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MLB 14 The Show News Post


After releasing a mini-fact sheet last week, we now have the official MLB 14 The Show fact sheet, thanks to Russell over at The Show Nation.

Read them over and let us know what you think. The PlayStation Vita and PS3 version arrive on April 1st, while the PS4 version will ship sometime in May. When we get an official PS4 release date, we'll be sure to update everyone.

KEY FEATURES
  • Next Generation Baseball Has Arrived - MLB 14 The Show makes its next-gen debut on the PS4 system, utilizing the system’s vast resources to deliver exceptionally detailed and fluid gameplay. With improvements to presentation, a wealth of added animations, and a dramatic increase in environment and player detail, we are setting out to create the best-looking and best-playing baseball sim ever created.

  • The Evolution of Road to The Show continues (All platforms) - First among the major improvements is a completely revamped advancement system, complete with improved logic and the removal of advancement goals. Also being introduced is a new beginning to a player’s RTTS career with the Topps Amateur Showcase, a series of games against other draft prospects. Additionally, the training system, logic, screens and modes have all been revamped to provide users with a more engaging experience.

    - Other changes include a new player-creation process, the reintroduction of the “broadcast” presentation perspective as an option, and a re-envisioned Catcher Mode, to name a few (PS3 & PS4 Only).

  • Year-to-Year Saves (All platforms) - For the first time in franchise history, saves can be carried over from MLB 14 to future releases of The Show, meaning that gamers won't have to worry about starting their Franchise or Road to the Show seasons over in years to come.

  • Player Lock (All platforms) - The new Player Lock feature (a.k.a RTTS anywhere) gives users the ability to lock-on to any single player and enter games using the Road to the Show gameplay mechanic, allowing for faster games and more focused on-field action.

  • Quick Counts (All platforms) - Users will now be able to play a full nine-inning game in less than 30 minutes, half the time it takes in previous iterations of The Show. Despite the shortened game durations, realistic stats will not be compromised.

  • Community Challenges (PS3 & PS4) - Players will be able to freely toy and tinker with game situations and scenarios on the fly, whether that’s the inning, score, who’s on base, or where the ball is hit. These custom situations can be bundled with a creative set of goals and put forth as a challenge to the community, whether it’s to relive the past, change history, or dream of new possibilities.

  • Universal Profile (PS3 & PS4) - A new tendency-tracking system monitors and records gamers’ unique playing styles. Those patterns are stored in the Universal Profile, which can be viewed by anyone looking to get a quick scouting report on the player. The Universal Profile can also be subbed in in place of a CPU opponent in Diamond Dynasty and Online Franchise, making for more realistic head-to-head matchups when schedules prevent synchronous play.

  • Online Franchise (PS3 & PS4) - Finally, Franchise mode can be shared with friends online, with most of the features from the offline version making the transition, including Scouting, the Amateur Draft, Free Agency and CPU Trades. The mode will remain highly customizable as scheduling, divisions, postseason spots and more are all commissioner options.

  • Stubs (All platforms) - Playing games in MLB 14 The Show rewards players with Stubs. Stubs can be used to purchase additional in-game content – like Road to the Show training points – or used in our new mode, Community Challenges. Stubs can be earned in any mode, and they are not required to progress through a mode. You can still purchase additional in-game content through the PlayStation Store.

  • Diamond Dynasty Extra Innings (PS3 & PS4) - In this mode, a player’s team is always looking for opportunities to challenge other users in an offline setting, which allows the user to earn bonus rewards the next time they log in. When online, the player has the opportunity to challenge other user-created teams in an offline game where the CPU controls their team. Players can only benefit positively in this mode even if their team does not perform up to their normal standards.

  • Dynamic Difficulty (All platforms) - Baseball is a sport the dedicated love to master, but also one that can intimidate newcomers. In this year’s version of The Show, players who don’t feel like veterans yet can opt to start on a lower difficulty level and jump right in. An advanced logic system will then grade the user’s skill and adjust the challenge level up or down based on their overall performance. Batting and pitching are evaluated separately, so it’s possible for one to increase in difficulty while the other doesn’t, or even reduces. On-screen notifications will advise when the difficulty setting has been adjusted.

