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EA Sports UFC 2 News Post


EA SPORTS UFC 2 innovates with stunning character likeness and animation, adds an all new Knockout Physics System and authentic gameplay features, and invites all fighters to step back into The Octagon® to experience the thrill of finishing the fight.

The game delivers an experience for every fight fan, including five brand new game modes, a revamped Career Mode which introduces the option to create female fighters for the first time in a UFC® game, and a new Title Chase system for Online Championships. No matter what kind of fighter you are, there’s a mode to match your style of play...finish the fight with devastating knockouts in the all-new KO Mode, create and customize a team of champions in UFC Ultimate Team, or craft your dream fight card in the Custom Event Creator. EA SPORTS UFC 2 has a mode for every fight fan.

All along the way, EA SPORTS UFC 2 is in your corner with all the tips and Tools to Master MMA. You’ll be fighting like a pro by hitting the gym in Practice Mode or following the visual cues in Grapple Assist, an in-game display to guide you through takedowns, submissions, and much more.

From the walkout to the knockout, EA SPORTS UFC 2 delivers a deep, authentic, and exciting experience.

Key Features & Modes

KNOCKOUT GAMEPLAY
  • Knockout Physics System - A revolutionary new physics-driven hit reaction and knockout system delivers more visceral, more rewarding, and more authentic KOs than ever before. Every knockout is now unique, and finishing the fight has never been more satisfying.
  • Next-Level Submissions - Surprise your opponent with a flying armbar from the clinch, or with a quick transition from a knee bar to a heel hook. The addition of standing submissions and submission chaining (sequences) takes EA SPORTS UFC 2’s grappling game to the next level.
  • Dynamic Grappling - For the first time in any MMA game, experience the freedom of independent fighter control in every grappling situation. Simultaneous two-fighter interaction brings the ground game to life with greater responsiveness and variety.
  • Ultimate Defense - You can’t hurt what you can’t hit. Greater control over your fighter’s head movement lets you slip and dodge incoming strikes with amazing fluidity. Add an improved blocking and parrying system to the mix and you have new tools to fend off your opponent’s most devastating attacks.
UNMATCHED CHARACTER VISUALS & FIGHTER ROSTER
  • Ultimate Fighter Likeness & Animations - Out to defend its title as the undisputed champion of sports-gaming visuals, EA SPORTS UFC 2 ups the ante again.
    • A new facial modeling rig, the introduction of hair physics, and improved strike deformation work to make every impact more realistic than ever.
    • Thousands of fighting and signature animations bring personality and a new level of athleticism to MMA’s stars. You’ll recognize Conor McGregor’s high hook kick, Ronda Rousey’s patented pre-fight bow and stomp, and many other moves bringing personality to fighters.
  • Biggest Ever Roster – EA SPORTS UFC 2 offers the deepest ever roster of any fighting simulation. Featuring a mix of MMA’s biggest stars and brightest up-and-comers, step into the Octagon as current and former UFC athletes, MMA legends, and maybe even a couple surprises.
A MODE FOR EVERY FIGHT FAN
  • Career Mode Depth & Authenticity - Whether your goal is to be the best pound-for-pound fighter on the planet, or the first female fighter inducted into the UFC Hall of Fame, you control your career.
    • Training Camp: An all-new training camp system makes preparing for each fight a balancing act between developing your fighter’s abilities and risking an injury that could make your next bout even more challenging.
    • Female Fighters: For the first time ever in a UFC game, create a female fighter in Career Mode and guide them to UFC greatness.
    • Career Defining Moments: Start in The Ultimate Fighter®, then move on to fight authentic contenders as you progress in your pursuit to be a UFC Champion. Encounter career-defining moments that will deliver heightened atmosphere and put more at stake inside the Octagon.
  • UFC Ultimate Team – The first-ever “Ultimate Team” experience in a 1v1 fighting game.
    • Create your team of up to five fighters in different weight classes using UFC 2’s deep customization options.
    • Compete in online or offline competitions to progress your fighters and earn coins.
    • Collect coins to buy packs which deliver special items used to boost fighter performance.
    • Customize your fighters with items from packs which improve or change moves, attributes and perks – all of which work together to sculpt your team members into the most explosive in the UFC.
  • KO Mode – With no grappling to worry about, unleash the punches, kicks, knees and elbows in this fast, fun, and furious mode; perfect for any fan looking to let the fists fly against their friends. The rules are simple...the fight doesn’t stop until someone gets starched!
  • Custom Event Creator – UFC events deliver excitement at every turn and picking the fight card is at the heart of creating one of the biggest sporting spectacles in the world. Step into the shoes of a matchmaker and build the fight card of your dreams by choosing from hundreds of mixed martial artists. Select iconic venues, authentic referees, and custom fight settings, then play the event from start to finish and make sure the results live up to the hype.
  • Online Championships - Step into the online Octagon for an all new Title Chase. Compete with your favorite fighters and test your skills against other warriors from around the world. Go on a win streak to earn a title shot in your division and defend the belt as long as you can. With an updated division progression system, as well as an all-new Title Chase and featured fighter system, you’ll have more reason than ever to build your online legacy.
  • Live Events – Predict. Play. Win. Pick which fighters will win real matchups in upcoming UFC events and then bring those predictions to life inside the virtual Octagon. Win in-game rewards and propel yourself up the leaderboards of the most immersive fantasy prediction game you’ve ever played.
  • Create A Fighter – Taking character customization to the next-level, EA SPORTS UFC 2’s Fighter Creation tool goes deeper than ever with robust facial sculpting, tattoo customizations and for the first time, the ability to create female fighters. Players can also sculpt their own GameFace uploads to perfection...before they get touched up in the Octagon.
TOOLS TO MASTER MMA
  • Grapple Assist – Mastering the art of grappling can be an intimidating pursuit, but thanks to the all-new grappling assistance display, it’s easier than ever. Visual aids help players with ground game transitions, submissions, takedowns and much more, all in real-time, so that anyone can finish the fight like a pro.
  • Practice Mode – Even the top mixed martial artists can’t win on natural ability alone. It takes dedication and a willingness to perfect their craft. Jump into Practice Mode and experience a no-consequences environment designed to let you master the basics of striking, grappling and clinch-work at your own pace before putting your skills to the test in real competition.
  • Skill Challenges – EA SPORTS UFC 2 offers 12 new mini-games to help players learn and perfect stand-up, clinch, and ground disciplines.

