Love everything I've seen zone wise but this is my biggest fear. Upon release we KNOW there is gonna be a very vocal crowd whether they are sim or arcade players or casuals or vets who scream "zone defense is too good!" I hope they devs teach people how to read defenses instead of just nerfing it. I remember this one happening one year in NCAA
^^^^ Right here; this right here; this point right here - is my biggest fear..
The Good- Zone Defense improved greatly almost looked like man to man
The bad- Cam does not attempt to react to or escape the sack (would like to see more struggle tackles on sacks or escape attempts with Qb's like Cam Newton)
The ugly- Clay Matthews takes a wide angle on the blitz and runs right into the offensive tackle, wft
I get what your saying about cam getting sacked, IRL cam woulda fought and possibly shrugged the DB off but it was pressure right in his face so maybe he just cut his losses on the play lol.
About the clay Matthews part he's being user controlled if you watch the video instead of the GIFs you'll see it.
Yeah I wanted to see how defenders reacted. Devs said the days are gone where defenders are clueless to the acknowledgement of a QB scramble. Defensive lineman are better than ever at shedding blocks to get to the QB who begins to scramble. Also a simple click of the R3 will send a defender in coverage towards the QB with quicker reaction.
Interested to see how this affects coverage.
Rex on Twitter just said less time in pocket for QB's . It's moving twards more realistic pockets and pressure !
I have to say, I LOVED that I didn't see a single defender standing flat footed and hunched over. Looks so much more realistic this way.
The pocket still needs a lot of work. They really need to decouple the D and O line players. You can see the edge rusher on the right of the screen just run directly into the tackle. You can tell that they are attached to each other under the hood. That kills the line play. I really hope they will fix this next year.
Very true,and at the same time, you didn't see the OL standing around not knowing what to do, either.
Love everything I've seen zone wise but this is my biggest fear. Upon release we KNOW there is gonna be a very vocal crowd whether they are sim or arcade players or casuals or vets who scream "zone defense is too good!" I hope they devs teach people how to read defenses instead of just nerfing it. I remember this one happening one year in NCAA
Hopefully they'll keep their feet in the ground. It's so much better having defense be too good as opposed to too bad or stupid. I worry about it as well simply because I strictly play offline and pass sliders haven't worked properly in forever. I really wish they would overhaul sliders to work like you'd figure they should 0=beyond terrible, 100=perfection. It wouldn't help the online crowd but then again if they used a specific slider set for online play instead of default then it definitely could IMO.
Quote:
Originally Posted by CatMan72
I think those cleats on Cam have the "CN1" logo?
Nice catch. Also looks like it's backwards on one of them as well.
I really liked that 5-minute breakdown, especially the discussion of the types of plays.
I've been wanting to be able to run a man/zone concept for a while, so I loved that the Cover 2 play on the bottom of the page had zone coverage on the offense's right side and man coverage on the back side.
For me, that's a big strategic addition, especially if you have 1 matchup you really like at CB but not a whole set of matchups all the way across the board.
To fully take advantage of this strategy, we would need individual matchup assignment abilities, but still, this is a good take-away re: defensive playbook expansion.
I really liked that 5-minute breakdown, especially the discussion of the types of plays.
I've been wanting to be able to run a man/zone concept for a while, so I loved that the Cover 2 play on the bottom of the page had zone coverage on the offense's right side and man coverage on the back side.
For me, that's a big strategic addition, especially if you have 1 matchup you really like at CB but not a whole set of matchups all the way across the board.
To fully take advantage of this strategy, we would need individual matchup assignment abilities, but still, this is a good take-away re: defensive playbook expansion.
This is a diagram of 2-Buster, it's from a Wade Phillips playbook. An outside backer/sub package db will read #2 & #3, and if either one goes flat, he matches them. This allows the zone side cb to aggressively play #1.