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NHL 14 News Post


EA Sports has posted an NHL 14 blog, which includes a new video discussing the improvements to Hockey IQ. Some of the improvements include providing better puck support, smarter shooting and the ability to read the play more effectively on both offense and defense.

Below are some more improvements to the AI on offense, defense, lane change logic and special teams.

Offensive AI
  • Player Facing: Players will do a much better job opening up for passes/shooting opportunities. You will notice that they will better position themselves to let their own team’s shots through, and get ready for deflections and/or resulting rebounds.
  • Keeping the Puck In: Players are now more aware when they are close to the blueline and will take the extra care needed in ensuring they keep the puck in the offensive zone.
  • Avoiding Offsides: Players will do a better job of adjusting their route to ensure they remain onside as the play enters the zone.
  • Shooting Analysis: Smarter decision making based on where the goalie is and the situation. Affects the types of shots they take and the location of the shot. For example: If they see someone on their team driving the net on an odd-man rush, they’re more likely to shoot low at the pads to produce a rebound.
Defensive AI
  • Gap Control: Defenders will be more aware of the gap between themselves and the forwards as they breakout, progress through the neutral zone and into the defensive end. They will also make smarter decisions in selecting whether they should play loose or to tighten the gap by recognizing their opponent’s offensive ability versus their own defensive capabilities.
  • Blueline Entry: A.I.defenders do a better job of recognizing the approach of an incoming offensive attack and will pick their moments to step up and lay a hit at the blueline, get a stick towards the puck or in the passing lane, or drop back into a more controlled gap. This will result in the need to read the defense when entering the zone and to vary the approach accordingly.
  • Player Facing: A.I.defenders will do a better job of ensuring they’re facing the proper direction and are aware of where the puck is when covering point-men and forwards in front of the net.
Line Change Logic
  • Players now have more awareness of the right time to change. They’ll do a better job of understanding the risks and rewards when determining whether they should come off or stay on for a critical situation, based on the opportunity vs. pressure and/or time of game.
Special Teams
  • Power play logic has been improved to ensure that a team on the Power Play isn’t overly committed to attacking. This ensures that the PP team can still be defensive minded when they need to be.
Source - NHL 14 - EA Sports Hockey IQ (EA Sports)

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Member Comments
# 21 bwiggy33 @ 07/24/13 12:02 AM
In the words of Pierre Mcguire, jyoung you are bang on. Although this game has made improvements in different areas, most of the sim elements that were in those first three versions have been taken out. Imagine where this game would be at if those things were still in the game with the improvements they've made the last couple years. This game would be pretty damn good. It would be interesting to see if removing those sim elements has actually made a difference in sales.
 
# 22 Cletus @ 07/24/13 01:41 AM
Quote:
Originally Posted by bwiggy33
In the words of Pierre Mcguire, jyoung you are bang on. Although this game has made improvements in different areas, most of the sim elements that were in those first three versions have been taken out. Imagine where this game would be at if those things were still in the game with the improvements they've made the last couple years. This game would be pretty damn good. It would be interesting to see if removing those sim elements has actually made a difference in sales.

It might not have made a huge difference in sales, but it made a huge difference in people enjoying the game. That's especially true for EASHL mode. I've seen more people quit in November than ever before. The sad part is, most of the hardcore EASHL guys were the ones quitting. I also wonder how many elements were taken out by Rammer and or what was put in by Littman.
 

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