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NCAA Football 12 News Post


Jordan Peterson, Designer at EA Tiburon, released a blog detailing the tuning of Dynasty Mode in NCAA Football 12.

Hi NCAA Football fans, NCAA Football 12 designer Jordan Peterson here once again, this time to discuss some of the other improvements that have been made to Dynasty mode this year. This blog is going to focus on some of the tuning that was done this year to improve your overall Dynasty experience as well as answer some of the questions that have come up after the other Dynasty blogs were released this week. As you are about to see, based on your feedback we've made a lot of great improvements to the Dynasty mode experience in NCAA Football 12. Let's get on to the updates.

Sway Pitch

One complaint we heard last year was that Sway Pitch felt like too much risk without enough reward and because of this, a lot of fans avoided using Sway Pitch all together which is something I never want to hear as a developer. This year, Sway Pitch has been tuned to provide more of a bonus when you are successful, and less of a penalty when you fail. Additionally, we've adjusted the percent chance that a Sway will be successful to help make Sway Pitch a more effective recruiting tactic, I believe you will now find the Sway Pitch option to have a greater impact during recruiting.

CPU Scholarship Offers

In addition to Sway Pitch, another significant improvement to recruiting is how efficiently the CPU will offer scholarships. Previously, the CPU would occasionally have a recruit that, even though he was ranked first on their board they would not offer a scholarship in order to close the deal and sign the prospect. The CPU will now offer scholarships more intelligently, and as a result, causes some much closer recruiting battles with the CPU against other CPU controlled teams and the user.

CPU Recruiting Based on Play Style

We have heard feedback regarding CPU not recruiting based on their play style, so this was one of our earliest adjustments for NCAA Football 12. Previously, if you were running an option offense, the CPU would simply take the best quarterback that was available, or possibly one just interested in the school. Now, you will find that the CPU will focus upon players that fit their particular play style. That means scrambling QBs will be targeted by option teams, while air raid teams will look for pocket passing quarterbacks.

Another community concern that we addressed for NCAA Football 12 is the balancing of the top 150 recruits. There was some discussion that there were not enough highly rated defensive prospects appearing in the ESPNU Top 150. Based on that feedback we have increased each defensive position's chance of having a prospect worthy enough of being considered one of the top 150 prospects in the recruiting class.

Sim Running Stats

The sim stats for the running backs, backup running backs and quarterbacks were also tuned. Meaning when you sim in Dynasty, the backup HB will get more touches and, in turn, more rushing yards. Quarterback sim stats were adjusted to be more in line with actual NCAA results. The added benefit of tuning these stats is that it facilitated tuning Heisman. Throughout Dynasty you should now see a much better balance of several different position types winning the Heisman.

Incoming Prospect Ratings

Finally, we've updated the incoming ratings for all generated prospects with a focus on ensuring they are consistent with the recruits on the default roster. Now you won't notice a drop off in overall player talent in future years of the Dynasty when the players on the default roster have graduated. I think you will find that some positions, in particular Kickers and Punters, will be far more accurate this year.

Answers to Previous Blog Questions

Earlier this week, we released the blog for Coach Carousel and two Quick Clip videos. I would like to take this opportunity to address some additional questions that I've seen on the forums.

Coach Carousel – Who was that mystery man?

In part 2 of the Quick Clips video, NC State hired their Offensive Coordinator, but he was not one of the top 3 candidates. Good catch! This is an example of the bonus that is provided to hiring within the current school. The Offensive Coordinator was not initially one of NC State's top candidates, but when it came time to hire a coach they decided to stay in-house. Also, you may have noticed that as an A rated coach, he had a lower rating than some of the other Offensive Coordinators that were available.

Coaching Carousel – How fast can you climb the ladder?

Can you become a Head Coach at a 6 star school from a 1 star Offensive/Defensive Coordinator within 2-4 seasons? Yes, it is possible. However, it will require some exceptional skill on the player's part to pass most, if not all, of their goals and some luck on the carousel. The right jobs need to open up at the right time to progress that quickly. This is certainly possible, but by no means easy to do.

