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NBA 2K16 News Post


Previously released for PlayStation 4 and PC users, NBA 2K16 patch #3 is available now for Xbox One users, weighing in at 2.1 GB. Get a few games in and post your thoughts!

Patch notes are below.

GENERAL
  • Added support to view the uniform your opponent selects prior to starting a Play Now Online game.
  • Flip Saunders patch added to Minnesota Timberwolves uniforms.
  • A number of accuracy-based improvements have been made to classic team uniforms (07-08 Celtics, 99-00 Raptors, 05-06 Heat, etc.)
  • A number of improvements have been made with the 2KTV viewing experience. Make sure and watch the latest episode for your chance to earn some easy VC!
  • Improved the results of face scanning.
  • Primary Jersey and Primary Shorts colors are now used to determine both accessory and sock colors when using custom-built uniforms.
  • Certain materials were not properly appearing on user-edited shoes; this should be resolved.
  • Fixed an issue where users would not join the Locker Room when accepting an invite while playing in a MyCAREER game.
  • Corrected a disconnect issue that could happen when pausing and unpausing the game during online play.
  • Fixed an issue in MyTEAM where players/items from the 99-00 Blazers were returning when searching for the Timberwolves in the Auction House.
GAMEPLAY
  • Resolved an issue where too much stamina would recover during timeouts (giving the effect that players never tired).
  • Finally resolved an issue where players would not sweat appropriately in longer quarter lengths.
  • Fixed a rare case where you would be unable to dismiss the quick sub menu when attempting to make a substitution.
  • Found a case where the camera would be pointing towards the crowd at the tip-off of an overtime game.
  • Corrected the Free Throw Difficulty slider, which was flipped. Make sure to update your custom sliders if you accounted for this on your end already.
  • Outdoor sound effects should no longer play in indoor environments after having previously played a MyTEAM Gauntlet game.
  • Players who have not yet had their in-game injury diagnosed will have their playable status updated once the diagnosis is complete.
  • Players who have not yet had their in-game injury diagnosed will correctly suffer from the effects of the actual injury.
  • Players who pick up short term injuries (lasting only minutes long) should now have them properly removed when the remaining duration reaches zero during a game.
  • Tuned the ‘hold ball too long’ event in the teammate grade logic to be a little more forgiving.
  • Fixed an issue where you could be awarded ‘good foul’ in your teammate grade when fouling a three-point shooter.
  • We no longer give an ‘allow offensive rebound’ teammate grade penalty after blocking an opponent’s shot.
  • Addressed a movement issue that would cause players to twitch while in Deny states.
  • Referees should no longer twitch during free throws.
  • Pass receivers are now less likely to veer away from the basket to catch a pass.
  • Improved CPU logic for when they should and should not use alley-oop passes.
  • Reduced the defensive impact of defenders who are on their way down after a block attempt.
  • Fixed a very rare case where a free throw shot would launch toward the wrong basket.
  • Tuned body-up system to prevent sub-par defenders from being overly effective at stopping the ball handler.
  • Fixed a frequent hitch in the dribble system seen when branching into certain dribble collisions.
  • Tightened up ‘crowded’ dribble launches to prevent unwanted hesitations when attempting to drive to the basket.
  • Fixed post-up double dribble and travel (pivot) issues.
  • Tuned down excessive flopping being performed by AI players.
  • Addressed the issue of ‘camping’ in MyPARK games by: 1) Disabling the set screen button within 6 feet of the basket, 2) Allowing users to initiate off-ball contact with screen setters near the rim, and 3) By adding offensive 3 seconds rule to half court games.
  • Fixed a case that was causing passers to stop to throw a pass in the backcourt.
  • Tuned the dribble system in order to tone down the effectiveness of behind-the-back dribble moves and ‘zig-zagging’ back and forth to get open.
  • Improvements made to alley-oop defense.
  • Fixed an issue that would prevent some contact layups from respecting the user’s desired finish direction.
  • Reduced the frequency of unwanted contested shot fadeaways.
  • Tweaks to errant pass frequency when passing out of double teams and contact shots.
  • Made dive for loose balls more accurate and more likely to acquire the ball.
  • Swapped out ‘Normal 13’ jump shot pullups per community feedback.
  • Made low-rated shot blockers less accurate and capped their jumping verticals.
  • Made decisions by the CPU to steal a pass more reasonable through tuning the frequencies in certain situations.
  • Improvements to double team logic.
  • Increased the difficulty in stealing the ball from post players.
  • Improvements to logic system for when ‘ankle breakers’ should play and when they should not play.
  • Fixed an issue in which points would not count for shots that go in after a flagrant foul call (i.e. And-1 on flagrants).
  • Fixed a MyTEAM post move score exploit by better defining post shot scenarios.
  • Added jam ups to spin layups to prevent the offense from barreling through heavy traffic.
  • Improved CPU logic for when to hustle back in transition defense.
  • Added a pop-up overlay to let the user know when the Adaptive Coaching Engine is changing their freelance offense.
  • Adjusted freeland motion cut times and fixed an issue with swing freelance starting positions.
  • Adjusted stationary hop jumper shooting percentages to make them a more viable option on offense.
  • Tuned back the frequency of missed dunks in traffic.
  • Fixed an issue where if someone called for an icon pick and got interrupted by a stealing defender, the ball handler was previously unable to pass the ball by any means for the remainder of the possession.
  • Improvements to help defense and rotation logic.
