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NCAA Football 12 News Post


NCAA Football Designer Ben Haumiller has released a blog discussing a feature that has made the cut, as well as notes for the first Title Update (available on release day, 7/12) for NCAA Football 12.



Hey Everyone, Ben Haumiller here and since we are just a few short days away from Tuesday’s launch I wanted to give you the low down on the launch day title update as well as give an update on the new Week Advance Anywhere feature for Online Dynasty. The update has already been approved by both Sony and Microsoft so the first time you pop that disc in the tray you will get the prompt for the update as long as you are online.

Before I get into the details of what’s in the update, I first wanted to talk about why an update is available on launch day. With the timing of the development cycles for NCAA and Madden we always reach a deadline where we can no longer take updates from the central gameplay team. Once we reach that point our focus is 100% on getting the game ready to submit to Sony and Microsoft so that we can meet our street date and get the game on the shelves. While all of this is going on the gameplay guys are still hard at work as they are driving towards Madden’s deadline. A lot of our launch day update is comprised of the tuning and bug fixing that was done after our cutoff date. This allows us to provide you with a gameplay experience that has received an extended development cycle as we are able to reap the benefits of Madden’s later release date.

Also, the feedback we received from you in the community based on your impressions when playing the demo played a part in determining what made it into this update. A number of issues that were brought up through the demo are addressed in this update, and there are others we are continuing to look into for future updates.

Now that I’ve had a chance to talk about why the update exists, let’s get to the goods and go into what’s in that update:

The first update I’ll mention is 100% the result of you in the community making your voice heard about a feature you wanted to see added. With the update you will now be able to edit rosters from inside of Dynasty mode. Plus, in Online Dynasty the commissioner will have the ability to edit rosters. It’s almost unheard of to have a new feature added during a title update as we tend to focus more on updates to what already exists in the game, but we wanted to take the opportunity to show you guys our appreciation for being such a dedicated, hardcore fan base.

In Dynasty mode, many of you expressed frustration over CPU controlled teams over signing players at certain positions in future years. This is an issue we fixed early in the cycle for NCAA Football 12, but as can sometimes be the case in software development, a fix to one bug can introduce a bug or revert a fix somewhere else. Unfortunately that was the case with this issue as we reached the end of the development cycle. In this update, position maximum caps have been instituted to prevent the CPU from being able to over sign at a position.

Fixing exploits and issues that can cause one person to grieve another in an online game are major things we look to address in updates. We were able to identify a number of those issues and include them in this update. Here are the exploits and the potential online grieve we have addressed:

- Fixed an exploit involving manual direction changes for receivers that was allowing for “jetpack catches” on streak routes.

- Fixed an exploit where defenders were not switching assignments properly when an outside receiver was put in motion.

- Removed an exploit that allowed for pitching on QB sneaks.

- Fixed an exploit that involved hot routing a PA pass while under center and running with the QB.

- Fixed an exploit in the 4-2-5 where the ROLB was not being blocked in certain offensive formations.

- Fixed an exploit with the QB Contain assignment.

- Fixed an exploit with the Fake Punt Pass which was caused by linemen getting cut blocked too frequently.

- Fixed an online grieve that could be performed on Xbox 360 by repeatedly pulling and inserting a Memory Unit during a play.

Here are the other issues addressed in this update:

Gameplay

- Fixed an issue with the velocity of receivers when attempting to catch a pass that prevented catch animations from playing in certain situations (i.e. the ball bouncing off of a receiver without them making an attempt to catch it).

- Fixed an issue with blocking assignments where offensive linemen were not correctly picking up defenders that went from man coverage assignments to chasing down the ball carrier on running plays.

- Fixed an issue with offensive players who were out of position to make a block too often due to their assignments getting crossed with another player when determining who to block mid-play.

- Fixed an issue where defensive coverage assignments were not updated correctly when the offense called an audible.

- Fixed and issue that was causing defenders to play the curl route too effectively.

- Fixed an issue where the play was not always whistled dead when the kicking team touched the ball.

- Tuned and fixed issues with AI ball carriers running decisions and use of special moves (jukes, spins, etc.)

- Fixed an issue where fumbles were being called too often on a late throw away during a sack.

