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NBA 2K14 News Post



Zach Timmerman, Producer of NBA 2K14 talks briefly about Dynamic Living rosters, in the latest video. They are looking at updating ALL players, not just big time teams and players. Hopefully they can add players much faster this year.

Your thoughts?

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# 61 ksuttonjr76 @ 09/04/13 06:47 PM
Quote:
Originally Posted by knick9
So every player starts with the same ratings until after the first game/week of the season? So you have to wait until Lebron proves he can make a spectacular dunk before he has a high dunk rating? Until Kobe proves he can make clutch shots he's not clutch in the game? I would rather use common sense and acknowledge the proven abilities of established players.
They've pretty much been rolling over the ratings every season since NBA 2K10. They'll probably have whatever ratings from NBA 2K13, then they'll drop or raise after the first 1-2 weeks of the season.
 
# 62 JasonWilliams55 @ 09/18/13 01:27 PM
So DLR will do ratings AND TENDENCY UPDATES.

Quote:
Chris Manning 2K14@LD2K 22m I love all the #NBA2K14 rating debates. Loving more the fact the season will change players' ratings & tendencies. #DynamicLivingRosters
 
# 63 Vni @ 09/18/13 01:35 PM
Wow, that is great news.
 
# 64 LD2k @ 09/18/13 01:46 PM
From a top level view, from my understanding, it affects ratings, attributes and tendencies based on how a player is performing in real life.
 
# 65 TheLetterZ @ 09/18/13 02:02 PM
Quote:
Originally Posted by LD2k
From a top level view, from my understanding, it affects ratings, attributes and tendencies based on how a player is performing in real life.
I feel like in past games that have done these updates, there's been a strong bias toward upgrading players who are playing well, and it upsets the balance in the game.

Meaning, if a guy's playing well, there's an inclination to give him a ratings boost. If a guy's playing poorly for an extended stretch, the tendency was to give him a very long opportunity to bounce back before cutting his ratings.

That leads to a lot of guys getting big boosts over the course of the season, but not many guys getting downgraded for poor performance.

What happens then is that you end up with a game filled with twice as many 90+ OVR guys as it had at the start of the season.

And when you have a game (or sliders) designed to use players with a certain level of skill and talent, it can get thrown for a loop with an increased level of talent in the playing pool, throwing it all out of whack.

Do you know if this challenge is something they're aware of and keeping in mind?
 
# 66 LD2k @ 09/18/13 02:05 PM
Quote:
Originally Posted by TheLetterZ
I feel like in past games that have done these updates, there's been a strong bias toward upgrading players who are playing well, and it upsets the balance in the game.

Meaning, if a guy's playing well, there's an inclination to give him a ratings boost. If a guy's playing poorly for an extended stretch, the tendency was to give him a very long opportunity to bounce back before cutting his ratings.

That leads to a lot of guys getting big boosts over the course of the season, but not many guys getting downgraded for poor performance.

What happens then is that you end up with a game filled with twice as many 90+ OVR guys as it had at the start of the season.

And when you have a game (or sliders) designed to use players with a certain level of skill and talent, it can get thrown for a loop with an increased level of talent in the playing pool, throwing it all out of whack.

Do you know if this challenge is something they're aware of and keeping in mind?
This affects players when playing well - and when they play like Smush Parker. In other words, affects players both ways. Good play and bad play.

 
# 67 TheLetterZ @ 09/18/13 02:16 PM
Quote:
Originally Posted by LD2k
This affects players when playing well - and when they play like Smush Parker. In other words, affects players both ways. Good play and bad play.

Thanks!

How does that process work?

Let's say a guy who normally shoots 40% from three starts off the first two months of the season shooting 30% from downtown.

Is there some sort of chart, graph, or table that indicates how many points to cut his rating, and how many attempts he has to take before that drop happens?

The video makes it sound very dynamic, but I'm assuming a guy isn't having his three-point shooting rating drop much if he has a bad three-game stretch. I'm wondering what the criteria are like (in a general sense).
 
# 68 Sundown @ 09/18/13 05:57 PM
Quote:
Originally Posted by LD2k
From a top level view, from my understanding, it affects ratings, attributes and tendencies based on how a player is performing in real life.
What I'm curious about is if the DLR sets new ratings based on performance or MODIFIES existing ratings. If R's the latter, initial ratings do matter, and overrated players will still be overrated after a drop, and even more overrated after a hot streak.
 
