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NBA 2K16 News Post


Previously released for PlayStation 4 and PC users, NBA 2K16 patch #3 is available now for Xbox One users, weighing in at 2.1 GB. Get a few games in and post your thoughts!

Patch notes are below.

GENERAL
  • Added support to view the uniform your opponent selects prior to starting a Play Now Online game.
  • Flip Saunders patch added to Minnesota Timberwolves uniforms.
  • A number of accuracy-based improvements have been made to classic team uniforms (07-08 Celtics, 99-00 Raptors, 05-06 Heat, etc.)
  • A number of improvements have been made with the 2KTV viewing experience. Make sure and watch the latest episode for your chance to earn some easy VC!
  • Improved the results of face scanning.
  • Primary Jersey and Primary Shorts colors are now used to determine both accessory and sock colors when using custom-built uniforms.
  • Certain materials were not properly appearing on user-edited shoes; this should be resolved.
  • Fixed an issue where users would not join the Locker Room when accepting an invite while playing in a MyCAREER game.
  • Corrected a disconnect issue that could happen when pausing and unpausing the game during online play.
  • Fixed an issue in MyTEAM where players/items from the 99-00 Blazers were returning when searching for the Timberwolves in the Auction House.
GAMEPLAY
  • Resolved an issue where too much stamina would recover during timeouts (giving the effect that players never tired).
  • Finally resolved an issue where players would not sweat appropriately in longer quarter lengths.
  • Fixed a rare case where you would be unable to dismiss the quick sub menu when attempting to make a substitution.
  • Found a case where the camera would be pointing towards the crowd at the tip-off of an overtime game.
  • Corrected the Free Throw Difficulty slider, which was flipped. Make sure to update your custom sliders if you accounted for this on your end already.
  • Outdoor sound effects should no longer play in indoor environments after having previously played a MyTEAM Gauntlet game.
  • Players who have not yet had their in-game injury diagnosed will have their playable status updated once the diagnosis is complete.
  • Players who have not yet had their in-game injury diagnosed will correctly suffer from the effects of the actual injury.
  • Players who pick up short term injuries (lasting only minutes long) should now have them properly removed when the remaining duration reaches zero during a game.
  • Tuned the ‘hold ball too long’ event in the teammate grade logic to be a little more forgiving.
  • Fixed an issue where you could be awarded ‘good foul’ in your teammate grade when fouling a three-point shooter.
  • We no longer give an ‘allow offensive rebound’ teammate grade penalty after blocking an opponent’s shot.
  • Addressed a movement issue that would cause players to twitch while in Deny states.
  • Referees should no longer twitch during free throws.
  • Pass receivers are now less likely to veer away from the basket to catch a pass.
  • Improved CPU logic for when they should and should not use alley-oop passes.
  • Reduced the defensive impact of defenders who are on their way down after a block attempt.
  • Fixed a very rare case where a free throw shot would launch toward the wrong basket.
  • Tuned body-up system to prevent sub-par defenders from being overly effective at stopping the ball handler.
  • Fixed a frequent hitch in the dribble system seen when branching into certain dribble collisions.
  • Tightened up ‘crowded’ dribble launches to prevent unwanted hesitations when attempting to drive to the basket.
  • Fixed post-up double dribble and travel (pivot) issues.
  • Tuned down excessive flopping being performed by AI players.
  • Addressed the issue of ‘camping’ in MyPARK games by: 1) Disabling the set screen button within 6 feet of the basket, 2) Allowing users to initiate off-ball contact with screen setters near the rim, and 3) By adding offensive 3 seconds rule to half court games.
  • Fixed a case that was causing passers to stop to throw a pass in the backcourt.
  • Tuned the dribble system in order to tone down the effectiveness of behind-the-back dribble moves and ‘zig-zagging’ back and forth to get open.
  • Improvements made to alley-oop defense.
  • Fixed an issue that would prevent some contact layups from respecting the user’s desired finish direction.
  • Reduced the frequency of unwanted contested shot fadeaways.
  • Tweaks to errant pass frequency when passing out of double teams and contact shots.
  • Made dive for loose balls more accurate and more likely to acquire the ball.
  • Swapped out ‘Normal 13’ jump shot pullups per community feedback.
  • Made low-rated shot blockers less accurate and capped their jumping verticals.
  • Made decisions by the CPU to steal a pass more reasonable through tuning the frequencies in certain situations.
  • Improvements to double team logic.
  • Increased the difficulty in stealing the ball from post players.
  • Improvements to logic system for when ‘ankle breakers’ should play and when they should not play.
  • Fixed an issue in which points would not count for shots that go in after a flagrant foul call (i.e. And-1 on flagrants).
  • Fixed a MyTEAM post move score exploit by better defining post shot scenarios.
  • Added jam ups to spin layups to prevent the offense from barreling through heavy traffic.
  • Improved CPU logic for when to hustle back in transition defense.
  • Added a pop-up overlay to let the user know when the Adaptive Coaching Engine is changing their freelance offense.
  • Adjusted freeland motion cut times and fixed an issue with swing freelance starting positions.
  • Adjusted stationary hop jumper shooting percentages to make them a more viable option on offense.
  • Tuned back the frequency of missed dunks in traffic.
  • Fixed an issue where if someone called for an icon pick and got interrupted by a stealing defender, the ball handler was previously unable to pass the ball by any means for the remainder of the possession.
  • Improvements to help defense and rotation logic.