- Fixed an issue where a safety playing deep zone did not cover properly against a Trips set.

- Fixed an issue in 2 Man Under where the Free Safety did not cover the deep post route properly.

- Fixed an issue with Cover 1 in the 4-2-5 where the safety was attempting to cover a WR on the other side of the field.

- Fixed an issue during post and pre-play where player’s heads would snap to change what they were looking at, which looked very awkward.

- Fixed an issue to prevent linebackers from man aligning when in Cover 3 Zone.

Dynasty

- The PAC-12 Championship game logo has been added and appears both in the UI as well as on player’s uniforms during the game.

- Fixed an issue on the Job Openings screen of the Coaching Carousel that always defaulted you back to the top of the list.

- Fixed an issue in Online Dynasty where multiple Dynasty members using the same playbook caused a bug preventing both users from being able to edit their playbooks.

- Fixed a timing related crash bug that occasionally occurred when backing out of a Dynasty from within the coach editor.

- Fixed an issue with Custom Conference scheduling with moving a school from one division to another in a 13 or 15 team conference that resulted in some schools only having two conference games in a season.

- Fixed a rare issue where as a coordinator you were not on the field for plays when you should be.

- Fixed an issue with record breaker banners in Online Dynasty that caused the banner to appear too often.

- Fixed an issue where custom playbooks were not displayed properly for coaches when at the Coaching Carousel screen.

- Fixed and issue where edits to a coach where not being saved properly if you went directly into an online game after making the coach edits.

Online

- Fixed a very rare crash that occurred when entering online games on PS3.

- Fixed various disconnect and dysnc issues.

Road to Glory

- Fixed an issue that prevented you from using team colored gloves once you got to college.

- Fixed an issue where stat banners in-game showed only solo tackles instead of total tackles for a player.

General

- Included the ability to change the CPU controlled team’s playbook at team select.

- Fixed an issue in Custom Playbooks where removing too many formations resulted in an empty playbook.

- Fixed an issue with the look of the sparkle on helmets in night games.

- Fixed an issue where extremely long highlights would start to get choppy after the first five seconds of playback.

Week Advance Anywhere Update

One of the new features we have added for Online Dynasty is “Week Advance Anywhere”, a premium DLC feature that allows commissioners the ability to advance the week of their Online Dynasties from the dynasty.easports.com website. To ensure that we are delivering a feature that is of the highest possible quality, we have made the decision to delay the launch of Week Advance Anywhere until August. Our other premium DLC feature in Online Dynasty is “SuperSim on the Web” which will be available at launch for a new onetime fee of $1.99. If you decide to purchase the Commissioner Bundle DLC for $6.99 before Week Advance Anywhere goes live, you will receive the ability host up to five Online Dynasties as well as access to SuperSim on the Web. Once Week Advance Anywhere becomes available it will be automatically unlocked and available to be used.

If you purchase the Commissioner Bundle after Week Advance Anywhere goes live you will get the ability to host up to five Online Dynasties, SuperSim on the Web, and Week Advance Anywhere for $6.99. After Week Advance Anywhere goes live, you will still be able to purchase SuperSim on the Web for $1.99 or you can purchase Week Advance Anywhere for $2.99 which will also include access to the SuperSim on the Web feature.

Well, there you have it. The launch day title update for NCAA Football 12 with a ton of great improvements, as well as an entirely new feature, is ready and waiting. Tuesday can’t get here soon enough.

Source- http://www.ea.com/ncaa-football/blog/launch-day-update

Game: NCAA Football 12Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 104 - View All
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Member Comments
# 101 wolverinemaniac @ 07/08/11 07:54 PM
Thank you EA!
 
# 102 Skyboxer @ 07/08/11 07:54 PM
LMAO.... More proof EA is damned if they do and damned if they don't.
Jeesh what a bunch of negative living people. Stop gaming for the love of God.
 
# 103 Scott @ 07/08/11 07:56 PM
Quote:
Originally Posted by Skyboxer
LMAO.... More proof EA is damned if they do and damned if they don't.
Jeesh what a bunch of negative living people. Stop gaming for the love of God.
Some people always just have a negative outlook..
 
