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NBA 2K13 News Post


During the 2K Live-stream, we managed to capture Kevin Durant's Signature Skills for NBA 2K13. As Ronnie explained, Durant will have the Shot Creator, Microwave, Deadeye, Closer and Finisher Signature Skills. The image also shows a glimpse at what Jay-Z has been working on, as Executive Producer.

LD2K mentioned via Twitter the following.

Quote:
The difference between a FINISHER & a CLOSER is:
  • CLOSER: This player raises his game in clutch moments.
  • FINISHER: This player is adept at finishing contact layups and dunks at a higher rate than others.
More details in the Dev writeup (and video) coming Sunday via the Live-stream.

Game: NBA 2K13Reader Score: 8.5/10 - Vote Now
Platform: PC / PS3 / Xbox 360Votes for game: 75 - View All
NBA 2K13 Videos
Member Comments
# 121 LoveBasketball @ 09/01/12 04:15 AM
Melo Next....probably will be Rose or blake though
 
# 122 ojandpizza @ 09/01/12 04:17 AM
How does per 36 minutes = in the clutch?
 
# 123 Streaky McFloorburn @ 09/01/12 04:51 AM
Quote:
Originally Posted by mymannemcee
Hearing complaints that "anyone in the game could have a 20 point night if they're used right, that's not realistic" was probably the scenario that 2K took into consideration when making these thirty skills. Seems logical to me.

What would you do hearing that complaint from your constant players of your game? Just adjust ratings?
If I heard that complaint, I'd tell players to stop watching highlights and start watching games. Better yet, learn to use the internet for research and not just whining. Any NBA player can score 20 on a given night, most of them have done it at least once. Just because something is unlikely doesn't make it unrealistic.
 
# 124 AirJordanFan93 @ 09/01/12 05:31 AM
Overlay is good this year its new and fresh from what we saw in 2K11 and 2K12. As for the skills im looking forward to trying these out and seeing how they work.
 
# 125 gabri3l3 @ 09/01/12 06:41 AM
I'm also a bit skeptical about this signature skills: it seems you have this ON/OFF stuff instead of proper scaled ratings that makes the game really generic.

I think these "traits" should refer only to something outside of the attributes we have, like the "brick wall" one that I heared about for a player good at setting screens, maybe a "help defender" one or "chase-down blocks" speciality.
 
# 126 JasonMartin @ 09/01/12 07:38 AM
I'm looking forward to the signature skills, I just hope there isn't going to be any cheese like others have mentioned it because I really like to defend (well) and shut players down. I hope there won't be as many mistakes or shoving like there was last year.



Quote:
Originally Posted by Daddy123



video of stream ronnie explains it
I'm going to keep nagging about it, but seriously, those volume bars... You got to be kidding me? What's the point of it anyways, why does it flash all the time. Reminds me of NBA Jam, it's ridiculous.
 
# 127 Vni @ 09/01/12 07:44 AM
Yeah menu is kind of silly with the flashes and the stuff going on. Way too much, too many things going on on the screen. It's gona be hard starring at this for a long time and it's gona get old really quick. Ah well.
 
# 128 TheBrooklynBaller @ 09/01/12 08:03 AM
Looks good so far... But as I always say... Fixing online is the main ultimate issue. The menu looks good though... It's new and that's always better than looking at recycled menu or game screens. Change is good fellas!!
 
# 129 Vni @ 09/01/12 08:07 AM
Yeah, I agree. I don't really like the style of the menus but I apreciate the change.
 
# 130 stillfeelme @ 09/01/12 08:31 AM
Quote:
Originally Posted by ojandpizza
How does per 36 minutes = in the clutch?

I think NBA.com wanted a way to show you how it compares to per 36 of normal minutes. Since you don't have a lot of clutch minutes it is hard to compare them to normal minutes example the data says Durant played in 152 of total clutch minutes and 31 games of the total games of last year. So they take that the total data and divide by36. That is the only way to fairly compare to a normal game situation
 
# 131 tril @ 09/01/12 08:46 AM
I perosnally dont like the signature skills aspect of the game. It feels kind of gimicky. In addition wasnt, those icons, they have/had before, like the 3pt Icon, quickness Icon, etc a signature skill.

