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Game: Madden NFL 25Reader Score: 5/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 54 - View All
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# 81 rootofalleli @ 04/25/13 07:22 AM
Quote:
Originally Posted by JMD
The thing I don't understand is why EA can't seem to make a player move realistically? They still have that jerky robotic look to their movement. It's funny , when I play Black Ops ll or Battlefield 3 the guy I'm controlling on screen runs and moves in a very realistic looking manner. I just don't get it.

I'm not the kool aid this year.
After watching this a few times, I think the animations are sometimes skipping frames or something like that. I really see this with RGIII's spin move out of nowhere and Arian Foster's sudden recovery. Who knows, maybe this is what "Fast" or "Very Fast" looks like. Not pretty, but maybe Normal and Slow will be easier on the eyes.

On the other hand, McCoy had some obviously wasted movements. This can lead to the opposite problem - breaking or evading a tackle and getting stuck in one spot in a slow animation while 10 other guys fly relentlessly to the ball. This issue bothered me a lot in '13, because no one ever jogs or gets taken out out of a play by a blocker.

I also really want to know what kind of tackle Burnett thought he was going to make on AP. You're really gonna dive at his knees in the open field? The spin move was overkill.

Maybe controlling the runner feels better this year. I wish they'd tried to showcase that instead of a few animations we may have seen before. I also would have liked to see runners interacting with blockers more. We've all seen tons of special moves destroying overly aggressive tacklers, but we've never seen a runner squeeze through the A gap or follow a blocker driving his man out of the play or slow down to let a guard clear a path through the secondary. Showing off some attention to detail and football intelligence would have been much better than another Pro-difficulty video showcasing the power of stick skills at hyper speed.
 
# 82 cgalligan @ 04/25/13 07:27 AM
Calvin Johnson leaps over a guy... Then... Defies all the laws of physics, weight and momentum and "somehow" has enough force to bulldoze a guy LMFAO... Until those things drive the game engine and not canned animations, we'll be stuck with the same Ole' Madden.

Madden is NOT anywhere close to a "simulation" of how the NFL game works every Sunday... Its a damn highlight show...

If you're (ea) going to make an arcade game, just do it, don't tell us that you're trying to simulate or replicate "things we see on sunday"...
 
# 83 R9NALD9 @ 04/25/13 07:30 AM
Quote:
Originally Posted by slick589
Owner mode is a lot more than just setting food prices. It's about hiring and firing head coaches along with offense and defense coordinators. Relocating your team. Renovating your stadium. Basically it's going a step beyond simply being a coach or player.
Even so? Even IF they add all those features...what does it help if the gameplay is terrible?

I enjoyed all those features back on 05 and 06...but the gameplay backed it up completely. Madden 13 was the first Madden I sold after 2 weeks...why, it had terrible bugs. Touchdown catches that was clearly out of bounds etc.

I want all those features you mentioned...but let's look first if EA add them and expand on the versions they had for the ps2 games. Relocating means nothing to me if they force me to change the logo and uniforms...what are the chances that they changed that?

By this gameplay trailer....man, it's the first impression trailer...but this leaves nothing but a bad impression. Where is the supposedly "run free" improvements...and what is run free...the name sounds gimmicky to me. Does anyone know what it is suppose to do?
 
# 84 rootofalleli @ 04/25/13 07:45 AM
Quote:
Originally Posted by R9NALD9
Where is the supposedly "run free" improvements...and what is run free...the name sounds gimmicky to me. Does anyone know what it is suppose to do?
I checked out EA's site a little more carefully and found (a few clicks in) some actual details. The page says these were posted on the 23rd, but I haven't noticed any links on OS yet.

http://www.easports.com/madden-nfl/n...en-25-run-free
http://www.easports.com/madden-nfl/n...inity-engine-2
 
# 85 R9NALD9 @ 04/25/13 07:57 AM
Quote:
Originally Posted by rootofalleli
I checked out EA's site a little more carefully and found (a few clicks in) some actual details. The page says these were posted on the 23rd, but I haven't noticed any links on OS yet.

http://www.easports.com/madden-nfl/n...en-25-run-free
http://www.easports.com/madden-nfl/n...inity-engine-2
thanks buddy, reading them now

Edit: It sounds good and all...but it doesn't fix what is wrong with Madden
 
# 86 Graffititech @ 04/25/13 08:34 AM
run free sounds great and the new moves do too, but the problem i have with maddens current avoidance system i guess its called is the break tackle animations take for ever to play out. every running back truck seems to take forever to finish so by the time the guy you trucked is on the ground, youre already tackled. if it still takes a long time to truck tiny cb with big rbs, then idk how much of an improvement this really is. but I'll wait until i play it and see if the awesomeness of these early builds survive the journey to the shelf.
 