# 69 SteboSSK @ 09/18/13 07:19 PM
I wonder how human interference we will have to appease certain fans, particularly star guys. If the system followed the metrics used to the T certain guys would not be overrated (Melo, Kobe, Harrison Barnes and Paul George) and other guys would be rated higher (stretch 4s without upping things like blocks and rebounds to increase the OVR)

Quote:
Originally Posted by LD2k
From a top level view, from my understanding, it affects ratings, attributes and tendencies based on how a player is performing in real life.
 
# 70 JasonWilliams55 @ 09/18/13 07:25 PM
Quote:
Originally Posted by SteboSSK
I wonder how human interference we will have to appease certain fans, particularly star guys. If the system followed the metrics used to the T certain guys would not be overrated (Melo, Kobe, Harrison Barnes and Paul George) and other guys would be rated higher (stretch 4s without upping things like blocks and rebounds to increase the OVR)
They've said no preferential treatment with the system.. still to be seen though.
 
# 71 yungsta404 @ 09/18/13 08:09 PM
2k has preached balance with gameplay but they need to start balance these ratings. Too many player get upgrades but they are extremely hesitant to downgrade anyone. This creates a problem with having too many highly rated players. there are too many declining veterans that are still rated like they are in there good/prime years (chauncy billups, antawn jamison etc...)


Also role players on big market teams are waaaaaaayyyy overrated. This is a reason why teams like the knicks and lakers are so overpowered.
 
# 72 ffaacc03 @ 09/18/13 08:16 PM
I am not expecting an overhaul, not yet that is, just that every player is added in a timely manner and all to be equally edited to reflect their level play on a given timeframe. Am hoping that the implementation can correct any incongruences vs formulas and scales, but would not be surprised if it didnt.

A thing to have in mind tho, is that if 2k plays their cards right and uses the partnership of Stats to full extend, we might be in for a great 2k15. I mean, once stats special cameras record footage of all teams and games, the benefits would be exponentially increased. Most of the current subjective ratings and tendencies would then become objective as data is gathered on such matters.

Here is to hope for that, for a real indepth partnership that translates into unbiased ratings and tendencies. Also, for every variable to be customizable and be editable, no hidden factors at all.

P.S:
As a side note, would appreciate if 2k would revise their overall rating calculation per positions ... some caracteristic should be ponderated higher to reflect nowdays trnds, like the value of stretch big men.
 
# 73 yungsta404 @ 09/18/13 08:16 PM
Quote:
Originally Posted by JasonWilliams55
They've said no preferential treatment with the system.. still to be seen though.
I will believe when I stop seeing players like bledsoe getting rated 80+. We all know if he played somewhere like the milwuakee he will be rated in the 60s or low 70s.
 
# 74 SteboSSK @ 09/18/13 08:22 PM
Not to defend my squad but ratings wise Lakers were usually on point except for the overrating of Kobe's physical deficiencies due to age like speed and quickness.

Good thing we can edit rosters but it will be nice to see real adjustments that stay true to the system.

Quote:
Originally Posted by yungsta404
2k has preached balance with gameplay but they need to start balance these ratings. Too many player get upgrades but they are extremely hesitant to downgrade anyone. This creates a problem with having too many highly rated players. there are too many declining veterans that are still rated like they are in there good/prime years (chauncy billups, antawn jamison etc...)


Also role players on big market teams are waaaaaaayyyy overrated. This is a reason why teams like the knicks and lakers are so overpowered.
 
# 75 stillfeelme @ 09/18/13 08:51 PM
Quote:
Originally Posted by yungsta404
I will believe when I stop seeing players like bledsoe getting rated 80+. We all know if he played somewhere like the milwuakee he will be rated in the 60s or low 70s.

I think a player like Bledsoe can be rated high because he performs extremely well on the defensive side in short spurts. I have watched a couple games where he had like 5 or so steals in a game. He averages 1.4 steals in 20min/g, that is way high. He also averages 0.72 blocks/game for a 6'1" player that plays 20 min/g that is high. He was second in the NBA for PG's with blocks per game behind John Wall again playing in 20 min. He shot 40% from 3 last year on a limited number of attempts but as a med range shooter he is below average. So this tells me 2K rating probably has the ability to rate defensive specialists high too.

He is extremely fast, with a high vertical, pretty high dunking ability and should have some pretty good defensive ability with steals and blocking. I have seen him block chase down Wade and others. However he has not shown he can lead by being a PG yet. So if he is this high I expect Avery Bradley to be rated pretty high as well. Again if you try to use him like CP3 I don't see it working.

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