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NCAA Football 13 News Post


TSO's David Shad has posted his NCAA Football 13 hands-on impressions, from a recent community event he attended.

Below are a few things he mentions, click here to read the rest.

Quote:
  • If the receiver doesn't see it he won't make the play—Same for the defense on ball play.
  • DB/WR interaction is great, very realistic, doesn’t stick like glue and run step for step with the receiver
  • OLine/DLine interaction is tuned (not overhauled). The offensive linemen extend and grab, slide accordingly as well with the defender. Great playaction play is back for ’13!
  • Neat and new team celebrations between plays...not just an individual anymore (seemed like only “team” celebrations were TD’s in ’12). Guys will hug and jump bump midair. Especially on big downs or plays.
  • Screens have been improved (slip, wide, and middle). The linemen react and block much better, and do an excellent job going down-field leading a back.
  • Good and accurate pocket depth/presence will be rewarded. If you are dropping back too deep the ball loses power and accuracy will be lost.

Game: NCAA Football 13Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 60 - View All
NCAA Football 13 Videos
Member Comments
# 41 jeremym480 @ 04/22/12 12:29 PM
David or Shaun, does the CPU controlled RB's make special moves like jukes or spins or do they mainly just hit the hole and run straight forward?
 
# 42 shaunlmason @ 04/22/12 12:34 PM
Quote:
Originally Posted by illwill10
How do you feel the rotations are for RBs? Can I have my 2nd and 3rd RBs in the game consistently without my 1st RB being out for the rest of game?
It has changed every build I've played.

In March it was too drastic, this time it wasn't enough...my feedback was that it should be in the middle of the two builds.
 
# 43 michigan21 @ 04/22/12 12:37 PM
Quote:
Originally Posted by Vaporub83
It seems like it is still damned if you do damned if you don't. They have said that real physics won't/can't happen in this generation of games. Yet that doesn't stop people from wishing each year and complaining when it doesn't happen. Plus PI is something you don't realize isn't there until you hear about it. Basically EA doesn't want to bring that to the casual gamers attention.
Come on man. PI is a HUGE part of football. There is absolutely no reason PI isnt called ever in Ncaa. If they say real physics cant happen in this generation, and they cant implement PI in the game, then lower the damn price. And a quick question. Why have a defensive and offensive pass interference slider if it doesnt work at all? Is it for a placebo effect?
 
# 44 illwill10 @ 04/22/12 12:38 PM
Quote:
Originally Posted by ShaunLMason
It has changed every build I've played.

In March it was too drastic, this time it wasn't enough...my feedback was that it should be in the middle of the two builds.
I just want to run a RBBC system like LSU.
I dont want it to be too drastic or to infrequent.
 
# 45 Vechi8 @ 04/22/12 12:40 PM
Quote:
Originally Posted by ShaunLMason
When I was there Pass Interference still wasn't working, but it was a topic of conversation. It was pretty fun to try to just destroy receivers in the air trying to get it to trigger, LOL.
PI not working is just mind blowing and not a game killer but certainly a changer. Previous Madden games had it right, even back to Sega Genesis games. Why can't this be fixed?? It has been 3 years plus since we've seen any hankey's for mauling wideouts.

Besides this, sounds like a summer to look forward to!
 
# 46 shaunlmason @ 04/22/12 12:41 PM
Quote:
Originally Posted by adfletch71
Well ryno, if that is the case and u are going too these community days and interacting with the dev team. Then why are fundamentals still missing like for 7 years now double- team pass blocking and OPI/DPI calls? I'm curious too why these aren't in and is it because EA still are catering too the tournament/casual gamers? There is no RISK/REWARD for passing even with these improvements. Somebody from game changers need too tell EA this and let them know that this is fundamentals of football and there is no excuses that it can't get in, because ALLPRO2k8 had both and that's a next gen game. So please let a brotha know something.
1) This is really our first cycle with the game. RynoAid works on Madden, we have four guys who work on NCAA, all of whom started this release cycle.

2) I don't believe that EA is catering to online/tourny players. Almost to a man the guys in the Game Changer programs want Madden/NCAA to resemble actual football.

3) We can't actually make changes ourselves, obviously. There are some things that I honestly don't feel that are possible (with a reasonable time investment from the development team). I realize a lot of people don't understand the balance of time vs payback in the development cycle (I'm a software developer in "real life") and being told something isn't going to happen irks people, but it's a reality.

I've asked hard questions about specific mechanics I think should be represented and have been told it isn't going to happen this year. I understand WHY it isn't going to happen because they explained it to me, but for obvious reason's I'm not going to delve into those issues here, because nothing positive is going to result from it.
 