Game: EA Sports UFC 2Reader Score: 6/10 - Vote Now
Platform: PS4 / Xbox OneVotes for game: 17 - View All
EA Sports UFC 2 Videos
Member Comments
# 81 Sheba2011 @ 11/16/15 11:34 AM
The THQ UFC games were some of my favorite sports games each year, I sunk hundreds of hours into them. I was excited when EA took over development because as much as I loved Undisputed it needed a new direction as it was getting stale. I wanted to love the EA version so badly and gave it many chances but in the end the control system was just too much. All the changes in the world won't matter if they still have the overly complex control system and the Simon like submission system. I shouldn't have to press 23 different button combinations to execute different kicks.
 
# 82 fballturkey @ 11/16/15 12:42 PM
Maybe I'm misremembering, but as I recall the striking control scheme for the THQ games was very similar to the EA game. The biggest difference I can think of is that you don't need to hold a modified for a head kick. The striking control scheme is actually about as simple as I think you could make it while still letting the player control what they do.
 
# 83 aholbert32 @ 11/16/15 12:53 PM
Quote:
Originally Posted by fballturkey
Maybe I'm misremembering, but as I recall the striking control scheme for the THQ games was very similar to the EA game. The biggest difference I can think of is that you don't need to hold a modified for a head kick. The striking control scheme is actually about as simple as I think you could make it while still letting the player control what they do.
You are right the control scheme was very close to THQ's except for the multiple strike modifiers. I'll say one thing about striking but I cant go into details. There have been some changes and for the most part I like the changes.
 
# 84 Gotmadskillzson @ 11/16/15 01:09 PM
Are there standing elbow strikes like Holly Holm was doing to Ronda Rousey ? I don't think ever been in a MMA game.
 
# 85 fballturkey @ 11/16/15 02:26 PM
There are definitely elbow strikes. I can't name any fighters with them off the top of my head but they're not really that rare. I think they're usually thrown by being close and using the "strong" modified without pressing forward or back.
 
# 86 AydinDubstep @ 11/16/15 02:35 PM
Are Heavyweight & Light heavyweight faster? They were very sluggish in EA UFC, wasn't enjoyable like the lighter classes.
 
# 87 Gotmadskillzson @ 11/16/15 02:42 PM
Quote:
Originally Posted by fballturkey
There are definitely elbow strikes. I can't name any fighters with them off the top of my head but they're not really that rare. I think they're usually thrown by being close and using the "strong" modified without pressing forward or back.
I am talking about the style that Holly Holm was specifically throwing. All the other standing elbow strikes were either a spinning backwards elbow strike that Jon Jones had in the last game or an elbow strike in the clinch.

I want the kind Holly Hohm threw, where as you aren't close or in a clinch. You just throwing elbow strikes like punches. That is what I am wanting and been wanting ever since Jon Jones was doing it to Rashaad Evans years ago.
 
# 88 aholbert32 @ 11/16/15 03:27 PM
Quote:
Originally Posted by Gotmadskillzson
I am talking about the style that Holly Holm was specifically throwing. All the other standing elbow strikes were either a spinning backwards elbow strike that Jon Jones had in the last game or an elbow strike in the clinch.

I want the kind Holly Hohm threw, where as you aren't close or in a clinch. You just throwing elbow strikes like punches. That is what I am wanting and been wanting ever since Jon Jones was doing it to Rashaad Evans years ago.
I swear those are already in UFC 1. Let me check later tonight.
 