Coaching Carousel – Prestige and Progression

How much does Coach Prestige impact progression? Coach Prestige is now a significant factor in the progression formula. It can also be tuned via Live Tuning Packs, so if at some point we feel it needs to play more or less of a part of progression, we can adjust it accordingly. However, we have kept the importance of Coach Prestige in mind when tuning and are very comfortable with its current impact upon progression.

Coaching Carousel – Is Coach Prestige your only rating?

As mentioned above, there have been a lot of questions on coach ratings and how the addition of the Coach Carousel will alter the course of a Dynasty in future years. We've talked a lot about how play styles move with the coach from one school to another and the impact that Coach Prestige has on the game, but I also wanted to point out that the Coach Loyalty rating is dynamic as well. If you are the type of coach that looks to hop from job to job every year, expect to have some struggles on the recruiting trail when a prospect wants to know if you will be there all four years to coach him. At the same time, there will be 119 other coaches out there just waiting to use that pitch against you when they get the chance.

Coaching Carousel – Default coach ratings

There seem to be quite a few A+ coaches? Keep in mind that default Coach Ratings can be edited, customized, and shared via Roster Share. If you want more of a challenge in your Dynasty, dropping their initial ratings will cause them to progress slower. Having said that, during the Carousel, schools will always look at A+ rated coaches that are out of a job.

Furthermore, each player in the Dynasty will start out with a Coach Prestige of D+. The contracts were designed with a slow progression to A+ in mind.

Coaching Carousel – Job Security and Wins/Losses

As an Offensive/Defensive Coordinator, will Job Security go up if we fail the objective based goals but win a lot of games? These contracts were implemented so that Wins and Losses have a significant impact upon job security. However, it is largely dependent upon the team prestige and the caliber of the contract.

Custom Playbooks – Formation Audibles

How are formation audibles set? Formation audibles are set automatically by the CPU for each formation in a custom playbook. The CPU will pick the play out of those in the custom playbook's formation that most closely matches that particular formation audible.

Thanks once again for checking out our blogs this week and I'll see you online when NCAA Football 12 releases on July 12th.


Source: http://www.ea.com/ncaa-football/blog/dynasty-tuning

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Member Comments
# 81 canes21 @ 05/28/11 11:39 PM
Quote:
Originally Posted by Da Hype Iz Real
He probably wants to stay there forever and not get fired.
Then he can just turn the contracts off, but still watch other schools change over the years.
 
# 82 moylan1234 @ 05/28/11 11:52 PM
Quote:
Originally Posted by mavfan21
I am hoping that when you switch conferences the correct (new) conference logo appears on the field.

Also a major bummer last year.
that worked fine in 2011 for me
 
# 83 canes21 @ 05/29/11 01:01 AM
Quote:
Originally Posted by moylan
that worked fine in 2011 for me
Yea, I think he meant uniform patches, or was confused with 10.
 
# 84 Dbrentonbuck @ 05/29/11 10:43 AM
Previously, if you were running an option offense, the CPU would simply take the best quarterback that was available, or possibly one just interested in the school. Now, you will find that the CPU will focus upon players that fit their particular play style. That means scrambling QBs will be targeted by option teams, while air raid teams will look for pocket passing quarterbacks.

So, this sounds great but I have a couple concerns. First, I really wonder how specific this feature is... especially in relation to spread teams. There are so many types of the spread offense and they are different than each other. Some teams spread the ball to run and like having a QB that is basically a running back with a decent arm (Rich Rod/Pat White WVU) while others spread the ball to pass and really prefer an elusive pocket passer with a cannon arm (Brian Kelly/Tony Pike UC) and then there are teams that run a spread offense with West Coast offense passing concepts that prefer a dual threat qb with accuracy much more important than arm strength (Butch Jones/Dan the Man CMU) . So are teams going to understand what kind of spread team they are or are all spread teams going to recruit the same kind of QB?

Second, has recruiting for 3-4 defenses been improved. I really don't think this can be truly fixed until the way the depth charts are done is improved. A 3-4 and 4-3 depth charts should not look the same at all.


