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MLB '08: The Show REVIEW

MLB '08: The Show Review (PS3)

I don't think I'm alone when I say that barring a few examples, sports titles for the latest crop of consoles haven't exactly blown our socks off. It always seems as if there's some glaring problem that holds a game back. We've rarely experienced a complete title that makes us appreciate the new technology we've invested so much into. That is, until MLB 08: The Show for the PS3 hit store shelves this month.

Building upon the solid base established with MLB 07: The Show, SCE Studios San Diego have released not only one of the best baseball titles in recent memory, but maybe the best sports title since series since MVP Baseball and Madden NFL Football were kings.

That's not to say the game is perfect but it's pretty darn close. If you've played last year's version of The Show everything will seem familiar, except there's a few new additions and upgrades that take the game from a quality title to a must-own one for any baseball fan with a PS3.

Graphics

The first thing you'll notice is the huge upgrade graphically The Show 08 has received. Even the most hardcore '07 supporters will admit that the game was basically stuck with PS2-quality graphics. But this year is totally different as everything from lighting to facial features have been boosted to make The Show one of the best looking games regardless of genre.

Up and down, the stadiums, city skylines, grass/dirt textures, and even facial hair all look better and very realistic. Fans fight for foul balls or smack around a beach ball during the game, and a lot of the cutscenes have returned with some funny additions. Even after you get past the shine of the graphics, you'll realize the animations are top-notch as well.

Essentially eradicated from '07 are the lazy infielders that botch slow-rollers or potential double plays because of bad animations. All of the fielders seem to react properly to each play. If there's no hurry to make a play, the throw will be easy and the first baseman will catch the ball with ease. But if Wily Taveras is tearing down the line, you'll see the urgency from the fielder as he'll scoop and throw quickly and the first baseman will stretch for a bang-bang play.

The same goes for outfielders as they move and flow accordingly to each situation. All of these realistic animations and reactions make the game a near-perfect replica of its real-life counterpart. However, there is one problem from last year that's still prevalent concerning animations and that's collision detection, or lack thereof.

There is also still a lot of player clipping and that can be a problem when your runner doesn't break up a double play because he morphed into the shortstop. Most other times it doesn't affect gameplay but it still looks bad.

Presentation/Sound

The 3-man booth of Matt Vasgersian, Dave Campbell and Rex Hudler returns with some new additions to their already vast commentary library. Though largely unchanged and still top-notch there is still the occasional miss-call of the score or situation, but nothing that detracts from the awesome presentation of The Show.

Other sounds like crowd noise and on-the-field audio are very well done. If you're playing Red Sox vs. Yankees expect all of the away team's players to get booed before each at-bat. The crowd also does a good job reacting to each situation: if it's the 9th inning and 2 outs they'll come to their feet and cheer on the home team as they approach victory.

Custom soundtracks have been added (called "My Music") so you can listen to any song on your PS3's HDD while playing The Show. It's easy to use especially if you have a Media Server setup, but there seems to be a quality issue with your custom tracks (they seem quiet) and the tunes are only played while in the menus, not in-game or with batter walkups.

Gameplay

MLB 08: The Show's on the field action is largely unchanged from '07, but that's not a problem at all because this was the best aspect from last year's version. One big complaint you hear about baseball games is hit variety. There's usually too many line drives, ground balls, fly balls, etc. But The Show does a good job mixing things up in this regard.

If a pitch is low and away, expect a ground ball to the right side of the infield from a right handed hitter. If the pitch is elevated it'll get airborne, so location is a big decider -- it can become too simple if you use the Guess Pitch feature. If you can figure out location before the pitch you'll get a lot of solid contact, usually resulting in a high-scoring contest.

While pitching, it seems as if the pitching meter is less forgiving than in previous versions. If you just miss the yellow bar by even a little you'll miss location, which adds some realism. Even pitchers with great control like Greg Maddux can miss location this year which is also refreshing. There's a new icon that shows how and where the ball will break so this takes some of the guesswork out of pitching. and inevitably leads to hyper-accurate pitching.

