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NBA 2K15 News Post


NBA 2K15 patch #3 is finally available for Xbox One users. This patch has already been released for PlayStation 4 and PC users.

See the patch notes below.

GENERAL
  • Continued improvements have been made to the face scanning process. Please ensure you have plenty of balanced lighting (natural light is best) for best results.
  • A number of improvements have been made to the MyPARK Championship experience. Get out there and represent your Park!
  • The following players have received updates hairstyles/beards: Chris Andersen, Carmelo Anthony, Dwight Howard, Martell Webster, Josh McRoberts, Deandre Jordan, Marcin Gortat, Kyrie Irving, Iman Shumpert, Michael Williams Carter, and Xavier Henry.
  • The following players have received new or updated head scans: historic Shaquille O’Neal, Damian Lillard, Larry Sanders (goggles), Otto Porter (prescription goggles), Steve Nash, and Jordan Hill. Rajon Rondo now has a new body type.
  • Updated the Atlanta Hawks uniform to match the look for the 2014-15 season.
  • Updated the Toronto Raptors uniform by reducing the thickness of the red trim around the arms.
  • Updated the referee uniforms to match the look for the 2014-15 NBA season.
  • Improved lip sync and facial animations for a number of the Real Voice interviews with Doris Burke.
  • Fixed an issue where the commentator would occasionally reference an on-screen overlay when one was not being displayed.
  • Fixed a case where the game would occasionally hang when scrolling by the created players tab in the Roster Creator.
  • The shooting form and shot base animations are now correctly coupled when scrolling through them in Edit Player.
  • A League Members screen has been added to Online Leagues, with the ability for admins to kick users from the league as well as the ability to award a win to the user of their choosing.
  • In Online Leagues, a clear indication of who won/lost playoff games is now provided when viewing the results of games around the league.
  • When accepting an Online Leagues invite on the Main Menu, the user will no longer lose functionality after accepting an invite, then canceling out of the Retrieving Content Data dialog.
  • When spectating or in Got Next in the Jordan Rec Center, the quarter and time remaining will now appear in the score bar.
  • Created/generated players will now have their hot zones updated when their position changes.
  • Users with very low teammate grades in All-Star Team-Up/MyPARK games will be removed from the current session.
  • NBA players now have appropriate wingspans/body lengths listed when editing them in Edit Player.
  • Users are now able to change where the NBA logo is placed on their headband when viewing it in Accessories in the MyPLAYER Store.
  • Updated the Adidas Ankle Brace to match its real-life counterpart (velcro now faces out).
  • Fixed an issue where parties of 5 would sometimes get split up when searching for All-Star Team-Up game.
  • Records will now be shown with the correct values when loading into quick matches online.
  • Resolved a rare issue where the game would randomly hang during the Dunk Contest at All-Star Weekend.
  • The correct players names and scores are now shown during the tiebreaker round in the dunk contest at All-Star Weekend.
  • MyTEAM users who quit out of the game as soon as the clock hits 0, but before the game flow officially ends, will now receive their earned MyTEAM points.
  • Fixed a rare hang that would occur if the user attempted to Rematch during a very small window at the beginning of the Halftime Report.
  • (PC) Support for 21:9 resolutions has been added.
  • (PC) Support for adjusting controller vibration has been added into the VideoSettings.cfg file located in your %APPDATA% folder.
GAMEPLAY
  • Several improvements made to defensive movement to make it more responsive.
  • Fixed several issues preventing shooting fouls from being called at a high enough frequency for both the user and CPU.
  • Fixed 3PT line recognition for jump shooters to prevent them from stepping over the line when attempting 3PT shots.
  • Pass speeds have been increased to reduce "floaty" passes.
  • Increased the AI's usage of 3PT shots to better match real life NBA statistics.
  • Implemented a casual walk-up state and new back-to-basket walk launch to get rid of the "hunchback" walk-ups. Also made it easier to dribble walk in general.
  • Disabled technical fouls due to excessive timeouts in online games to prevent griefing.
  • Fixed overpowered behind-the-back dribble moves.
  • Addressed several cases of control unresponsiveness in the dribbling system.
  • Tuned interior and contact shot success for more predictable outcomes.
  • Reduced contact dunk frequency for Posterizers in all game modes.
  • The AI will now evaluate more options rather than always doing "auto-putbacks" off of offensive rebounds.
  • Several improvements made to balance offensive and defensive rebounding.
  • More impactful penalties instituted against "zig-zag" 3PT exploit.
  • Corrected a case where block inputs were being dropped near the basket.
  • Increased the frequency of reaching fouls.
  • Tuned defensive closeout speed and effectiveness.
  • The shot meter is now enabled during free throw situations.
  • Reduced the frequency of moving screen violations.
  • Fixed an exploit in which the user could continually engage and disengage from the Post to get to the basket.
  • Changed the default setting for Defensive Assist online to 50 to help with on-ball defense.
  • Re-worked the shot fatigue system to take more factors into account to better simulate real life.
  • Tweaked the ‘Beluba’ Camera to make it more playable in transition and during free throws.
  • Fixed the ability to throw long touchdown passes by alley-ooping to the receiver from the backcourt.
  • Force receivers to play standing catches on check-ball passes.
  • Fixed an issue where a user's pass release type request was being overridden during fast breaks.
  • Fixed several cases of rebounding goaltends being called too frequently.
