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NBA 2K13 News Post


2K Sports has just released the written breakdown of all 31 NBA 2K13 Signature Skills.

Quote:
Q: Why create these Signature Skills for 2K13 when you already have several attributes in 2K12?

A: We felt that our existing attribute and tendency system quite didn’t lend itself well enough to various situational moments that happen in basketball, nor did it help identify very specialized players. Outlet passes, winning charge calls, staying hot through in-game breaks, etc, are just a few areas where our attributes system failed to give you what you need. We’re now able to dig deeper into these situations to allow players stand out where they’re most known. Let’s take shot blocking for example. LeBron James is well-known as the best chase down blocker in the league. In 2K12, when you were in a chase down situation, LeBron was unable to block the shot from behind as much as we’d like him to because he had only a 60-ish Block attribute. With the inclusion of the new Sig Skill, Chase Down Artist, we’re now able to give him the types of skills he needs to embarrass the unsuspecting shooter, without having to artificially raise his Block attribute (which would then allow him to block shots in areas he’s not known for). There are reasons like this for every skill created, which is why we’re bringing this feature to you for NBA 2K13.

Here is a list of all 31 signature skills.
  • Posterizer
  • Highlight Film
  • Finisher
  • Acrobat
  • Spot Up Shooter
  • Shot Creator
  • Deadeye
  • Corner Specialist
  • Post Proficiency
  • Ankle Breaker
  • Post Playmaker
  • Dimer
  • Break Starter
  • Alley-Ooper
  • Brick Wall
  • Lockdown Defender
  • Charge Card
  • Interceptor
  • Pick Pocket
  • Active Hands
  • Eraser
  • Chase Down Artist
  • Bruiser
  • Hustle Points
  • Scrapper
  • Anti-Freeze
  • Microwave
  • Heat Retention
  • Closer
  • Floor General
  • Defensive Anchor
Read all of the NBA 2K13 Signature Skills details, on the official Tumblr page.

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Member Comments
# 441 RyanFitzmagic @ 09/04/12 10:27 PM
Quote:
Originally Posted by Mos1ted
Let's think about this more critically for a second. Who do we usually consider a cheeser and an exploiter? Someone who does the same thing over and over again because it's effective, right? And that action is usually something that can be duplicated over and over again, right?
No, a cheeser is someone who consistently does something that's broken and/or doesn't have a legitimate, fair counter to it. It doesn't have to be the same thing every time.
 
# 442 Boilerbuzz @ 09/04/12 10:53 PM
Quote:
Originally Posted by grahf21
I wish LD2k can answer this pressing question.

Does 2k modify the inherent rating of players based on sig skills? For example, will you guys drop the steal rating or tendency of a player because he may have 2-3 steal sigs for balance purposes? I don't know the community is down with that... The sigs should focus on intangibles not represented by ratings.
Like Labron and his base blocking? Sure as hell better. He's good on the chase down. Not as much otherwise although still good.
 
# 443 Boilerbuzz @ 09/04/12 10:56 PM
Quote:
Originally Posted by RyanFitzmagic
I love how you say that even though you weren't able to disprove anything I said.
Come in man, let it go. You were given your point and some people don't agree with it. Let's move on.
 
# 444 2k10Fonzarelli @ 09/05/12 12:03 AM
Quote:
Originally Posted by Hyperballer21
I have a slight concern with giving a player floor general and dimer:

Lets say I'm using the '87 Lakers and I have Magic Johnson on the floor and Byron Scott. Byron has an 81 mid range shot. With Magic on the floor, that will go up to 86 mid range. If he receives a pass from Magic, that will go up to 91 Mid range if he shoots it immediately.

Do I have that right?
Im not sure, but its does seem a bit OP'd when viewed like that.

Floor gen adds upto 6 points to offensive attributes. there's no official word on what governs a 1 or a 6 point boost. Also, theres no official word that it affects all offensive attributes or just some. Or more complicated still, certain ratings for certain types of players.

So by being a floor general, Magic makes Scotts MR anywhere between 82-87. assuming it deos affect all skill like the wording suggests.

Dimer reads that : The pass will hit the receiver on point and will give him upto a 10% bonus on two-point shots. again, no official word on what governs a 1% or a 5% or a 10% boost.

So a 1% increase to even a fully boosted 87 MR is 88.
And a 10% increase means + 8 to midrange making it anywhere between 89 and 96 MR.

So for that breif %age of the game Byron Scott can have upto a 96 in MR jumpers.

Imagine a floor gen/dimer and someone like Jordan or Nowitski, allen or miller.

On paper, this seems a bit OP'd to me.

On paper....