  • Franchise Improvements (PS3 & PS4 Only) - Efforts continue to improve the accessibility of Franchise mode. A new notification system, which keeps the user more connected to their organization and the league, serves as an “Assistant GM” and will make sure critical information is more immediately provided and more readily accessible. Also refined is the logic that helps the multi-season cycle of Franchise mode and all of the stats and developments therein resemble real life as closely as possible. Other additions include a player search and the ability to hire and fire coaches during the regular season.

  • True Broadcast Presentations (PS3 & PS4 Only) - The Show’s presentation crew has taken on a tall task for MLB 14: streamlining the game while enhancing the reality and increasing the variety of the experience. Pace of play is a focal point for the team as we strive to immerse the user in an even more engaging simulation. Heavy emphasis has also been placed on the stadium environment to feature the upgraded crowd actors, jumbotrons, LED boards, dugouts, specific stadium audio and a more engaged, responsive and unique crowd.

    -On the commentary side, the three-man booth of Matt Vasgersian, Eric Karros and Steve Lyons return for their second season together. This year's title will emphasize the three announcers in a more interactive, conversational style, yet will also continue to mine the world of baseball to find intelligent, timely and compelling commentary concerning today's teams and players. The overall goal is for the game to get deeper, and for the announcers to better adapt to changing game conditions -- including rising the enthusiasm level when the situation dictates.
MLB 14 The Show includes over 40 more enhancements, new features, and improvements!
  • New dynamic gameplay cameras for batting and fielding
  • New dynamic catch position indicator for fielding
  • New baserunning paradigm (New animation core and logic)
  • Completely re-done catcher animations suite (over 150 all-new catcher animations)
  • More than 90 new batting stances
  • More than 160 batting stance re-captures for players who changed their stances
  • More than 50 new fielding animations
  • More than 30 new pitching motions
  • 20 new signature HR swings
  • Intro Fly-Ins (PS4 Only)
  • New bat boy and ball boy presentations (PS4 Only)
  • All-new high-resolution crowd reactions, ambient noise, cheers, etc…. (PS4 Only)
  • Japan League-style and slap-hitter swing types (PS4 Only)
  • Over 350 new fielding and batting animations (PS4 Only)
  • Team specific, player specific, team generic crowd signs (PS4 Only)
  • New RTTS Player Creation options, including the ability to model your skills, appearance, and signature animations after a real MLB player
  • New and improved training modes, along with the addition of a new bronze/gold medal system.
  • Easier trade requests (RTTS)
  • Easier position changes (RTTS)
  • Dynamic Potential for RTTS Player
  • New injury presentations
  • New Player Search feature
  • Ability to hire/fire coaches in mid-season
  • Notification system that keeps you connected to your team and league.
  • New player contract logic that mimics real life
  • New overall and potential formula
  • Editable potential
  • Refined player generation, with more position-specific attribute ranges (Online Franchise)
  • New contract decision logic, which factors in contract renewable and arbitration status more heavily (Online Franchise)
  • New lineup logic that takes into account secondary positions (Online Franchise)
  • Refined trade logic (Online Franchise)
  • Retired players stored for every season (Online Franchise)
  • More player stats stored for every season (Online Franchise)
  • New user management functionality at TheShowNation.com (Online Franchise)
  • Make, accept, and vote on trades through TheShowNation.com (Online Franchise)
  • Resolve and simulate games on TheShowNation.com (Online Franchise)
  • League members can now manage games on TheShowNation.com (Online Franchise)
  • New pitcher/batter status screen
  • New pitcher/batter breakdown pop-up graphics
  • Cycling help text
  • Left-handed infielders
  • CPU plate discipline logic has been re-written
  • Pitcher can now bring up pitch history using L3 (same effect as R2 for the batter)
  • New pickoff cameras
  • New assortment of organ recordings
  • Completely re-worked Plate Coverage Indicator (PCI)

Game: MLB 14 The ShowReader Score: 8.5/10 - Vote Now
Platform: PS Vita / PS3 / PS4Votes for game: 12 - View All
MLB 14 The Show Videos
Member Comments
# 141 Scott @ 02/17/14 04:42 PM
Quote:
Originally Posted by Arizito Sports
What do they mean by INTRO FLY INS ON PS4 only ?
Well I'm guessing that they're available only on PS4..
 