Can you become a Head Coach at a 6 star school from a 1 star Offensive/Defensive Coordinator within 2-4 seasons? Yes, it is possible. However, it will require some exceptional skill on the player's part to pass most, if not all, of their goals and some luck on the carousel. The right jobs need to open up at the right time to progress that quickly. This is certainly possible, but by no means easy to do.

Ok, I understand the reason for making it easier. Joe Smith sitting in Huntsville Alabama who is a die hard Bama fan for life doesn't want to have to play 14 seasons to become the head coach of his favorite team. Yes, he could start out at Alabama, but EA must make every feature in the game accessible and enjoyable for the casual fan. I get that. What I don't understand is what is it going to take to get game companies (Not just EA) to understand that options and sliders are the key to making a successful game. If they would have included a simple option or slider for Coaching Carousel difficulty it would have made this feature so much better. If you want it to take you 15 years to go from Tulane OC to Texas HC you should be able to do that. If you would like to do it in about 3 you should be able to do that too. I don't know why every new feature implemented these does doesn't come with the ability for the user to adjust it to their liking.

I would have liked there to be more in depth coaching ratings as well, but this is shaping up to be a huge step in the right direction for this game. Kudos to EA
 
# 85 justblaze09 @ 05/29/11 11:37 AM
Quote:
Originally Posted by Dbrentonbuck
Can you become a Head Coach at a 6 star school from a 1 star Offensive/Defensive Coordinator within 2-4 seasons? Yes, it is possible. However, it will require some exceptional skill on the player's part to pass most, if not all, of their goals and some luck on the carousel. The right jobs need to open up at the right time to progress that quickly. This is certainly possible, but by no means easy to do.

Ok, I understand the reason for making it easier. Joe Smith sitting in Huntsville Alabama who is a die hard Bama fan for life doesn't want to have to play 14 seasons to become the head coach of his favorite team. Yes, he could start out at Alabama, but EA must make every feature in the game accessible and enjoyable for the casual fan. I get that. What I don't understand is what is it going to take to get game companies (Not just EA) to understand that options and sliders are the key to making a successful game. If they would have included a simple option or slider for Coaching Carousel difficulty it would have made this feature so much better. If you want it to take you 15 years to go from Tulane OC to Texas HC you should be able to do that. If you would like to do it in about 3 you should be able to do that too. I don't know why every new feature implemented these does doesn't come with the ability for the user to adjust it to their liking.

I would have liked there to be more in depth coaching ratings as well, but this is shaping up to be a huge step in the right direction for this game. Kudos to EA
But you can do that. If you want it to take 15 years to go from Tulane's OC to Texas' HC, just wait 15 years and set up some house rules to make that happen.
 
# 86 canes21 @ 05/29/11 11:54 AM
Quote:
Originally Posted by Dbrentonbuck
Previously, if you were running an option offense, the CPU would simply take the best quarterback that was available, or possibly one just interested in the school. Now, you will find that the CPU will focus upon players that fit their particular play style. That means scrambling QBs will be targeted by option teams, while air raid teams will look for pocket passing quarterbacks.

So, this sounds great but I have a couple concerns. First, I really wonder how specific this feature is... especially in relation to spread teams. There are so many types of the spread offense and they are different than each other. Some teams spread the ball to run and like having a QB that is basically a running back with a decent arm (Rich Rod/Pat White WVU) while others spread the ball to pass and really prefer an elusive pocket passer with a cannon arm (Brian Kelly/Tony Pike UC) and then there are teams that run a spread offense with West Coast offense passing concepts that prefer a dual threat qb with accuracy much more important than arm strength (Butch Jones/Dan the Man CMU) . So are teams going to understand what kind of spread team they are or are all spread teams going to recruit the same kind of QB?

Second, has recruiting for 3-4 defenses been improved. I really don't think this can be truly fixed until the way the depth charts are done is improved. A 3-4 and 4-3 depth charts should not look the same at all.


Can you become a Head Coach at a 6 star school from a 1 star Offensive/Defensive Coordinator within 2-4 seasons? Yes, it is possible. However, it will require some exceptional skill on the player's part to pass most, if not all, of their goals and some luck on the carousel. The right jobs need to open up at the right time to progress that quickly. This is certainly possible, but by no means easy to do.