# 104 N51_rob @ 07/08/11 07:57 PM
Sounds really good. I like a lot of the things that I saw on the list. With my copy coming tomorrow I wonder if I will be able to notice some of the game play changes they list.

Just a few thoughts:

I hope that there will be a messaging system in the online dynasty that will let the other users know what changes the comish made.

Quote:
Fixed an issue with Cover 1 in the 4-2-5 where the safety was attempting to cover a WR on the other side of the field.
Glad this is fixed hated it in NCAA 11.

Quote:
Fixed an issue with Custom Conference scheduling with moving a school from one division to another in a 13 or 15 team conference that resulted in some schools only having two conference games in a season.
Good catch. People would've been heated about that one.

Quote:
Fixed an issue in Custom Playbooks where removing too many formations resulted in an empty playbook.
Another potential huge bug, glad they caught it early.

Not sure if I was going to buy the online extras, but I am a little upset that I won't get my free week of advance anywhere. Feel a little mislead, but I say it's better to fix whatever problems they have than release a program that causes damage to online dynasties.

I hope that when it does go live in August that they still give the free 7 day trial that they promised when they announced the feature. All in all I [Bart Scott] can't wait[/Bart Scott] to dive into this game!
 
# 105 mcavner @ 07/08/11 07:58 PM
Opening up editing in dynasties is huge! Thank you!

I think it is one of those basic features that should exist in all games. Never quite understood why it gets locked in the first place.

It is my toy - let me play with it how I want!

Awesome news. Hours of playability added. Now go tell the EA NHL guys to unlock their rosters also. Thanks!
 
# 106 bpac55 @ 07/08/11 08:09 PM
Finally no more 6'8, 150 pound receivers with 98 speed!! For people questioning whether or not editing can be cheating a lot of people will be using it to make players the correct sizes and allow them to grow in their 4 years of college. How many times did we recruit 6'0 offensive tackles or 6'5 safeties?? No more worries.

My next question is if they can fix helmets with a patch why can't they fix the cleats and give us color based vapor jets?
 
# 107 Scott @ 07/08/11 08:11 PM
Quote:
Originally Posted by bpac55
Finally no more 6'8, 150 pound receivers with 98 speed!! For people questioning whether or not editing can be cheating a lot of people will be using it to make players the correct sizes and allow them to grow in their 4 years of college. How many times did we recruit 6'0 offensive tackles or 6'5 safeties?? No more worries.

My next question is if they can fix helmets with a patch why can't they fix the cleats and give us color based vapor jets?
we can also use it to create the incoming recruits, which will be extremely helpful for people who already have 2012 commits.
 
# 108 KINGDAWG28 @ 07/08/11 08:18 PM
This is awesome, as a person that has played since Bill Walsh College football. It is amazing how far these games have come. Cant wait for this game!!!
 
# 109 floppychulo @ 07/08/11 08:19 PM
I am appreciative that EA listened to the people and gave us what we wanted. I just hope that this wasn't done to make everyone forget that Teambuilder '12 is still jacked up. Again roster edits in dynasty and the patch are fantastic, I'd just like Ben or Russ to say something, anything about Teambuilder '12, good, bad, or indifferent!
 
# 110 Kaiser Wilhelm @ 07/08/11 08:30 PM
Quote:
Originally Posted by JMUfootball
I think a lot of the motivation behind this last second update is Tiburon realizing its fanbase is more than a little P.O.'ed at the lack of effort on developing NCAA 11.5.

Sure, the effort is appreciated, but does anyone really think they would have scrambled this much last minute if the anticipation for this game was wholly positive?
No, this year has been a total step up in the correct direction. They have removed suctioning, and increased the effectivness of zone coverages and already fixed some bugs they had in the zone coverages.

This patch came out because of high consumer demand. Now I am sure there are still problems in this game and I along with many OSers will make sure to point them out on this very forum. Right now though, I don't know what these mistakes are because I have not touchd the game, and most likely neither have you.

Quote:
acard, put ncaa 11 beside ncaa 12 (in game) and it's pretty much the exact same game, just a bit more detail. no new in game presentation at all. as new options go, coaches carousel and custom divisions are nice additions but not enough to sway me to shell out 60 dollars.
Umm, no. I played the NCAA 12 demo and then played NCAA 11 and I can say, it is near impossible to play NCAA 11 with all the suctioning that has been removed.
 