  • Improvements to passing and catching into the post.
  • Made passers more aware of defenders behind them when selecting pass animations.
  • Fixed Play-call messages not appearing when calling a play in the Jordan Rec Center.
  • Prevent post players from auto pump faking from dropsteps.
  • Delayed the AI's decision to pass on pick & rolls until the roll animation has launched.
  • Improved Deny Ball movement when Out of Position.
  • Improved the responsiveness of the Right Stick defensive Quick Steps.
  • Addressed a rare issue where the user wasn’t able to move his defender during an inbound situation.
  • Fixed on-ball defense facing when out of position and really close to the ball handler.
  • Prevented off-ball defenders from going into a shot contest if an on-ball teammate is already in one.
  • Made it easier to control your player during the 2K Camera flip transition.
  • Improved post shot selection for AI-controlled players to better match their tendencies.
  • Reduced the frequency of steals in perimeter body-ups.
  • Fixed the logic for the AI dribbler passing to the roll man in pick-and-roll situations.
  • Removed dribble drive stutter that was occasionally playing in the wrong situations.
  • Improved Points of Emphasis logic for late game situations.
  • Player attributes now dynamically update in the Substitutions menu to demonstrate the effects of hot/cold streaks and injuries.
  • Improved logic and spacing for players in the Triangle freelance offense.
  • A number of other smaller changes have been made to address issues as well as enhance the user experience.
MyCAREER
  • Improved shot awareness and raised shot percentages for teammates in MyCareer to make them more effective.
  • Several improvements made to the Teammate Grade evaluation.
  • Fixed an issue where tattoos equipped while in the Practice Gym failed to apply to the player when playing the next NBA game.
  • Fixed an issue where an incorrect scene would sometimes play when the user’s team wins a playoff series against a rival NBA player.
  • During the offseason, your favorite team should no longer try and recruit you if you are already on that team.
  • Users can now preview sounds in the Arena Media menu prior to purchasing.
  • Fixed a rare case where a player not on the team would appear in scenes with the MyPLAYER.
  • The ‘Chase Down Artist’ badge should now unlock at the appropriate time.
  • The requirements for the ‘Dimer’, ‘Acrobat’, ‘Scrapper’, ‘Spin Lay-in’, ‘Post Hoperator’, and ‘Charge Card’ badges have been lowered to make them a little more attainable.
  • The +/- stat will now display proper values after portions of the game have been simulated.
  • Corrected an issue where the MyPLAYER was sometimes not the offensive player in the post scoring drill.
  • Fixed an issue where pre-game rituals would occasionally not trigger before a played game.
  • Corrected a case where the camera would sometimes look at the other team during a speaking huddle.
  • The MyPLAYER will now wear his team’s uniform during the Three-Point Contest at All-Star Weekend.
  • The MyPLAYER will no longer wear his in-game accessories along with his casual clothes in the Sprite commercial.
  • The Rising Stars and All-Star games will no longer take place in the 2014 all-star arena starting with year 2 of MyCAREER.
  • The Hall of Fame environment has been completely re-lit to increase the visual fidelity of the experience.
MyGM/MyLEAGUE
  • Addressed an issue where some save progress would be lost in an active save when loading a custom roster and playing a game outside of MyGM/MyLEAGUE prior to entering it.
  • Fixed an issue where user-approved trades (via Trade Approval) were occasionally not processed when accepted during the offseason in MyLEAGUE.
  • Tuned generated draft class creation to create more variety with respect to body scale proportions (e.g. shoulder width, wingspan, etc.).
  • Tuned DPOY formula in order to get more accurate award recipient finalists.
  • Fixed an issue where a player’s injury recovery time could dramatically drop when aggravating an existing injury.
  • When a player worsens an injury by attempting to play through it (e.g. Sore Knee -> Torn ACL), the injury duration will now be updated to match the new injury.
  • Your Trainer will now inform you of exactly which body part he is worried about when uncovering an injury concern on a draft prospect.
  • Corrected an issue that was restricting some players from signing contract extensions in-season despite having the appropriate number of bird years.
  • Players that are focused on Injury Rehab will no longer aggravate existing injuries during Training.
  • When prompted to Load / Download a draft class, the menu will now also populate with classes built by your fellow community members.
  • In MyGM, the user will no longer receive an offseason owner goal to not lose a player to free agency when that player is already signed for the next season.
  • In MyGM, your owner will no longer ask you to upgrade a position where you already have a star player when you have another position in need of a clear upgrade.
  • In MyGM, fixed an issue where upgrades that affect durability affected only the miscellaneous durability instead of the durability of all body parts.
  • In MyGM, the user will no longer fail the ‘Keep Morale above X’ goal is the related player gets injured and his morale drops below the threshold as a result of the injury.
  • In MyGM, CFOs with the ‘Bully’ badge will no longer lower their own Trust due to the badge.
  • The game will no longer hang when trying to finish the offseason with 4 or less players on the roster (What are you thinking anyhow?).
  • Addressed an issue in the Gameplan where the rotation would reset when leaving a team-specific gameplan for a team that had 15 players on the roster.
  • Head Coach hirings/firings are now tracked in the Transaction Report.
  • Fixed a bug where the social media messages from different Power Rankings personalities would be incorrect when starting with a Fantasy Draft.
NOTE: All patch fixes will work in your existing game mode saves.

