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EA Sports UFC 2 News Post


EA SPORTS UFC 2 innovates with stunning character likeness and animation, adds an all new Knockout Physics System and authentic gameplay features, and invites all fighters to step back into The Octagon® to experience the thrill of finishing the fight.

The game delivers an experience for every fight fan, including five brand new game modes, a revamped Career Mode which introduces the option to create female fighters for the first time in a UFC® game, and a new Title Chase system for Online Championships. No matter what kind of fighter you are, there’s a mode to match your style of play...finish the fight with devastating knockouts in the all-new KO Mode, create and customize a team of champions in UFC Ultimate Team, or craft your dream fight card in the Custom Event Creator. EA SPORTS UFC 2 has a mode for every fight fan.

All along the way, EA SPORTS UFC 2 is in your corner with all the tips and Tools to Master MMA. You’ll be fighting like a pro by hitting the gym in Practice Mode or following the visual cues in Grapple Assist, an in-game display to guide you through takedowns, submissions, and much more.

From the walkout to the knockout, EA SPORTS UFC 2 delivers a deep, authentic, and exciting experience.

Key Features & Modes

KNOCKOUT GAMEPLAY
  • Knockout Physics System - A revolutionary new physics-driven hit reaction and knockout system delivers more visceral, more rewarding, and more authentic KOs than ever before. Every knockout is now unique, and finishing the fight has never been more satisfying.
  • Next-Level Submissions - Surprise your opponent with a flying armbar from the clinch, or with a quick transition from a knee bar to a heel hook. The addition of standing submissions and submission chaining (sequences) takes EA SPORTS UFC 2’s grappling game to the next level.
  • Dynamic Grappling - For the first time in any MMA game, experience the freedom of independent fighter control in every grappling situation. Simultaneous two-fighter interaction brings the ground game to life with greater responsiveness and variety.
  • Ultimate Defense - You can’t hurt what you can’t hit. Greater control over your fighter’s head movement lets you slip and dodge incoming strikes with amazing fluidity. Add an improved blocking and parrying system to the mix and you have new tools to fend off your opponent’s most devastating attacks.
UNMATCHED CHARACTER VISUALS & FIGHTER ROSTER
  • Ultimate Fighter Likeness & Animations - Out to defend its title as the undisputed champion of sports-gaming visuals, EA SPORTS UFC 2 ups the ante again.
    • A new facial modeling rig, the introduction of hair physics, and improved strike deformation work to make every impact more realistic than ever.
    • Thousands of fighting and signature animations bring personality and a new level of athleticism to MMA’s stars. You’ll recognize Conor McGregor’s high hook kick, Ronda Rousey’s patented pre-fight bow and stomp, and many other moves bringing personality to fighters.
  • Biggest Ever Roster – EA SPORTS UFC 2 offers the deepest ever roster of any fighting simulation. Featuring a mix of MMA’s biggest stars and brightest up-and-comers, step into the Octagon as current and former UFC athletes, MMA legends, and maybe even a couple surprises.
A MODE FOR EVERY FIGHT FAN
  • Career Mode Depth & Authenticity - Whether your goal is to be the best pound-for-pound fighter on the planet, or the first female fighter inducted into the UFC Hall of Fame, you control your career.
    • Training Camp: An all-new training camp system makes preparing for each fight a balancing act between developing your fighter’s abilities and risking an injury that could make your next bout even more challenging.
    • Female Fighters: For the first time ever in a UFC game, create a female fighter in Career Mode and guide them to UFC greatness.
    • Career Defining Moments: Start in The Ultimate Fighter®, then move on to fight authentic contenders as you progress in your pursuit to be a UFC Champion. Encounter career-defining moments that will deliver heightened atmosphere and put more at stake inside the Octagon.
  • UFC Ultimate Team – The first-ever “Ultimate Team” experience in a 1v1 fighting game.
    • Create your team of up to five fighters in different weight classes using UFC 2’s deep customization options.
    • Compete in online or offline competitions to progress your fighters and earn coins.
    • Collect coins to buy packs which deliver special items used to boost fighter performance.
    • Customize your fighters with items from packs which improve or change moves, attributes and perks – all of which work together to sculpt your team members into the most explosive in the UFC.
  • KO Mode – With no grappling to worry about, unleash the punches, kicks, knees and elbows in this fast, fun, and furious mode; perfect for any fan looking to let the fists fly against their friends. The rules are simple...the fight doesn’t stop until someone gets starched!
  • Custom Event Creator – UFC events deliver excitement at every turn and picking the fight card is at the heart of creating one of the biggest sporting spectacles in the world. Step into the shoes of a matchmaker and build the fight card of your dreams by choosing from hundreds of mixed martial artists. Select iconic venues, authentic referees, and custom fight settings, then play the event from start to finish and make sure the results live up to the hype.
  • Online Championships - Step into the online Octagon for an all new Title Chase. Compete with your favorite fighters and test your skills against other warriors from around the world. Go on a win streak to earn a title shot in your division and defend the belt as long as you can. With an updated division progression system, as well as an all-new Title Chase and featured fighter system, you’ll have more reason than ever to build your online legacy.
  • Live Events – Predict. Play. Win. Pick which fighters will win real matchups in upcoming UFC events and then bring those predictions to life inside the virtual Octagon. Win in-game rewards and propel yourself up the leaderboards of the most immersive fantasy prediction game you’ve ever played.
  • Create A Fighter – Taking character customization to the next-level, EA SPORTS UFC 2’s Fighter Creation tool goes deeper than ever with robust facial sculpting, tattoo customizations and for the first time, the ability to create female fighters. Players can also sculpt their own GameFace uploads to perfection...before they get touched up in the Octagon.
TOOLS TO MASTER MMA
  • Grapple Assist – Mastering the art of grappling can be an intimidating pursuit, but thanks to the all-new grappling assistance display, it’s easier than ever. Visual aids help players with ground game transitions, submissions, takedowns and much more, all in real-time, so that anyone can finish the fight like a pro.
  • Practice Mode – Even the top mixed martial artists can’t win on natural ability alone. It takes dedication and a willingness to perfect their craft. Jump into Practice Mode and experience a no-consequences environment designed to let you master the basics of striking, grappling and clinch-work at your own pace before putting your skills to the test in real competition.
  • Skill Challenges – EA SPORTS UFC 2 offers 12 new mini-games to help players learn and perfect stand-up, clinch, and ground disciplines.

