Home
NBA 2K12 News Post


I got the opportunity to spend 2 ½ hrs with NBA 2k in downtown DC today and here are a few quick impressions:

First things first…the game reminds me a lot of NBA 2k11. I’m not saying that there are no significant differences between the two games but if anyone has any expectations that the game will be completely different than last years game, this isn’t the game for you. The good thing for me is I loved NBA 2k11 so I was very happy with the game I saw. FYI, the version of the game that I played is the retail version so what I saw is what will be released Oct. 4.

I watched two quick exhibition games before getting the chance to play (Miami/Dallas and Washington/Lakers). The first thing I noticed was the improved presentation. The stat overlays are improved (showing stats like the number of points Dirk had compared to the rest of his team) and multiple starting lineup screens (Some games show each team’s lineup individually and some show them on the same screen). I wasn’t able to get much of a feel for the game from watching the two games because one of the players was a newcomer when it came to 2k and struggled with the controls. Some small things I noticed was the new Washington Wizards court, redone faces for every player and head coach and that you can interact with the first row of the crowd (I noticed Lebron leap over the scoring table when going for a loose ball).

I finally got a chance to play the game and chose Oklahoma City v. Boston. First, the pregame presentation looks incredible. Highlights of each team and its stars to music from Bad v. Evil (Eminem and Royce da 5’9) and its very similar to what you see before a game on TNT or ESPN. Regarding the actual gameplan, the best way to describe it is player movement feels heavier and there is a CLEAR difference between point guards and big men when it comes to speed. Using Westbrook I was able to push the tempo off of Boston misses and create fast break opportunities. Rondo was doing the same thing to me. There is a realistic downside to that as if you attempt to push the pace and the defender is able to get back, you will find yourself turning the ball over. In a weird way while momentum is definitely more of a factor this yr, this is perhaps the fastest (and most fast break heavy) basketball game I’ve played. Now before you freak out, this isn’t a bad thing. The fast breaks were realistic (plenty of 2 on 1 or 3 on 1 breaks) and were a result of turnovers or a team failing to get back
Simply put the AI is much smarter and more realistic. I’ll give you two examples: One, I started the game killing Boston by running pick and rolls with Westbrook and Isos with Durant. By the middle of the first, Boston’s D started adjusting doubling Westbrook on pick and rolls and cheating with a second defender against KD. The defense against KD was great as you could see defenders like Allen sag off Sefolosha and help against KD but not fully commit to doubling KD.

The second example comes in the second quarter. I wanted to test the AI by running the same play a few times and seeing if it adjusted. I ran a pick and pop with Maynor and Cook. The first time I ran the play, Cook set the pick and popped to the 3 point line. Both defenders stayed with Maynor and he hit Cook for a wide open 3. Next offensive possession, I ran the same play and Cook’s defender stayed with him. I ran it one more time and this time both defenders stayed with Maynor but a third defender rotated to Cook. That’s the kind of AI I love….same play three times and three different results. I also love the new playcalling. 2k explained how it word on the last Insight but it adds a ton to the game.
Next I spent bout an hour playing My Player. I’ll be honest My Player isn’t my favorite mode and I rarely spend much time playing it but there are a good amount of improvements in this year’s version. The mode begins with you playing in a college all star game at Madison Square Garden. My biggest frustration with this mode in the past was I felt it sometimes penalized you for playing realistic basketball. For example, there were times when I would be penalized for taking a good shot just because I missed it. This year is different though. I probably shot 35% from the field but I rarely forced shots and was rewarded for playing good fundamental basketball.

The biggest change I saw was the addition of franchise interviews before the draft. Three GMs will meet with you and ask you a series of questions. The questions are team specific (Phoenix asked me how I felt about learning from Steve Nash and the Bucks asked me if I was OK with playing with Brandon Jennings) and depending on how you answer them determines your draft status (I told Phoenix that I would love playing with Nash and told the Bucks they should trade Jennings and draft me.). Next comes the draft and there is a little bit of drama to it. You have to watch the entire draft until your name is called (no skipping) and listen to David Stern (Stern’s real voice) call each name. Other additions include contract negotiations, players get paid a check each month and can use the money to purchase attributes or do activities to make them more popular (like pay for team activities).

The final mode I saw was the NBA’s greatest mode. I played the Bill Russell and Patrick Ewing games and they couldn’t be more different. The Russell game was slower paced and felt like a game from the 50’s. Plenty of set shots and animations similar to how players played during that time. Many of you have seen the presentation for this game (Black and white, grainy footage and 50’s style audio) and its very authentic. As much as I liked the Russell game, the Ewing game is what made me fall in love with the game. One, the presentation looks just like TNT’s presentation from the 90’s and the Garden is spot on with the correct court, constant organ sounds and even the chime after every Knicks basket.