Game: NBA 2K15Reader Score: 8/10 - Vote Now
Platform: iOS / PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 64 - View All
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Member Comments
# 61 ronyell @ 12/23/14 10:24 AM
it's good practice to kill (cancel) your game play in your home screen & then start your game over. after you've done that i will prompt for the patch.
 
# 62 Junior Moe @ 12/23/14 10:32 AM
Quote:
Originally Posted by jfsolo
That happened to me with the last patch for this game and the last patch for Madden. Automatic patching is nice but a bit nerve wracking. It messes with your mind because it takes a little while to believe that you really have it. I was glad that I actually got prompted to download this one after the odyssey we experienced to get it.
So true, my man. I love it though. NBA 2K wasn't even in my disk tray; it was COD. That's why I was certain that I didn't have the patch. This technology is amazing.
 
# 63 elbos2k @ 12/23/14 10:44 AM
Just in time for my Christmas vacation...
 
# 64 Skyflame21 @ 12/23/14 11:24 AM
How do you download this? Does it do it automatically or is there a prompt?
 
# 65 grodbetatted @ 12/23/14 11:36 AM
Downloaded the patch last night all I play on 2k is MyCareer I hate playing everything else. Passes are still floaty, NBA passes are fast unless it's a lob. Defense is better, but still not good enough. I'll try to make suttle adjustments on d and my player still adjusts waaay too much. This game is far from a perfect product, but people will continue to praise it as if it is
 
# 66 thedream2k13 @ 12/23/14 11:53 AM
Quote:
Originally Posted by grodbetatted
Downloaded the patch last night all I play on 2k is MyCareer I hate playing everything else. Passes are still floaty, NBA passes are fast unless it's a lob. Defense is better, but still not good enough. I'll try to make suttle adjustments on d and my player still adjusts waaay too much. This game is far from a perfect product, but people will continue to praise it as if it is
Play only one mode - the whole game is bad? Nah
 
# 67 DirtyJerz32 @ 12/23/14 11:56 AM
Quote:
Originally Posted by elbos2k
Just in time for my Christmas vacation...
Sorry, I know it's off topic, but this may be the best GIF I've seen in the long time. Thanks for this.
 
# 68 elbos2k @ 12/23/14 12:05 PM
Quote:
Originally Posted by 32
Sorry, I know it's off topic, but this may be the best GIF I've seen in the long time. Thanks for this.
Haha! Enjoy!
 
# 69 Boilerbuzz @ 12/23/14 12:15 PM
Quote:
Originally Posted by grodbetatted
Downloaded the patch last night all I play on 2k is MyCareer I hate playing everything else. Passes are still floaty, NBA passes are fast unless it's a lob. Defense is better, but still not good enough. I'll try to make suttle adjustments on d and my player still adjusts waaay too much. This game is far from a perfect product, but people will continue to praise it as if it is
1. NOWHERE in any notes or statements did anyone say that "floaty" passes would be eliminated. To continue to harp on it is silly. Not every pass is fast in the NBA. And many passes in the game are lasers.

2. What does "good enough" even mean? Do you even flick the right stick or feather the left stick? There are 3 zones on left stick plus the flicks. Modifying with RT, you have 8 different ways to move in one direction. Defense is on you. Figure it out. The tools are there.

