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UFC Undisputed 3 News Post



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The UFC Undisputed 3 demo is available now for 360, later today for PS3.

*UPDATE: The demo is now available for PS3 users.

Play a few matches and post your impressions here. If you are away from your 360, you can queue it up right here.

As posted yesterday, the UFC Undisputed 3 demo roster includes Light Heavyweight champ Jon Jones and legend Anderson Silva, from the UFC side, while Quinton "Rampage" Jackson and Wanderlei Silva, are available on the Pride FC side.

HOW TO DOWNLOAD THE DEMO
You may also see the demo promoted on storefront banners within XBOX Live Marketplace and the Playstation Store.

XBOX 360:
PLEASE NOTE - The UFC 3 demo is exclusive to XBOX Gold Members for the first 7 days (this is standard). It will be free to everyone after this period. There are many Gold trial options available if you are not a Gold member.

Hit Guide Button
Scroll to "Games" tab
Select "Demo"
Select "Search"
Scroll to "U"
Select "UFC 3" and download
PS3 (free to everyone):

PLAYSTATION 3:


Select "PlayStation Store"
Select "Demos"
Select "UFC 3" and download

Game: UFC Undisputed 3Reader Score: 8.5/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 12 - View All
UFC Undisputed 3 Videos
Member Comments
# 41 aholbert32 @ 01/24/12 04:35 PM
Quote:
Originally Posted by JoeMimic
I agree, I don't hold out much hope for the final build. It's one of the reasons they picked Anderson Silva and Jon Jones for the demo, every other move is a spinning or flying something. If only we could get some sliders and possibly be able to edit guys already in the game that would be awesome. I mean they have it in their WWE game why not here?
Two different focuses. The WWE team's focus is offline: WWE Universe, more CAF customization, Road to Wrestlemania, Sliders. So they have things that I would love to see in a UFC game like custom music, Universe mode, Create an Arena

The UFC team's focus has always been on online. Thats why they had the Alpha to make sure that ran fine. Thats why there hasnt been any significant offline changes in two versions with the exception of Event mode (No new arenas, CAF is pretty much the same, very little customization). More people play this game online and thats why they always focus on that part of the game.
 
# 42 aholbert32 @ 01/24/12 04:36 PM
Quote:
Originally Posted by JoeMimic
I had him sneak one in on me when I was climbing off of him and I didn't move away fast enough. I don't know if that's a new animation but he was getting to his feet and went for a super quick takedown.
Thats a new animation and its technically a reveral.
 
# 43 Phobia @ 01/24/12 04:36 PM
Quote:
Originally Posted by aholbert32
I'm somewhat hopeful that there will be a difference. Even with the demo, CPU Jones and CPU Silva fight differently. Jones utilizes a ton of kicks and goes for takedowns. Silva throws punches primarily and is constantly going for the clinch. I havent seen CPU Silva go for a double leg takedown in the 4 times I went against him this morning.
I think this will be in to a degree. Even in 2010 Hughes went for take down after take down where Fighters such as Chuck Liddell tend to stand and strike.

The issue was that ALL of the fighters pressed coming forward 100% of the time. There was never the sense of the CPU playing defensive or fighting a counter type of fight. So while they did things such as "takedowns", "clinch", or "Stand and bang" that was about the extent of it.
 
# 44 JoeMimic @ 01/24/12 04:41 PM
Quote:
Originally Posted by aholbert32
Two different focuses. The WWE team's focus is offline: WWE Universe, more CAF customization, Road to Wrestlemania, Sliders. So they have things that I would love to see in a UFC game like custom music, Universe mode, Create an Arena

The UFC team's focus has always been on online. Thats why they had the Alpha to make sure that ran fine. Thats why there hasnt been any significant offline changes in two versions with the exception of Event mode (No new arenas, CAF is pretty much the same, very little customization). More people play this game online and thats why they always focus on that part of the game.
Very good point, sucks for those don't play much online like myself.
 
# 45 aholbert32 @ 01/24/12 04:44 PM
Quote:
Originally Posted by Phobia
I think this will be in to a degree. Even in 2010 Hughes went for take down after take down where Fighters such as Chuck Liddell tend to stand and strike.

The issue was that ALL of the fighters pressed coming forward 100% of the time. There was never the sense of the CPU playing defensive or fighting a counter type of fight. So while they did things such as "takedowns", "clinch", or "Stand and bang" that was about the extent of it.
I see your point but dont underestimate the effect that stamina will have on that. Pay attention to what happens to Silva near the end of the round when he's not at full stamina. I swear the last few times I fought him he didnt press forward after his stamina dropped,

Its frustrating to me too though. I noticed the same thing with strikers on EA MMA on hard level or above. Every fight they throw a overhand right and keep pressing forward. There is no such thing as a non aggressive striker.
 
# 46 NYG_Meth @ 01/24/12 04:51 PM
Quote:
Originally Posted by goh
So same rubbish even on sim then?

Can't you just block until they're low and hit them once on sim?
I've only played on sim mode and the CPU presses forward literally non-stop.
 
# 47 Steve_OS @ 01/24/12 04:52 PM
PS3 demo is available now.
 
# 48 NYG_Meth @ 01/24/12 04:52 PM
Does anyone know any of the THQ community guys? Can we ask about the overly-aggressive AI and whether there's going to be any change in the retail version? Wasn't the point of simulation mode to use strategy and have every shot count?
 
