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Madden NFL 17 News Post



Madden NFL 17 will feature a new approach to the biggest decisions you'll make in Franchise Mode aptly titled, "Big Decisions". In a new blog post, EA details this new feature.

Quote:
"Big Decisions

Big Decisions come to you with the right information at the right time. Do you start your star QB with that lingering injury, or go to your unproven back-up with a playoff spot on the line? In Madden NFL 17 on Xbox One and PlayStation®4, Big Decisions begin a new direction in your career mode experience changing the way you approach your gameplay strategy for every match up."

Below is a breakdown of the big decisions you'll face:

  • Season Goal - The first big decision you’ll make as a coach or player in the regular season is to set your season goal. As a coach, you can decide whether you are going to make the playoffs or shoot low with a 7-win season.
  • Injuries: Once doctors have medically cleared a player that was hurt earlier in the season, you can either play him with a lingering injury or sit him to heal to 100%.
  • Acquisitions: Picking up free agents and players on the trade block is easier than ever with the new Acquisitions menu. You will be able to easily browse the available players by position and compare them to your current depth chart.
  • Re-Signing Players: When your players are on the last year of their contract, you can now re-sign them using a more intuitive menu. All the information you need to decide if you want to retain the player is available.
  • Spending XP: Your players progress through the season as they earn experience points (XP) from training and by completing weekly game goals, drive goals, fantasy goals, season goals, and career goals.
  • Cutting Players: During the preseason, you will now be presented with a new menu layout where your coaches will recommend players to cut based on position depth and player skills. This allows you to make key decisions about player retention quickly so you can progress through the preseason.
  • Free Agent Bidding: While bidding for players in the off-season, you will now be able to easily see your depth chart at the various positions so you know who to bid on.
What do you think of the new Big Decisions feature in franchise mode?

Game: Madden NFL 17Reader Score: 8/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 17 - View All
Member Comments
# 21 JayD @ 06/13/16 07:53 PM
Will the CPU use the big decision system as well?
 
# 22 Cowboy008 @ 06/13/16 07:56 PM
Quote:
Originally Posted by JayD
Will the CPU use the big decision system as well?
That's a great question. I hope they do.
 
# 23 bcruise @ 06/13/16 07:59 PM
Quote:
Originally Posted by JayD
Will the CPU use the big decision system as well?
The entire feature is based around bringing things that already existed more into the user's view and assisting the user in those decisions, so I don't think the AI would be all that affected by it - it's still going to do whatever it sees as best for its team. The only functionally "new" things might be setting a season goal and the choice of whether to play an injured player - two choices we didn't have last year.
 
# 24 Cowboy008 @ 06/13/16 08:05 PM
Quote:
Originally Posted by bcruise
The entire feature is based around bringing things that already existed more into the user's view and assisting the user in those decisions, so I don't think the AI would be all that affected by it - it's still going to do whatever it sees as best for its team. The only functionally "new" things might be setting a season goal and the choice of whether to play an injured player - two choices we didn't have last year.
It would be cool if you're playing the CPU and they brought back their WR early because they were falling out of the playoff race and the commentary mentioned him playing even though he's still injured.
 
# 25 Sgexpat @ 06/13/16 08:09 PM
Quote:
Originally Posted by XtremeDunkz
The only new things in this are the ability to set your own season goal, and to bring a player back from injury a week or 2 early. Everything else has been in the game, just rebranded under a new menu.
Really? It says we can edit all player attributes. That's huge, in addition to sliders we can hone the game (for example if draftee traits make no sense for game play long term) more than before. That helps.
 
# 26 jpdavis82 @ 06/13/16 08:10 PM
Quote:
Originally Posted by Cowboy008
It would be cool if you're playing the CPU and they brought back their WR early because they were falling out of the playoff race and the commentary mentioned him playing even though he's still injured.


Commentary will mention players that return early from injury, it's in the blog.


Sent from my iPhone using Tapatalk
 
# 27 DeuceDouglas @ 06/13/16 08:16 PM
Quote:
Originally Posted by Cowboy008
It would be cool if you're playing the CPU and they brought back their WR early because they were falling out of the playoff race and the commentary mentioned him playing even though he's still injured.
I hope this is the case too. That's one of the things that gets lost in the shuffle with these things. The blog does mention that your players specifically will be talked about but doesn't allude to any of the same mentions to the CPU's players.
 