MyPARK/2K PRO-AM
  • You now have the ability to design an ‘Away’ uniform for your Pro-Am team. The appropriate uniform will be worn depending on if your team is Home or Away for the current game.
  • The correct overall rating for your MyPLAYER will now be shown on the Pro-Am loading screen.
  • Improved voice chat support in both MyPARK and 2K Pro-Am.
  • Accolades will now unlock based on your performances in custom arena Pro-Am games.
  • A number of fixes have been applied to improve lineup building during the Pro-Am.
  • Made CPU players that take over for quitting users less effective in Pro-Am.
  • A Pro-Am game will end immediately with a win if all opposing players have quit out of the game.
  • ‘Quit’ deterrents have been added to deter users from quitting out of Pro-Am games. Too many quits will result in the short term inability to play the mode.
  • Removed the 10-second delay that would occur before the start of a game to 21 in MyPARK.
  • Fixed an issue with the squad countdown timer displaying incorrectly when traveling between parks.
  • Users can no longer celebrate when their opponent scores in 21.
  • Camera flashes should no longer be seen in empty custom-arena matches. Progress further in your MyCAREER to draw more people to your Pro-Am games!
  • Fixed a very rare issue where some users were reporting a hang when exiting their MyPARK.
  • The ball should no longer get stuck to your MyPLAYER when celebrating in the park.
  • Corrected an issue where some users were not receiving the correct amount of VC after winning a MyPARK Ante-Up game.
  • Fixed an issue where stats would sometimes show as incorrect in the Game Recap following a Pro-Am game.
  • Fixed an issue where certain players were unable to travel back to their home parks at the end of Rival Days due to travel restrictions.
  • A large number of other MyPARK performance fixes and enhancements have been made to improve the overall experience.
MyCAREER/MyCOURT
  • Fixed an issue where certain store rewards (from Connections) weren’t saving upon unlocking. Previously unlocked items should again show up as owned items.
  • Added support for crowd members to hold up ‘big head’ posters of your MyPLAYER.
  • Users should now start seeing ‘photobombs’ again once they reach their second NBA season in MyCAREER.
  • Custom code added to prevent very similar shades of white/grey/black uniforms from being matched up automatically as part of the ‘alternate uniform night’ feature. This logic also applies to the MyGM/MyLEAGUE modes.
  • Fixed a MyCAREER issue where your contact could inadvertently change after being traded between two teams.
  • Improved PlayVision to better help you understand what you should be doing on offense in MyCAREER.
  • Reduced the max amount of scheduled minutes your MyPLAYER can get to 38 (pro-rated) minutes. Actual playtime can vary based on game conditions, of course.
  • MyPLAYERs who have retired from their NBA careers can now access their MyCOURTs.
  • When not participating in a MyCOURT scrimmage, users can now freely walk around. Have fun.
  • The game will no longer hang when attempting to equip the skateboard from the 2K Sports Store while in your MyCOURT.
  • Sock length is now customizable for your MyPLAYER via the 2K Sports store.
MyGM/MyLEAGUE
  • Tuned the fair market value for players; teams should now be signing players for the appropriate amount of money.
  • Improved negotiation options when negotiating with Staff.
  • Generated prospects should now have their own unique jumpshot animations, free throw animations, and signature size-ups. Note that this particular change will only work on GMs/LEAGUEs started post-patch.
  • Improved support of the NBA’s new tie-breaker rules for Playoff seeding.
  • Teams are now less likely to trade away newly signed players, specifically those signed to longer contracts.
  • The League Realignment option will now appear during every offseason in MyLEAGUE, even if a team was not relocated during the current season.
  • Location/Team-specific crowd chants have now been disabled for relocated teams (as they no longer apply).
  • Support has been added for users who wish to use position lock with multiple controllers.
  • Added playcalling support during Scrimmages.
  • If a user has relocated or rebranded a team with new uniforms, those uniforms will be used for Summer League/Scrimmage/Freestyle rather than the team’s current practice uniforms.
  • Players with the ‘Force 6th Man’ option turned on will no longer complain about wanting to be starters (and their expectation are adjusted accordingly).’
  • Fixed an issue where changing your uniform for a Summer League game would result in the game being played in a non-Summer League environment.
  • Injuries are now turned off during the Hoops Summit game in the offseason.
  • Fixed a hang that could occur when jumping out of a game and into SimCast.
  • Taking an invalid gameplan into a SimCast game will no longer cause the game to hang.
  • Fixed an issue where hot spot player tendencies would get overwritten after changing them and leaving the Edit Player menu.
  • Corrected an issue when using Player Lock where users would sometimes control all players, rather than just their own.
  • Copying/Pasting/Deleting of gameplans should now function properly in MyLEAGUE Online.
  • Trade Notifications in MyLEAGUE Online will now properly be deleted after being handled by the user.
  • (PS4) Sony’s invite system can now be used to invite users to your MyLEAGUE Online.
  • Corrected an issue that would cause the game to stutter during a MyLEAGUE Online fantasy draft when the timer would run out with auto-draft enabled.
  • The calendar now displays scheduled user games when one falls on the same day as the Player Re-signing deadline.
  • Fixed an issue where ‘Standing Shot Close’ would sometimes be errantly displayed multiple times in the Training Camp Results overlay.
  • Added ‘Normalize Played to Sim Minutes’ and ‘Normalize Played to Sim Stats’ to MyGM settings. Give them a try.
NOTE: All patch fixes will work in your existing game mode saves (unless specifically noted otherwise).