One of the big features in MLB 07: The Show was Adaptive Pitching Intelligence which helped the catchers call a realistic game according to a batter and pitcher's strengths and weaknesses.

This year SCE Studios San Diego went a step further and added In-Game Pitcher and Batter Analysis. In the simplest of terms it allows the pitcher or hitter to look and scout his counterpart's tendencies.

So the hitter can see how often the pitcher throws his fastball for each count and the pitcher can see how many times the batter swings at a 3-1 count, along with a ton of other information. If you're into stats and scouting you'll find this feature very useful but if you tend to haul through games you might not use the Analysis very much.

Once the ball is in the field of play, some might think slider tweaks are needed to lower the fielder's speed and arm strength but even at default settings these are not huge issues.

Another new gameplay addition is Progressive Batting Performance, which either rewards or punishes your batters for their performance during a season. If they don't play up to their abilities they'll suffer a drop in their contact rating but if a hitter plays above and beyond his abilities he'll receive a slight ratings boost.

While this may seem drastic and potentially overdone, it's actually executed quite well. If your hitter is slumping and he's lost a few contact points he's not suddenly in danger of dropping below the Mendoza Line. And conversely if he has been on a tear he's not suddenly a threat to hit .400 for the season. It's a nice way to accurately convey the ups and downs a hitter goes through during an MLB season.

As good as the game plays it's not without flaws. There's a bug that doesn't give your batter credit for a walk-off home run if he wasn't the winning run. So if you're down 3-2 and hit a 3-run walk-off, the final score will incorrectly be listed as 4-3 and you won't get credit for the homer. Some gamers have said it doesn't happen all of the time but it's definitely an issue.

Other minor bugs are stats for relievers not getting recorded, no laces on the ball during gameplay, and the occasional fielder getting stuck at specific locations in a ballpark. Though far from game-breakers when some of these glitches happen to you it can be frustrating.

Franchise/Road To The Show

Outside of having to monitor the performance of your players, there's a lot of other stuff to be done in The Show's Franchise mode. If you just want to play games during your franchise, you can have the CPU handle any or all of the off the field tasks. This allows the user to truly customize his or her franchise experience.

Maybe you just want to sim the games and act like the GM, or maybe play the role of the owner that handles the finances; you can do whatever you please. If you do choose to play the games, another new feature is the Replay Vault, which allows you to go back and view the replay of any play in the game you've just finished. While it's fun to go back and see a game-changing play it'd be even better if you could save these replays to your PS3's HDD.

One thing you can save is your in-game progress during Franchise and Season modes. With the capacity of new consoles' HDDs this should be a standard feature in all sports games, and is a welcome addition to The Show.

If setting beer prices and handling every player on a roster isn't your thing, you should definitely check out Road To The Show mode. While there have been some tweaks from last year's version it's mostly the same addicting game. You start off by creating your player from scratch and customizing all of the normal features like height, weight, position, etc. One big addition is the facial customization that closely resembles the setup found in the Tiger Woods series.

Everything from brow height to eye position is editable but it's a shame that you have to choose between less than twenty predetermined actual faces. But all of the customization options should allow you to get a close facsimile of your own mug so it's a minor gripe. After you're done creating your player you start up spring training with whichever team you choose and from there on you have to accomplish certain goals during games to gain training points.

These points are used to increase your player's ratings in certain categories. Also new is the goals system which sets benchmarks for your player over a period of time, like getting so many hits, having a certain batting average or improving a certain rating to a specific point. The more goals you meet the more playing time you get and the quicker you move up in the organization. A nice tweak is the ability to focus your training more specifically on certain ratings. For example there's now more than one "Batting Cages" training option, so now you can focus on right or left-handed pitching instead of getting it all lumped into one option like in '07.

Another new addition to RTTS is the ability to partake in more plays, like double plays or steal attempts as a fielder. Also, now you can position your player before the ball is in play or you can be a part of mound visits if you're having troubles on the hill. One addition that is a bit of a letdown is the 3rd base coach signals. For the most part, they're not even used and when they are, you get a "cheat-sheet" that tells you what the play is, so there's no real challenge. It's not very deep and not very hard to grasp. Hopefully this feature will get expanded next year.