# 142 bcruise @ 02/17/14 04:43 PM
The one I'm most excited about (and came totally out of left field) is the Dynamic Difficulty, almost to the point where I might pick up the PS3 version ahead of the PS4. Knowing Brian_SCEA it won't be as simple as looking at runs and hits scored or allowed. It probably uses the information it stores in those analysis screens in order to grade you. Things like your plate discipline, how often you make solid contact, that sort of thing.

I'm probably one of the few that liked this back when Madden tried to do it, but I have no doubt this will be way better than Madden IQ.

I'm sure we'll be hearing a lot more about this because B Ma loves to talk about this stuff.

PS3 or Vita...I'll probably pick one of them up and trade it in once the PS4 version is out.
 
# 143 ShowTyme15 @ 02/17/14 04:45 PM
Quote:
Originally Posted by Arizito Sports
What do they mean by INTRO FLY INS ON PS4 only ?
Here you go

Quote:
Originally Posted by Curahee
Almost like a fly over above the stadium.... but INTO the stadium.
 
# 144 Arizito Sports @ 02/17/14 04:46 PM
Quote:
Originally Posted by Scott
Well I'm guessing that they're available only on PS4..
I know that is only on PS4 but what they mean by it ? INTRO FLY INS ?
 
# 145 Arizito Sports @ 02/17/14 04:47 PM
Quote:
Originally Posted by ShowTyme15
Here you go
Ohhhh ok thanks !!!!
 
# 146 Factzzz @ 02/17/14 04:53 PM
Maybe a reach but....

I don't think they mentioned pitch counts being on the scorebug now, but we already know it is in the game based on the videos from Taiwan.

So maybe there a few other small things like that that weren't mentioned.
 
# 147 RyanLaFalce @ 02/17/14 04:55 PM
Quote:
Originally Posted by Factzzz
Maybe a reach but....

I don't think they mentioned pitch counts being on the scorebug now, but we already know it is in the game based on the videos from Taiwan.

So maybe there a few other small things like that that weren't mentioned.
Contract extensions mid-season were not mentioned either. I'm hoping the dev blogs will confirm it.
 
# 148 Mabster @ 02/17/14 05:01 PM
Quote:
Originally Posted by Factzzz
Maybe a reach but....

I don't think they mentioned pitch counts being on the scorebug now, but we already know it is in the game based on the videos from Taiwan.

So maybe there a few other small things like that that weren't mentioned.
I don't think the facts sheets are ever an end all be all list of features.
 
# 149 Sco291 @ 02/17/14 05:02 PM
I'm most excited for the presentation and new stadium environement details, as well as the fly-ins and fan interaction with signs and such. LOVE the firing/hiring mid season option too. I'll get more excited once I see some gamplay vids of PS4, or at least some more sreenshots.

Well done SCEA and as always great job Ramone relaying feedback from OS to the dev team. No other development team has as much passion in making a game FOR the players, and no other fan base of any game out currently has the the true luxury of having such a "for the people" dev team who consistently delivers year after year after year. Wow!
 
# 150 Born Again @ 02/17/14 05:06 PM
Hallelujah Jesus! Editable potential! I feel this will save a ton of time making rosters. Thankyou SCAE!
 
# 151 tnixen @ 02/17/14 05:16 PM
I just can not get over all the "little things" that have been added to the PS4 version



1. Completely re-done catcher animations suite (over 150 all-new catcher animations)

2. Left-handed infielders

3. New baserunning paradigm (New animation core and logic)

4. CPU plate discipline logic has been re-written

5.
Completely re-worked Plate Coverage Indicator (PCI)

6. Japan League-style and slap-hitter swing types (PS4 Only)

7. Team specific, player specific, team generic crowd signs

8. Over 350 new fielding and batting animations

9. New pickoff cameras

10. Bat and Ball Boys

11. Pitcher picking up and throwing down rosin bag

12. New assortment of organ recordings

13. Over 350 new fielding and batting animations (PS4 Only)

14. New dynamic catch position indicator for fielding

15. New dynamic gameplay cameras for batting and fielding

16. Intro Fly-Ins (PS4 Only)

True Broadcast Presentations (PS3 & PS4 Only) - The Show’s presentation crew has taken on a tall task for MLB 14: streamlining the game while enhancing the reality and increasing the variety of the experience. Pace of play is a focal point for the team as we strive to immerse the user in an even more engaging simulation. Heavy emphasis has also been placed on the stadium environment to feature the upgraded crowd actors, jumbotrons, LED boards, dugouts, specific stadium audio and a more engaged, responsive and unique crowd.



