NBA 2K14 News Post
NBA 2K14 Videos
Member Comments
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The jump from standard definition TV to HD was 576i to 720p. The jump from 720p to 3,840p (4K) is a leap far larger and more noticeable IMO.
When it comes to frame rate, the human eye has a hard time differentiating above 60 fps. But when it comes to resolution, we still have a long way to go. The average throw-away magazine at 300dpi is far more crisp than your "high-end" 72dpi HD screen.
Just hold a common 600dpi+ printed piece/photo directly next to your "HD" TV and you'll realize we have decades to go in TV monitor development that the human eye can clearly notice.
# 43
MarvinOida @ 11/09/13 12:15 AM
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# 44
nextlevelshhhh @ 11/09/13 12:32 AM
I hate to say it but that gameplay looked pretty bad.
But i guess its because of the camera angle and the player.
But i guess its because of the camera angle and the player.
# 45
raiders81tim @ 11/09/13 12:57 AM
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Seeing how 4k is 4 times the resolution of 1080p, I don't see how you could say it's a gimmick. Like calling blu ray a gimmick when compared to a dvd.
Tim Sweeney a well know game developer and creator of the unreal engine is on record saying we will notice a difference visually in resolution all the way up to 8000×4000 pixels.
# 47
MarvinOida @ 11/09/13 01:17 AM
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# 48
raiders81tim @ 11/09/13 01:19 AM
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I thought you were comparing native 1080p to native 4k.
# 49
MarvinOida @ 11/09/13 01:23 AM
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I'm mad when people talk about 4K screens thinking it would so amazing right now. Once video games hits NATIVE 4K, then maybe we can speak "photorealistic"
There's little content with native 4K, but I believe it would blow our minds once video games are involved. That's why I only said "4K," cause there's 4K monitors and little 4K content.
Maybe I could've phrased it better, but my "you wouldn't notice until we get bigger screens like movie theaters" comment was really the driving point, you will not notice much if we were comparing same screen size, that was the idea.
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# 50
phillydaboss404 @ 11/09/13 01:51 AM
am i the only one who realized how GREAT the game looked and played?
but noticed all of that was hampered by the player controlling it?....the contextual animations....the in step out of step D....the bal/ rim physics.....EVERYTHING was better
but the player controlling was so absolutely horrible....that he made itr not look like NBA basketball
but noticed all of that was hampered by the player controlling it?....the contextual animations....the in step out of step D....the bal/ rim physics.....EVERYTHING was better
but the player controlling was so absolutely horrible....that he made itr not look like NBA basketball
I appreciate the effort in providing these videos, but who in their right mind uses this camera view?
Turnover - swing the camera- oh wait another turnover - swing the camera, rebound - swing the camera - intercepted outlet pass - swing the camera - all within 20 seconds = equals dizzy spells.
And just to be clear, this is not an explanation of how a game unfolds when I play lol...
Turnover - swing the camera- oh wait another turnover - swing the camera, rebound - swing the camera - intercepted outlet pass - swing the camera - all within 20 seconds = equals dizzy spells.
And just to be clear, this is not an explanation of how a game unfolds when I play lol...
# 52
Melbournelad @ 11/09/13 02:33 AM
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# 53
raiders81tim @ 11/09/13 02:39 AM
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# 55
Pappy Knuckles @ 11/09/13 04:12 AM
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# 56
RustyRocket56 @ 11/09/13 04:12 AM
I myself use 2k camera to get used to it, because in online crew/team-up there is only 2 options for camera. Broadcast/2k, I cant stand broadcast so I use 2k
I think people use 2K camera cause it's much easier to control the game compare to broadcast. EA NHL is the perfect example to this assumption.
2K cam allows a higher degree of awareness of court spacing, passing lanes. It's also easier to pull off the desired dribbling moves.
# 60
Truckstick Crossover @ 11/09/13 08:17 AM
Man, so sick! So can't wait , I'm tired if current gen lol
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