The in-game goals system has been fixed some since now you don't need to strike out every batter you face or hit for the cycle when you're a triple short every time at-bat. The goals are now weighted so if you drive in the go-ahead run late in the game you'll get more points than if you tie the game in the 2nd inning. If you fail in a big moment you'll lose more points than you normally would early on, so it cuts both ways.

One thing that is noticeable right away is that it's still entirely too easy to steal bases in RTTS. If you can get a two-step lead you can steal 2nd no matter how slow your player moves. It's one of those quirks where you have to impose rules to control yourself or you could end up with over 100 SBs with your plodding catcher.

Online

If playing by yourself bores you, there's a robust online feature set with The Show. Online leagues - oddly enough you need to have a name for two weeks to be the commissioner of one, so leagues are on hold for now, SportsConnect Online User Tracking (Think of it as a match-making feature), user-shared sliders, up-to-date rosters and in-game MLB box scores are all at the top of the list, but unfortunately the lag issues seen in '07 are still somewhat prevalent in '08.

Sometimes you'll be able to get through a game without any problems but other times the game will stutter to a standstill and freeze. The smallest thing like having pitchers warm-up might slow the game down and it makes hitting and pitching nearly impossible. If you're lucky enough to find an opponent with a good connection the game is quite smooth and a blast to play, but it's really hit or miss at this point. Last year SCE Studios San Diego had to issue a patch to fix the online portion of the game and if things don't improve there might be a need for another one this year.

Final Thoughts

So in the end, MLB 08: The Show is a great sports title that suffers from some small bugs that annoy but are easily over-looked when you take in the awesome graphics and gameplay. The addicting Road To The Show mode coupled with a robust Franchise mode give The Show a high replay value. It's by far the best baseball game on the market and is a 1st-party PS3 title that is worth buying.

Graphics: Top-notch with great attention to detail. Some slight tearing and clipping issues but nothing that takes away too much from the overall experience.

Sound: Great 3-man booth with Vasgersian, Campbell and Hudler; the crowd noise is also very well done. Custom soundtracks are nice but limited.

Entertainment Value: RTTS will take hours off of your life as you play countless games in a single sitting. All of the small touches across the board make the game very enjoyable.

Learning Curve
: If your familiar with baseball titles you should be able to pick-up-and-play this game right away. Baserunning can get a little complicated but you can get used to it quickly.

Online: Probably the softest spot of the game at this point. You can't have lag in a baseball game and it's tough to find lag-free games at this point. There's a nice online feature set, but if the game is laggy, it's all for naught.


MLB '08: The Show Score
Awesome graphics and animations.
Near flawless gameplay.
Road to the Show is fantastic.
Minor Graphical Bugs
Occasional in-game or stat glitches.
Online Lag.
9
out of 10
Member Comments
# 41 Eski33 @ 03/17/08 03:15 PM
I will say that this game is better than advertised. I purchased a PS3 (which is my second one since I traded in my original) just to play The Show. Sony never thought that a sweet sports game could be a system seller, especially since most next-gen sports games have suffered visually or have lacked in depth.

I hope Sony gets on the wagon and releases some downloadable content, such as classic stadiums, teams and more classic uniforms.
 
# 42 WindyCity4Eva @ 03/18/08 06:51 AM
Hey everyone i was wondering does The Show have stadium animations like in Shea when the apple comes up or in Houston when the train comes out? I know stadium animations aren't that big of a deal but i think they are so cool and add a little more realism to the game.
 
# 43 Pared @ 03/18/08 10:19 AM
Great review.

Despite the 6+ pages of bickering, I'll give my take on it briefly:

A game that is obviously created with online vs. play being an added bonus should not be negated in a review for average online play. It can only bring up the score. The core of this game is baseball, made to be played in the many different modes. It's quite obvious online play is there "just to be there" and can only be an added benefit to a solid title.