-On the commentary side, the three-man booth of Matt Vasgersian, Eric Karros and Steve Lyons return for their second season together. This year's title will emphasize the three announcers in a more interactive, conversational style, yet will also continue to mine the world of baseball to find intelligent, timely and compelling commentary concerning today's teams and players. The overall goal is for the game to get deeper, and for the announcers to better adapt to changing game conditions -- including rising the enthusiasm level when the situation dictates.
 
# 152 Schreibi34 @ 02/17/14 05:17 PM
Quote:
Originally Posted by Curahee


[*]The Evolution of Road to The Show continues (All platforms) - First among the major improvements is a completely revamped advancement system, complete with improved logic and the removal of advancement goals. Also being introduced is a new beginning to a player’s RTTS career with the Topps Amateur Showcase, a series of games against other draft prospects. Additionally, the training system, logic, screens and modes have all been revamped to provide users with a more engaging experience.

- Other changes include a new player-creation process, the reintroduction of the “broadcast” presentation perspective as an option, and a re-envisioned Catcher Mode, to name a few (PS3 & PS4 Only).

[/list]

This alone is worth a hundred bucks.

Gesendet von meinem A700 mit Tapatalk
 
# 153 bluealtoid @ 02/17/14 05:22 PM
Normal faces (not chipmunk), for created players on the Vita would be the biggest bullet point for me... Has this been addressed?
 
# 154 smiley3 @ 02/17/14 05:23 PM
Quote:
Originally Posted by tnixen
I just can not get over all the "little things" that have been added to the PS4 version



1. Completely re-done catcher animations suite (over 150 all-new catcher animations)

2. Left-handed infielders

3. New baserunning paradigm (New animation core and logic)

4. CPU plate discipline logic has been re-written

5.
Completely re-worked Plate Coverage Indicator (PCI)

6. Japan League-style and slap-hitter swing types (PS4 Only)

7. Team specific, player specific, team generic crowd signs

8. Over 350 new fielding and batting animations

9. New pickoff cameras

10. Bat and Ball Boys

11. Pitcher picking up and throwing down rosin bag

12. New assortment of organ recordings

13. Over 350 new fielding and batting animations (PS4 Only)

14. New dynamic catch position indicator for fielding

15. New dynamic gameplay cameras for batting and fielding

16. Intro Fly-Ins (PS4 Only)

True Broadcast Presentations (PS3 & PS4 Only) - The Show’s presentation crew has taken on a tall task for MLB 14: streamlining the game while enhancing the reality and increasing the variety of the experience. Pace of play is a focal point for the team as we strive to immerse the user in an even more engaging simulation. Heavy emphasis has also been placed on the stadium environment to feature the upgraded crowd actors, jumbotrons, LED boards, dugouts, specific stadium audio and a more engaged, responsive and unique crowd.



-On the commentary side, the three-man booth of Matt Vasgersian, Eric Karros and Steve Lyons return for their second season together. This year's title will emphasize the three announcers in a more interactive, conversational style, yet will also continue to mine the world of baseball to find intelligent, timely and compelling commentary concerning today's teams and players. The overall goal is for the game to get deeper, and for the announcers to better adapt to changing game conditions -- including rising the enthusiasm level when the situation dictates.

What's #12 can you explain?
 
# 155 Curahee @ 02/17/14 05:29 PM
Quote:
Originally Posted by smiley3
What's #12 can you explain?
Organ music. New stadium organ music.
 
# 156 thaSLAB @ 02/17/14 05:29 PM
Quote:
Originally Posted by Jibbler
me too, I hope this is for the vault as well, it really desperately needs a search function trying to find something is impossible unless you know the persons PSN
It's for in-game roster searches, bit that would be a great addition to the vaults too! *note taken*

You can search players by different categories other than name/position which is cool.





Quote:
Originally Posted by Factzzz
Maybe a reach but....

I don't think they mentioned pitch counts being on the scorebug now, but we already know it is in the game based on the videos from Taiwan.

So maybe there a few other small things like that that weren't mentioned.
Yeah, there are a couple (big) things that weren't mentioned, that I assume will be covered in a developer diary.