Ok, I understand the reason for making it easier. Joe Smith sitting in Huntsville Alabama who is a die hard Bama fan for life doesn't want to have to play 14 seasons to become the head coach of his favorite team. Yes, he could start out at Alabama, but EA must make every feature in the game accessible and enjoyable for the casual fan. I get that. What I don't understand is what is it going to take to get game companies (Not just EA) to understand that options and sliders are the key to making a successful game. If they would have included a simple option or slider for Coaching Carousel difficulty it would have made this feature so much better. If you want it to take you 15 years to go from Tulane OC to Texas HC you should be able to do that. If you would like to do it in about 3 you should be able to do that too. I don't know why every new feature implemented these does doesn't come with the ability for the user to adjust it to their liking.

I would have liked there to be more in depth coaching ratings as well, but this is shaping up to be a huge step in the right direction for this game. Kudos to EA
Quote:
Originally Posted by justblaze09
But you can do that. If you want it to take 15 years to go from Tulane's OC to Texas' HC, just wait 15 years and set up some house rules to make that happen.
Why should we be forced to set up our own rules though? We can already do that to help fix other faults in the game, but that doesn't mean they shouldn't be fixed. EA should have Varsity, Heisman, etc. Levels for the CC to give the user the desired experience. More options is usually always better for a game.
 
# 87 Catamount53 @ 05/29/11 12:08 PM
Quote:
Originally Posted by Dbrentonbuck
Previously, if you were running an option offense, the CPU would simply take the best quarterback that was available, or possibly one just interested in the school. Now, you will find that the CPU will focus upon players that fit their particular play style. That means scrambling QBs will be targeted by option teams, while air raid teams will look for pocket passing quarterbacks.

So, this sounds great but I have a couple concerns. First, I really wonder how specific this feature is... especially in relation to spread teams. There are so many types of the spread offense and they are different than each other. Some teams spread the ball to run and like having a QB that is basically a running back with a decent arm (Rich Rod/Pat White WVU) while others spread the ball to pass and really prefer an elusive pocket passer with a cannon arm (Brian Kelly/Tony Pike UC) and then there are teams that run a spread offense with West Coast offense passing concepts that prefer a dual threat qb with accuracy much more important than arm strength (Butch Jones/Dan the Man CMU) . So are teams going to understand what kind of spread team they are or are all spread teams going to recruit the same kind of QB?

Second, has recruiting for 3-4 defenses been improved. I really don't think this can be truly fixed until the way the depth charts are done is improved. A 3-4 and 4-3 depth charts should not look the same at all.


Can you become a Head Coach at a 6 star school from a 1 star Offensive/Defensive Coordinator within 2-4 seasons? Yes, it is possible. However, it will require some exceptional skill on the player's part to pass most, if not all, of their goals and some luck on the carousel. The right jobs need to open up at the right time to progress that quickly. This is certainly possible, but by no means easy to do.

Ok, I understand the reason for making it easier. Joe Smith sitting in Huntsville Alabama who is a die hard Bama fan for life doesn't want to have to play 14 seasons to become the head coach of his favorite team. Yes, he could start out at Alabama, but EA must make every feature in the game accessible and enjoyable for the casual fan. I get that. What I don't understand is what is it going to take to get game companies (Not just EA) to understand that options and sliders are the key to making a successful game. If they would have included a simple option or slider for Coaching Carousel difficulty it would have made this feature so much better. If you want it to take you 15 years to go from Tulane OC to Texas HC you should be able to do that. If you would like to do it in about 3 you should be able to do that too. I don't know why every new feature implemented these does doesn't come with the ability for the user to adjust it to their liking.

I would have liked there to be more in depth coaching ratings as well, but this is shaping up to be a huge step in the right direction for this game. Kudos to EA
It can happen in real life.

Rich Rodriguez was the OC at Tulane for 2 years then Clemson for 2 years before going to WVU

Gus Malzahn was a high school coach in 2005

Al Golden went from Temple to Miami.