Game: NBA 2K16Reader Score: 8/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 45 - View All
NBA 2K16 Videos
Member Comments
# 121 The 24th Letter @ 11/26/15 11:33 AM
I play pro am, PNO, park offline. Nah, they don't need to touch it...IMO
 
# 122 ksuttonjr76 @ 11/26/15 11:48 AM
Quote:
Originally Posted by The 24th Letter
Always amazed how some say they can't shoot at all and others say it's too easy. We see why it's so damn hard to balance, lol

I really hope they leave it as is right now....
I understand where you're coming from though. By coincidence, I started playing online heavily before the patch dropped. Before the patch, I felt like the shooting was pretty balanced inside and out. In my mind, I still thought contact layups went in too much however I wasn't trippin on that. Since the patch, my shooting percentages have plummeted across the board. Honestly, the three point shots that I hit in the screenshot, I felt was more a result of Paul George and CJ Miles new ratings being at 90 than anything else. Also, I have changed my defense to where I'm more worried about protecting the paint then honoring outside shooters.

I have went into the practice mode to "retune" my shooting, but they seem harder than before. It could placebo, but I do feel there was a unintentional change after the patch.

EDIT: Never mind. I'm in practice mode right now to work on my shooting again, and now I'm shooting B+ and A- shots consistently. Go figure.
 
# 123 The 24th Letter @ 11/26/15 11:57 AM
Quote:
Originally Posted by ksuttonjr76
I understand where you're coming from though. By coincidence, I started playing online heavily before the patch dropped. Before the patch, I felt like the shooting was pretty balanced inside and out. In my mind, I still thought contact layups went in too much however I wasn't trippin on that. Since the patch, my shooting percentages have plummeted across the board. Honestly, the three point shots that I hit in the screenshot, I felt was more a result of Paul George and CJ Miles new ratings being at 90 than anything else. Also, I have changed my defense to where I'm more worried about protecting the paint then honoring outside shooters.

I have went into the practice mode to "retune" my shooting, but they seem harder than before. It could placebo, but I do feel there was a unintentional change after the patch.

I hear you. It's just the nature of the beast....everyone has different takes on it. No setting is ever going to be unanimously liked either way....
 
# 124 Jrocc23 @ 11/26/15 11:57 AM
Quote:
Originally Posted by thedream2k16
Online right? Hof/sim online isn't very difficult

No online. Besides park. So no. I can't talk about that. Just MC and Park so far.

I wouldn't mind the shooting being exactly how it was pre patch, but post patch for me and the game modes I played, isn't bad either. Just so far, the 3pt shooting seems a bit easier while midrange has been somewhat broke on HOF/Sim for me (And when I say broke, I mean like I just been off, not the game is broken lol).
 