A couple of takeaways from the Knicks game:

- Penny Hardaway is every bit of the unstoppable athlete that he was before injured.

- The Ewing/Starks combo is fun. Starks is a very streaky shooter though.

- Only AI mistake I saw was the Magic ran was it ran 3 plays for Dennis Scott in the post. I don’t remember Scott being a post threat.

At the end of the day, I was very excited about this year’s game. It’s a continuation of last years game but it has enough of improvements and additions to make it worth $60.

Here are some random thoughts:

- No rookies will be in the retail version but will be added by a roster update after the lockout is over. According to 2k, the transition will be seamless and the rookies’ names and references are already in the game.

- The announcing is once again incredible and Steve Kerr is a great addition. After listening to Madden’s horrible commentary, the commentary in 2k is a revelation.

- New replay angles to the Sprite Slam Cam

- The tipoff music starts much earlier this year so that bug is fixed (only people who used custom music care about this)



So I'll answer a few questions about the game in this thread. Here are the rules:

- No Association or Online questions because I didn't play either mode.
- If I don't respond to a question its because I don't have an answer, DO NOT REPOST OR BUMP YOUR QUESTION.

Game: NBA 2K12Reader Score: 8/10 - Vote Now
Platform: iOS / PC / PS3 / Xbox 360Votes for game: 102 - View All
NBA 2K12 Videos
Member Comments
# 101 syncinatti @ 09/07/11 03:28 AM
Thanks for taking the time to answer us. One question, is the passing fixed whereas the person you intended to pass to (without icon) was the person you actually passed to. In 2k11 I had so many passes intercepted because of this.
 
# 102 triangleoffense @ 09/07/11 03:51 AM
Quote:
Originally Posted by Mike Smoove
Did you feel the AI played straight up or would they use cheap tactics to beat you ?

Also how does it feel with the baseline wall being gone ?

and last hows the paint contact ?
I would also like to know how it feels to have that "force field" gone.. is it easier to step out of bounds?
 
# 103 Bryzine21 @ 09/07/11 03:58 AM
I also would like to know if the passing improved. The overly difficult passing broke the game for me last year.
 
# 104 Fabric @ 09/07/11 04:23 AM
Quote:
Originally Posted by Dwadefan
Did you create your player if so, have they improved the create a player options in terms of hair,tattoos,gear?
^ This was asked all the way back on page 3 and I'm very interested in this as well. But rather i'd like to know if there have been made tweaks to the face creator? Because in the MyPlayer pics that were released today the Ronnie Singh created face looks different than anything I've ever created in 2k11...
Also: did you happen to notice any new attributes while creating your MyPlayer?

TIA
 
# 105 bonannogiovanni @ 09/07/11 04:33 AM
aholbert, what about the new free throw mechanics, how does it work, is it better? Thanks.
 
# 106 juicetat2 @ 09/07/11 04:38 AM
Quote:
Originally Posted by Fabric
^ This was asked all the way back on page 3 and I'm very interested in this as well. But rather i'd like to know if there have been made tweaks to the face creator? Because in the MyPlayer pics that were released today the Ronnie Singh created face looks different than anything I've ever created in 2k11...
Also: did you happen to notice any new attributes while creating your MyPlayer?

TIA
To add to the Create A Player questions, can we have short shorts, goggles, or the long stripe socks. I'm hoping to make some more classic teams, but without classic gear, I might be SOL!
 
# 107 Serra11 @ 09/07/11 04:41 AM
Quote:
Originally Posted by aholbert32
- Only AI mistake I saw was from the Magic. They ran 3 plays for Dennis Scott in the post. I don’t remember Scott being a post threat.
Sorry man this is absolutly not a mistake.
Brian Hill's Magic played center/left pick and roll Penny/Shaq and high/low post isos for Penny,Anderson and Scott to(and of course Shaq!).They had no plays to free Scott outside the 3 point line because he was slow and not quicky so he could not move ala Reggie Miller.

So this is not a mistake but realism.Great 2k!!!
 
# 108 The Bad Man @ 09/07/11 06:11 AM
i love the improvemnt 2k made on the AI this yr.

but hey aaron, since u played against the 95 magic and 'fell in love wit da game', how do u feel playing against "an old lookin phoenix suns penny" hardaway? does he have tattoos on too?
seriously, i hope he looks thin exactly like the young penny we want to see

=just to confirm if the "old" penny cybrface on the matchup screen got fixed sumhow.
 
# 109 brza37 @ 09/07/11 06:26 AM
Can you customize season length in MyPlayer mode? I love the mode but just don't have time to play 82 game seasons.
 