However, if this game were an online only game such as Warhawk or online play was such a huge factor similar to CoD4, then it most certainly can hinder how a game is scored.

It's all in the perspective. To limit a baseball game for intermittent online play when not ONE baseball game has ever had solid online play would be irresponsible as a reviewer, IMO. You mention it, like Matt has, and you move on. Online is obviously not the core element in this title and should not be treated as such when there are 4 other modes. Mind you... something everyone is overlooking... there is an online community with message boards, downloadable sliders and weekly roster updates.... It baffles me that this is even an issue.

Again, great review.
 
# 44 Pared @ 03/18/08 10:47 AM
I'm not going to go back and forth with you for 6 pages so I'll just add this:

Quote:
Originally Posted by Oldschool17
The CORE Element of this game is ALL that it has to offer.
That's your take and that's fine. However, you're completely demeaning the definition of the word core here by saying it is the same thing as all. Two different words, two different meanings no matter the context they are used in.

Again, if you look at your comments you're harping on a game for what it could (or should, according to you) focus on in terms of online play instead of what it does. That's not how reviews work.

Happy gaming.
 
# 45 djep @ 03/18/08 11:43 AM
I don't see online play as an added bonus. It is a feature that any good sports title should have. When was the last time we had a decent sports game come out without online play? It's as much a part of the landscape as franchise mode, whether it is as important to you or not is a different question.

But Oldschool, you have to look at the total package. Maybe online isn't top-notch at the moment (don't all sports games have initial issues with online play?) but in the grand scheme of sports games, given the standards that have been set how can you not rate this one as one of the all-time greats?
 
# 46 Pared @ 03/18/08 11:46 AM
Quote:
Originally Posted by djep
I don't see online play as an added bonus. It is a feature that any good sports title should have. When was the last time we had a decent sports game come out without online play? It's as much a part of the landscape as franchise mode, whether it is as important to you or not is a different question.
Again, my comments taken out of context.

When was the last time we saw a sports game without sliders? Yet, how many times do we see a game released with customizable sliders that some don't usually have an effect?

Exactly.
 
# 47 djep @ 03/18/08 12:04 PM
Quote:
Originally Posted by Pared

A game that is obviously created with online vs. play being an added bonus should not be negated in a review for average online play. It can only bring up the score. The core of this game is baseball, made to be played in the many different modes. It's quite obvious online play is there "just to be there" and can only be an added benefit to a solid title.

However, if this game were an online only game such as Warhawk or online play was such a huge factor similar to CoD4, then it most certainly can hinder how a game is scored.
Is that in context enough for you?

"A game that is obviously created with online vs. play being an added bonus should not be negated in a review for average online play." Online vs. play being an added bonus? Modes like RTTS are added bonuses. Online play has been standard in sports games for most of the past decade.

"When was the last time we saw a sports game without sliders? Yet, how many times do we see a game released with customizable sliders that some don't usually have an effect?" FIFA, Winning Eleven, Tiger Woods, NASCAR, F1:CE, Top Spin 2....none of these have sliders. Yet, they still feature online versus play.
 
# 48 SoxChamp @ 03/18/08 03:56 PM
Quote:
Originally Posted by Oldschool17
here we go again...I'm having problems with the continual oversight/denial that Online and H2h is an afterthought/added Bonus...I don't think so and here's why:

Online and H2H play is not an added bonus..Sports games in general since their inception were made to be played against other people and opponents...There were no seasons, franchises, editing players etc in the early versions of sports games...But there was always H2H and even ONLINE. ONline and H2H has been and always will be a Major Component of Sports Games. Before there were season/franchise options there was only one game vs the CPU or H2H and Online (anyone recall X-Band)

So to comment that Online is almost an afterthought or an added bonus is IMO erroneous...Its a major feature just as Franchise and it should be treated and scored as such. The CORE Element of this game is ALL that it has to offer. Maybe Chris or one of devs can give their take on how Online is perceived by the people who make the game.

