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NHL 13 News Post


As announced last week, the NHL 13 title update has arrived for the PS3 and 360. Play a few games and post your impressions.

Just in case you missed the details, check them out below.

Gameplay Updates
• Separated ability for backwards to forwards pivot for ‘with puck’ and ‘without puck’ and made it quicker to pivot without the puck.
• Poke checking – fixed bug causing players to always miss to the same side of the puck.
• Goalies will be more aware of shots right off a faceoff in the offensive zone.
• Goalies will have a harder time dealing with screens.
• Ability to tune shooting back against the grain so it can be less accurate/effective than shooting with your weight behind the shot and moving towards your shooting direction.
• Ability for players to be more susceptible to lose the puck when getting hit while skating backwards with the puck at speed.
• Prevented desperation shots from knocking the puck away from the goalie minimizing the strategy of diving at the goalie to knock the puck loose.
• Fixed shootout logic in GM Connected to include both locked and unlocked users.
• Allowed BAP games to resume from simulation in the middle of a shift (fixed crash when sim intervening).
• Fixed goals screening goalie stat.
• Goalie has a better chance of squaring up to shots from far out.
• Improved orientation of off-puck players in one-timer situations.
• Improved AI behavior against a back skating puck carrier.
• Fixed hit power sliders so only the hitter’s slider value matters.
• Fixed AI players occasionally standing around looking at the puck when resuming from simulation in BAP.
• Fixed BAP being taken off the ice after a short shift that results in a stoppage.
• Fixed rapidly spinning players in BAP when resuming from simulation.
• Ability to tune players puck control coming out of a 45 glide deke.
• Ability to tune CPU pass error on long passes.
• Improved puck hop behavior when it hits the boards.
• Pokechecking effectiveness range tweaked. Players with better stick checking skill will stand out more compared to players with lover ratings in that category.
• Tuned goalies and shooting accuracy to ensure shots in the slot/middle of the ice are more effective than shots from sharp angles.
• Tripping penalties are more likely to be called

Presentation and Graphics
• NEW - Added unique (green) Reebok 20K EA Sport branded skates and stick to the RBK pre-order pack (XBOX).
• NEW - Added unique (blue) Reebok 20K EA Sport branded skates and stick to the RBK pre-order pack (PS3).
• NEW - 2012 Winter Classic Jerseys (PHI / NYR) now selectable in regular game modes.
• Reduces frame rate jitter on the Xbox 360 as experienced by a number of players in all game modes but was most noticeable in OTP/EASHL (XBOX).
• Replay Wipe timing fixed.
• Commentary for replays won’t continue if a replay has been skipped.
• Action Tracker post effects (barrel distortion on net cam) is working correctly.
• Tampereen Ilves home/away jerseys now displays correct logo.
• Dynamic board ads added to Toronto’s stadium.
• Snow on players/goaltender/environment now fades out more smoothly/realistically.
• Flag holders in the Winter Classic stadium now stand correctly at all corners of the flag.
• Lulea HF center ice logo now displaying correctly.
• Transition wipes should no longer hold on white frame longer than necessary.
• Boston jumbotron no longer white; has proper textures (PS3).
• Rare occurrence of skate spray not lining up correctly with action now fixed inside of the Action Tracker.
• Shuffling of NIS’ has been improved. Less chance of seeing the same NIS inside of the same game.
• Goalie stick mirroring has been corrected. Blade will now be pointing in the right direction during shootout NIS’.
• NHL Moments Live snow build up on ice will now work correctly.
• Calgary Flames now have proper logos on helmet for both Home/Away.
• Prevented replay speech from playing over top a fight or if goof off is skipped.

