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NBA 2K13 Preview (Xbox 360)

Written by DaWolf, owner of http://www.nbagames.de/ (regular in the OS Forums)

I had the opportunity to play an early build of NBA 2K13 for 2 hours today. My impressions are based on the demo code for Gamescom (5 minute quarter, Miami Heat vs. Oklahoma City Thunder, limited options/couldn’t even call for a pick). I also received a demonstration from one of the games Producers at the 2K Business Area, as they showed the demo and a game between the Dream Team and the 2012 Olympic team.


NBA 2K13 feels a lot like NBA 2K12, with a lot of positives and one major negative. Let me go through everything one by one.

Defensive movement: No more sliding, warping and magical defense. If you are beaten by a player you have no chance to recover. That also means that you can’t recover from an opponent’s fast break, if you are not running back at the same speed than the offensive player. I can’t comment on the speed issue at the moment but fast breaks seemed pretty much the same to me as in NBA 2K12. But defensive movement and momentum were really the high points of the game for me today.

On Ball Defense: There are a lot of new animations, as seen in the latest trailer, with two players bumping into each other. But it all felt natural. Overall defense has been vastly improved. I also saw a great block on the perimeter by Lewis, that knocked the ball out of bounds. The blocks under the rim weren’t that great looking, but none of the awkward looking ones with the elbow, etc. as seen in NBA 2K12.

Double teams: Yes, I saw the CPU double team Bosh in the post – I don’t know about double teaming when a player is hot.

Graphics: I saw a slight improvement in the player models – but nothing spectacular at this stage, of course. Coaches looked better as well. I noticed some of the dunk animations are now a little faster than last year, which is a good thing, as I really didn’t like a lot of the slow dunk animations in 2K12. Now they animate more like NBA 2K8, if you can recall that game.

Collision system: Extremely improved over 2K12, with tons of animations when driving to the basket with full or slight body contact. Imagine the system in NBA 2K2 but with much more variety and outcomes. Is it better than the system with two player animations in 2K11? Hmm tough one – sometimes I had the feeling that once you’re in a dunk animation, at a certain point, there is no way the opponent will change the shot. I saw one instance where LeBron took off and the defensive player was just pushed to the side by the animation. I really can’t say if the system was real time physics based, because I saw some contact animations twice – but overall massive improvement. Right now I would say 2K11 still got the edge on this one but we´ll see just how varied it is when we get to play more.

Right Stick Dribble System: Well I don’t want to write much about this because I really didn’t like it. Not because it was badly implemented – but because I´m not a fan of the right stick dribble at all. I kind of knew that before. I’m sure you will like it.

Ok lets get to my one major complaint: Jump Shots. If you have no problem with them in 2K12 you´re fine. But I had. Big time. And it’s not fixed. What I am talking about is the disconnection I feel with the releases of the jump shots in 2K12 and now seen in 2K13. The release window is so small that there is none of that “jumping up and releasing the ball at the highest point of your jump” – it is like there is a quick animation playing out for the jump shot and I have no control over the release whatsoever. It’s hard to explain, I just don’t feel like I’m the one shooting the J. It’s best explained if you go to NBA 2K8 and take a shot with e.g. Carmelo Anthony or in 2K7 with Kobe. Smooth animation – high release point which is triggered not by an animation but by the release of the button. I was sad that it was not addressed. Also in 2K12 your player has a totally different jumper behind the three point line than usual, which is still in there, sadly.

Similarities to 2K12: 2K13 feels like 2K12 in a lot of ways. The movement is a bit smoother (especially on defense), the rim physics haven’t change a bit (which was a disappointment to me), passing wasn’t vastly different (to me..), jump shots (as mentioned), floor spacing, pre-game presentation and even the camera angle on tip-off. All areas looked like 2K12 to me.

Random stuff:

  • When the shot clock is running down and there is less than a second to play your player will automatically throw up a quick shot with one arm. Mine went in with Ray Allen.
  • Off the ball fouls and over the backs are now more visible through collision animations.
  • Dunks in traffic tend to not go in (when a foul is involved). Saw a couple of instances where the dunker would just throw it at the rim.
  • Manual bounce pass – gotta love it.
  • Ball feels a bit more loose this year.
  • Dribble too much with the right stick and you will lose the ball.
  • Post game seemed to be expended on as well.
  • When you shoot a contested jump shot, your player will kick out his leg – nice addition.
  • On replays your player is colored whereas all the other players are black and white – looked weird.

Overall, I really enjoyed it. It’s a pretty polished game with the issues from 2K12 mainly addressed. I’ll give high points for the defensive movement and collision system.


NBA 2K13 Videos
Member Comments
# 81 J_Posse @ 08/15/12 06:49 PM
Hmmm, sounds like they have improved certain areas of the game. Gonna have to find how far along the build DaWolf played was and compare his thoughts to my own once the demo drops. Can't wait for 2K13.....

From Spurs Nation/Bills Backer Clubhouse
 
# 82 Furq @ 08/15/12 07:12 PM
Sorry if answered but do charges get called at all this year?

Last 2 years it was almost impossible to get a charge call either by you or the CPU
 
# 83 raiderphantom @ 08/15/12 07:23 PM
I appreciate the time taken out to answer these questions. I have a million but if it had to be just one and I already saw it posted but don't think it was answered. If you're still taking questions...please tell me for the love of God are the up n unders removed or drastically reduced? It's like every player is rondo or Luis scola.
 