# 89 jeremym480 @ 11/16/15 03:31 PM
If I recall correctly the elbow that you see around :25 on this video https://www.youtube.com/watch?v=s2W_LhGVZNk

and the Jon Jones spinning back elbow were the only elbows in the game.
 
# 90 aholbert32 @ 11/16/15 03:57 PM
Quote:
Originally Posted by jeremym480
If I recall correctly the elbow that you see around :25 on this video https://www.youtube.com/watch?v=s2W_LhGVZNk

and the Jon Jones spinning back elbow were the only elbows in the game.
Thats the elbow. I'm not sure if they added more. I'm going to make it a point to look harder at the striking additions at the next event.
 
# 91 allBthere @ 11/17/15 03:25 PM
Quote:
Originally Posted by aholbert32
You are right the control scheme was very close to THQ's except for the multiple strike modifiers. I'll say one thing about striking but I cant go into details. There have been some changes and for the most part I like the changes.
does the striking 'feel' different or is it mostly the same?

I think they need to add more getting hit animations- in the elbow video you look at the flying knee landing and it ruins the suspension of disbelief because of how inept it seems if that makes sense.
 
# 92 aholbert32 @ 11/17/15 03:27 PM
Quote:
Originally Posted by allBthere
does the striking 'feel' different or is it mostly the same?

I think they need to add more getting hit animations- in the elbow video you look at the flying knee landing and it ruins the suspension of disbelief because of how inept it seems if that makes sense.
Its stronger. The blows have more power to them. I hated in UFC 1 that you could practically walk through head kicks. That wasnt the case in the build I played. They are still tweaking striking so it may be improved even more.
 
# 93 Sheba2011 @ 11/17/15 11:53 PM
Quote:
Originally Posted by fballturkey
Maybe I'm misremembering, but as I recall the striking control scheme for the THQ games was very similar to the EA game. The biggest difference I can think of is that you don't need to hold a modified for a head kick. The striking control scheme is actually about as simple as I think you could make it while still letting the player control what they do.
The major difference was the crazy amount of modifiers EA included for strikes. If they can cut those back it will be a lot better.
 
# 94 fballturkey @ 11/18/15 02:04 AM
I really can't agree with that. I don't know which modifier you'd remove that wouldn't take some level of control out of the players hands.
 
# 95 BezO @ 11/18/15 08:55 AM
Quote:
Originally Posted by aholbert32
Its still the mini game...
Damn!

Still look forward to more info & some vids, but I haven't seen a mini game I liked yet.
 
# 96 kingsofthevalley @ 11/18/15 08:11 PM
I'm hoping that CAFs can be utilized within career mode as random opponents? If I recall correctly, a few of the Fight Nights had that option. After you completed a career mode with your CAF you could drop them into your next career and they would randomly populate in the career "world" as opponents that you might run into or might not.
 
# 97 Money99 @ 11/19/15 01:24 PM
Quote:
Originally Posted by aholbert32
Its stronger. The blows have more power to them. I hated in UFC 1 that you could practically walk through head kicks. That wasnt the case in the build I played. They are still tweaking striking so it may be improved even more.
I hope the retail version will be similar to the build you played.
When I went out to test FN Round 4, the jabs and power shots had a lot of weight to them.
You could keep a guy at bay with a good jab.
Same with crosses.
There was a lot of strategy involved trying to get inside on a taller, stronger fighter because you would get rocked if you got hit clean with a cross.

Then the retail version came out and the crosses and jabs were akin to a kitten pawing gently at your face.
 
# 98 NYG_Meth @ 11/19/15 07:15 PM
I'd really like to see punches where my fighter doesn't lunge in. If I throw a jab and I'm not pressing the left stick toward my opponent, I want to stay at home and work from the outside. Same thing with the rest of the strikes. I also REALLY REALLY REALLY want to have a straight/cross that actually does some serious damage. Look at the Rousey Holm fight to see how Holly absolutely lit Ronda up with her straight left (she's a southpaw, otherwise it would be a straight right).

Basically, I want to be rewarded for fighting smart and picking my spots.
 
# 99 NYG_Meth @ 11/19/15 07:17 PM
Quote:
Originally Posted by Money99
I hope the retail version will be similar to the build you played.
When I went out to test FN Round 4, the jabs and power shots had a lot of weight to them.
You could keep a guy at bay with a good jab.
Same with crosses.
There was a lot of strategy involved trying to get inside on a taller, stronger fighter because you would get rocked if you got hit clean with a cross.

Then the retail version came out and the crosses and jabs were akin to a kitten pawing gently at your face.
^^^ Yes.
 
# 100 TarHeelPhenom @ 11/25/15 01:43 AM
Quote:
Originally Posted by NYG_Meth
^^^ Yes.

Meth are we ever gonna get another boxing game man? You still play Fight Night?
 


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