Hockey Ultimate Team
• NEW - implement training duration item so training items can last for multiple games.
• Addressed an issue where some users were not getting Puck rewards for playing games and would sometimes get a Loss for actually winning games.
• Fixed an issue where players would continue to receive the Happy Hour bonus if they never disconnect from the EA servers and continued to play HUT games.
• Fixed an issue where after playing a game against the Team of the Week or a team from the Leaderboards screen, the wrong roster would be downloaded for all of the teams in the EAUHL 24/7 league when playing a Single Player game.
• Item Pack Art EASST Player Premium Pack art now shows Promo and not Deal.
• Fixed an issue where players would see an error message with missing text when bidding on the same item over and over until while being out bided by another player.
• Applied training boosts are no longer used up for players in the user's Scratched Roster.
• If user has a Stanley Cup edition item in their starting lineup, they are no longer able to add that same player from the New Items screen, thus resulting in them having 2 of the same players in their lineup.
• Fixed an issue where users are not getting wins for opponent DNFs when playing Online Tournaments against the same opponent twice.
• Fixed a crash that occurred when a player enters the Watch list and highlights a sold (green outline) item.
• Online Tournament opponent searches now check for player skill level and team star rating.
• Fixed the crash when applying Consumable items to some of the players in the New Items screen.
• Addressed an issue where spamming in and out of a challenge team game will cause a blank lineup screen to appear.
• Fixed an issue where users would advance through tournament rounds by entering the tournament tree and then playing through a regular non-tournament game (online and offline).

Be A GM
• Addressed an issue where players that should not be considered waiver eligible were being listed as waiver eligible.

Be A Pro
• Tuned off season player growth effect on the BAP player EXP Growth.
• Fixed an issue where the player’s BAP team would not sign FA’s or RFA’s to contracts.

GM Connected
• New - Trade messaging has been added to the mode.
• Speed up Hub loading times.
• Improved responsiveness when scrolling through the Main Menu to reduce accidently scrolling past the option players want to select.
• Improved scrolling when looking to selecting a team on the trade player screen and select team screen.
• Users should no longer be able to adjust the gameplay sliders during a CPU game.
• Improved responsiveness of league search screens.
• Fixed an issue that would sometimes cause a crash when bringing up the player list on the Trade Player screen.
• Fixed an issue where the game would sometimes crash while backing out of the mailbox screen.
• Fixed an issue that could cause the game to crash while loading into the GM Connected HUB.
• Fixed a rare crash that could occur when proposing a trade to a CPU team (also fixed in Be-A-GM).

Online Team Play / EASHL
• Addressed an issue where team members from different regions could not match up together in a club practice and the matchmaking would fail as a result.
• Fixed PS3 microphone fluctuations when not set in HQ mode.
• Resolved an issue with EASHL matchmaking where it was returning the captain’s versus skill level instead of the club’s skill level. This will improve the accuracy of matchmaking.
• Addressed an issue where Hockey Shop Boosts were being unequipped to the player’s EASHL Pro upon reboot of their console.

Game: NHL 13Reader Score: 8/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 23 - View All
NHL 13 Videos
Member Comments
# 121 MizzouRah @ 11/13/12 01:17 PM
Quote:
Originally Posted by Vikes1
Ya Mizz...myself, I'm thinking the adaptive AI the game has had for a while now is pretty dang effective. Maybe more effective than I've ever really realized. I know for me anyway....I always seem to fall into the trap of playing the same way most of the time. Especially if something seemed to work for a while. I'm thinking that may very well be a major part of my struggles. And has been for sometime.

And imo...adaptive AI in a sports game [especially if it really works] is a huge, great addition to any sports game. To be honest Mizz...I kinda keep spacing out that it's there. Like a dope.
Thankfully, my owner wants me to win 35 games, I'm hoping that's doable.
 
# 122 Vikes1 @ 11/13/12 03:02 PM
Quote:
Originally Posted by MizzouRah
Thankfully, my owner wants me to win 35 games, I'm hoping that's doable.
Oh boy...can't remember, but if my owner said anything about 35 wins....I'm in deep trouble! I currently have 12 wins at the halfway point of season one. 12-20-8. I really like my settings...it's just that I haven't been playing very well lately. Well actually the whole season so far.
 
# 123 MizzouRah @ 11/13/12 05:28 PM
Quote:
Originally Posted by Vikes1
Oh boy...can't remember, but if my owner said anything about 35 wins....I'm in deep trouble! I currently have 12 wins at the halfway point of season one. 12-20-8. I really like my settings...it's just that I haven't been playing very well lately. Well actually the whole season so far.
I'm with you.. hopefully it gets better.
 