3. Your last statement is the one I smh at. Take the handful of imperfections, and measure that versus the litany of thing that the game does extremely well, and tell me why people shouldn't praise the game. NOONE in this world claims any game is perfect. So why act as if any praise is unwarranted? How is this statement: "The game is pretty damned good. But people will continue to complain as if it's unplayable"
 
# 70 HakeemDaDream @ 12/23/14 12:18 PM
Quote:
Originally Posted by erickonasis
Thanks got the green screen so i guess it reset. still no prompt for update.

i see the cavs have the christmas unis but i have no idea if the patch downloaded . did anyone get a prompt or anything?
If you want to check, then play a quick game as the Wizards. If Gortat has a mohawk, then you've got the latest patch.
 
# 71 hogfan @ 12/23/14 12:21 PM
Quote:
Originally Posted by Lex27
This is total BS I waited so long for this damn patch and all the offline file saves still gets corrupted and won't load, I'm still stuck watching that bum *** intro and having to create a myPlayer every time and still can't play any modes... Thanks for nothing 2k smh

This absolutely maddening!!!

Same thing happening to me and many others.
 
# 72 zrohman @ 12/23/14 01:01 PM
I'm Happy to see major improvements. Passes have gotten a lot better and so did defense. But offense doesn't feel quite as responsive, but it is close enough that I can't notice.

And walking the ball up is so slow that you would practically get an 8 seconds call walking up.

I'm satisfied but hoping they still make defense a little better, walking up a little better, and passes a little better.

It plays great though imo. Still couldn't play on ball defense online like Live but still happy to see it's a lot better
 
# 73 grodbetatted @ 12/23/14 01:03 PM
Quote:
Originally Posted by thedream2k13
Play only one mode - the whole game is bad? Nah
I've played online head to head and its more annoying than fun. MyTeam isn't appealing to me and association it whatever it's called isn't fun either. I play in HOF Simulation and I often miss wide open lay ups and the computer makes contested jumpers all day long. So instead of dealing with that I play MyCareer which is in my opinion the best game mode there is on 2k. 2ks animation driven game is definitely annoying to me. I was hoping that 2k15 would eliminate some of that seeing that 2k14 was GREAT, but also was super animation driven. The whole game has a sense of floatiness to it, like it's in some dream world. Offball movement is great, but again the purpose is defeated when the offball player becomes stuck in an animation when making cuts. I liked the shooting system on 2k14 better, now shooting seems to take forever... NBA players have quick release why am I holding the stick for as long as I am. The game speed just isn't there for me by default, maybe there is a slider I can adjust but at the same time the game should come out of the box as sim ready as possible. Im gonna give it some more time, but right now I'm not enjoying it.
 
# 74 grodbetatted @ 12/23/14 01:08 PM
Quote:
Originally Posted by Boilerbuzz
1. NOWHERE in any notes or statements did anyone say that "floaty" passes would be eliminated. To continue to harp on it is silly. Not every pass is fast in the NBA. And many passes in the game are lasers.

2. What does "good enough" even mean? Do you even flick the right stick or feather the left stick? There are 3 zones on left stick plus the flicks. Modifying with RT, you have 8 different ways to move in one direction. Defense is on you. Figure it out. The tools are there.

3. Your last statement is the one I smh at. Take the handful of imperfections, and measure that versus the litany of thing that the game does extremely well, and tell me why people shouldn't praise the game. NOONE in this world claims any game is perfect. So why act as if any praise is unwarranted? How is this statement: "The game is pretty damned good. But people will continue to complain as if it's unplayable"
I never said floaty passes are eliminated, but at the same time why are the passes floaty to begin with? When I say defense isn't good enough, I know how to control a defender but due to 2k being animation driven opposed to control driven I feel like I'm fighting the animations sometimes. Actually as far as my last statement people do praise this game as if it was heaven sent and its no where near that. The game is decent, and sometimes I have fun with it, but frustration is the main thing I feel when playing it and not because I lose... Because I win a lot, but because the control over my player should outweigh the animations, which isn't the case
 
# 75 Scofield @ 12/23/14 01:41 PM
Quote:
Originally Posted by Jmb4life
Dear Constatine,

At last, my friend, I bring you good news. The mythical Holy Patch has been recovered and has been dispersed amongst the Microsoft brethren. The sense of joy and relief is so thick in the air that I swear you can taste it. The city inhabitants dance and frolic throughout the streets and I would certainly be a liar if I told you that I did not join them in the excitement.

