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NCAA Football 13 News Post


NCAA Football 13 title update #2 arrives tomorrow for PS3 and 360. Check out the details below.

Gameplay
  • Zone Defense has been updated.
- We improved receiver leverage logic as well as predicting when a receiver will be in or out of their zone.
- Improved Deep Half Zone decision making about when to split between uncovered receivers. Also, allow more zone overlapping in deep half to cover more area.
- Deep half defenders were dropping too close to the sideline or dropping outside when no receiver was outside of their position.
  • No-Huddle QB Spy bug fixed. Defenders will no longer go into spy assignments while in man coverage.
  • Receivers weren’t looking for hot-read passes.
  • CPU QBs passing during the drop would get set passes instead of on-the-run inaccurate passes.
  • Change the logic of man defenders so they don't run into the backfield and past the receiver they are covering.
  • Route running near sideline was causing issues especially on comeback routes.
  • Fixed players not respecting global show blitz/press/back off coverage after handing off a receiver.
  • Fixed sideline streak routes so they don't get clamped in a way that the route would end after 10 or 15 yards.
  • Drive summaries should now reset after each scoring drive.
  • Fixed HB stretch play issue where TE’s would be frozen in place during certain blocking animations.
  • Fixed an issue where if a defender made an interception in the end zone and fumbled the ball before his feet touched the ground, it was being counted as a fumble and not an incomplete pass.
  • Resolved an alignment issue where DB on HB would pick up FB instead of HB when HB was put in motion
  • Removed exploit that allowed users to create slant routes to the sideline by motioning a WR and flipping the play.
  • QB Rushing up the middle from under center effectiveness has been balanced.
  • FG holders are no longer downed by contact.
  • Increased frequency of AI using ball carrier special moves.
  • AI play call tuning: No 4th and long run calls; less draws and screens.
  • Ball Hawk feature implemented for user pass defense.
  • Fixed frozen players after celebration dives.
  • Fixed wildcat Play Action exploit.
  • Fixed Defenders not reacting to the QB on read option and option plays when the users defensive adjustment vs. option is set to Aggressive.
  • Fixed shake blitz exploit.
  • Fixed exploit that allowed kicking team to recover squib kicks using low rated kickers.
  • Fixed defensive hot routes after offensive play flip.
  • Fixed issue where waiting for the defense to make their adjustments before picking a play when running ho huddle/hurry up offense caused the defense to reset their play back to the original play.
  • Fixed ‘Jump the Snap’ blitz exploit.
  • Resolved issue where defenders would not react or would be stuck in read and react behavior vs. the option.
Dynasty
  • Once a promise becomes active, it was duplicating after each week advance.
  • Recruit Reports & Advisory options remained even after the "Allow Time Savers" setting was turned off.
  • Schools with a D+ Program Tradition could not get their grade increased through wins and championships.
  • In the off-season, post season games were not shown to have been played.
  • Fixed an issue where walk-on players were not appearing on the Online Dynasty Web Site.
  • You will now get your points back if a recruit instantly commits during a phone call.
  • Fixed an issue where swayed pitches and grades weren’t being displayed correctly.
Custom Playbooks
  • Fixed an issue where if CPU coaches were given a custom playbook, the players were occasionally lining up close to the ball.
  • Fixed an issue where the user was unable to create an offensive playbook that consisted of 1 of every formation.
  • Fixed an issue where the user was sometimes losing functionality after the UI disappears in Custom Playbooks.
  • Increased the stability of the product by fixing various crashes.
In addition, you will see a "Uniform Store" added to the menu. If it's an update to a team's default uniform, you will get those uniforms at no additional charge, via download in the store if and when available. The first uniforms will be available in the store beginning next month.

Source - Upcoming NCAA Football 13 Title Update Details

Game: NCAA Football 13Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 60 - View All
NCAA Football 13 Videos
Member Comments
# 1 callmetaternuts @ 08/14/12 04:49 PM
Where does it say it's coming tomorrow?
 
# 2 Blue @ 08/14/12 04:50 PM
 
# 3 Fredonia @ 08/14/12 04:52 PM
Quote:
Originally Posted by callmetaternuts
Where does it say it's coming tomorrow?
Quote:
Originally Posted by The Link
Our second update, which will be released by Sony and Microsoft on August 15th, will address the following issues that we have seen from our telemetry and heard about from our community:
Right there.
 
# 4 mkharsh33 @ 08/14/12 04:53 PM
Unless I'm utterly blind, I see NOTHING that says the blocking for screen passes by the cpu, and the QB sacks that are CONSTANT have been fixed. The notes say that "less will be ran" but I don't see anything that says the blocking issue and QB intelligence is fixed. If so, what a shame... That is a HUGE failure with this game. HUGE...
 
# 5 TDenverFan @ 08/14/12 04:54 PM
Quote:
Originally Posted by callmetaternuts
Where does it say it's coming tomorrow?
In the article, it says it is coming the 15th, tomorrow.

Also, this tweet: https://twitter.com/EANCAAFootball/s...71531805925376
 
# 6 illwill10 @ 08/14/12 04:59 PM
Quote:
Originally Posted by TDenverFan
http://www.easports.com/ncaa-footbal...update-details

Increased frequency of AI using ball carrier special moves.
AI play call tuning: No 4th and long run calls; less draws and screens.
Ball Hawk feature implemented for user pass defense.
These are the main 3 I am looking forward to see.