MyPARK/2K PRO-AM
  • You now have the ability to design an ‘Away’ uniform for your Pro-Am team. The appropriate uniform will be worn depending on if your team is Home or Away for the current game.
  • The correct overall rating for your MyPLAYER will now be shown on the Pro-Am loading screen.
  • Improved voice chat support in both MyPARK and 2K Pro-Am.
  • Accolades will now unlock based on your performances in custom arena Pro-Am games.
  • A number of fixes have been applied to improve lineup building during the Pro-Am.
  • Made CPU players that take over for quitting users less effective in Pro-Am.
  • A Pro-Am game will end immediately with a win if all opposing players have quit out of the game.
  • ‘Quit’ deterrents have been added to deter users from quitting out of Pro-Am games. Too many quits will result in the short term inability to play the mode.
  • Removed the 10-second delay that would occur before the start of a game to 21 in MyPARK.
  • Fixed an issue with the squad countdown timer displaying incorrectly when traveling between parks.
  • Users can no longer celebrate when their opponent scores in 21.
  • Camera flashes should no longer be seen in empty custom-arena matches. Progress further in your MyCAREER to draw more people to your Pro-Am games!
  • Fixed a very rare issue where some users were reporting a hang when exiting their MyPARK.
  • The ball should no longer get stuck to your MyPLAYER when celebrating in the park.
  • Corrected an issue where some users were not receiving the correct amount of VC after winning a MyPARK Ante-Up game.
  • Fixed an issue where stats would sometimes show as incorrect in the Game Recap following a Pro-Am game.
  • Fixed an issue where certain players were unable to travel back to their home parks at the end of Rival Days due to travel restrictions.
  • A large number of other MyPARK performance fixes and enhancements have been made to improve the overall experience.
MyCAREER/MyCOURT
  • Fixed an issue where certain store rewards (from Connections) weren’t saving upon unlocking. Previously unlocked items should again show up as owned items.
  • Added support for crowd members to hold up ‘big head’ posters of your MyPLAYER.
  • Users should now start seeing ‘photobombs’ again once they reach their second NBA season in MyCAREER.
  • Custom code added to prevent very similar shades of white/grey/black uniforms from being matched up automatically as part of the ‘alternate uniform night’ feature. This logic also applies to the MyGM/MyLEAGUE modes.
  • Fixed a MyCAREER issue where your contact could inadvertently change after being traded between two teams.
  • Improved PlayVision to better help you understand what you should be doing on offense in MyCAREER.
  • Reduced the max amount of scheduled minutes your MyPLAYER can get to 38 (pro-rated) minutes. Actual playtime can vary based on game conditions, of course.
  • MyPLAYERs who have retired from their NBA careers can now access their MyCOURTs.
  • When not participating in a MyCOURT scrimmage, users can now freely walk around. Have fun.
  • The game will no longer hang when attempting to equip the skateboard from the 2K Sports Store while in your MyCOURT.
  • Sock length is now customizable for your MyPLAYER via the 2K Sports store.
MyGM/MyLEAGUE
  • Tuned the fair market value for players; teams should now be signing players for the appropriate amount of money.
  • Improved negotiation options when negotiating with Staff.
  • Generated prospects should now have their own unique jumpshot animations, free throw animations, and signature size-ups. Note that this particular change will only work on GMs/LEAGUEs started post-patch.
  • Improved support of the NBA’s new tie-breaker rules for Playoff seeding.
  • Teams are now less likely to trade away newly signed players, specifically those signed to longer contracts.
  • The League Realignment option will now appear during every offseason in MyLEAGUE, even if a team was not relocated during the current season.
  • Location/Team-specific crowd chants have now been disabled for relocated teams (as they no longer apply).
  • Support has been added for users who wish to use position lock with multiple controllers.
  • Added playcalling support during Scrimmages.
  • If a user has relocated or rebranded a team with new uniforms, those uniforms will be used for Summer League/Scrimmage/Freestyle rather than the team’s current practice uniforms.
  • Players with the ‘Force 6th Man’ option turned on will no longer complain about wanting to be starters (and their expectation are adjusted accordingly).’
  • Fixed an issue where changing your uniform for a Summer League game would result in the game being played in a non-Summer League environment.
  • Injuries are now turned off during the Hoops Summit game in the offseason.
  • Fixed a hang that could occur when jumping out of a game and into SimCast.
  • Taking an invalid gameplan into a SimCast game will no longer cause the game to hang.
  • Fixed an issue where hot spot player tendencies would get overwritten after changing them and leaving the Edit Player menu.
  • Corrected an issue when using Player Lock where users would sometimes control all players, rather than just their own.
  • Copying/Pasting/Deleting of gameplans should now function properly in MyLEAGUE Online.
  • Trade Notifications in MyLEAGUE Online will now properly be deleted after being handled by the user.
  • (PS4) Sony’s invite system can now be used to invite users to your MyLEAGUE Online.
  • Corrected an issue that would cause the game to stutter during a MyLEAGUE Online fantasy draft when the timer would run out with auto-draft enabled.
  • The calendar now displays scheduled user games when one falls on the same day as the Player Re-signing deadline.
  • Fixed an issue where ‘Standing Shot Close’ would sometimes be errantly displayed multiple times in the Training Camp Results overlay.
  • Added ‘Normalize Played to Sim Minutes’ and ‘Normalize Played to Sim Stats’ to MyGM settings. Give them a try.
NOTE: All patch fixes will work in your existing game mode saves (unless specifically noted otherwise).