Jim Tressel was the HC at Youngstown St. before going to OSU

Chip Kelly was the OC at New Hampshire in 2005

Coaching Carosel should be realistic and its not impossible to move up quickly from a small school to a big one.
 
# 88 Dbrentonbuck @ 05/29/11 12:12 PM
Exactly. I mean by that logic why do we need a game at all. Why don't we just pretend we are playing the game and it can be anything we want it to be. Look, my whole team is made up of unicorns. I don't want to have to make imaginary rules. I don't want to pretend I don't see Texas and Oklahoma offering me head coaching jobs. I want to feel like they are offering it to me because I have demonstrated I am the best up and coming coach in the country. It should be easy to just make easy, medium, hard and hardest options so that everyone can find an option close to how they want to play the game.

Again, this isn't EA hate. It is something that most gaming companies need to learn. The more freedom the player has to tailor a game to his or her liking, the better that game will be. Rockstar is one of the few game companies that seems to "get it" more times than not. Give me the tools to create the game that I want it to be and you will have millions of people having millions of unique experiences.
 
# 89 willIam9387 @ 05/29/11 12:27 PM
Quote:
Originally Posted by Dbrentonbuck
Exactly. I mean by that logic why do we need a game at all. Why don't we just pretend we are playing the game and it can be anything we want it to be. Look, my whole team is made up of unicorns. I don't want to have to make imaginary rules. I don't want to pretend I don't see Texas and Oklahoma offering me head coaching jobs. I want to feel like they are offering it to me because I have demonstrated I am the best up and coming coach in the country. It should be easy to just make easy, medium, hard and hardest options so that everyone can find an option close to how they want to play the game.

Again, this isn't EA hate. It is something that most gaming companies need to learn. The more freedom the player has to tailor a game to his or her liking, the better that game will be. Rockstar is one of the few game companies that seems to "get it" more times than not. Give me the tools to create the game that I want it to be and you will have millions of people having millions of unique experiences.
I don't understand really why there is a problem with the 2-4 year thing since the developer basically stated that the rise of the user coach is dependent upon his achievements. So if you're playing on a difficulty level lower than your actual skill, you could conceivably put amazing statistical numbers as an offensive coordinator or go undefeated as a coach, and then have the top college football teams vying for your services. Therefore, you as the user has control in whether or not you move up quickly or progress as a coach at a slower rate.

If you feel your moving up too quickly, increase the difficulty and you will have a tougher time meeting your goals. If you want to rise the ranks at hyperspeed to get your dream job at Michigan, lower the difficulty. It's all up to you. And if for some reason you decide to play at a challenging difficulty level and you feel as if the Michigan job that was offered to you was undeserved then show some self-control and reject the job.
 
# 90 khaliib @ 05/29/11 12:58 PM
Quote:
Originally Posted by Dbrentonbuck
[i]
Second, has recruiting for 3-4 defenses been improved. I really don't think this can be truly fixed until the way the depth charts are done is improved. A 3-4 and 4-3 depth charts should not look the same at all.[/b]

The way you posed your question would not get the answer that you are really looking for.

Someone will of course point you back to the Dev's statement that it has been Tuned.

Problem is, they have said that player's should play more accurately to their classification (Scramble/Pocket QB etc..., at least it's been confirmed for QB's, don't know about other positions).

If this is true, then the problem will be that there is NO classification as a Pass Rusher for OL's, it's only Coverage or Run Stop.

For the 3rd year in a row, Gameplay got rushed through to all the external stuff, and folks have said, as in times past, there's still time just wait.

Well what happened, got a Gameplay blog that was mostly about Zones Coverage and suction blocking/tackling being fixed, but not explaining how it was done and people were happy with it because they wanted their Dynasty cake.

-don't forget about the NEW diving catch animation that was thrown into Gameplay discussion but nothing about WR's not jumping to catch the ball vs that dreadful "crouch-n-wait" animation that plays out.

Nevermind the meat-n-potatoes, the sweets always grab the attention.

To be truthful, Gameplay never got it's just do.
OK, some values have been tweaked up/down to fine tune, but it's doesn't mean it's fixed.
-Zone Coverage fix on paper sounded good, but there was Nano-Side stepping to get to those zones.