# 125 ksuttonjr76 @ 11/26/15 12:11 PM
Quote:
Originally Posted by The 24th Letter
I hear you. It's just the nature of the beast....everyone has different takes on it. No setting is ever going to be unanimously liked either way....
I edit my original post . Let me ask this question. Does anyone feel that the shooting mechanics is different post patch then it was pre patch? Right now, I'm practicing my shots and it feels that the shooting mechanics is smoother now. I'm not going to lie. Before today, the shooting mechanics felt like pre-patch 4 on NBA 2k15 when people were complaining about the broken shot releases.
 
# 126 number1thumbs @ 11/26/15 12:12 PM
offline myleague..playing as pels. HOF sim

Now 5 games in and 4 have been 20+ point wins and the other was by 10. I shot 45% from 3 in those 5 games. Pre-patch I remember shooting less than 40% and most games were within 10 points with an occasional 20 point outlier
 
# 127 The 24th Letter @ 11/26/15 01:20 PM
Quote:
Originally Posted by ksuttonjr76
I edit my original post . Let me ask this question. Does anyone feel that the shooting mechanics is different post patch then it was pre patch? Right now, I'm practicing my shots and it feels that the shooting mechanics is smoother now. I'm not going to lie. Before today, the shooting mechanics felt like pre-patch 4 on NBA 2k15 when people were complaining about the broken shot releases.

Before the touch up after the patch, shots seemed like they were nowhere close to matching the meter...it seems a lot better now so I do think it was addressed....
 
# 128 MeloJello @ 11/26/15 01:25 PM
Quote:
Originally Posted by dnyce87
Yeah man I agree. Just witnessed no freethrow interactions too..very weird and 2k has to fix that.
Yeah how can they mess that up. My last 2k before getting 16 was 13. And if 2k13 has that since day 1 released how 2k16 doesnt have it. I usually skip those animation but when I read the comments. I had to check it out myself and people were right. Little things like that just boggles my mind. I mean why something like that needed to be patch. That just should be working since day 1 release.

I have witnessed my first kickball violation called. After playing over 100 Mycareer games and seeing the ball bounce of so many legs. I finally got a kickball violation [emoji1]. 2K really need to fix this. Going back to 2k13 kickball violation was so perfectly called. Its almost non existence in 2k16.

Sent from my SM-G900T using Tapatalk
 
# 129 ksuttonjr76 @ 11/26/15 02:25 PM
Quote:
Originally Posted by MeloJello
Yeah how can they mess that up. My last 2k before getting 16 was 13. And if 2k13 has that since day 1 released how 2k16 doesnt have it. I usually skip those animation but when I read the comments. I had to check it out myself and people were right. Little things like that just boggles my mind. I mean why something like that needed to be patch. That just should be working since day 1 release.

I have witnessed my first kickball violation called. After playing over 100 Mycareer games and seeing the ball bounce of so many legs. I finally got a kickball violation [emoji1]. 2K really need to fix this. Going back to 2k13 kickball violation was so perfectly called. Its almost non existence in 2k16.

Sent from my SM-G900T using Tapatalk
Ummmmm...patch 3 caused the problem. Otherwise, it was in there since Day 1.
 
# 130 grgmths1433 @ 11/26/15 02:46 PM
Quote:
Originally Posted by ksuttonjr76
Ummmmm...patch 3 caused the problem. Otherwise, it was in there since Day 1.
Sure was and I just noticed that myself after someone mentioned it last night. Man these people got an trained eye. Lol
 
# 131 Hustle Westbrook @ 11/26/15 02:57 PM
How about patching in some defense? Nerfing the shooting as a band-aid for the garbage defense isn't a proper solution.

It's disgusting to see the defense look the way it is in 2K16. How is it possible for them to have added Da_Czar and Scott OG to the team yet the defense is this bad? The transition defense, the help defense, the pick and roll defense, players not hustling back after made baskets. This **** is disgraceful.

It's crazy how the community isn't getting on 2Ks *** for this.
 
# 132 ksuttonjr76 @ 11/26/15 03:01 PM
Quote:
Originally Posted by Hustle Westbrook
How about patching in some defense? Nerfing the shooting as a band-aid for the garbage defense isn't a proper solution.

It's disgusting to see the defense look the way it is in 2K16. How is it possible for them to have added Da_Czar and Scott OG to the team yet the defense is this bad? The transition defense, the help defense, the pick and roll defense, players not hustling back after made baskets. This **** is disgraceful.