Game: NBA 2K16Reader Score: 8/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 45 - View All
NBA 2K16 Videos
Member Comments
# 141 ksuttonjr76 @ 11/26/15 06:16 PM
Quote:
Originally Posted by The 24th Letter
Here's some defense, no VC required.

https://vid.me/b7vI

OBD admittedly took a hit, and could use a boost online....but the rotations are a lot better post patch....

LT + RT, and a combination of RS defense helps a lot...I can hold my own defensively. If you can't guard with Kawhi in this game....then I don't know what to say, lol
Good example of the opponent trying to go baseline too.
 
# 142 The 24th Letter @ 11/26/15 06:37 PM
Quote:
Originally Posted by ksuttonjr76
Good example of the opponent trying to go baseline too.

Yeah I've had some good success RSing/shading toward the baseline and stonewalling guys who like to do it all game....

Wish it resulted in a bit more of a 'bounce back' or stumble though especially if they keep trying to push forward
 
# 143 thormessiah @ 11/26/15 08:06 PM
I'm so sick of this BS man. I'm at the point where I feel the game played better pre-patch. ALL YOU HAVE TO DO NOW IS ONE DRIBBLE MOVE TO BLOW BY YOUR DEFENDER FOR A LAYUP OR DUNK. Seriously try it if you don't believe me. You can do it with the center, the power forward whatever, you're one hestation/crossover from getting to the basket. Teams are shooting in the mid 60's now every game, so much for that "Defense first" commitment from 2K. I feel like every single ear there's always something people can exploit and use to their advantage nd no matter how many patches 2K throws out it never results the isue. Whether it's the zig-zag cheese, the 1-3-1 zone, the fastbreak, or the baseline levitation dunks there's always something 2K "forgets" to address so it can be appealing to casual audiences. After al, who else is gonna buy the game and all that extra vc?


Rant over
 
# 144 Sundown @ 11/26/15 08:16 PM
Quote:
Originally Posted by Nevertheles109
The Lakers are my favorite team in real life but I can't play with them this year man. 2K has it too accurate because their defense is an abomination in this game and there isn't much you can do about it except go thru the motions, like last night.. SMFH
No such thing as too accurate. Sounds perfect to me actually.
 
# 145 Hustle Westbrook @ 11/26/15 09:19 PM
Quote:
Originally Posted by The 24th Letter
Here's some defense, no VC required.

https://vid.me/b7vI

OBD admittedly took a hit, and could use a boost online....but the rotations are a lot better post patch....