We really need either more info, or at least a demo. I feel like this thread is getting a bit out of hand again.
 
# 445 2k10Fonzarelli @ 09/05/12 12:09 AM
Quote:
Originally Posted by Hyperballer21
I have a slight concern with giving a player floor general and dimer:

Lets say I'm using the '87 Lakers and I have Magic Johnson on the floor and Byron Scott. Byron has an 81 mid range shot. With Magic on the floor, that will go up to 86 mid range. If he receives a pass from Magic, that will go up to 91 Mid range if he shoots it immediately.

Do I have that right?
Im not sure, but its does seem a bit OP'd when viewed like that.

Floor gen adds upto 6 points to offensive attributes. there's no official word on what governs a 1 or a 6 point boost.

So by being a floor general, Magic makes Scotts MR anywhere between 82-87.

Dimer reads that : The pass will hit the receiver on point and will give him upto a 10% bonus on two-point shots. again, no official word on what governs a 1% or a 5% or a 10% boost.

So a 1% increase to even a fully boosted 87 MR is 88.
And a 10% increase means + 8 to midrange making it anywhere between 89 and 96 MR.

So for that breif %age of the game Byron Scott can have as high as a 96 in MR jumpers.

Imagine a floor gen/dimer and someone like Jordan or Nowitski, allen or miller.

On paper, this seems a bit OP'd to me.

On paper....
 
# 446 Scramz718 @ 09/05/12 03:03 AM
ACROBAT


 
# 447 iLLosophy @ 09/05/12 09:10 AM
When they say defensive stopper can't negate brick wall, are they still at least smart enough to know they need to go around those guys? How many times have you seen Thabo, Iggy, or Tony Allen get knocked on their ***?
 
# 448 RyanFitzmagic @ 09/05/12 09:39 AM
Quote:
Originally Posted by iLLosophy
When they say defensive stopper can't negate brick wall, are they still at least smart enough to know they need to go around those guys? How many times have you seen Thabo, Iggy, or Tony Allen get knocked on their ***?
It would make sense for a player's Strength and/or Defensive Awareness to lessen his chances of getting flattened. LeBron should have high ratings in both, though.

So probably not.
 
# 449 teemo @ 09/05/12 10:42 AM
Hey remember when Madden 08 tried this and it made the game more broken and completely unplayable...Nope? Ok, whatever...
 
# 450 illwill10 @ 09/05/12 11:36 AM
Quote:
Originally Posted by iLLosophy
When they say defensive stopper can't negate brick wall, are they still at least smart enough to know they need to go around those guys? How many times have you seen Thabo, Iggy, or Tony Allen get knocked on their ***?
I thought when Sig Skills was announced that Lockdown Defender could get around Brick Wall defender easier than regular defenders.
 
# 451 alabamarob @ 09/05/12 02:06 PM
 
# 452 uraz3r0 @ 09/17/12 02:17 PM
Quote:
Originally Posted by teemo
Hey remember when Madden 08 tried this and it made the game more broken and completely unplayable...Nope? Ok, whatever...
Yeah but All-Pro Football did this and it was amazing
 
# 453 rockyboy13 @ 09/17/12 03:19 PM
alright, to all of you complaining about ankle breaker being to powerful, here's how the math works.

they said 30% "increase" to break ankles. this does NOT mean you'll get your ankles broken 3 out of 10 times. it means that whatever chance you originally were at will increase by 30%.

example: without the sig.skill, d.rose has a 5% chance to break kobe's ankles on an iso move. with the sig. skill, it becomes 5% + (30% of 5%) = 6.5%

(disclaimer: i dont actually know at what % d.rose can break kobe's ankles. this is just to demontrate the math behind it)
 
# 454 caml17 @ 09/17/12 03:31 PM
I was hoping for years they would introduce a pump fake rating, and now that they put out Signature Skills I thought this would be a perfect application. 2K CAN WE GET THIS NEXT YEAR? Call it "Pump Faker" and just have the player 25% more likely to get their defender to bite or something along those lines. I would definitely give this one to Manu Ginobli, Andrea Bargnani, Paul Pierce, Chris Bosh, and I'm sure there are a handful of other players. Does anyone agree that this would be a good sig skill?
 