It's crazy how the community isn't getting on 2Ks *** for this.
Man, I gave up on defense. That seems to be the first thing nerfed every year. The more and more that I play this game , I come to realize that they slow down the reaction time of the defensive player. My online opponents are beating me with a simple turbo drive to the paint.
 
# 133 coolcras7 @ 11/26/15 03:13 PM
Quote:
Originally Posted by ksuttonjr76
Man, I gave up on defense. That seems to be the first thing nerfed every year. The more and more that I play this game , I come to realize that they slow down the reaction time of the defensive player. My online opponents are beating me with a simple turbo drive to the paint.
Man some of you guys, defense is in the game use the tool available to you, watch a real NBA game not every player or every team a good defensively, rating matter, speed matters etc.... guys are going to get beat off the dribble, guys are going to cut to the basket when the opportunity calls for it and sometimes you won't be able to recover fast enough to prevent the score, it happens in the NBA, guys make contested shots miss open, a guys could score 50 points one game and single digits the next.
 
# 134 Hustle Westbrook @ 11/26/15 03:20 PM
Quote:
Originally Posted by coolcras7
Man some of you guys, defense is in the game use the tool available to you, watch a real NBA game not every player or every team a good defensively, rating matter, speed matters etc.... guys are going to get beat off the dribble, guys are going to cut to the basket when the opportunity calls for it and sometimes you won't be able to recover fast enough to prevent the score, it happens in the NBA, guys make contested shots miss open, a guys could score 50 points one game and single digits the next.
lol.

I've put in about 200 online matches so far in 2K16. I'm not some scrub crying because I'm losing. The defense is an embarrassment in this game.
 
# 135 Hustle Westbrook @ 11/26/15 03:34 PM
Quote:
Originally Posted by ksuttonjr76
Man, I gave up on defense. That seems to be the first thing nerfed every year. The more and more that I play this game , I come to realize that they slow down the reaction time of the defensive player. My online opponents are beating me with a simple turbo drive to the paint.
This game is one big "**** You" to online sim players. Just a complete slap in the face for them to hype the game up and then release something like this.
















And someone has the nerve to tell me defense is in this game?

Where? Please show me. I probably have to pay VC to unlock it right? lmao.
 
# 136 ksuttonjr76 @ 11/26/15 03:36 PM
Quote:
Originally Posted by coolcras7
Man some of you guys, defense is in the game use the tool available to you, watch a real NBA game not every player or every team a good defensively, rating matter, speed matters etc.... guys are going to get beat off the dribble, guys are going to cut to the basket when the opportunity calls for it and sometimes you won't be able to recover fast enough to prevent the score, it happens in the NBA, guys make contested shots miss open, a guys could score 50 points one game and single digits the next.
I understand that. What I don't like is that I'm already anticipating your move and I can't get to the spot quick enough because my man is moving too slow.
 
# 137 kaynogamer @ 11/26/15 04:44 PM
Quote:
Originally Posted by Hustle Westbrook
lol.

I've put in about 200 online matches so far in 2K16. I'm not some scrub crying because I'm losing. The defense is an embarrassment in this game.
Agree,game is trash cant play defense controls and contact animations were tight before patch 3 shame on 2k mike wang for ruining a great game. I paid 60 for this game hoping the devs learned something from last year what a mistake! They messed up the game and they will not try to fix it they move on to the next one. I was playing myleague with the bucks before patch 3 i had fun i could play good defense against the cpu on superstar and win fairly.Now its practically impossible to on ball d the cpu cause they will morph and score at will.Im very disapointed of mike wang and og. 2k is not sim anymore pure garbage corporate mentality all for profit they forgot where they came from. Every year i support them but they dont care about making agreat game anymore.Sorry mods but im very disapointed.
 
# 138 kaynogamer @ 11/26/15 04:49 PM
Also the force field around the cpu is back!Congratulations mike wang and the 2k crew on messing a game that could have been the best 2k.
 
# 139 The 24th Letter @ 11/26/15 05:12 PM
Here's some defense, no VC required.

https://vid.me/b7vI

OBD admittedly took a hit, and could use a boost online....but the rotations are a lot better post patch....

LT + RT, and a combination of RS defense helps a lot...I can hold my own defensively. If you can't guard with Kawhi in this game....then I don't know what to say, lol
 
# 140 2k10Fonzarelli @ 11/26/15 05:49 PM
I can edit all the iso size-ups now! 😂

Can we get editable body types next please?
 


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