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NCAA Football 13 News Post


NCAA Football 13 Title Update #2 is available now for 360 and PS3.

As posted yesterday, below are the list of fixes.

Gameplay
  • Zone Defense has been updated.
- We improved receiver leverage logic as well as predicting when a receiver will be in or out of their zone.
- Improved Deep Half Zone decision making about when to split between uncovered receivers. Also, allow more zone overlapping in deep half to cover more area.
- Deep half defenders were dropping too close to the sideline or dropping outside when no receiver was outside of their position.
  • No-Huddle QB Spy bug fixed. Defenders will no longer go into spy assignments while in man coverage.
  • Receivers weren’t looking for hot-read passes.
  • CPU QBs passing during the drop would get set passes instead of on-the-run inaccurate passes.
  • Change the logic of man defenders so they don't run into the backfield and past the receiver they are covering.
  • Route running near sideline was causing issues especially on comeback routes.
  • Fixed players not respecting global show blitz/press/back off coverage after handing off a receiver.
  • Fixed sideline streak routes so they don't get clamped in a way that the route would end after 10 or 15 yards.
  • Drive summaries should now reset after each scoring drive.
  • Fixed HB stretch play issue where TE’s would be frozen in place during certain blocking animations.
  • Fixed an issue where if a defender made an interception in the end zone and fumbled the ball before his feet touched the ground, it was being counted as a fumble and not an incomplete pass.
  • Resolved an alignment issue where DB on HB would pick up FB instead of HB when HB was put in motion
  • Removed exploit that allowed users to create slant routes to the sideline by motioning a WR and flipping the play.
  • QB Rushing up the middle from under center effectiveness has been balanced.
  • FG holders are no longer downed by contact.
  • Increased frequency of AI using ball carrier special moves.
  • AI play call tuning: No 4th and long run calls; less draws and screens.
  • Ball Hawk feature implemented for user pass defense.
  • Fixed frozen players after celebration dives.
  • Fixed wildcat Play Action exploit.
  • Fixed Defenders not reacting to the QB on read option and option plays when the users defensive adjustment vs. option is set to Aggressive.
  • Fixed shake blitz exploit.
  • Fixed exploit that allowed kicking team to recover squib kicks using low rated kickers.
  • Fixed defensive hot routes after offensive play flip.
  • Fixed issue where waiting for the defense to make their adjustments before picking a play when running ho huddle/hurry up offense caused the defense to reset their play back to the original play.
  • Fixed ‘Jump the Snap’ blitz exploit.
  • Resolved issue where defenders would not react or would be stuck in read and react behavior vs. the option.
Dynasty
  • Once a promise becomes active, it was duplicating after each week advance.
  • Recruit Reports & Advisory options remained even after the "Allow Time Savers" setting was turned off.
  • Schools with a D+ Program Tradition could not get their grade increased through wins and championships.
  • In the off-season, post season games were not shown to have been played.
  • Fixed an issue where walk-on players were not appearing on the Online Dynasty Web Site.
  • You will now get your points back if a recruit instantly commits during a phone call.
  • Fixed an issue where swayed pitches and grades weren’t being displayed correctly.
Custom Playbooks
  • Fixed an issue where if CPU coaches were given a custom playbook, the players were occasionally lining up close to the ball.
  • Fixed an issue where the user was unable to create an offensive playbook that consisted of 1 of every formation.
  • Fixed an issue where the user was sometimes losing functionality after the UI disappears in Custom Playbooks.
  • Increased the stability of the product by fixing various crashes.
In addition, you will see a "Uniform Store" added to the menu. If it's an update to a team's default uniform, you will get those uniforms at no additional charge, via download in the store if and when available. The first uniforms will be available in the store beginning next month.

Game: NCAA Football 13Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 60 - View All
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Member Comments
# 41 rascoc @ 08/15/12 11:03 AM
Zones are much better, but I did see the safety glitch on playaction a couple of times. I think it happens when the CPU goes aggressive on defense.
 
# 42 BFig @ 08/15/12 11:04 AM
Quote:
Originally Posted by DirtyJerz32
http://www.easports.com/ncaa-footbal...update-details

In addition, you will see a "Uniform Store" added to the menu. In the past, we have had a cut off of mid-April for uniform submissions from schools in order to get them onto our disc in time. Sometimes those came in after the deadline and we would have to wait until the following year in order to get those default uniforms in. The "Uniform Store" will allow us to give you updated uniforms during the season. If it's an update to a team's default uniform, you will get those uniforms at no additional charge, via download in the store if and when available. The first uniforms will be available in the store beginning next month.


Some of you guys need to read the entire article. Jus sayin...

Yeah, but that article was posted July 19th...
 
# 43 TheShizNo1 @ 08/15/12 11:05 AM
I feel the deep zones have been fixed. Safeties actually drop I to their zones.

It's also nice to see the CPU make these nice cuts and jukes.
 