# 49 NYG_Meth @ 01/24/12 05:06 PM
In sim mode, there needs to be MUCH more defense, and strikes that land clean should do more damage.
 
# 50 aholbert32 @ 01/24/12 05:07 PM
Quote:
Originally Posted by goh
So same rubbish even on sim then?

Can't you just block until they're low and hit them once on sim?
I'm not seeing the same thing as NYG_Meth. Starting out the CPU goes into bezerker mode with both Silvas. I had W. Silva fire hook after hook in Pride mode for the first minute. That went away once his stamina took a hit. Saw the same thing with A. Silva. I didnt see that with Jones though. Jones wasnt exactly laying back but he wasnt pushing forward the entire time.

Interested to see what others are seeing. Maybe I'm wrong.
 
# 51 NYG_Meth @ 01/24/12 05:09 PM
Quote:
Originally Posted by aholbert32
I'm not seeing the same thing as NYG_Meth. Starting out the CPU goes into bezerker mode with both Silvas. I had W. Silva fire hook after hook in Pride mode for the first minute. That went away once his stamina took a hit. Saw the same thing with A. Silva. I didnt see that with Jones though. Jones wasnt exactly laying back but he wasnt pushing forward the entire time.

Interested to see what others are seeing. Maybe I'm wrong.
I'm using Anderson against Bones, and Bones is coming forward like a madman throwing all power strikes.

Edit: He threw 37 punches and 31 kicks. Maybe I'm nuts, but that seems like too many when I'm trying to fight defensively and not engage in a firefight.
 
# 52 aholbert32 @ 01/24/12 05:11 PM
Quote:
Originally Posted by NYG_Meth
I'm using Anderson against Bones, and Bones is coming forward like a madman throwing all power strikes.
What difficulty level are you playing?
 
# 53 JoeMimic @ 01/24/12 05:11 PM
Quote:
Originally Posted by aholbert32
I'm not seeing the same thing as NYG_Meth. Starting out the CPU goes into bezerker mode with both Silvas. I had W. Silva fire hook after hook in Pride mode for the first minute. That went away once his stamina took a hit. Saw the same thing with A. Silva. I didnt see that with Jones though. Jones wasnt exactly laying back but he wasnt pushing forward the entire time.

Interested to see what others are seeing. Maybe I'm wrong.
I see that as well, I've been double pumping the jab to disrupt their bombs and then connecting with some non technique punches and they tend to back up and reset.
 
# 54 NYG_Meth @ 01/24/12 05:15 PM
Quote:
Originally Posted by aholbert32
What difficulty level are you playing?
experienced
 
# 55 aholbert32 @ 01/24/12 05:16 PM
Quote:
Originally Posted by JoeMimic
I see that as well, I've been double pumping the jab to disrupt their bombs and then connecting with some non technique punches and they tend to back up and reset.
Thats EXACTLY what I'm seeing. Its not even close to perfect but on sim mode fighters will gas if they throw AND miss strikes. I had Silva down to 70% after the first round. Toward the end, I would see combos but not as much pressure because Silva's stamina was down. Plus when Silva would miss he would back up and reset. One other thing is I'm constantly moving side to side.
 
# 56 aholbert32 @ 01/24/12 05:16 PM
Quote:
Originally Posted by NYG_Meth
experienced
Try Advanced and tell me what you see. Thats what I was playing with this morning.
 
# 57 NYG_Meth @ 01/24/12 05:19 PM
Quote:
Originally Posted by aholbert32
Try Advanced and tell me what you see. Thats what I was playing with this morning.
Ok, let you know. For the record, I play using 90% boxing. I dunno if that changes anything. I'm trying to circle on the outside with mostly jabs and straights and occasional power punches and counters.
 
# 58 NYG_Meth @ 01/24/12 05:20 PM
Lemme know what kinda punch/kick output numbers you're getting from the cpu.
 
# 59 TheShizNo1 @ 01/24/12 05:24 PM
Sounds like last years, toned down slightly. No thanks, for right now. Thanks for the impression guys. I like the fact that this thread is usually the same people I see in the UFC fight threads. Makes me feel you all know what to look for.
 
# 60 DaveDQ @ 01/24/12 05:25 PM
Quote:
Originally Posted by aholbert32
I'm not seeing the same thing as NYG_Meth. Starting out the CPU goes into bezerker mode with both Silvas. I had W. Silva fire hook after hook in Pride mode for the first minute. That went away once his stamina took a hit. Saw the same thing with A. Silva. I didnt see that with Jones though. Jones wasnt exactly laying back but he wasnt pushing forward the entire time.

Interested to see what others are seeing. Maybe I'm wrong.
I went up to Experienced and have the above experience. I see the challenge as being keeping them contained and countering their madness until they pull off some. At the same time, I'm trying to keep my stamina in tact.

This is something that developers seem to struggle with with stamina. A fighter that exerts energy, whether he connects or does not connect, should see a toll being taken on his cardio. That's not to say it isn't happening here. I like what I see when a fighter gets gassed, and more rounds will determine much more, but the mentality in the logic they currently have is to have the CPU be very aggressive out of the gate.
 


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