# 124 Taku @ 11/13/12 07:02 PM
I'm also enjoying the game, just passed trade deadline in my Be a GM and I haven't simmed a second. I'm 39-20-4 with my Blues, I'm dominating most of my games. Trying to tune my settings to be more difficult but on the other hand my team is really good so maybe I just leave them as they are...
 
# 125 kerosene31 @ 11/13/12 07:40 PM
Please take every "improvement" in this tuner related to defense and roll it back the way it was. The game is way too wide open now. This isn't hockey. There's no positional game at all.

Also, tone down the CPU puck magnet. I poke the puck away 50 times a game, but it goes right back to them 49 times out of 50.

Finally, please turn down the "road fatigue". After 30 seconds (with 7 minute periods), my guys are already in yellow. That's not right for that short of periods. By the end of the first period my guys can't skate at all.
 
# 126 CyanWinters @ 11/15/12 07:27 PM
Current tuner is the worst one since the game came out, I think.

I was having good games on all-star prior to it. Now I'm seeing an awful lot of completely unrealistic games, where I outshoot them 44-12 and lose 3-2. Every game I play, win or lose, I now typically outshoot them 2:1 and it's just not fun. Also makes it pretty much impossible for my goalie to ever get a good save percentage. He'll always find a way to let in 2-4 softies every game.

I'm not expecting much more support from EA on this game, but I hope they at least put out a better tuner.
 
# 127 JezFranco @ 11/19/12 07:56 AM
I'm really enjoying the heck outta 1.06 now.
I'm playing on Pro level, and have fiddled around with the tuners and I'm now getting great games.

NHL have never been better.

Recently lowered the attribute effects from 5 to 3 (middle) and I really think that made the game a whole lot better.
Perhaps with it on the higher side, some snipers get to good, and some good goalies gets to good, which kinda make for those odd easy goals, and the next second super goalies.



I also actually lowered the penalty slider, two steps from full.
It's still max on CPU Penalities, and tbh I think the CPU is still getting the same amount of penalties, but with the general penalty sliders lowered, there are a few interference calls that my guys get away with, occasionally, which I like.

However, goalie interference is still very unreliable... Scored two goals yesterday that was more than borderline;

http://www.easports.com/media/play/video/142792734

That's team work.
 
# 128 Taku @ 11/19/12 09:19 AM
Yeah I agree, game is much better with attribute effects on 3 so player's ratings stay as they are. I have played this way all the time. With ratings not boosted the skating engine is better and also I think that there are some defensive ratings boosted with this slider set high too. I don't want any players hitting, pokechecking or especially strength rating boosted, not sure which of the ratings are changed with this slider for different player types but I highly recommend reducing this slider to middle position(3).
 
# 129 Hamsterkiker @ 11/19/12 09:54 AM
Don;t know if this is from the new patch but my goalie got drafted #1 to Anaheim but says i need to goto Norfolk in the ahl but never get sent there...keeps me in nhl.
 
# 130 Hamsterkiker @ 11/20/12 03:01 AM
My bad,isin't from the patch..it's always been a bug that isin't going to be fixed i guess.EA voted worst company...i wonder why
 
# 131 sturmie @ 11/20/12 03:18 PM
Does anyone have an offline version of this update + the tuner they could send me?
 
# 132 statnut @ 11/20/12 07:37 PM
Can call this the best NHL game in a while? I can't remember the last time I was this let down by a game. The lack of penalties, the goonish AI (A friend called this game GOON-HL 13, which feels about right), and the ridiculousness of the AI make it hard to enjoy this game sometimes. Goalies that stop shots that they have little-to-no business saving, let alone making a clean glove save, AI that backs off the defenders or passes the puck back and forth, rather than make a clean dump. And the frequency in which the nets come off the crease is insane, especially in ratio to the number of goaltender interference calls.

I just don't understand what people see in this game that makes it so stupendous.
 