# 47 shaunlmason @ 04/22/12 12:43 PM
Quote:
Originally Posted by Vechi8
PI not working is just mind blowing and not a game killer but certainly a changer. Previous Madden games had it right, even back to Sega Genesis games. Why can't this be fixed?? It has been 3 years plus since we've seen any hankey's for mauling wideouts.

Besides this, sounds like a summer to look forward to!
They know it isn't working and are working on it. They actually made changes to it while we were there so we could test it. Apparently it's a pretty tough challenge to fix completely.
 
# 48 David_TSO @ 04/22/12 12:46 PM
Quote:
Originally Posted by adfletch71
Well ryno, if that is the case and u are going too these community days and interacting with the dev team. Then why are fundamentals still missing like for 7 years now double- team pass blocking and OPI/DPI calls? I'm curious too why these aren't in and is it because EA still are catering too the tournament/casual gamers? There is no RISK/REWARD for passing even with these improvements. Somebody from game changers need too tell EA this and let them know that this is fundamentals of football and there is no excuses that it can't get in, because ALLPRO2k8 had both and that's a next gen game. So please let a brotha know something.
This is what I can tell you. We tried it and and did not experience the PI.

Shaun himself was trying this out hard andhe brought it up directly with the gameplay team, so they are more than aware of it and heard it directly from us. I know they were looking into it and we hope to see something in '13.

What else can we do beyond that? I'm a fairly big dude...do you want me to start laying on top of developers until you get what you want? lol
 
# 49 shaunlmason @ 04/22/12 12:49 PM
Quote:
Originally Posted by adfletch71
Big I think it was discussed with the developers? If they can't add animations too help with the transitions of OPI/DPI, then at least make the slider more sensitive at 100. There is no reason that a OPI/DPI isn't called in 10-15 games of playing.
I'm pretty much done talking about PI after my last post on it, there's nothing more I can say about it. Sliders can't increase the frequency if PI isn't working correctly to begin with.

Quote:
Originally Posted by adfletch71
they said they improved pass blocking but still no double-team pass blocking. So there is no RISK/REWARD in the passing game again and u can bump and jump all over the receiver for the ball.
The second part of your statement here, I'm not sure I follow. The "so" in the second sentence implies some causality to me...help me understand how double team pass blocking affects down field WR/DB interaction?
 
# 50 shaunlmason @ 04/22/12 12:51 PM
Quote:
Originally Posted by David_TSO
This is what I can tell you. We tried it and and did not experience the PI.

Shaun himself was trying this out hard andhe brought it up directly with the gameplay team, so they are more than aware of it and heard it directly from us. I know they were looking into it and we hope to see something in '13.

What else can we do beyond that? I'm a fairly big dude...do you want me to start laying on top of developers until you get what you want? lol
I'm bigger than David if it resorts to that.

David can attest to the fact that I'm loud and speak very directly about things, trust me, they hear what I'm saying, hahaha.
 
# 51 shaunlmason @ 04/22/12 12:53 PM
Quote:
Originally Posted by Big FN Deal
Not sure if you saw this on page 2 of this thread or not.



Maybe I am misunderstanding you or this post but it seems to me the conversation was between them and developers, not just amongst each other.

I think the fact that they say they were at Tiburon trying to intentionally trigger PI calls is a good indicator that they directly addressed the lack of them with developers. Now of course that doesn't mean they will get it working but at least the issue was addressed right there in the developers faces, not just on message boards.
We directly talked to developers about it. They actually went in and worked on the code while we were there, sent us a different build so we could try to test the frequency it happened.

Designers/Developers are in the room with us every day all day while we are there.
 
# 52 shaunlmason @ 04/22/12 12:54 PM
Quote:
Originally Posted by carvis#15
I've heard from David on TSO that they jukes have been tuned. I don't know how much it has been tune but they did something.
I hate the way they have juke right now, and I yelled about it.=)
 
# 53 shaunlmason @ 04/22/12 12:58 PM
Quote:
Originally Posted by Buckeyed
Great questions you asked over there.........sadly he punted though. I feel like people that tested it were just wowed by EA and haven't truly given sim football guys straight answers. Oh well, I will wait for a few months before I possibly purchase, if at all.
I've been to EA a ton of times now...the "wow" factor is long gone for me. David ended up answering a lot of those questions. The reason I'm hesitant is because I don't want to say something definitive that I am unsure about - from memory. It's the reason I said I wish he would have posted that in Orlando, simply so I could have worked down the list and played the game to answer.

Remember that we played NCAA, but we also spent time on dynasty and other items. I personally don't want to misrepresent something and have people get all pissed off if I'm wrong. The whole reason I am doing this on OS is so people start to trust me when I say things about the game, and if I start being wrong that doesn't happen, right?
 