# 84 domidomdomz @ 08/15/12 07:29 PM
How was the hop-step move button? Do you think it will be a source of exploit?
 
# 85 jersez @ 08/15/12 07:48 PM
Quote:
Originally Posted by Goffs
I wonder if JerseyReign made it in...
He went up there but something happen with a lady. He's going tomorrow and maybe some footage from him tomorrow...... maybe.
 
# 86 Blessin @ 08/15/12 07:51 PM
Nice! Idk why i'm even hyped a little bit so far game play wise NBA 2K13 seems to be just a polished NBA 2K13. So, i'm still looking forward to a demo with game play. Computer A.I. and teammate A.I needs a major upgrade, along with physics, and how the sliders work and more user friendly slider interface. Regardless tho, as long is an overall improvement ima keep buying NBA 2K because it's still a great game!
 
# 87 KyotoCarl @ 08/15/12 07:53 PM
Quote:
Originally Posted by chandlerbang
man DAwolf looks like no one aside from me agrees with your biggest concern!!!! Even that video clip with ray allen showed those horrible button tap releases are back
How exactly does it show that?
 
# 88 Beluba @ 08/15/12 07:53 PM
Quote:
Originally Posted by chandlerbang
man DAwolf looks like no one aside from me agrees with your biggest concern!!!! Even that video clip with ray allen showed those horrible button tap releases are back
I still don't know what you guys are talking about regarding your issue with jump shots.
 
# 89 Vni @ 08/15/12 07:56 PM
I don't really either.
 
# 90 ClevelandinDistress @ 08/15/12 07:58 PM
Quote:
Originally Posted by Beluba
I still don't know what you guys are talking about regarding your issue with jump shots.
Hey mike, thanks for dropping in. I think people have an issue with the speed of the jumpshot animation and that it doesn't allow for proper timing and its simply a tap and release system. Not.sure whether this makes sense or not
 
# 91 KyotoCarl @ 08/15/12 08:03 PM
I'm not sure what you guys mean either. If you hold the shot "button" too long your shot comes up short, if you you release it too early the shot is long, which makes sense and felt natural to me.
 
# 92 domidomdomz @ 08/15/12 08:10 PM
I think NBA 2K12's jump shooting is just fine as it is. So if NBA 2K13 is somewhat unchanged from NBA2K12, that would be great. Perhaps, to each his own.
 
# 93 Vni @ 08/15/12 08:10 PM
Ray Allen has a rather quick release yes even though it can be kinda tricky at times. But try Joe Johnson, KG, Lebron James, Battum's release to name a few they aren't button tap release.
 
# 94 KyotoCarl @ 08/15/12 08:12 PM
Quote:
Originally Posted by chandlerbang
but what if you dont release the shot button or stick? do you travel or is it auto release? DL 2k8 from XBL and see what we mean. This new way just seems to simplistic compared to the older mechanics. 2k12 and 10 had that problem where it didnt seem like releases were visually user controlled.
That's true. It auto releases it for you making the shot come up short. I've played 2K8, but not that much but now I see what you mean.

To me that's alright, as long as the whole issue with the shot coming up short or long is still in. It would be cool if not releasing it at all resulted in a travel but the current system works for me cause you still have to learn the different shooters shots in order to be able to release it at top of the jump.
 
# 95 Vni @ 08/15/12 08:12 PM
Quote:
Originally Posted by chandlerbang
but what if you dont release the shot button or stick? do you travel or is it auto release? DL 2k8 from XBL and see what we mean. This new way just seems to simplistic compared to the older mechanics. 2k12 and 10 had that problem where it didnt seem like releases were visually user controlled.
I should probably try 2K11 again, because I've never realised that. In 2K11 if I don't release the shot button I'am gona travel, is that what you're saying?
 
# 96 Goffs @ 08/15/12 08:14 PM
Quote:
Originally Posted by chandlerbang
but what if you dont release the shot button or stick? do you travel or is it auto release? DL 2k8 from XBL and see what we mean. This new way just seems to simplistic compared to the older mechanics. 2k12 and 10 had that problem where it didnt seem like releases were visually user controlled.
I know what you guys are talking about! I just didn't remember which of the 2k's had this....when you held the shot to long without releasing you would end up with a traveling call. It was truly a user controlled release shot and not auto released.

I do remember being disappointed when they took this away as I thought it was a great way to have a travelling call ingame.
 
# 97 KyotoCarl @ 08/15/12 08:36 PM
Quote:
Originally Posted by JerryJones3
so are the black and white replays one example of the kind of garbage we can expect from jay-z?
Seems like it's for the Nike+ replays. I don't see how it's garbage though. Just turn replays to off and you should be set!
 
# 98 KyotoCarl @ 08/15/12 08:52 PM
Quote:
Originally Posted by JerryJones3
if it's for nike+ only then whatever it's fine. but how is turning them off a solution when i like watching normal replays? so no i won't be set. if it's for every replay it's garbage because that isn't true to life.
DaWolf said those replays were shown along with a measure of the height that the player dunking it jumped and those measures are only in Nike+ replays.

I agree with you that it's not true to life but then again no replays in NBA game history has ever been true to life. Showing a replay right after a dunk is never how it's shown on TV.

I still advocate that replays should be shown between free throws or other interruptions in plays and only then, never directly after a nice play.
 
# 99 deetoman @ 08/15/12 09:04 PM
With this whole Nike+ thing getting bigger I'm sure we will see it a lot sometime in the future during NBA games....
 
# 100 adwin7 @ 08/15/12 09:07 PM
I know what Dawolf is talking about logically with jump shots but 2k11 felt great and 2k12 felt better when it came to releases. I feel like their is still a connection to the animation and the button release its just smoother so its less noticeable.
 


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