We have ONLINE communities that are based on ONLINE play...ONLINE Leagues...A whole forum devoted to Online play...Now just to make a point where is the Franchise Forum or Online based franchise communities?...I know and realize franchise is huge but to recognize that and not understand that online is as, if not more, important would be naive IMO. In fact your last parting comments even bring it all the more clear as to how Online is a Major Component in all games...Companies just aren't getting it right thus far and reviews are being far too forgiving.

For one moment I'd like to see Franchise mode broken...I think most of you would be singing a far different tune when the Online Community came on here and said..."Franchise is not a major part of the game so this game is still a 9-10"
The more you drone on about this, the more credibility you lose, IMO. You've stated your thoughts. We've stated ours. Move on. Continuing to whine and complain about this review is not going to change the fact that you think online play sucks. For someone who doesn't care that much about reviews, you sure do care alot about this one. You've contradicted yourself in just about every post. Earlier, you told me to stop focusing on the 6.5 number, yet you can't stop focusing on the 9. The reviewer mentioned THREE TIMES that online play was lacking. Isn't that enough? Stop focusing on the NUMBER. Isn't that what you told me earlier? This entire thread is out of control and on the verge of a lockdown if we can't just agree to disagree and move on. You're turning this debate into a sideshow.
 
# 49 ChaseB @ 03/18/08 04:22 PM
Not to continue this argument but I still don't get why some think the online play is so bad. There's some lag at points but it's nothing like last year where most games would lag out or just be miserable to play. Plus there's so much else the online offers outside of the H2H play itself.
 
# 50 Pared @ 03/18/08 04:27 PM
Quote:
Originally Posted by Slizeezyc
Plus there's so much else the online offers outside of the H2H play itself.
I made reference to this in my initial post. People are overlooking the other features available. It doesn't make sense to continue in a circular argument where some just don't get it.

Hell, you can even send in your feedback on what should be in the new roster updates. Unparalleled by any console sports game released to this day...
 
# 51 SoxChamp @ 03/18/08 07:21 PM
Quote:
Originally Posted by Slizeezyc
Plus there's so much else the online offers outside of the H2H play itself.
He doesn't understand this. There is no use in continuing the discussion.

The one area that he personally enjoys is not up to par with the rest of this terrific game, so he feels the entire review should suffer. 6.5? Utterly asinine.
 
# 52 SoxChamp @ 03/18/08 10:51 PM
Quote:
Originally Posted by Oldschool17
I never stated the game should be a 6.5...That was just an arbitrary number thrown out there as an example...If your gonna attempt to explain and/or discuss something I've commented p[lease be kind enough to get your facts straight...Thanks
Really? On Page 2, you said that without reliable online play, this game is a 6.5-7.0. Those are YOUR words. That's YOUR "review score". You can't tell me to forget your so-called "arbitrary" number of 6.5 when you can't stop focusing on the 9 it received from the review. We're talking strictly numbers here, right? Afterall, it was mentioned in the review THREE TIMES that online play was unreliable.

If you are going to continue to hammer home redundant point after redundant point, at least avoid being a hypocrite while doing so. Thanks.

This discussion is over with me. Happy gaming.
 
# 53 huskerfan4life @ 03/19/08 12:49 AM
I have now been playing exhibition games for the last 14 days and i must say that the game is totally awsome and does put you in the game of baseball and it is the most realistic baseball simulation that i have seen in a very long time
 
# 54 bh446066 @ 03/21/08 11:15 AM
nothing like reading through 10 pages of bickering.......
 
# 55 bkrich83 @ 03/21/08 11:33 AM
Quote:
Originally Posted by bh446066
nothing like reading through 10 pages of bickering.......
Happens after every review. There's always some clown hung up on the score of the game, and thus must tell everyone why the score is "wrong". As if a score based on a personal opinion can be wrong.

Such is life.
 
# 56 agonytheclown @ 03/27/08 08:47 PM
Quote:
Originally Posted by huskerfan4life
I have now been playing exhibition games for the last 14 days and i must say that the game is totally awsome and does put you in the game of baseball and it is the most realistic baseball simulation that i have seen in a very long time
Wow. You think that The Show is a simulation? You must be new to gaming, or computing in general. Try OOTP if you really want to play a "simulation" There aren't any animations in that game, but you will for sure being playing a realistic game of baseball.
 