# 455 rockyboy13 @ 09/17/12 03:33 PM
Quote:
Originally Posted by caml17
I was hoping for years they would introduce a pump fake rating, and now that they put out Signature Skills I thought this would be a perfect application. 2K CAN WE GET THIS NEXT YEAR? Call it "Pump Faker" and just have the player 25% more likely to get their defender to bite or something along those lines. I would definitely give this one to Manu Ginobli, Andrea Bargnani, Paul Pierce, Chris Bosh, and I'm sure there are a handful of other players. Does anyone agree that this would be a good sig skill?
dude the "post proficiency" skill already does exactly that. google nba 2k13 signature skills to see a detailed read of all the skills
 
# 456 aloncho11 @ 09/17/12 03:39 PM
^First post has all the links and detailed info.
 
# 457 rockyboy13 @ 09/17/12 04:08 PM
Quote:
Originally Posted by Hyperballer21
The jury is still for me about CLOSER. An up to 12 point attribute boost seems crazy to me. Do players actually "get better" in the forth quarter, or is it more so teams going to their stars in the end of the game and expecting them to perform at their CURRENT skill level?

I find it rare that someone actually increase their skills in late game situations. I rather these players have:
High Stamina, High Touches tendency, and a sig skill (Deadeye, Spot up, etc).

I would only give closer to players who become better in late game situations (Robert Horry) than someone who is already great, but is just getting the ball more.
there are very, very detailed stats of players who literally become better in late game situations. better percentages, higher points per minute, etc. jordan and kobe being some glaringly obvious examples. its all to do with the adrenaline rush in intense situations that gives some people better focus and even make them do physical feats that they could never do on a normal day. its like all those stories of mothers lifting a car to save her baby trapped underneath.
 
# 458 rockyboy13 @ 09/17/12 04:24 PM
Quote:
Originally Posted by iLLosophy
A few questions...
  • Have you not played NBA 2k12 out of the box?
  • Where were the checks and balances then?
  • Who is this "They"?
  • Did ALL of the people in this "they" work for VC for the past 12 years?
(I would really looooove for someone to use this argument for 20 plus years EA has been making basketball games...)


Anyway, for all of you who are trying to crucify RyanFitzmagic, I'll admit he did come off pretty snobbish, but NONE of you all have provided any proof, data, or science to refute his claim (your own experience on the basketball court doesn't count). Is there at least 1 player who would get rattled by having his shot blocked? Yes. But there's at least 1 player who would not get rattled by having his shot blocked. There's also at least 1 player would actually play better after having his shot blocked. So I can't say I'm too ecstatic about the game applying a blanket ability without any sound data backing it and can impact ALL PLAYERS.


Those who actually research and study the game of basketball already know there is a fair amount of research done that shows "Closer" in basketball is a myth. All data shows they either play the same as they do during the rest of the game or they play WORSE. No player in the history of basketball has their "attributes boosted" in clutch situations. Yet it is in the game. A game that is supposed to simulate actual basketball.


Bottom line, like I said earlier, I really hope there's an option to turn these off. I am against most of these SS as they are making the game easier for unskilled users.

In the case of the Eraser SS - for the AI I'm indifferent, there's still no science to back this up, but if they add it as a slider, people can have it how ever they want it. Win-win. But for the case of a user, I am not a fan of any Psychological elements in the game. This is a basketball simulator, not a psychological simulator. I am of the belief that the Psychology is already built-in by the guy who is holding the stick. There are plenty of guys who that get rattled easily to begin with (including myself depending on what else is on my mind). You get your opponent to throw his controller across the room and you've already won. THAT is the level where user psychology should play a factor. Not some artificial penalty in the game.

My 2 cents....
nba 2k12 does not rely on skill of the user at all. the game today relies too much on the athleticism of their simulated players. this is why using dwight howard is immensely more lethal and efficient that using MJ or kobe even though in real life this isnt the case.

try watching bill russel's documentary and listen to all the testimonials of former players who admit to having been afraid to drive to the hoop and lost focus on their offensive game SIMPLY BECAUSE russel was there. this fear is based on a legit psychological pressure that you cant put on paper as a stat.
 
# 459 rockyboy13 @ 09/18/12 05:06 AM
bill russell video: http://www.youtube.com/watch?v=nWFsL4Y8RVA

i want ya'll to take a look at this. this is what sig skills like "defensive anchor" "eraser" and "floor general" does to try and simulate some of the intangibles that special players bring to the table. listen to what bob petitt says about getting blocked by russell once then missing his next layup trying to look for russell. these are highly skilled, highly trained and highly paid professionals/hall of famers who admit to not being able to do their jobs properly because of the psychological factor of one man's presence.
 
# 460 rockyboy13 @ 09/18/12 10:01 AM
to people complaining that "defensive anchor" is unrealistic. please watch this:
HTML Code:
http://www.youtube.com/watch?v=nWFsL4Y8RVA
this is a bunch of hall of famers testifying to the awesome presence of one man that took them out of their game. that they missed wide open layups simply because he was there.
 


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