# 110 Tomba @ 09/07/11 06:44 AM
Quick question:

Did you get a chance to look at the blacktop/street modes for pick up 21 games?

I wondered if there were more courts to pick from?
 
# 111 aholbert32 @ 09/07/11 07:48 AM
Quote:
Originally Posted by SpursnSaintsFTW
Does Durant actually look like Durant, character model wise? Like wirey and long
He did. Long and lanky. Noticeable difference between him and Pierce.
 
# 112 aholbert32 @ 09/07/11 07:50 AM
Quote:
Originally Posted by eko718
Any insight as to what that 'Training Camp" mode is about/is it a part of My Player?
Sorry. Only got as far as the Draft. One think I forgot to mention though is all of the drills have been redone. I did the dribbling drill and it was much easier than last year.
 
# 113 aholbert32 @ 09/07/11 07:51 AM
Quote:
Originally Posted by RubenDouglas
Thanks Aaron for answering questions.

I've been finishing up some last minute touch ups on custom arena music. Did you venture into the menus at all to see how it was set up? Was there more event types or the same? That's likely the last thing you might have seen or remember doing but thought I'd ask.

I love this time of year
I should have looked but I forgot. I was kicking myself for not looking for it when I left. I made sure to pay attention to the tipoff music but forgot to look at the music.
 
# 114 aholbert32 @ 09/07/11 07:52 AM
Quote:
Originally Posted by ifriedrice
Any new/different camera angles for gameplay?

New presentation elements for halftime/postgame?
Didn't make it through a whole game but halftime was the same as last year from what I saw. Just a recap of the two most significant players.
 
# 115 aholbert32 @ 09/07/11 08:05 AM
Quote:
Originally Posted by Mike Smoove
Did you feel the AI played straight up or would they use cheap tactics to beat you ?

Also how does it feel with the baseline wall being gone ?

and last hows the paint contact ?
The AI was not cheap. The way I would describe it is they played realistic and strategically. For example, on one play against the Magic, Nick Anderson cheated a little to help Penny after I scored twice with Derek Harper and when the man Anderson was guarding (Hubert Davis) missed a few shots. I just dribbled in with Harper and kicked it out to Davis for an open 3. In past games, Anderson would have just stayed with Davis no matter how many points Harper scored or just outright doubled Harper. That play is an example of the AI playing like a real person....helping but not overcommitting.

The baseline wall removal didn't affect the game much imo. Being aware of it, I was a lot more cautious about the moves I made near the baseline.

Paint contact was good. You have to pick your spots if you are going to drive. Not a ton of easy layups
 
# 116 aholbert32 @ 09/07/11 08:06 AM
Quote:
Originally Posted by MagicFan4Life
Did you notice if there was a My Crew feature in the game?

Also, regarding the rosters the game will ship with. I know you said no rookies until after the lockout, but does that mean all we have is 2K11 rosters? Tyson Chandler/Caron Butler still on the Mavs, Jason Richardson still on the Magic, and Tracy McGrady still on the Pistons even though all of them are free agents?
Correct the 2k11 rookies are in the game and the FA are on their old teams (Ex. Yi and Nick Young were still on the Wiz).
 
# 117 aholbert32 @ 09/07/11 08:08 AM
Quote:
Originally Posted by Peninc
Hey thanks for Q and A

You mentioned in your impressions that all players seemed to have redone faces. Was Andrew Bynum a player with a new face. Ive fund him to not at all look like himself in previous iterations.

Also what stood out the most to you in your playtest? what was that one thing that made you say "Wow that was special"?
The presentation and Rondo in the open court made me say wow. Rondo in the middle of the court and running the break looked just like he did in real life. Also I loved a tip dunk by Russell.
 
# 118 aholbert32 @ 09/07/11 08:08 AM
Quote:
Originally Posted by breakitdown
did you notice if the invisible wall along the boundary was gone?
Yes, its gone.
 
# 119 2kfanatic @ 09/07/11 08:09 AM
Is the "2 player animations that ignores other players within the perimeter" still in?
 
# 120 aholbert32 @ 09/07/11 08:12 AM
Quote:
Originally Posted by Jesus
How would you say that good on-ball defense was represented? Would a player ride you off your angle to the rim or was it similar to 2k11 where a perimeter collision would stop progress?

What difficulty and setting did you play on?

Were shot percentages inflated?

Was lead passing changed much from last year in the version you played?
I played on Pro. I don't want to get into percentages too much because of the difficulty level and the fact that those can be adjusted by sliders. I will say that the game seemed balanced a pro shooting wise. The only thing I would change straight out of the box is the speed. Maybe slow it down a tad.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.