Sent from my EVO using Tapatalk
 
# 157 Bullit @ 02/17/14 05:32 PM
Quote:
Originally Posted by Curahee
Organ music. New organ music.
That was so much cleaner than what I was going to say.......
 
# 158 MLB Bob @ 02/17/14 05:42 PM
SO Ive read the entire thread, as I do before making my first comments on threads like this. Loving the features they have added. Theres a solid amount of upgrades that just make this an amazing game. First a big thank you to the dev team and Mr Russel for their work.

I dont like kissing ***, but have never really shied away from being a MLBTS fanboy. I gave MLB 13 a bit of a hard time due to some major fundamental changes in RTTS and Guess Pitch. The option for broadcast in RTTS is great, but player lock would have been an acceptable comprimse, but both, thats cause for an ovation for the extra mile and customer experience. So thank you

Im not alone and my interests dont line up to many others but MLBTS is a year round hobby that isnt a borderline obsession but full on lifestyle. I spend my free time thinking about, creating and living in a MLBTS world. The GF accepts it so I dont care what anyone else thinks.

RTTS Improvements
Year to Year saves
Player Lock (a feature I remember asking for long ago is going to truely change my gaming experience)
Franchise Improvements

• Dynamic Potential for RTTS Player
• New injury presentations
• New Player Search feature
• Ability to hire/fire coaches in mid-season
• New player contract logic that mimics real life
• New overall and potential formula
• Editable potential


The features above in red are my fav bullet points they will add the most depth to the way I play

• New RTTS Player Creation options, including the ability to model your skills, appearance, and signature animations after a real MLB player
• Easier trade requests (RTTS)
• Easier position changes (RTTS)
• Notification system that keeps you connected to your team and league.
• CPU plate discipline logic has been re-written
• Pitcher can now bring up pitch history using L3 (same effect as R2 for the batter)
• New pickoff cameras

These are my next group that are nice additions.

Bravo SCEA
 
# 159 Born Again @ 02/17/14 05:43 PM
I wonder if lefty catchers will be in or just lefty infielders
 
# 160 Knight165 @ 02/17/14 05:44 PM
Quote:
Originally Posted by nemesis04
I don't think there is MOM in online franchise.
Quote:
Originally Posted by HustlinOwl
something close

  • League members can now manage games on TheShowNation.com (Online Franchise)
Quote:
Originally Posted by nemesis04
I think you may be taking that out of context.
No on actually managing games online......
I'm pretty sure it meant to say managing your team transactions...
(which is sweet!)

Quote:
Originally Posted by Threeebs

Yes, there is a first time for everything but if you look at it logically, since a CAP is a generic creation, then that option should undoubtedly be available for SCEA creations.

I was looking for a probable answer more than just an opinion anyway...
I don't think they locked out the chance of a left handed IF'ers.....but I'm pretty sure they made the chance really, really low.
But who knows...they may have only made it for player creation.

Quote:
Originally Posted by bcruise
Not even that....it probably means setting lineups, doing front office stuff and such.
I'm pretty sure you are correct.

Quote:
Originally Posted by Jakeness23
I really hope we can see more stats from year to year in franchise, that will help a lot with seeing what kind of guys I want to go after in free agency. It'd be kind of cool to see "stats" for rookies entering the draft too, to see where they are strongest.
I believe that for online franchise...they have stated that the stat tracking was advanced.
For offline franchise...I just hope we can see season stats in post season...

Quote:
Originally Posted by RyanLaFalce
Contract extensions mid-season were not mentioned either. I'm hoping the dev blogs will confirm it.
Quote:
Originally Posted by Born Again
Hallelujah Jesus! Editable potential! I feel this will save a ton of time making rosters. Thankyou SCAE!
YES!

Just FYI...since it's "out".....it's in the editor on a 1-99 scale......available for any player.

Quote:
Originally Posted by Schreibi34
This alone is worth a hundred bucks.

Gesendet von meinem A700 mit Tapatalk
See...they do listen!

Like tabarnes asked.....I hope the online trade logic improvements are also in the offline franchise.(since there is no MoM for online....so I can't really take advantage of the online only improvements).....

I believe there was also a new addition to budgets(at leas they were working on it.)

Hopefully Ramone or Aaron or Luis could comment on it!

Looking forward to '14!

M.K.
Knight165
 


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