# 44 TheShizNo1 @ 08/15/12 11:06 AM
Quote:
Originally Posted by rascoc
Zones are much better, but I did see the safety glitch on playaction a couple of times. I think it happens when the CPU goes aggressive on defense.
Um, the safety should step up at times on play action. That's the point of play action.
 
# 45 booker21 @ 08/15/12 11:08 AM
Quote:
Originally Posted by SECElite3
It is not fixed... Did extensive testing with it this morning. Safeties do drop back further. However, they play the ball very poorly.
but do they come to the LOS instead of dropping back? Remember to do this in game, because in practices they do play the zone perfectly. even before the patch.
 
# 46 booker21 @ 08/15/12 11:10 AM
I don´t have any issues if they do this in PA. But this was a problem with normal drop backs. Which they should have fixed it in the patch.
 
# 47 rascoc @ 08/15/12 11:11 AM
I completed 2 playaction streaks against bamas secondary two drives in a row in game. Tried in practice and never came close. Safety bit and danced around.
 
# 48 OUByron @ 08/15/12 11:12 AM
I haven't played since the release of the patch, but before patch, if you set CPU Pass Coverage to 100 and CPU INT to 55 or higher, the safeties played the ball extremely well.
 
# 49 Ramminyou @ 08/15/12 11:15 AM
I've done more testing on Heisman and the CPU zone aggressiveness issue remains unchanged. Until EA removes the option to set zones to aggressive for the CPU or reworks safety logic, this issue will remain.
 
# 50 nolesfan69 @ 08/15/12 11:18 AM
I played a little this morning and the offensive line blocking is still bad. Running and passing the line just can't hold a decent block. Had a hard freeze during the game which I had to reset the 360. The crowd seems
louder which is nice. The gameplay feels better except the blocking and
also way too many sacks from the cpu and myself. I think I had 8 sacks
vs Illinois using FSU. And Illinois had 6 sacks which seems too high.
I would give patch #2 a 7/10.
 
# 51 orion523 @ 08/15/12 11:18 AM
IMO safety play is much better, they do get beat at times but I've yet to meet one who doesn't. Also the CPU running backs are much better, more elusive. I've also noticed better play calling all around, no more dime defenses on 2nd and inches. Overall I'm pretty happy with the patch, it definitely improved upon the game.
 
# 52 jello1717 @ 08/15/12 11:18 AM
Quote:
Originally Posted by jayenomics
Well, that's really realistic. If you're on the road, late, running no huddle the opposing crowd is going to be loud as hell, and your team is going to have issues hearing
They do this at home.
 
# 53 rascoc @ 08/15/12 11:25 AM
I was avg 3.3 ypc.
 
# 54 kchuskey @ 08/15/12 11:26 AM
I can't remember EVER reading positive impressions after a patch has dropped. I'd suggest everyone play, and skip the impressions.. Talk about implementing a placebo effect! And with all the work that was needed with game play,there is this many people crying about uniforms? Amazing... Who cares if your Mizzou uni's look off, if the game doesn't play right to begin with. You can throw the verticals for 600 yds passing, but at least you'll look legit doing it. SMH... I can't wait to get the patch and see what kind of game it plays now.
 
# 55 Jeremy7679 @ 08/15/12 11:33 AM
Can't play the game right now, does anyone know if the ridiculously tight man to man coverage known as "route mirroring" when the CPU is in aggressive coverage is still present in the game?
 
# 56 HuskerPower9495 @ 08/15/12 11:35 AM
The crowd noise deal where you can't snap the ball is very poorly done...borderline horrible. I am the offensive coordinator at NEW MEXICO and when there is zero crowd noise at home I still have trouble getting the snap off. I'm all for having this implemented when your on the road and the crowd is loud but this should never happen when I'm at home. Ever.

I have counted 16 times thus far and I'm only through three quarters. Crowd quiet the whole time.
 
# 57 kchuskey @ 08/15/12 11:37 AM
Quote:
Originally Posted by HuskerPower9495
The crowd noise deal where you can't snap the ball is very poorly done...borderline horrible. I am the offensive coordinator at NEW MEXICO and when there is zero crowd noise at home I still have trouble getting the snap off. I'm all for having this implemented when your on the road and the crowd is loud but this should never happen when I'm at home. Ever.

New Mexico has a crowd?
 
# 58 DirtyJerz32 @ 08/15/12 11:41 AM
Quote:
Originally Posted by DrPhibes
As should you. Read the date of that particular article.
I did and what I got from it was that updated didn't hit until today (August) so that would mean the following month (Sept) the uniform store would be available.
 
# 59 DirtyJerz32 @ 08/15/12 11:44 AM
Quote:
Originally Posted by BFig
Yeah, but that article was posted July 19th...
That doesn't matter. I'm looking at it as when the patch hits, then it's available the following month. That's how I read it.
 
# 60 BadAssHskr @ 08/15/12 11:46 AM
Quote:
Originally Posted by jello1717
They do this at home.
can you use the quiet the crowd feature?
 


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