LT + RT, and a combination of RS defense helps a lot...I can hold my own defensively. If you can't guard with Kawhi in this game....then I don't know what to say, lol
Lol my bad. Let me go get a time machine and ask Pat Riley to trade Kawhi to the 2013 Heat lol. On ball defense is fine. It's the only aspect of defense that is up to par. Too bad there is more to defense than on ball defense. Everything else on that side of the ball is a complete garbage.

The craziest part is that it's the simplest ****. For example one thing I just noticed is that whenever you have a stretch 4 inbounding the ball, 9 times out of 10 after he makes it past half court his defender will ALWAYS be back inside the paint leaving him WIDE open for a three.











Like I said the game is a slap in the face and a big "**** You" to sim players.
 
# 146 jfsolo @ 11/26/15 09:30 PM
Quote:
Originally Posted by Hustle Westbrook
Lol my bad. Let me go get a time machine and ask Pat Riley to trade Kawhi to the 2013 Heat lol. On ball defense is fine. It's the only aspect of defense that is up to par. Too bad there is more to defense than on ball defense. Everything else on that side of the ball is a complete garbage.

The craziest part is that it's the simplest ****. For example one thing I just noticed is that whenever you have a stretch 4 inbounding the ball, 9 times out of 10 after he makes it past half court his defender will ALWAYS be back inside the paint leaving him WIDE open for a three.











Like I said the game is a slap in the face and a big "**** You" to sim players.

As someone who has been rightly upset with the defense in this game, if you feel that on ball defense is OK then I should probably just quit playing now. IMO it is way too difficult for the User to create realistic contact vs CPU offensive players. They can do it against me, but I can't deter them at all on drives to the rim.
 
# 147 The 24th Letter @ 11/26/15 09:53 PM
Quote:
Originally Posted by Hustle Westbrook
Lol my bad. Let me go get a time machine and ask Pat Riley to trade Kawhi to the 2013 Heat lol. On ball defense is fine. It's the only aspect of defense that is up to par. Too bad there is more to defense than on ball defense. Everything else on that side of the ball is a complete garbage.

The craziest part is that it's the simplest ****. For example one thing I just noticed is that whenever you have a stretch 4 inbounding the ball, 9 times out of 10 after he makes it past half court his defender will ALWAYS be back inside the paint leaving him WIDE open for a three.

Spoiler


Like I said the game is a slap in the face and a big "**** You" to sim players.

Yeah, do all that nonsense with the time machine or whatever....when you get back, pull up the thread again and find the post I was obviously referring to with the user saying they can't defend with Kawhi Leonard.

You can post GIF's with instances of bad D until you crash the page for all I care....and I could keep posting videos of the opposite, but it seems pretty fruitless at this point. Neither is a accurate representation of the entire experience. All I know is I didn't luck my way to the record I have now.
 
# 148 Hustle Westbrook @ 11/26/15 10:01 PM
Quote:
Originally Posted by jfsolo
As someone who has been rightly upset with the defense in this game, if you feel that on ball defense is OK then I should probably just quit playing now. IMO it is way too difficult for the User to create realistic contact vs CPU offensive players. They can do it against me, but I can't deter them at all on drives to the rim.
Besides the CPUs constant need to bite for every pump fake I do pretty well playing on ball defense in the half-court setting. I found a good balance of the LT and RT so I can lock dudes up pretty well.




Only problem is no one plays in a half-court because they don't need to. They AI is so bad that you can "fastbreak" on every possession if need be. I've resorted to having to intentionally foul people multiple times a game all because the CPU doesn't get back on defense.

It feels like I'm not only playing against my opponent but my AI teammates as well. It's almost as if the AI is holding me back. It's never been this way in a 2K before.

Quote:
Originally Posted by The 24th Letter
Yeah, do all that nonsense with the time machine or whatever....when you get back, pull up the thread again and find the post I was obviously referring to with the user saying they can't defend with Kawhi Leonard.

You can post GIF's with instances of bad D until you crash the page for all I care....and I could keep posting videos of the opposite, but it seems pretty fruitless at this point. Neither is a accurate representation of the entire experience. All I know is I didn't luck my way to the record I have now.
I have a pretty good record too but the defense is still garbage though.

"Instances" lol. It's damn near every possession. Aren't you one of those "post proof" guys? I post proof and now it's not an accurate representation?
 