# 111 footballfan952 @ 07/08/11 08:32 PM
All of these features are very welcome, and I'm very excited about this game.

So don't everyone freak out on me for what I'm about to say for being negative, because this is honestly just a genuine question.

The main thing I've heard about the editor its main purpose is to correct height and weight both of incoming recruits and players as they progress. I can see the height editing and it's purpose, but why do people care incoming recruits weight and their weight progression through the years? Weight hardly matters in my experience. I feel like my 240 pound DT won't be any better when he's 280. Whats the point of editing the weight? Could someone please answer this for me?
 
# 112 J-Unit40 @ 07/08/11 08:38 PM
Quote:
Originally Posted by Skyboxer
LMAO.... More proof EA is damned if they do and damned if they don't.
Jeesh what a bunch of negative living people. Stop gaming for the love of God.
Amen Skyboxer. This "NCAA 11.5" is getting beyond old and tired.

I am pumped with this list!

I can't wait for tomorrow to start playing (it better be here...lol). Even more excited for the Day One goodies.

Great year for football video game fanatics.
 
# 113 Anaxamander @ 07/08/11 08:53 PM
I kept waiting for this item:

Fixed an issue where the CPU gets blown up in the backfield 90% of the time when running from the shotgun.

Oh well. The rest of the fixes are certainly welcome.
 
# 114 mcavner @ 07/08/11 09:02 PM
Quote:
Originally Posted by floppychulo
I am appreciative that EA listened to the people and gave us what we wanted. I just hope that this wasn't done to make everyone forget that Teambuilder '12 is still jacked up. Again roster edits in dynasty and the patch are fantastic, I'd just like Ben or Russ to say something, anything about Teambuilder '12, good, bad, or indifferent!
I would love for them to update Teambuilder in a big way also - but the dynasty editing takes some of the sting off in a big way b/c this will affect my Teambuilder dynasty also.
 
# 115 mcavner @ 07/08/11 09:09 PM
Quote:
Originally Posted by footballfan952
All of these features are very welcome, and I'm very excited about this game.

So don't everyone freak out on me for what I'm about to say for being negative, because this is honestly just a genuine question.

The main thing I've heard about the editor its main purpose is to correct height and weight both of incoming recruits and players as they progress. I can see the height editing and it's purpose, but why do people care incoming recruits weight and their weight progression through the years? Weight hardly matters in my experience. I feel like my 240 pound DT won't be any better when he's 280. Whats the point of editing the weight? Could someone please answer this for me?
As I understand it, it isn't just the weight. It is the ratings, too. Now if we start our dynasty and some kid comes out of nowhere and is a superstar - you can go in and change that player. Or if someone is in the game and shouldn't be - we can edit him out. Or if we have issues with how progression works - well now we can tweak it to our own personal "just right."

And that last point, our own "just right" is a big reason why I've been asking for this for years. So much of the complaining that goes on is that the game doesn't perform to our own very subjective expectations and understandings. That's why I think game designers should open editing and include as many sliders as they can. So then gamers can fiddle and diddle away their own strengths and weaknesses to create a balanced environment that is totally customized and personal. I've never understood why game designers have tried so hard to program one game for millions of gamers. Open it up and let gamers differentiate for themselves. Create a game with a million possibilities. We'll find our sweet spot. Don't tell us how to play with and enjoy our toy. We know what we want, let us create it.
 
# 116 BaylorBearBryant @ 07/08/11 09:27 PM
Very nice EA! Glad to see you guys are actually listening! But PLEASE, don't stop listening.
 
# 117 Fredonia @ 07/08/11 09:32 PM
YES! I like this news...
 
# 118 Brandwin @ 07/08/11 09:35 PM
Can we edit incoming recruits before they commit to a team or only after they are on a roster?
 
# 119 daytarious5 @ 07/08/11 09:37 PM
Quote:
Originally Posted by DookieMowf
Can we edit incoming recruits before they commit to a team or only after they are on a roster?
i wanted to know the same thing
 
# 120 patsfan188 @ 07/08/11 09:39 PM
do the safeties still run all around the field and jump up 10 feet in the air?
 


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