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    Last summer, NaturalMotion announced the development of their new football game, Backbreaker, and the nature of the game has been shrouded in mystery since that time. We've known from the beginning that Backbreaker looks to become the first sports game to implement the euphoria engine, heralded for its realistic physics simulation. Information regarding the game has come in small doses since the initial announcement, but let's take a look at what we know about Backbreaker.

    Backbreaker uses the euphoria engine, also a NaturalMotion product, to feature realistic interactive tackles produced by the engine in real-time. This technique runs in sharp contrast to the canned animations used by the other football games we've seen in the past, and it essentially means that we will never make the same tackle twice. Backbreaker utilizes motion capture animations for movements such as running and catching, but makes use of another NaturalMotion technology called morpheme to manipulate these animations in real-time. These new technologies should provide not only realistic tackles, but the most genuine all-around animations we've ever seen in a sports game. Because these movements rely on the engine rather than scores of motion capture animations, the hope is that these technologies can also save time and resources that can be better devoted to other areas of development.

    In addition to the revolutionary animations, Backbreaker employs other methods to contribute to a stimulating experience. Rendering techniques such as full self shadowing, motion blur, and color correction bring more detail to the action on the field. The impressive graphics don't stop there, as they extend to the stands where nearly a hundred thousand 3D fans respond appropriately to the game in progress. While other games settle for 2D textures for the crowd, which often stick out like a sore thumb when compared to the models on the field, Backbreaker animates the crowd in 3D. The crowd also boasts a collective AI that assures that fans react realistically to the different types of events that transpire on the field.

    In keeping with the focus of delivering a rich on-field experience, the game's Dynamic Audio system generates sounds to match the different types of collisions. The sounds heard depend on the force of the contact as well as the elements involved. The sound of clashing helmets can be clearly distinguished from the wrap tackles, leg tackles, and other distinctive sounds of the game. The aforementioned crowd enjoys the benefits of Backbreaker's sound system too, as the crowd's mood reflects in their volume and cheers. With no mention of in-game commentary as of yet, it remains to be seen whether the game will feature an announcing crew or concentrate instead on the player's perspective. Given that a third-person chase camera broadcasts the action, the latter scenario isn't out of the question.

    Right-analog stick controls have taken on a greater role in sports video games over the last few years, with much success, and Backbreaker looks to continue that trend. Madden has made use of the right analog stick for running and tackling, but Backbreaker takes these ideas to the next level. While Madden adds running controls to the right analog stick because they seemingly ran out of buttons, Backbreaker makes the sticks the primary focus of its control scheme. The right analog stick controls all moves in an intuitive fashion. A spin move, for example, is performed with a circular movement of the right analog stick.

    The notion of relying on the analog sticks for nearly all of the game's controls seems complicated at first, but NaturalMotion decided to split the control scheme into two separate modes to keep things simple. Players operating in agile mode execute moves such as juking and spinning, while players in aggressive mode – which is activated by holding the right trigger – opt for more physical solutions like stiff-arms to escape defenders. This type of control scheme applies to all aspects of the game, even passing. Quarterbacks switch between available receivers by pressing left or right on the stick, and throw by tapping up for a bullet pass, or down and then up to air it out. Holding the left trigger allows quarterbacks to zero in on the selected receiver. This ability increases the accuracy of a pass to that receiver, but it also leaves the quarterback open to a sack as the third-person camera targets the receiver.

    Earlier this month, I explained that non-licensed football games such as Backbreaker can achieve success by distinguishing themselves from Madden and creating their own niches. Backbreaker seems to be following that blueprint. Its camera and control schemes, along with the impressive physics and graphics, prove that NaturalMotion's game will be different than anything we've played before. Developers have drawn inspiration from movies like Any Given Sunday and Friday Night Lights, as well as the Nike Gridiron commercial that featured Michael Vick and Terrell Owens. These influences have brought upon a more cinematic feel and focused the action on the field rather than your living room. Regardless of how the final product turns out, we're in for a football game set on creating its own identity.

    Backbreaker releases later this year. Be sure to check back with Operation Sports as we continue to learn about Backbreaker.


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Member Comments
# 101 allBthere @ 06/03/08 02:26 PM
Quote:
Originally Posted by marshallfever
When is this game coming out again? I thought it was suppose to be sometime this summer before Madden. If it chooses to come out after Madden then its a lost cause. This year it looks like EA is doing a lot with Madden.

This game would be great to have 2 or so months before Madden, when people in need of some sort of new game/ new football game to keep them before getting NCAA09 and Madden09.
from a purely selfish perspective, I don't care when it comes out. I'm not getting either of those games you mention because I don't have fun playing them. I don't even care if backbreaker sells a lot, I just want to try it for myself. I hope it's good enough/feature rich to warrant a buy from me.

my motto for this game is ' as long as i like it, who cares '.
if it sucks, ...that will be too bad, because i'll only have the occaisonal apf2k8 re-run
 
# 102 chadskee @ 06/03/08 04:45 PM
I really think they could have taken advantage of all the Madden hype going around right now. People are in such a football mood they would buy and use the customization to make some NFL teams.
 
# 103 jmood88 @ 06/03/08 05:13 PM
Quote:
Originally Posted by chadskee
I really think they could have taken advantage of all the Madden hype going around right now. People are in such a football mood they would buy and use the customization to make some NFL teams.
Stop bashing the game!!!!!
 
# 104 chadskee @ 06/04/08 12:11 AM
Quote:
Originally Posted by jmood88
Stop bashing the game!!!!!
Hrm?
 
# 105 jmood88 @ 06/04/08 12:16 AM
I'm joking.
 
# 106 burnwood @ 06/04/08 09:35 PM
Quote:
Originally Posted by Bigdmo9999
haha..transcript
sure...
 
# 107 jdr4693 @ 06/15/08 01:27 AM
Quote:
When is this game coming out again? I thought it was suppose to be sometime this summer before Madden.
No way they would do that after what happened to APF 2k8. I heard on the BACKBREAKER message board, somewhere around Dcember, which is smart considering its holiday season .
 
# 108 CM Hooe @ 06/15/08 02:06 AM
Quote:
Originally Posted by jdr4693
No way they would do that after what happened to APF 2k8. I heard on the BACKBREAKER message board, somewhere around Dcember, which is smart considering its holiday season .
APF 2K8 came out the same day that NCAA Football 08 with little marketing push, IIRC. In fact, the only place I saw APF commercials was during WWE broadcasts. That game as a whole from my perspective was sort of a red-headed stepchild of 2K's 08 sports lineup, despite the tradition of the NFL2K series.

Not saying that it would have done better by leaps and bounds had 2K done a better job with pushing it, but they certainly weren't doing APF any favors.

With regard to Backbreaker, if it's not going to come out this summer, perhaps playoff time / holiday season would be the best time for it; people are still excited about football, and it is going to bring something new to the table with this new physics engine. The rest of the game will need to match the promise of this new engine, however; this remains to be seen.
 
# 109 chadskee @ 06/16/08 05:17 PM
The release date is currently a TBA 2008. But the devs on the forums assured a 2008 release date.
 


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