# 87 cthurt @ 04/25/13 08:48 AM
Im actually suprised Barry Sanders wasnt in the video doing all kinds of ugly spins and jukes, all in all not impressed, Looks like Ea is making games towards kids more then adults. and i see the lean forward run from Madden 12 is back lol
 
# 88 BezO @ 04/25/13 10:02 AM
Sounded much better on paper.

As long as folks continue to complain with their fingers & praise with their dollars, this is what EA will deliver.
 
# 89 DBMcGee3 @ 04/25/13 01:05 PM
Looks like.........Madden. Think I may actually pass on it this year, first time since the old 2k games.
 
# 90 csofva @ 04/25/13 03:33 PM
Nothing exciting about this, it seems that EA is slowly drowning its self
 
# 91 infemous @ 04/25/13 03:56 PM
Quote:
Originally Posted by Big FN Deal
Heat seeker tackling could turn out to be a needed addition, at least until there are more reach tackle animations added. An EAGC recently posted about the feature and it doesn't sound as automatic as it did in the write up. It seems it will help User avoid the situations in M13 where a ball carrier would be escorted by a User defender, due to their being no way for them to attempt a tackle from certain angles. This should give the the User a mechanic to get the defender to automatically attempt a sensible tackle instead of letting the ball carrier slide by, like in this video http://www.operationsports.com/forum...ng-system.html

Also, the EAGC is answering questions here http://forums.traditionsportsonline....lay-q-a.98073/

It may turn out to be a needed addition, but as you said in the post you linked, a couple more animations and a basic logic to tackling instead of just diving and waiting for contact to trigger an animation is needed.

I feel like I see why EA did this (heat seeker) but I don't believe that ceding control to the CPU to almost literally control my player for me is going to help. The same issues we have with Ball Hawk such as stupid angles to the ball ( regardless of player rating), it being overpowered with regards to getting in front of WRs (and there being no actual fight for the ball) etc. will probably raise their head with this addition.

If they just made it so that the user was realistically able to control and affect the play, such as make tackles or try and use timing to get in front of the WR (as opposed to warping there as we see with Ball Hawk) then we wouldn't need the CPU to do it for us.

Obviously, in order for us to be able to time things right, and fairly(!), things such as speed bursts and locked in animations would need to go, so that the CPU player, depending on their ratings, can improvise within the situation dictated by the player...
 
# 92 Trick13 @ 04/25/13 10:54 PM
Quote:
Originally Posted by comen
Why does everyone on this site bash the EA and this Madden game soo much?
I can't speak for anyone else, but for me;

Because I remember the days when the "user" had to time tackles, we had to press the "move" buttons a certain way to get different "types" of moves, we had, way back on PS2 a balanced game, though not flawless it did not overly favor offense year after year.

Because we had full formation subs, custom sub packages, the ability to call two plays in the huddle.

Because a lot of us played a game 9 years ago that had the "Assassin's Creed avoidance" move. Because Backbreaker had a move modifier and the idea was, imo, better because it was used to differentiate between power and finesse moves rather than "regular or super moves".

Because player movement was smoother, more fluid, and in many ways more realistic on PS2, again 9 years ago.

Because for like 9 years we have been waiting for them to fix the "sim" engine to utilize multiple backs and produce realistic stats.

And most importantly for me, because we have been told for a few years now - "maybe next year" on OL/DL interactions, WR/DB interactions and the list goes on and on.

We are, for many of us, 5 years behind where we envisioned we would be at this point on these consoles and when you hear things like "Heat Seeker Tackling" you roll your eyes and fully expect, based on past performance, that EA just gave us another "arcade gimmick" rather than a fleshed out balancing of the game...
 
# 93 UMhester04 @ 04/25/13 11:06 PM
Quote:
Originally Posted by comen
Why does everyone on this site bash the EA and this Madden game soo much?

My opinion is because this is largely a simulation gameplay type of crowd at OS, and Madden still seems to be half-sim, half-arcade. The direction they are going in is promising, but there are issues that have been going on since the beginning of this generation of consoles that haven't been touched. This gives the impression that the team doesn't listen to the community, and it's hard to argue against that.



Now onto a different topic and i'd like people to comment on it with their thoughts:

This Run Free sounds extremely promising, not so much the trucking part, but the player movement and precision button or w.e they call it where you can set up your blocks. This is the first step in getting realistic running and movement into Madden and NCAA.