# 149 The 24th Letter @ 11/26/15 10:25 PM
Quote:
Originally Posted by Hustle Westbrook

I have a pretty good record too but the defense is still garbage though.

"Instances" lol. It's damn near every possession. Aren't you one of those "post proof" guys? I post proof and now it's not an accurate representation?

Meaning that not every instance of transition ends in a defensive break down, nor is every instance covered perfectly....

Me posting clips of successful defense in transition isn't going to change your mind obviously. I'm definitely a "show proof" guy, but I'm not a talk to a brick wall guy....you're minds made up....which is fine....

What the hell though, I'll post some tonight because I like a challenge....lol
 
# 150 Hustle Westbrook @ 11/26/15 11:18 PM
Quote:
Originally Posted by The 24th Letter
Meaning that not every instance of transition ends in a defensive break down, nor is every instance covered perfectly....

Me posting clips of successful defense in transition isn't going to change your mind obviously. I'm definitely a "show proof" guy, but I'm not a talk to a brick wall guy....you're minds made up....which is fine....

What the hell though, I'll post some tonight because I like a challenge....lol



Your turn.
 
# 151 swac07 @ 11/26/15 11:24 PM
I do have a question though. The crowd the dribbler function for pgs "seems" to be nerfed now for pgs (from the last 3 games I've played the animation wont trigger while playing this position and guarding another pg),but with other positions I can get it to function with ease. Does it have something to do with player def ratings thats why its not activating with certain players or have they just tuned it down in general?...Just making sure im not going crazy lol

Sent from my SM-G925P using Tapatalk
 
# 152 Goffs @ 11/26/15 11:57 PM
Quote:
Originally Posted by Hustle Westbrook



Your turn.
Is this h2h or against the cpu? Why would you use hands up defense? I would've just body the player up and not bother with hands up. The ride animation would've transitioned to a body up drive animation.

Which would lead to a foul or the cpu scoring while in contact.
 
# 153 The 24th Letter @ 11/27/15 12:02 AM
Quote:
Originally Posted by Hustle Westbrook






Your turn.

K.

https://vid.me/7WIj
 
# 154 Hustle Westbrook @ 11/27/15 01:26 AM
"Madden 2K16"

 
# 155 ksuttonjr76 @ 11/27/15 01:50 AM
Quote:
Originally Posted by The 24th Letter
Doesn't count. The Pacers are not that good in transition offense although they're a top 5 team in fastbreak points IRL. I'm just saying.
 
# 156 ksuttonjr76 @ 11/27/15 01:56 AM
Quote:
Originally Posted by Hustle Westbrook
"Madden 2K16"

Odd transition defense. They kinda clumped at the top like they all decided to go after the pass at once. Have tried changing your freelance offense? I use the 4-1 motion offense. Yeah, I give up rebounding, but my perimeter players are able to recover quick enough against fastbreaks. Honestly, it puts me in better position to intercept passes.
 
# 157 The 24th Letter @ 11/27/15 06:35 AM
Quote:
Originally Posted by ksuttonjr76
Doesn't count. The Pacers are not that good in transition offense although they're a top 5 team in fastbreak points IRL. I'm just saying.

It could be any team TBH, there's a lot I could upload, but as you see above- pointless.

Me personally, I was never expecting the CPU to play defense for me post patch. My main beef with trans D is that guys wouldn't break out of their defensive shell protecting the paint quick enough- so even if you were back, you would still get burned. Now that I have a fair shake in those situations, I'm good more often than not. Doesn't mean so crazy stuff won't happen....especially against guys like Mr Westbrook.
 
# 158 cvmc @ 11/27/15 07:10 AM
Gosh man this is getting so frustrating they're pretty much forcing us to get a PS4.
 
# 159 ksuttonjr76 @ 11/27/15 08:42 AM
Quote:
Originally Posted by The 24th Letter
It could be any team TBH, there's a lot I could upload, but as you see above- pointless.

Me personally, I was never expecting the CPU to play defense for me post patch. My main beef with trans D is that guys wouldn't break out of their defensive shell protecting the paint quick enough- so even if you were back, you would still get burned. Now that I have a fair shake in those situations, I'm good more often than not. Doesn't mean so crazy stuff won't happen....especially against guys like Mr Westbrook.
I was joking, lol. For me, the transition defense is not that bad.
 
# 160 DocHolliday @ 11/27/15 08:46 AM
are step back jumpers improved after this patch?


Sent from my iPhone using Tapatalk
 


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