Definitely want to see AI ball carriers do something other than run with horse blinders on and break alot of tackles.

I didnt want to call much blitzes because of CPU calling screens.
 
# 7 BA2929 @ 08/14/12 05:00 PM
Quote:
Originally Posted by mkharsh33
Unless I'm utterly blind, I see NOTHING that says the blocking for screen passes by the cpu, and the QB sacks that are CONSTANT have been fixed. The notes say that "less will be ran" but I don't see anything that says the blocking issue and QB intelligence is fixed. If so, what a shame... That is a HUGE failure with this game. HUGE...

Someone on here came to the conclusion that the QB screen intelligence was tied to their style of play. A Pocket style QB ran screens great. Balanced guys were decent and scrambling QBs were awful. So, unless they fix that AI issue, which could be bigger than we think, we're probably stuck with that until patch 3.

Bright side: If they run less screens, at least that will cut down on all the easy sacks. I think the CPU blocking is decent on screens. Not great, but decent. Especially if the QB is a pocket passer who gets the ball out faster.
 
# 8 jeremym480 @ 08/14/12 05:03 PM
I wonder if they did anything to fix when a player gets locked into "slow" or whatever it's called. Also, I skimmed over it quickly, but I didn't see anything about FG on Heisman or the FG glitch were sometimes a kicker can't kick the ball more than 10 yards or so (I've only seen this once).

Either way it's still a solid update. I'm looking forward to it.
 
# 9 J-Unit40 @ 08/14/12 05:05 PM
Ohhhhhh....hell.....yeah!

That is a very nice list of fixes!

Today, the Madden 13 demo drops and now the 2nd patch for NCAA 13. Nice 48 hours for EA in my book.
 
# 10 cparrish @ 08/14/12 05:05 PM
Quote:
Originally Posted by mkharsh33
Unless I'm utterly blind, I see NOTHING that says the blocking for screen passes by the cpu, and the QB sacks that are CONSTANT have been fixed. The notes say that "less will be ran" but I don't see anything that says the blocking issue and QB intelligence is fixed. If so, what a shame... That is a HUGE failure with this game. HUGE...
I just made custom playbooks without any screen passes in them. I know this does not by any means say the error is ok, but it does make the game more enjoyable.
 
# 11 BA2929 @ 08/14/12 05:07 PM
What in the heck does this mean:


Ball Hawk feature implemented for user pass defense.
 
# 12 tjenkin7 @ 08/14/12 05:14 PM
Quote:
Originally Posted by BA2929
What in the heck does this mean:


Ball Hawk feature implemented for user pass defense.
Also would like to know what that is.
 
# 13 LionsFanNJ @ 08/14/12 05:17 PM
Quote:
Originally Posted by BA2929
What in the heck does this mean:


Ball Hawk feature implemented for user pass defense.
Its a new feature in Madden 13 they're bringing over It's a new feature that team added to help users on D. You hold in Y/Triangle to make a play on the ball at its high point...Mess up though and you give up the big play.
 
# 14 J-Unit40 @ 08/14/12 05:17 PM
It is similar to the user assist when going for the tackle, but it Ball Hawk is applied when the ball is in the air.

It does not replace user catching on D or swatting.
 
# 15 BA2929 @ 08/14/12 05:25 PM
Quote:
Originally Posted by J-Unit40
It is similar to the user assist when going for the tackle, but it Ball Hawk is applied when the ball is in the air.

It does not replace user catching on D or swatting.
Ok thanks. Hopefully it actually works, unlike the user catch/swat buttons.
 
# 16 jamie1981 @ 08/14/12 05:25 PM
Quote:
Originally Posted by Pmoney327
I wonder if there will be uniforms in the store already, or will they wait until the season starts.
The article says that the menu will be up tomorrow. The uniforms will be available beginning in September.

Sent from my 1983 Motorola DynaTAC mobile phone
 
# 17 gutsdabeast @ 08/14/12 05:31 PM
Quote:
Originally Posted by jeremym480
I wonder if they did anything to fix when a player gets locked into "slow" or whatever it's called. Also, I skimmed over it quickly, but I didn't see anything about FG on Heisman or the FG glitch were sometimes a kicker can't kick the ball more than 10 yards or so (I've only seen this once).

Either way it's still a solid update. I'm looking forward to it.
Is there any fix for that "slow" besides restarting the game.
 
# 18 AuburnAlumni @ 08/14/12 05:31 PM
Anything on fixing the streaming issues re: Stadium Sounds???
 
# 19 BadAssHskr @ 08/14/12 05:40 PM
Sounds solid. This is a more comprehensive list of fixes than what was released at the time of the first patch.

Well done, and as someone pointed out, solid 48 hours EA!

Also, this makes for an awesome wednesday of OS reading tomorrow at work.
 
# 20 FSUNolez @ 08/14/12 05:48 PM
They are finally fixing the 1-1-5 shake blitz and onside kick glitches? Wow!

Sent from my PG86100 using Tapatalk 2
 

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