Game: EA Sports UFC 2Reader Score: 6/10 - Vote Now
Platform: PS4 / Xbox OneVotes for game: 17 - View All
EA Sports UFC 2 Videos
Member Comments
# 61 aholbert32 @ 11/14/15 06:01 PM
Quote:
Originally Posted by mosdef328
In regards to the new submission positions. Can you get to an opponents back from a standing position and go for a choke now? Also are submissions limited to certain fighters: I.E. Uriah Faber can try a rear naked choke from standing, but Chuck Liddell can't? Thanks for all the great info. If you can't answer these don't worry about it.
Thats a better question for GameplayDev. I can confirm that every sub wont be available to every fighter and that the movesets will be more closely tailored toward what the real fighter can do.
 
# 62 2_headedmonster @ 11/14/15 07:14 PM
Quote:
Originally Posted by aholbert32
This is the ongoing friendly battle I have with some of the other gamechangers. I think 85% of the time we all agree on changes suggested by one of the GCers. The other 15% is when we get into the balance vs. realism debate. Its just a different mindset.

My goal when I'm playing the game is to simulate a UFC event the best that I can. I fight realistically and suited toward the fighter's style I'm using. I'll use things like house rules to avoid exploiting issues with the AI. I want the AI to fight as realistically as possible. I dont really care if I win or lose as long as I'm having fun and the reason I won or lost is realistic.

Online the goal is to win. Now there are many guys there who avoid exploits and fight realistically and others who use exploits but the goal alone is to win. So if the goal is to win, you want to be put in a situation where your skills are more important than the fighter that you are using.

One example, is I want a much greater range in ratings. I think there should be a big difference between an Anderson Silva and a Francis Carmont. In UFC 1, Silva is a 94 and Carmont is an 85. Now, I would like the difference to be much bigger because Carmont shouldnt be in the same stratosphere as Silva. I would love to see a bunch of fighters in the 70s, 80s and 90s.

The online guys would hate that because it would make the lower rated guys unusable and would pretty much limit the roster for them. Why? Because no one online is going to use a guy in the 70s or 80s. Everyone is picking the best guys because they want to be put in the best situation to win.

Thats the difference in a nutshell. With that said, while we've had disagreements Its been great hearing a different perspective.
you should suggest that in addition to spread out ratings, they should do like 2k and have tiers so lower rated fighters give more wins vs a higher rated fighter to encourage diversity.
 