# 28 Cowboy008 @ 06/13/16 08:18 PM
Quote:
Originally Posted by jpdavis82
Commentary will mention players that return early from injury, it's in the blog.


Sent from my iPhone using Tapatalk
I was talking about if the CPU can also bring people back early. It would be nice to hear that from the team you're facing.
 
# 29 darren1024 @ 06/15/16 09:07 AM
Has there been any changes to offseason in CFM?
 
# 30 jeremym480 @ 06/15/16 10:30 AM
Quote:
Originally Posted by XtremeDunkz
The only new things in this are the ability to set your own season goal, and to bring a player back from injury a week or 2 early. Everything else has been in the game, just rebranded under a new menu.
This is exactly what I was thinking. I mean, is there more to this than what they're saying because we've always had to make most of these "Big Decisions" (FA signing, cutting players, spending XP) in Madden? Now it just has a name and it's a new feature? Maybe I'm just not understanding something, if so someone please explain it to me.

Quote:
Originally Posted by Sgexpat
Really? It says we can edit all player attributes. That's huge, in addition to sliders we can hone the game (for example if draftee traits make no sense for game play long term) more than before. That helps.
I don't want to speak for Xtreme, however I believe he was specifically talking about the Big Decisions feature which doesn't have anything to do with editing players.
 
# 31 howboutdat @ 06/15/16 11:30 AM
One thing im curious about here on how this works when it comes to resigning players.

I hope it also has changed how many times you can offer a player a new contract each week. I know they stated to "be careful and not offer to low a contract or player may test free agency" , but that in itself is exactly how it has been in the past. However, the way its been working is, starting week 1 you can go in and start offering guys new contracts who will be up that year.

To me , an issue ( again for online leagues here) is everyone knows , you just start alittle under what player is saying they are asking for in contract , and because as long as you dont extremely low ball him, you get as many chances as you want, you can gradually increase it until you sign him for the lowest possible point he will sign for.

I , and most others have never really found it that hard to keep everyone they wanted . Partly because now when they hit 30 their speeds ,accels and strengths go down so people dont mind cutting them lose, and most just sit in FA because no one wants someone with a high contract who is slow. This kind of makes FA Bidding kind of boring for the most part ( i didnt say totally but mostly)

I know they said the better players will come available earlier in the season. I just hope they only allow you 1 offer per week.And possibly only allow a max of 3-4 offers tops during season. So that people will have to actually offer these players more money and thus have less cap space and make FA Bidding fun again. Being able to offer them as many times as we want , is not a good thing for an online league of 32.


Id also love to see their asking price not be only based on their overalls as well. Many know this and leave awr upgrades off until they get new contract, then beef it up right after new deal. Also speedy WRs and HB can be signed much cheaper in Madden than real life, because they have low awr. But they have enough speed and agility or catching to make them a dangerous threat on the field in madden. Thus you can have some great weapon for pretty cheap also helping your salary cap. Id love to see their asking prices be based on overall mixed with their actual production over their career . That i feel would help with the issues i mentioned above with some positions for sure.

Looking forward to see how this works in 17, i hope its different now, not just in the way it looks on screen with new UI, but it actually has changed and is not as easy to resign everyone we want to keep.
 
# 32 spoofrice11 @ 06/15/16 01:22 PM
Still no draft classes? Think I might pass again.
NBA 2K has them.

All I play is Franchise Mode and I like to get a long ways into the future. Editing a player after drafted is better than nothing, but want to just be able to make draft classes.
 
# 33 Bull_Dozer @ 06/15/16 09:48 PM
Quote:
Originally Posted by spoofrice11
Still no draft classes? Think I might pass again.
NBA 2K has them.

All I play is Franchise Mode and I like to get a long ways into the future. Editing a player after drafted is better than nothing, but want to just be able to make draft classes.

Yup, sadly I'll just have to use the full player edit feature to make my own draft classes in a roundabout ghetto sort of way.
 

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