as many poorly thrown balls
  • Will take advantage of more poorly thrown strikes

- The 2K10 base running camera has been added as an option

- The pitch type “Splitter” is now considered a breaking ball rather than a “Fastball” when displayed in the pitch tells/batter’s eye while batting

- In-game sub screen off the directional pad will now show the batter’s pitch count when a pitcher is up to bat

Pitching

- All-star caliber and elite starting pitchers will not get subbed out of the game after giving up some early runs early in the game
  • Sub logic has been re-tuned to allow team’s aces to stay on the mound longer during rough, early innings

- Middle relievers do not stay in the game as long unless their performance warrants more innings
  • Poorly rated relief pitchers also have a much quicker “hook” to be taken out of the game

- In-game sub screen off the directional pad will show all relievers available pitch count range when pitcher is on the mound (including pitcher who is on the mound)

- In-game sub screen off the directional pad will now show the batter’s pitch count when a pitcher is up to bat

- The pitch type “Splitter” is now considered a breaking ball rather than a “Fastball” when displayed in the pitch tells/batter’s eye while batting

Fielding

- Fixed bug where robbing a HR counted as both an out and a HR

- Fixed bug where fielder clipped/penetrated through wall to catch HR

- Catches and gathers by both AI and User teams will not take as long to break out of
  • Throwing to a base or to the cut-off man is much more responsive now

- Fielders and catchers will not rotate or spin in place when setting up for a pop fly

- Fixed bug where CPU AI outfielders would hold the ball instead of throwing when users tag up
  • CPU AI outfielders attempt to gun out user base runners whenever there is a chance at a close play

- CPU AI fielders now make relay throws whenever possible

- Smoother looking catches
  • Fielders no longer stutter or pop when waiting underneath a fly ball

- Running throws will not trigger from standing catches
  • Smoother looking, more appropriate throw selection when a standing catch triggers

- Fielders will no longer play “give-up” animations in slow motion

- Bugs involving the correct number of errors have been addressed
  • Previously, multiple errors were recorded when runners advanced an extra base on a throwing error
  • Previously, a play would be incorrectly ruled a base hit instead of a throwing error when the 1st baseman was pulled off the bag by a poor throw on a play that should have resulted in an out

- Fixed bug where 3rd baseman would not attempt to tag a baserunner who was sliding in on a steal attempt after a strikeout

- Fixed ball warping on catches by the catcher

- Catcher behaves appropriately when home runs are hit and when line drives are hit
  • No longer stands and sits, nor does he face the wrong way

- CPU AI fielders will no longer chase down foul balls that are going to land several rows into the crowd

- There are no longer issues or bugs preventing you from assigning and playing with a left-handed 2B, SS, or Catcher

Base Running

- CPU AI base runners will behave more realistically
  • They will attempt to score from 2nd more often
  • They will go from first to 3rd more often
  • They will attempt doubles more often with 2 outs
  • CPU AI and user base runners will always run home from 3rd with 2 outs
  • CPU AI will send base runner home from 3rd on grounders with 0-1 outs
  • Base runners no longer leave the base path when returning to a base
  • Base runners can no longer overlap each other if the man on first retreats after the batter has already decided to go to 2nd
  • Baserunners retreat to their base quicker on line drive outs
  • Fast, aggressive base runners will behave accordingly
  • Creates more gun outs and more plays at the plate as well
  • Baserunners decelerate slightly when rounding bases
  • Rather than maintaining sprint speed

- The 2K10 base running camera has been added as an option

- Base runners no longer run in place nor in slow motion when retreating to a base after a pitch lands in the dirt

- Fixed bug where the player replacing an injured base runner would not appear in-game

- Fixed bug where pinch runner for injured player appears at the plate rather than on base

- Fixed pinch runner bug where inserting a pinch runner would put him on 1st instead of 2nd or 3rd

My Player/Franchise

- Fixed My Player crashes

- Fixed crashes involving departed players screen in Franchise

- Fixed franchise mode crashes that occur on the schedule screen when simulating games

- Addressed issue with pitcher fatigue in franchise mode
  • After a user game was played in-game, the pitchers who played would have their stamina reset to 99 the following day

- Both simulated injuries and in-game injuries occur with less frequency in all modes
  • Also, there won’t be as many players on the DL at the same time

- Assigning all free agents in franchise mode will no longer crash the game during the transition to the regular season

- Fixed crash when user trades 6 pitchers for 6 injured pitchers in franchise mode

- Fixed crashes involving edited players in a draft in franchise mode

- Improved logic for Comeback Player of the Year award
  • No longer will rookies who were called up in the middle of the season win comeback player of the year the following season

- Fixed PC bug in which headlines in franchise mode would not display the names of created players
  • Used to say “#######” instead of player name (now fixed)

- All team and individual records have been updated and/or corrected

- Addressed My Player mentor audio and text bugs

- My Player pitchers receive full amount of points awarded even when they do not pitch a complete game

- My Player pitchers no longer receive points twice for getting a win in a game

- ALCS, NLCS, and World series are now in the correct 2-3-2 format rather than 2-2-1-1-1

Online

- In the 2nd patch of MLB2K11, we wanted to do more than just address bugs. We've added new technology to create a batting experience online that is lag free. The responsiveness and twitch feels just like that of an offline game, regardless of varying connection speeds. Waiting patiently on an incoming pitch and determining whether it is a ball or a strike before swinging is now a part of the online battle at the plate. We are excited to roll this out as a part of the patch.