Ah Constatine, what a fight we've endured and I often wonder what has become of my friend Scofield during this harsh wait. I've not received a letter from him in quite some time and I do fear that he has succumbed to the horrid fight for justice. What do I tell his dear mother if what I believe is to be true? However, if there is truth to my assumptions, then I find solace that his death was not in vain for we have seen the glory of the coming of the Holy Patch. I just pray I am wrong and he returns safe and sound and is able to join us yet again in the annual playing of the "basketball".

We've suffered but we were steadfast in our pursuit for justice and equality. I've held my tongue many a time as I was laughed at, ridiculed and spat upon by the upper-classed PS4 nobility. But oh Constatine, mark my words my friend, I foresee a time where we XB1 users will have the final laugh. They will come to rue the day they ever mocked us. But thats enough of my vindictive ramblings. Do come visit upon your return back to the mainlands. The King will be holding a city wide feast and I would love for you to be there as we partake in good food and video games.

In Sim Baller we trust,
-Abigail
Dearest Abigail,

Who is this Constantine you speak of? Have you forgotten your beloved Scofield? I have been mortally wounded in the search. My return home is...

LOLOLOL

Its good to see that folks finally have what they need. Chris and Ronnie got shoved out of the escape pod on this one though. Im wondering if any of the fallout from this will prompt the powers that be to change how they go about their business on this front. Doubtful I think. Guess we'll see.
 
# 76 zrohman @ 12/23/14 01:51 PM
Quote:
Originally Posted by grodbetatted
I never said floaty passes are eliminated, but at the same time why are the passes floaty to begin with? When I say defense isn't good enough, I know how to control a defender but due to 2k being animation driven opposed to control driven I feel like I'm fighting the animations sometimes. Actually as far as my last statement people do praise this game as if it was heaven sent and its no where near that. The game is decent, and sometimes I have fun with it, but frustration is the main thing I feel when playing it and not because I lose... Because I win a lot, but because the control over my player should outweigh the animations, which isn't the case
In all seriousness you should try NBA Live. I play on ball defense on it, have a lot more control. Animations can be ugly sometimes but the fan base that plays it loves it for those reasons.

I love both games and that's why I can say that. Live puts more control in your hands. Dribbling is great, defense responsive. 2k just looks and plays realistic in my opinion and has one of the best balances. Post play you can dominate, outside game can be dominated. Great players play great. Average players still exist and can still play to their strengths, rebounding is good, etc.

With more game modes, face scan and a better balance overall in realism I lean towards 2k but not by far. People ate sleeping on Live, especially with how bad 14 was. But it's decent so I would think about it. It's not about the better game, but it might be better for you
 
# 77 grodbetatted @ 12/23/14 01:57 PM
Quote:
Originally Posted by zrohman
In all seriousness you should try NBA Live. I play on ball defense on it, have a lot more control. Animations can be ugly sometimes but the fan base that plays it loves it for those reasons.

I love both games and that's why I can say that. Live puts more control in your hands. Dribbling is great, defense responsive. 2k just looks and plays realistic in my opinion and has one of the best balances. Post play you can dominate, outside game can be dominated. Great players play great. Average players still exist and can still play to their strengths, rebounding is good, etc.

With more game modes, face scan and a better balance overall in realism I lean towards 2k but not by far. People ate sleeping on Live, especially with how bad 14 was. But it's decent so I would think about it. It's not about the better game, but it might be better for you
I play live for that reason... I have both games but I play live for the control, however it doesn't look as good as 2k animation wise. Graphically to me its a toss up or player by player basis. I just want one of these games that has that perfect sense of control and good animations... I guess I'm living in dream world
 
# 78 iameich @ 12/23/14 02:00 PM
Some1 said that u know if u have the patch by looking at MCW hair… how should it look like? I just started a NBA Today game and I saw that MCW had a low dark even cut. Do I have the patch?

This is crazy how I don't know if I DL it or not smh.


Sent from my iPhone using Tapatalk
 
# 79 grodbetatted @ 12/23/14 02:02 PM
Quote:
Originally Posted by iameich
Some1 said that u know if u have the patch by looking at MCW hair… how should it look like? I just started a NBA Today game and I saw that MCW had a low dark even cut. Do I have the patch?

This is crazy how I don't know if I DL it or not smh.


Sent from my iPhone using Tapatalk
Nah MCW has that little fro thing going now
 
# 80 Raw Energy @ 12/23/14 02:11 PM
not sure if it downloaded already since i keep it on instant to where it download even when console is off.

if not where do i get patch from b/c just putting game into system isn't informing me on update like most games do or at least put the star in top right corner of game to let u know there is a update waiting.
 


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