# 133 half-fast @ 11/20/12 09:08 PM
I understand much of what you mean. Im in an online GM connected league and I just finished playing a game against someone who was controlling the Islanders, and the easiest one timer goals were saved by almost jesus-like miracles, and front of the net scrambles with the tender laying down my players couldnt\wouldnt get the puck or would, I dont even know what to call it complete fail.

See the problem I find is, theyve made so many additions this year; so many improvements that arent even comparable to last year or any other year like the skating engine and the AI awareness of whats happening on-ice. Unfortunately, theyre contrasted by finding even more ways to stop you from scoring when they dont want you to, cheating AI, yet with all these improvements to the AI, I still have the problem where the AI is unaware I'm crossing the blue line with the puck and skate and stand directly in my way - dosnt happen as often but still happens enough to make me shake my head.

With everything EA adds, it seems to add more problems to solve. While the game is looking ever-realistic every year, and gameplay becoming more believeable, theyve found more ways to control the gameplay and caused more problems that need to be addressed.

All in all, I feel it is the best year yet, though I may hold off on next year's game.
 
# 134 Vikes1 @ 11/21/12 03:54 PM
Quote:
Originally Posted by Taku
Yeah I agree, game is much better with attribute effects on 3 so player's ratings stay as they are. I have played this way all the time. With ratings not boosted the skating engine is better and also I think that there are some defensive ratings boosted with this slider set high too. I don't want any players hitting, pokechecking or especially strength rating boosted, not sure which of the ratings are changed with this slider for different player types but I highly recommend reducing this slider to middle position(3).
Yep Taku...I also have the attribute slider set at 3.

For myself now, I'm really not too sure how much of an effect the slider actually has...but I just don't like the idea of anything possibly boosting the player ratings beyond what they should be.

Imo anyway...there's always some question about the real value of some of the ratings in the first place. So I sure don't want to mess around with a slider that may add even more questions about things.
 
# 135 canucksss @ 11/22/12 03:27 PM
i dont know if this was posted already, but its worth the try.

since the patch, i notice that entering the offensive zone is so easy, the d-man always go to the center or away from each other or making an open lane on the side board for the player carrrying the puck.

if i remember it correctly, this was the opposite of what EA was promoting before...that is why at times its necessary to dump the puck or be creative in entering the offensive zone. my question is:

1. is there a way to adjust this (speaking of sliders), wherein the d-man could be aggressive enough not to have the open lane for puck carriers to enter the offensive zone.

2. is it possible to have the game pre-patch with tuner 1.04 only in the game?
 
# 136 Ledesma @ 11/24/12 04:58 PM
Hey lads,


new member here with a quick question. After purchase my NHL13 copy I would like to arrange my own little league with all Canadian teams from the NHL and 3 AHL Canadian teams. My own Canadian Hockey League so to speak. Is this possible?



Not sure if this is the right place but it is not possible for me to create a won thread for this question (and maybe not even necessary).
 
# 137 Pythons80 @ 01/02/13 04:50 AM
I was given a used copy of NHL 13 for Christmas, here are my impressions.

-The new skating engine is the most overrated modification in the history of sports gaming.
-There are STILL not enough CPU penalties called in franchise mode. EA just doesn't listen to its customers.
-The game continues to be neither a simulation style game nor an arcade game. The developers are trying to catch two rabbits at the same time and catching neither.
 
# 138 ChubbyD @ 01/03/13 04:29 PM
Overall, game is great. My one beef is this:

On a stoppage of play, the visiting team's line decisions need to be shown before the home team's time runs out. In other words, if I am playing at home, I want to see what line the visitors are playing before deciding on my own lines. This happened in NHL '91. Why has it been gone for years and years?
 
# 139 krishel @ 01/15/13 08:27 AM
Hi,
Where can I download tuners?
 
# 140 toyo301985 @ 01/18/13 06:32 PM
Quote:
Originally Posted by krishel
Hi,
Where can I download tuners?
when you started the game, at the principal menu, press triangle (ps3) or y button (xbox 360)
 


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