# 63 aholbert32 @ 11/14/15 07:26 PM
Quote:
Originally Posted by 2_headedmonster
you should suggest that in addition to spread out ratings, they should do like 2k and have tiers so lower rated fighters give more wins vs a higher rated fighter to encourage diversity.
That is actually something that we discussed at the last event.
 
# 64 GameplayDevUFC @ 11/14/15 09:07 PM
Quote:
Originally Posted by mosdef328
In regards to the new submission positions. Can you get to an opponents back from a standing position and go for a choke now? Also are submissions limited to certain fighters: I.E. Uriah Faber can try a rear naked choke from standing, but Chuck Liddell can't? Thanks for all the great info. If you can't answer these don't worry about it.

You mean like this?

 
# 65 hirst1000 @ 11/15/15 09:39 AM
So in custom event mode can we use different graphics packages, i.e UFC on Fox, PPV etc.

Is there different commentary teams?
 
# 66 aholbert32 @ 11/15/15 11:44 AM
Quote:
Originally Posted by hirst1000
So in custom event mode can we use different graphics packages, i.e UFC on Fox, PPV etc.



Is there different commentary teams?

Can't comment on presentation because they are still working on the game.
 
# 67 Pappy Knuckles @ 11/15/15 11:58 AM
The KO mode, might get a few more of my boys to try it. Lol.

I'm actually kind of excited to try out the Ultimate Team mode. I play this online a ton, so putting together a little fight camp will be cool.
 
# 68 Oinkersthepig @ 11/15/15 12:22 PM
Are you allowed to comment on weather or not there are difficulty sliders?

I think that's a very important aspect of making the game as fun as possible for me. The more sliders to adjust the better, but even having something as basic as AI defense sliders, stand up slider, ground/clinch sliders, and submission difficulty sliders would be fantastic.
 
# 69 aholbert32 @ 11/15/15 12:30 PM
Quote:
Originally Posted by Oinkersthepig
Are you allowed to comment on weather or not there are difficulty sliders?



I think that's a very important aspect of making the game as fun as possible for me. The more sliders to adjust the better, but even having something as basic as AI defense sliders, stand up slider, ground/clinch sliders, and submission difficulty sliders would be fantastic.

I can't comment on anything that hasn't been announced.
 
# 70 willz1985 @ 11/15/15 03:40 PM
it really doesn't surprise me that they've somehow managed to squeeze ultimate team into this game..........
 
# 71 tempman1000 @ 11/15/15 06:12 PM
i have a few questions,

1.) is the ground game better than undisputed 3? can you lay and pray without it feeling cheesy? is that get up button from every position still in the game?

2.) are there legkick tkos in the game?

3) how does the new sway and parry system feel? is it a parry fest or did they fix that?

4) do the moves have more impact/sound when being hit??

5) is the ref more involved in the fight?

it would be greatly appreciated if u could answers questions
 
# 72 santa7999 @ 11/15/15 06:15 PM
Quote:
Originally Posted by aholbert32
A couple of things:

- They didnt have an extra year to create the game technically. The dev team was working on the UFC 1 through all of 2014 and really didnt get started on UFC 2 until early 2015. The two year cycle gives them more time to add features and patch the previous game. It doesnt give them a ton more time to work on the current one.

- I'm with you. I think that Universe mode would be great and is needed. With that said, Event mode will keep me playing the game until UFC 3. There are almost triple the modes in this years game so people will have plenty of things to keep them going in this game.
Fair enough...I didn't realize they didn't have a 2 year cycle...thats sort of a disappointing waste of time in a way.
I am kind of excited about event mode...I guess I will wait and see how this game actually pans out before spending $60....Im still on the fence and the lack of a season/GM mode when a lot of people have been asking for it for years is kind of leaves a bad taste in your mouth. Im not a fan of excuses, they want us to buy their game, they ask us what we want, we tell them. Find a way to make it happen, start building it, at least tell us we have plans to incorporate it within the next 2 games, I can accept honesty. Eh, I'll stop "whining" about it now. Hopefully it still plays out to be a great game and I can find a reason to spend the $60 on it. So far Im just not sold.
 
# 73 fballturkey @ 11/15/15 06:41 PM
I don't think anyone that has been playing UFC 1 (which improved big time over the release) considers the way they did the cycle to have been a waste, and at least some of those improvements must have carried over.
 
# 74 aholbert32 @ 11/15/15 08:22 PM
Quote:
Originally Posted by tempman1000
i have a few questions,

1.) is the ground game better than undisputed 3? can you lay and pray without it feeling cheesy? is that get up button from every position still in the game?