- Fixed online divergences

- Living Roster: The division and league standing show the current 2011 standings now rather than last yr’s 2010 standings

- Living Roster: Stats pages (player stats and league leaders) are now up to date for the 2011 season

- Living Roster: Fixed bug where incorrect players from multiple teams would appear in many different games when viewing the box score menu after the user resets rosters

General

- Fixed framerate issues during gameplay
  • Foul balls, balls hit into play, fielding fly balls

- Fixed in-game freezes and crashes
  • Presentation related crashes (team logos, graphics, etc)
  • Gameplay crash has been fixed on foul balls
  • Gameplay crash has been fixed when 2 players converge on same foul ball/popfly
  • Fixed injury related crashes in-game
  • Fixed in-game crashes associated with viewing defensive alignment

- Fixed crash involving changing all pitches in edit player to a fastball and then changing pitch 1 again

- Fixed all bugs which caused either 2 pitchers or 2 batters to appear simultaneously in-game
  • Injury-related

- Player of the game logic has been improved
  • Will no longer give the award to a member of the losing team

- Added an option to turn on “auto-fielding” for the user team
  • When this is turned on, all the user will have to do is handle the pitching when their team is in the field.

- Re-tuned sliders on the tougher difficulties so that realistic stats are achieved both in the field and at the plate

- Base runner speed slider now defaults to 40 instead of 50
  • Frequency of extra base hits are now more realistic

- Added an option to turn on “auto baserunning” for the user team
  • When this is turned on, all the user will have to do is perform the at bats when their team is up to the plate.

- In-game pause summary now shows the pitch count (PC) as yellow and then red when the pitcher is suffering from fatigue.

- Fixed bugs that were preventing custom sounds, music, and playlists from working properly

- Addressed PC button functionality bugs

- Fixed audio bug for umpire on walks
  • Sometimes the ump would say, “3-1” after ball 4 was thrown

- Correct hats are now worn by the Red Sox when they are wearing their alternate home and road uniforms

Game: Major League Baseball 2K11Reader Score: 5.5/10 - Vote Now
Platform: NDS / PC / PS2 / PS3 / PSP / Wii / Xbox 360Votes for game: 17 - View All
Major League Baseball 2K11 Videos
Member Comments
# 241 Fiddy @ 05/26/11 08:22 AM
Quote:
Originally Posted by Mjphillips
Just cost me a game. Couldn't see it at all. I adjusted my height and zoom to see if that helps.
That won't help. It's almost pushing me away from dynamic and go to the locked option.
 
# 242 RedLine @ 05/26/11 09:35 PM
Quote:
Originally Posted by thcchoi
Right on the money. 2K developers need to fix this.

Maybe you could also post a thread on MLB 2K11 official forum (link below);

http://2ksports.com/forums/forumdisplay.php?f=201

I already posted a reply to one of their sticky thread but if more ppl mention about the issue about the lack of accumulated fatigue in the POSTSEASON MODE, it will less likely be ignored by the 2k developers.
Done!

Let's hope they can fix this before 2K12...
 
# 243 rudyjuly2 @ 05/27/11 05:45 AM
I just saw the double play bug last night. The cpu runner was safe at first while I attempted to turn the double play only to see him take off for second and get immediately tagged out. Never saw this pre-patch nor did I have an in game freeze pre-patch but have had one already post patch.

DH fatigue is still wrong. The DH position should get a 1/2 day rest, not get tired. Managers like to rotate guys through the DH so they can rest a bit. It's what Minnesota will do with Mauer (when healthy). Many teams do this. I tried to do it with Magglio last night but he lost 3 points of energy as a DH in a nine inning game.

Injuries still seem too high. In 3.5 games I've had two pitchers get hurt with the injury slider at 1. One of them got hurt in the game with the freeze so I got him back accidentally but the slider doesn't work well. At 1/100 I shouldn't see many injuries at all.

2K needs to start using tuning files like EA does with the NHL series and NCAA football series. It's a quick way to fix minor things without the time and money constraints of a patch. This game could have really used something like that.
 
# 244 jasonw2 @ 05/28/11 10:37 AM
I wish they wouldn't have messed with the Power with the new patch. HRs are very rare now.
 