# 57 SoxChamp @ 03/30/08 03:25 PM
Quote:
Originally Posted by agonytheclown
Wow. You think that The Show is a simulation? You must be new to gaming, or computing in general. Try OOTP if you really want to play a "simulation" There aren't any animations in that game, but you will for sure being playing a realistic game of baseball.
I really hate when people try to compare games like The Show to OOTP. They are two completely different games, and I'm hard-pressed to actually call OOTP a "game". For a console baseball game WITH GRAPHICS, The Show is a terrific simulation that plays an incredible game of baseball. I'd love to know how a text-based generator can be considered a "simulation" of anything, other than reading. No thanks. Nothing makes you feel more on the *outside* of a sport than a game where you have to read everything and see nothing. Heck, even GM's that watch from the press box see more action than people "playing" OOTP. Granted, I admire it's statistical engine, but it's not a simulation. It's a stat generator, and nothing more. Now that's what I call fun! You said he'd be playing a realistic game of baseball. I fail to see where playing is actually involved.

If anything, I'd love to see The Show incorporate the guys from OOTP into the development process and mold the two games.
 
# 58 Eddie1967 @ 03/30/08 08:35 PM
Quote:
Originally Posted by SoxChamp
I really hate when people try to compare games like The Show to OOTP. They are two completely different games, and I'm hard-pressed to actually call OOTP a "game". For a console baseball game WITH GRAPHICS, The Show is a terrific simulation that plays an incredible game of baseball. I'd love to know how a text-based generator can be considered a "simulation" of anything, other than reading. No thanks. Nothing makes you feel more on the *outside* of a sport than a game where you have to read everything and see nothing. Heck, even GM's that watch from the press box see more action than people "playing" OOTP. Granted, I admire it's statistical engine, but it's not a simulation. It's a stat generator, and nothing more. Now that's what I call fun! You said he'd be playing a realistic game of baseball. I fail to see where playing is actually involved.

If anything, I'd love to see The Show incorporate the guys from OOTP into the development process and mold the two games.
play ********>play_w("P0363500")



(pl)v. played, play·ing, plays
v.intr.1. To occupy oneself in amusement, sport, or other recreation: children playing with toys.
2. a. To take part in a game: No minors are eligible to play.
b. To participate in betting; gamble.

3. To act in jest or sport: They're not arguing in earnest, they're just playing.
4. To deal or behave carelessly or indifferently; toy. See Synonyms at flirt.
5. To behave or converse sportively or playfully.
6. To act or conduct oneself in a specified way: play fair; an investor who plays cautiously.
7. To act, especially in a dramatic production.
8. Music

Just thought I would help you out there.
 
# 59 SoxChamp @ 03/30/08 08:40 PM
Quote:
Originally Posted by Eddie1967
play********>play_w("P0363500")
























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(pl)v. played, play·ing, plays
v.intr.1. To occupy oneself in amusement, sport, or other recreation: children playing with toys.
2. a. To take part in a game: No minors are eligible to play.
b. To participate in betting; gamble.

3. To act in jest or sport: They're not arguing in earnest, they're just playing.
4. To deal or behave carelessly or indifferently; toy. See Synonyms at flirt.
5. To behave or converse sportively or playfully.
6. To act or conduct oneself in a specified way: play fair; an investor who plays cautiously.
7. To act, especially in a dramatic production.
8. Music

Just thought I would help you out there.
Thanks. I can't believe I misplaced my dictionary. Thank God you were there to rescue me. All of a sudden, OOTP makes sense. Whew!
 
# 60 Eddie1967 @ 03/30/08 08:44 PM
Quote:
Originally Posted by SoxChamp
Thanks. I can't believe I misplaced my dictionary. Thank God you were there to rescue me. All of a sudden, OOTP makes sense. Whew!
LOL, that's what I'm here for, to help you out. No problem.
 


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