# 54 Crimsontide27 @ 04/22/12 12:58 PM
Try to go back and read that last few years of initial impressions from Tradition football and see if it was anything like what they described when it released.

Remember the last 2 years in a row it was " This was fixed in the build we played, we dont know what happened" or, "this was working better when we played it, but now its broken on release".

Every year its the same song and dance, dont know why anyone expects anything different.

Take the impressions you hear with a grain of salt.
 
# 55 shaunlmason @ 04/22/12 01:05 PM
Quote:
Originally Posted by adfletch71
LOL..no David don't do that, but it would be fun too shake those guys up at EA. It just bothers me and I have been on this forum for years now, that after tons and tons of feedback with david Ortiz, Ian Cummings and phil Frazier, that this stuff haven't been addressed. U had 2006, 2007, 2008, 2009, 2010, 2011, 2012 and now 2013. Out of which of these could they not have addressed these issues in one development cycle? It just baffling that's all.
Honestly, I would prefer people to start understanding that if things aren't happening there is a legitimate reason, not just that they don't want to do it. I asked about a obscure item that really drives me crazy and immediately they were able to explain to me what caused the issue and why it was something very difficult to address.

I've said to them many times that I wish they would address the communities questions they way they answer mine, but at the same time I understand why they are not able to as a business. I have a very different perspective on their process because I do the same thing every day (just not on games, on software for Honda). Some people just don't have the insight to understand why you can't just throw more people or money at items.

I'll say this honestly, I've thrown some really big issues and some really, really nitpicky issues at them and with the exception of the "skinny arm glitch" they were aware of them and could explain the design decisions that went into them. I wish they could reinvent the wheel in a year at times too, but it simply isn't possible.
 
# 56 ultralow36 @ 04/22/12 01:05 PM
Quote:
Originally Posted by Crimsontide27
Try to go back and read that last few years of initial impressions from Tradition football and see if it was anything like what they described when it released.

Remember the last 2 years in a row it was " This was fixed in the build we played, we dont know what happened" or, "this was working better when we played it, but now its broken on release".

Every year its the same song and dance, dont know why anyone expects anything different.

Take the impressions you hear with a grain of salt.
this is the reason you can't get anybody to come on this site y'all continue to beat people down...I really think some of y'all need to rethink playing this game....really



Sent from my LG-P925 using Tapatalk
 
# 57 shaunlmason @ 04/22/12 01:07 PM
Quote:
Originally Posted by Crimsontide27
Try to go back and read that last few years of initial impressions from Tradition football and see if it was anything like what they described when it released.

Remember the last 2 years in a row it was " This was fixed in the build we played, we dont know what happened" or, "this was working better when we played it, but now its broken on release".

Every year its the same song and dance, dont know why anyone expects anything different.

Take the impressions you hear with a grain of salt.
You won't see those types of statements from me (not that it can't happen), because this is my first release cycle. The four guys that are working on NCAA Football now (Drifterbub, David, Hackgolfer and I) are all first year guys.

I'm not naive enough to think everyone is going to agree with my prerogative on things but I will tell you what I honestly think.
 
# 58 shaunlmason @ 04/22/12 01:11 PM
Quote:
Originally Posted by ultralow36
this is the reason you can't get anybody to come on this site y'all continue to beat people down...I really think some of y'all need to rethink playing this game....really



Sent from my LG-P925 using Tapatalk
That's true. OS used to be my home (I've been around a long time, my original username "masos98" registered in Nov 2002), but I migrated to TSO a few years ago. I've already been told that I'm going to get crucified on here eventually, I'm hoping being honest will divert that.
 
# 59 shaunlmason @ 04/22/12 01:15 PM
Quote:
Originally Posted by adfletch71
hey Shaun,

It doesnt effect the interactions of DB/CB in the animations dept, but it does hamper the pass protection with the known swim moves of NCAA and Madden are famous for. We all know about lineman just standing around and letting DE/DT go right by them and fail too engage. Also the lack of double-team blocking makes the Battle at the trenches look jerky, especially 3-4 defenses. Because a lineman will engage and the next lineman will just back up and run in place. Failing too assist the other blocker. Did u see any of this at EA Shaun?
They tuned pass blocking but it still needs some work before the game comes out. The ends seemed to come off their blocks better, in better spots as well but there is still no double team pass blocking.

I can't say it's great or that it will satisfy everyone but it's an improvement. We've complained about O-line/D-line interaction a ton but it isn't going to happen overnight.
 
# 60 buckeyebaggins4 @ 04/22/12 01:17 PM
good to see TEAM celebrations. This is where the emotion shines through. If they want to "capture the emotion of a college saturday," they need climactic celebrations—diving on top of each other after key plays in the fourth quarter, etc.
 


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