I have about the signature skills. Are there things that counter this. Shouldnt they have negative signature skills also. some players choke in key situations etc...
 
# 132 Permatron @ 09/01/12 09:02 AM
Like the layout. Just something new to look at. As for the Sig Skills no point to complain about them. They are in the game regardless and we really dont know what they may contribute to. Could be good. Could be bad. If they are bad Im sure roster makers will just remove all sig skills from everyone. Problem solved.
 
# 133 VDusen04 @ 09/01/12 09:42 AM
Quote:
Originally Posted by Vni
Yeah menu is kind of silly with the flashes and the stuff going on. Way too much, too many things going on on the screen. It's gona be hard starring at this for a long time and it's gona get old really quick. Ah well.
I'm with you. Looking at the screenshot, I didn't really mind the style at all. However, in motion, with the statline pulsing in and out, I'm a little displeased. I favor my menus being extremely readable. I want them to give me information, not entertain me. And with the flashing and volume bars jumping up and down, these menus appear to be distracting and easy to read only when the statistics blink.
 
# 134 PantherBeast_OS @ 09/01/12 10:14 AM
Very nice. Can't wait until the game hits in about 2 months.
 
# 135 stillfeelme @ 09/01/12 10:17 AM
Quote:
Originally Posted by tril
I perosnally dont like the signature skills aspect of the game. It feels kind of gimicky. In addition wasnt, those icons, they have/had before, like the 3pt Icon, quickness Icon, etc a signature skill.

I have about the signature skills. Are there things that counter this. Shouldnt they have negative signature skills also. some players choke in key situations etc...

Most of these sound like they will be new some will be already known but the just were not told to us in +2K12. Example Dirk was a Dead-eye shooter in 2K12 they didn't tell us that but if you turned on shot quality you knew that contesting his shot didn't change the rating much. Finisher again this was in 2K12, some will be based off of existing ratings. I wouldn't be concerned about some of these because some of these will be or should be known from ratings.


I am only concerned about them getting the clutch/closer right because that can be interpreted wrong and overvalue players more than the stats say. Example Kyrie Irving was one of the most clutch-est guys in the NBA even more than Durant. He played like no rookie in the clutch. It shows that Cleveland had few options and he stepped up and provided I would say most of his team's scoring in the clutch. He attacked the basket but he didn't really shoot well from mid range. That clutch points/36 compared to non clutch says it all

Non clutch/36 min Clutch per/36 min
FG% 47% 54%
PTs 21.8 40.4


Another clutch guy is Joe Johnson his stats show he actually stepped up in the clutch he deserves the Clutch/closer skill
Non clutch/36 min Clutch per/36 min
FG% 45% 45%
3pt% 39% 52%
FT% 85% 91%
PTs 19.1 27.6
 
# 136 Vni @ 09/01/12 10:38 AM
Quote:
Originally Posted by Legend Killer
Very nice. Can't wait until the game hits in about 2 months.
Only one month man.
 
# 137 yungsta404 @ 09/01/12 10:41 AM
that layout reminds me of a pinball machine or 1 of those casino machines I dont like it. Has too much going on and is too flashy.
 
# 138 Bluexhefner718 @ 09/01/12 11:00 AM
Smh people complaining about menu layouts now
 
# 139 Vni @ 09/01/12 11:04 AM
Quote:
Originally Posted by Bluexhefner718
Smh people complaining about menu layouts now

Well they really aren't standards layouts. It's just wierd having all the stuff going on and flashing, especially in nba 2K where you spend a lot of times in the menu scrolling lists of players with counteless ratings everywhere. You would think they make something clear and neat. Not some bling bling flashy stuff that drives you nuts after 5 minutes.

Then again I'am not really complaining, I accept that this is how the layouts are gona be for 2K13, just voicing my opinion on it. I guess they kinda expect that kind of comments.
 
# 140 FrankieOliver @ 09/01/12 11:33 AM
Untitled .....
 


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