2.) are there legkick tkos in the game?

3) how does the new sway and parry system feel? is it a parry fest or did they fix that?

4) do the moves have more impact/sound when being hit??

5) is the ref more involved in the fight?

it would be greatly appreciated if u could answers questions
1) So this is a bit of a long answer. I liked the UFC 3 ground game alot. I liked that offline if you wanted to take a guy like Fitch and just lay and pray, you could. I get the vibe that online players hated that but I loved it.

Now when it comes to UFC 2, its a little early for me to comment. One, GameplayDev is still tweaking and making changes to the ground game. Two, I was still mastering the controls when I played it (We really only played the game for maybe 4-5 hours (excluding the 1 1/2 we played KO mode). Three, I wasnt trying to lay and pray on anyone. I was focusing on advancing position and attempting KOs.

2) I believe they are in but they are rare.

3) The sway system is similar to Fight Night Champion and I loved it in FNC so I love it in UFC 2. They are still tweaking somethings though based on our feedback.

4) Yes. Strikes are significantly stronger and the dev team is still making tweaks to that system.

5.) Not from what I remember.
 
# 75 aholbert32 @ 11/15/15 08:35 PM
Quote:
Originally Posted by santa7999
Fair enough...I didn't realize they didn't have a 2 year cycle...thats sort of a disappointing waste of time in a way.
I am kind of excited about event mode...I guess I will wait and see how this game actually pans out before spending $60....Im still on the fence and the lack of a season/GM mode when a lot of people have been asking for it for years is kind of leaves a bad taste in your mouth. Im not a fan of excuses, they want us to buy their game, they ask us what we want, we tell them. Find a way to make it happen, start building it, at least tell us we have plans to incorporate it within the next 2 games, I can accept honesty. Eh, I'll stop "whining" about it now. Hopefully it still plays out to be a great game and I can find a reason to spend the $60 on it. So far Im just not sold.
Not a waste at all. Those improvements are in UFC 2 and made UFC 1 immensely more playable.

Its not an excuse. Its just reality. Universe Mode wasnt even one of the most demanded features. Ultimate Team and Event Mode were. I've honestly never seen Universe Mode mentioned anywhere else than here (maybe Reddit) and even here its been sporadic.

I completely understand that what they announced may not be enough to egt you to buy the game and I completely respect that. I'm just saying its not as easy as just deciding to "make it happen".

Only one combat sports game has ever had a Universe mode. ****, they are 6 years in and its still a buggy *** mode.
 
# 76 BDKiiing @ 11/15/15 08:36 PM
Speaking of refs, are there more than the two in the game? And are they able to be selected like previous UFC games?
 
# 77 aholbert32 @ 11/15/15 08:48 PM
Quote:
Originally Posted by bdolski
Speaking of refs, are there more than the two in the game? And are they able to be selected like previous UFC games?
In the version, I played they added one. I cant say who and I dont know if they plan to add more.
 
# 78 NYG_Meth @ 11/16/15 12:22 AM
Quote:
Originally Posted by aholbert32
1) So this is a bit of a long answer. I liked the UFC 3 ground game alot. I liked that offline if you wanted to take a guy like Fitch and just lay and pray, you could. I get the vibe that online players hated that but I loved it.

Now when it comes to UFC 2, its a little early for me to comment. One, GameplayDev is still tweaking and making changes to the ground game. Two, I was still mastering the controls when I played it (We really only played the game for maybe 4-5 hours (excluding the 1 1/2 we played KO mode). Three, I wasnt trying to lay and pray on anyone. I was focusing on advancing position and attempting KOs.

2) I believe they are in but they are rare.

3) The sway system is similar to Fight Night Champion and I loved it in FNC so I love it in UFC 2. They are still tweaking somethings though based on our feedback.

4) Yes. Strikes are significantly stronger and the dev team is still making tweaks to that system.

5.) Not from what I remember.
If this is the case, you're all in trouble...
 
# 79 Pappy Knuckles @ 11/16/15 01:10 AM
Quote:
Originally Posted by NYG_Meth
If this is the case, you're all in trouble...
Uh oh. Lol. I pretty much abandoned using it in UFC because it was so sluggish. I only used it when I wanted some style points. Most guys online only did the **** where they leaned back when they were rocked because it was impossible to hit them with a head shot. It'll be nice to utilize some head movement like in Fight Night.
 
# 80 Simaofan-20 @ 11/16/15 09:33 AM
Man, no PC version? That's a bummer
 


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