# 245 jeffy777 @ 05/28/11 12:35 PM
Quote:
Originally Posted by jasonw2
I wish they wouldn't have messed with the Power with the new patch. HRs are very rare now.
I have my Power set at 50 and I'm hitting a normal amount in my franchise. Playing online it seems like there are more homers now than before.

As for injuries, I'm 10 games in, and so far I've only had 1 injury. My injury slider is at 15, so that seems good to me.

I'm having a blast with this game now that I have a franchise going. And online play is great since they fixed the lag. I played 3 games in a row last night and had to force myself to quit playing. I liked it before the patch, but now I'm loving it.
 
# 246 jripper09 @ 05/28/11 07:22 PM
Quote:
Originally Posted by ambizytl
Auto Fielding is not that good: My Phillies are number in Fielding Overall but number 22 in the majors team stats.

auto baserunning works fairly well, not perfect, but close.

I still make more line drive outs than the CPU by a wide margin, not as bad as before.

Overall, I am very pleased with the new patch. There are still some things that need to be fixed: using classic pitching puts a cap on how fast you can throw a two-seam fastball, 95 mph, while the CPU can throw 99. The game summary needs to be fixed.

All in all, I think the patch is a success story that needs a few rewrites.




i love auto fielding even though in the 2 games after the patch my dodgers have not even had a bobble much less a throwing error neither has the giants. i hope i get some kind of errors soon! LOL!
 
# 247 Pappy Knuckles @ 05/28/11 07:53 PM
Are there any online issues with this game? I'm thinking about picking this up soon and I'd be spending most of my time in that mode.
 
# 248 jasonw2 @ 05/28/11 10:56 PM
I'm hitting HRs fine, its just the CPU rarely hits them at all. I'll go many games in a row with out giving one up. It was fine, to me anyway, before the patch.
 
# 249 jeffy777 @ 05/29/11 01:12 AM
Quote:
Originally Posted by Pappy Knuckles
Are there any online issues with this game? I'm thinking about picking this up soon and I'd be spending most of my time in that mode.
This is the smoothest online baseball game there is. After the patch, there is now hardly any lag. It's a lot of fun online.

Quote:
Originally Posted by jasonw2
I'm hitting HRs fine, its just the CPU rarely hits them at all. I'll go many games in a row with out giving one up. It was fine, to me anyway, before the patch.
Have you tried turning up AI power? I have it at 80 and they hit at least one or two homers against me per game, sometimes more. Seems pretty good to me.
 
# 250 rudyjuly2 @ 05/29/11 07:07 AM
I swear the patch seemed to open up more commentary from Kruk. I might be imagining things but he seems to be saying more things I haven't heard before.
 
# 251 loloben @ 05/29/11 07:50 AM
I saw there was an injury bug thread, is there really a injury bug?
 
# 252 cardswin2006 @ 06/01/11 04:28 PM
Quote:
Originally Posted by loloben
I saw there was an injury bug thread, is there really a injury bug?
If you ask me, not really. People were complaining because they were getting a lot of injuries, but it was pretty true to life when it was all whittled down.

After the patch it is toned down quite a bit, so you won't have this "problem" now. Besides, there is an injury slider that can help you out.

When it comes to sliders, this game has them all.
 
# 253 cardswin2006 @ 06/01/11 04:29 PM
Quote:
Originally Posted by Celtic34
I don't know. I really want to like this game. But I just saw a pitcher walk 10 in a row and the manager has not taken him out. I'm sitting here typing and it's just ball after ball lol. Oh hey the manager just took him out woo. I don't know what it is but since the patch i'm killing the cpu. The pitching is really terrible. I can hit everything. Before the patch I was getting good games on allstar. I go to legend and it's the other way around so I'm guessing this is a slider issue, but it's still out of whack seriously. This isn't normal stuff I'm seeing.

It seems like since the patch the game is much more unbalanced. The game is smoother but it's stuff like this I wasn't seeing before.
You might try messing with your sliders. If you had them set before the patch, some of the fixes they did may have thrown the balance out of whack. Just go back and balance as necessary. Heck, it takes about 5 minutes to do but it makes your $60 purchase more than worth it when you can play the game YOU want.
 
# 254 christianc5692 @ 06/01/11 06:26 PM
Do these apply to a franchise already started or will I need to start a new one?
 
# 255 buggs1a @ 06/01/11 09:04 PM
After patch they broke the skip animation button for pitching and hitting. No longer can you hit x to skip the animation of the batter getting ready in the box or pitcher getting set. It does work only sometimes and as late as possible right before the animation stops. So no point.

Please fix It.

They also broke the pitched ball travel balls after a pitch. If the ball broke or moved it used to show a trail of a few balls showing how it broke. Like where you aimed them how to ball broke to where it ended up. This not replay but after the pitch.

Please fix.
 


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