-Def players still changed direction on a dime in those coverages.

-LB's still Super Jumping and swatting/int balls that are designed to be caught 10 yrds past them.


Again, how can the 3-4 defense be fixed if players will play to their classification, yet there is no classification for a Pass Rushing OLB?

There were so many things Gameplay wise that needed to be addressed that this area simply got upstaged as usual by the other cosmetic stuff.

-What about how AWR decided the pecking order of who got the ball thrown to them? (that's why TE's had high receptions year-in, year-out)

-What about Pursuit Rating mirroring the Off Agility rating causing Def players to change direction on a dime.

**Has anything about ST been discussed at all?
-don't need to state the problems in this area and how many years the community has been waiting for this area to be addressed.

"When the rain comes and washes away the make-up, Oh what will the voices be saying with what they really see?"

Also, I wonder what was effected in order to get Skillz's Scrambling QB improved because they're only adjusting what's already there.

Because everything is linked together (as past tweaks has shown) something in another area will be effected also.
-whether good or bad, we will see within 2-3 days after release.

I like the other stuff that has been added or touched on, but I'm just concerned some real problematic issues have been bypassed to roll out those external things.

Can only wait and see though!!!
Maybe everything stated above will be as the Suction Blocking/Tackling, "No Longer in the game!"
 
# 91 pmurray20 @ 05/29/11 02:56 PM
Quote:
Originally Posted by phillyphan90
Hey, you guys should be ecstatic that bug fixes are the big new features now.

On NCAA 10, "field goal nets" were such a big feature that they were featured on the ****ing box. Field goal nets.

The NCAA games are a lot of fun to play. But the way EA operates is hilarious sometimes.
speaking of the case NCAA 11 on the back looked like garbage lol they just threw 3 pictures out and the top cornor is just 4 small fragments of words. HAHA most games i buy have a whole section on the top with like 6 or 7 real sentences
 
# 92 poopoop @ 05/29/11 02:59 PM
I know EA said the average online dynasty lasts less than a season. I'd bet that the avg offline dynasty doesn't last much longer, probably under 3 seasons. Let's hope that doesn't mean the CC is designed for you to shoot up the rankings as quickly as possible.
 
# 93 wesglenn @ 05/29/11 04:46 PM
on the custom conferences in dynasty mode i like this feature, moving teams is a plus, i like the fact that presentation up grades are made thats a plus, but if the collision base engine in the game has to go from all points and not just in tackling, the o-line seems to be a robotic look its in the footwork, look at the arm movements on defense, every cornerback playes the same type of action, everyteam players have the same motion it all looks to robotic, the players are still looking like the are skating around to me, there are some positives and the negatives all which are coming to the surface in this years game
1. where is individual physics from one player to the next
2. momentum in collisions
3. ball trajectary in the passing game
4. all QB's drop back the same and throw the same
5. special team blocking is this fixed
5. triple hits why just 2
6. footwork on the o and d lines
7. trench blocking does the game have this
 
# 94 wesglenn @ 05/29/11 09:30 PM
recruits in the dynasty should all get an overhaul for example, a 5 star recruit almost always has 4 catagories that the ratings are jacked up and the rest is average to nill. also the number of ESPN top 150's need an upgrade , i wonder if EA will ever include leadership as an attribute or intelligence and how would they include that in to the game
 
# 95 wesglenn @ 05/29/11 11:19 PM
Hope i can customize the hieght and wieght of recruits in this game because if i cant i will be disappointed
 
# 96 blkrptnt819 @ 05/31/11 12:21 PM
I was wondering if poll logic was fixed and is conference prestige was dynamic.
 
# 97 dpw1717 @ 05/31/11 07:26 PM
Sorry if this has been asked already but let say a coach gets the boot will he be available in the pool of coaches to pick from in the offseason?
 
# 98 canes21 @ 05/31/11 07:30 PM
Quote:
Originally Posted by dpw1717
Sorry if this has been asked already but let say a coach gets the boot will he be available in the pool of coaches to pick from in the offseason?
Yes

Spoiler
 


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