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# 21
THQ Shamownage @ 11/10/11 03:14 PM
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Now a important area for some of us over here is the ability to host Leagues so we can face other liked minded gamers. As you can see here we went great lengths to make the experience feel "correct" http://www.operationsports.com/forum...c-xbox360.html but in the end the amount of options we had to setup something IN GAME of this nature was not given to us, so we had to figure out ways to do so. Will there be in game options for us to host our own tournaments, leagues, with passwords?
If custom tournaments are in can you set the entire setting under the simulation setting?
Reason I ask this questions is making a league work, then having to have every fight be a "quick match" online against your opponent then having to set "simulation" settings each match, then come to a outside source to log results in a tedious process which would be much easier if a very areas where implemented in the game.
Gameplay Questions
Clinch Position - Last year and in 09 the clinch position just did not feel right. It was either extremely hard to get out the clinch position or the other guy spammed passes until a pass was achieved. This made the clinch feel clunky. How has the clinch been balanced in UFC 3?
Ground Position - Say I have top control in someones guard. If I just hold transition block the entire time. Can the opponent kick me off???? Reason I ask this is just how "ratings driven" is the system? Is it entirely user input or is there some ratings interaction going on?
Cut System - Cuts are common in UFC but they also are not every fight like many games represent fighting. Will we see a more toned down cut system? On that note will doctor stoppages still be in game and if so they should be rare.
CAF Abuse - We have seen large amounts of issues come from CAF. Users will go to great lengths to find ways to abuse the system. Last year you could put all points into punching power and completely neglect any points into the ground game because of the 3 pass rule last year. This made the game unbalanced. Will this years CAF online system be balanced and less likely to be abused with maxed out CAFS??
# 24
ManiacMatt1782 @ 11/11/11 11:18 AM
Is the quick power hand straight capable of rocking or KOing a guy off a counter. In the past 2 versions, this was classified as a weak punch, but is responsible for dropping and rocking many guys when used as a counter shot.
will we ever get sliders in future versions so that we can customize KO frequency, damage, stamina, cuts ?
Can we please get rid of the guard push kick animation? Rarely does a guy on bottom push the guy off and onto his back.
Also when you have full mount and are postured up and you rock them and they survive they automatically get to push you completely off of them. That's pretty unrealistic right there.
Sent from my PC36100 using Tapatalk
Also when you have full mount and are postured up and you rock them and they survive they automatically get to push you completely off of them. That's pretty unrealistic right there.
Sent from my PC36100 using Tapatalk
# 27
jeremym480 @ 11/11/11 05:05 PM
Tank or Shamownage, I'm not sure if you can answer this, but there be a manual replay system this year and/or a way to upload highlights?
# 29
THQ Shamownage @ 11/16/11 01:59 PM
Some more answers here:
Sim Stamina in online - this is a setting on the match options screen, just like the amount of rounds in the fight, and weight class. You can turn on sim stamina for any type of match.
How is the clinch balanced for UFC 3 - We did a couple things here. You can now strike your way out of the clinch if your opponent is just trying to hold you. There is a damage threshold, so after your opponent hits that threshold the clinch is released. When you separate from the clinch there is now a greater distance between you and your opponent so they can't instantly clinch back up. And when you transition of the cage, it turns you 45 degrees so your back is not to the wall, giving you an opportunity to transition, go for the takedown, or break the clinch.
Can my opponent transition block me the entire time I'm in his guard? Negative. If your opponent hugs the stick he will only block a few transitions. This forces them to either work on their own transitions or attack with strikes or a sub. This is based mostly on user input, but ratings and stamina can come into play.
Is the cut system toned down? Cuts look better this year, and basically happen with the same frequency this year. It's very rare to see doctor stoppages, and I haven't heard anyone complain about seeing these too often before. Is this something you see all the time?
Will the CAF system be balanced and less likely to be abused? Yes. We've done some focus tests on this and have not had any issues. The only thing we can't be sure on is people hacking the profiles like they did in 2010. This is something only Microsoft can prevent, and they are constantly looking for ways to improve in this area. Hopefully it will not be an issue this year.
Can the power hand straight rock or KO an opponent? In previous versions you could rock and KO opponents with jabs and crosses, but this will not be the case in UFC 3. For balancing reasons we've made the quick strikes more effective for setting up combos, but have made it so these strikes can't rock or KO an opponent so they won't be abused. Since they interrupt strong strikes, if they could produce a KO, you'd just see people spamming weak strikes and the strong strikes would become useless.
Will there ever be sliders? We are focused on UFC 3 right now. It's not outside of the realm of possibility that these will be seen in the future, but there is no talk of this at this time.
Is there a replay system and a way to upload highlights? Can't comment on this at this time.
Sim Stamina in online - this is a setting on the match options screen, just like the amount of rounds in the fight, and weight class. You can turn on sim stamina for any type of match.
How is the clinch balanced for UFC 3 - We did a couple things here. You can now strike your way out of the clinch if your opponent is just trying to hold you. There is a damage threshold, so after your opponent hits that threshold the clinch is released. When you separate from the clinch there is now a greater distance between you and your opponent so they can't instantly clinch back up. And when you transition of the cage, it turns you 45 degrees so your back is not to the wall, giving you an opportunity to transition, go for the takedown, or break the clinch.
Can my opponent transition block me the entire time I'm in his guard? Negative. If your opponent hugs the stick he will only block a few transitions. This forces them to either work on their own transitions or attack with strikes or a sub. This is based mostly on user input, but ratings and stamina can come into play.
Is the cut system toned down? Cuts look better this year, and basically happen with the same frequency this year. It's very rare to see doctor stoppages, and I haven't heard anyone complain about seeing these too often before. Is this something you see all the time?
Will the CAF system be balanced and less likely to be abused? Yes. We've done some focus tests on this and have not had any issues. The only thing we can't be sure on is people hacking the profiles like they did in 2010. This is something only Microsoft can prevent, and they are constantly looking for ways to improve in this area. Hopefully it will not be an issue this year.
Can the power hand straight rock or KO an opponent? In previous versions you could rock and KO opponents with jabs and crosses, but this will not be the case in UFC 3. For balancing reasons we've made the quick strikes more effective for setting up combos, but have made it so these strikes can't rock or KO an opponent so they won't be abused. Since they interrupt strong strikes, if they could produce a KO, you'd just see people spamming weak strikes and the strong strikes would become useless.
Will there ever be sliders? We are focused on UFC 3 right now. It's not outside of the realm of possibility that these will be seen in the future, but there is no talk of this at this time.
Is there a replay system and a way to upload highlights? Can't comment on this at this time.
# 30
LingeringRegime @ 11/17/11 06:42 AM
Will this "Sim Stamina" Mode be available in the demo? My purchase of this game pretty much depends on me trying out this mode.
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