The next issue NEEDS to be how the defense reacts to user inputs. You know, like on a punt return, when you hit left on the analog stick, and all 11 people on the other team (at least the ones that aren't engaged in a block) turn with you the millisecond you touch the stick.

This whole Run Free stuff is great, but we still can't really pull off runs that look true to life, because in the game to get a great run, you have to run around everybody - whereas in real life, there are great runs where the runner knives through the defenders; Just look at an elite returner or fast running backs highlight tape and you'll see what i'm talking about.

Any opinions?

EDIT:



I don't think any of these returns would be possible in Madden with the defenders behaving the way they do.
 
# 94 Skyboxer @ 04/25/13 11:44 PM
I think more "real life" runs will be possible. At least I hope so.
The main thing is if fatigue works as promised.
If so then you can't spin like crazy at the line and juke then once through the line have enough stamina for that burst to cut through the D.
And then there's the whole "Ratings will matter more" ingredient...

Excited to see some real gameplay to see some of these answers.
 
# 95 secondsolution @ 04/25/13 11:59 PM
If the fatigued implementation works along with auto subs and being able to create packages outside of the game, then the depth of the gameplay will be increased by a lot. However, the AI needs to be fixed first imo
 
# 96 infemous @ 04/26/13 01:38 AM
Quote:
Originally Posted by Big FN Deal
I can see where you are coming from and I'm all for max User control with proper applicable real world risk/reward but Madden definitely isn't there yet. Considering where the game is at this point I can stomach some degree of automation, at least for this tackle aspect. Again, I would rather what ever the "heat seeker" button is, be a reach for the tackler mechanic but the the EAGC describes it, it doesn't seem as bad as the "ball hawk". The ball hawk will actually take over your player, which imo, goes too far but the heat seeker is stated to not move your player for you.

I think the ball hawk should be toned down to be just a more aggressive int attempt and not the complete relinquishing of User control. If a User wants to do that, they can just move the player into position, then switch off, like the old days. The actual assist button seems to completely take way from User error, which I don't like. I recently stated I would like a feature like this for KR/PR but on second thought, it would be better to just have an option to control any of the 11 players on KR/PR, so someone could just let the CPU return/punt/kick, if they want to.
Agree and understand! I was under the impression heat seeking tackling would take over your player for you... Where does it state that it won't?

I'm relieved by that assurance and understand the direction, but am tired of this dealing with symptoms when issues would disappear with a more holistic approach.
 
# 97 d11king @ 04/26/13 05:22 AM
Read these articles about this new running style, then saw this trailer, and saw some guy in a Packer uniform get run over and flew back like 6 feet and immediately closed the video and started searching for the thread about the exclusive license cause I've had it.... My expectations went from down here ___















To down here ____
 
# 98 Ice_Cold345 @ 04/26/13 08:45 AM
One thing I never quite got about EA is how much people want to play SIM sports. There is a reason more people probably play NR2003/iRacing than the newer NASCAR games, because it feels like you are really racing the cars.

Anyway back to the point, why can't they do a thing similar to 2k where there is arcade style and simulation style. Just because the NFL is a more pass happy/offensive league, doesn't mean defense should just be left to just sit there when there is so much they need to change, like defensive line men feeling /playing different where you have a guy like JPP speed rushing the edge, compared to say a Dwight Freeney, where he beats with a spin move and not just with his speed. So much needs to be fixed on defense and in the trenches that I don't think running should be the top priority, but whatever, not like EA listens to people who play the game the most.
 
# 99 kjcheezhead @ 04/26/13 09:28 AM
Quote:
Originally Posted by SageInfinite
EA definitely tried to redo a Nike commercial with this trailer. SMH.
Done by paid professionals and it turned out like this. Meanwhile I've seen guys on this site use a certain basketball game to recreate commercials to perfection. That is sad.

On the plus side, with the exclusive license still set to expire and EA laying off 10% of its work force, I know for certain I won't be tempted to purchase this game even for a moment.
 
# 100 Only1LT @ 04/26/13 11:32 AM
That video was just... yeah.

I read about the features for NCAA and Madden and what they are trying to do with adding foot planting and slowing down to cut and making the running more realistic, but if you are going to use the same animation system and just add a foot plant here and there, and think that your job is done, then I guess everything I've ever thought or said about this team has been validated.

I don't see much hope for this franchise. I see a lot of good intentions, but too often those good intentions are manifested in trying to repair a sinking ship with duct tape.

For those that commented that they are waiting to see what next gen brings, I think it's time to stop deluding yourselves. You know what next gen will bring. If you are being honest that is. This is the best that they can do. It always was.

Search your feelings Luke. You know it to be true.
 


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