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NBA 2K9 REVIEW

NBA 2K9 Review (Xbox 360)

The NBA 2K series has a lot in common with the San Antonio Spurs. They’re both consistently competitive no matter who pops up to challenge them. They’re also proven winners. The 2K series has been the undisputed basketball champion since at least 2005, while the Spurs have won four NBA championships since 1999. Both of them suffered slight setbacks last season, but these setbacks weren't enough to take them out of the game. Now for the 2008-2009 season, both sides are looking to regain their dominance.


Lebron and the Cavs are back and looking better than ever in NBA 2K9.


On the Court

We can all breathe a sigh of relief this year, the dreaded (pre-patch) layup bug is nowhere to be seen. 2K Sports has taken the cover off the hoop to the delight of (most) fans. There is a downside to that though: be prepared for career games from big men quite often. At the very least you can be sure you’ll never lose a game because you missed 10 shots two feet from the basket.

This year 2K has also improved the shot stick, allowing you to change your shots in mid-air to avoid would-be defenders. Due to this new addition it seems like blocking was made easier to balance out the advantage the ball handler now has around the rim. It seems like if gamers don't figure out how to change their shots in mid-air then they will be meeting the hand of the big man at the rim at a much higher rate. Passing out of shots is also easier to pull off, but don’t try it with a bad passer, otherwise a turnover is inevitable.

There are more signature shots and animations as well. Guys like LeBron James can pull off dunks that no normal virtual NBA player can even fathom. Also, it seems like shot after shot (and free throw) has been tinkered with to better represent the signature shots and free throws of the real-life NBA players. This is wonderful from a realism standpoint, but does make it overly hard to shoot with certain high-percentage players -- that is until you hopefully get the hang of their shots.

 


Knowing your playbook is very important in NBA 2K9.

The offensive game has gotten deeper while still being simple enough to have fun. Play calling is as effortless as ever, since you only need to press a single button to call for a pick and roll. If you tap the "pick" button you do a pick and slip, hold it for a pick and roll, or hold a trigger and the "pick" button to do a pick and pop. Occasionally a player on your team will set a pick for you without you calling for it, which plays into the dynamic player movement that now goes on within a game. It seems like now there isn't really a need to call many set plays because your teammates run sets on their own. You'll see Rip Hamilton coming off lots of screens, or the Jazz players cutting back door a lot of the time, playing into the real-life styles of NBA squads.

Sometimes there are problems with your teammates reacting to play calls when you do choose to do set plays though. Either they’ll go too slowly from point to point during a play or just simply go to the wrong spot on the court. If you’ve played any previous editions you’re used to it, but that doesn't make it all right.

Isomotion is also more difficult than it was last year. Moving the joystick in all directions will usually get you a nice dribble move but it isn’t consistent. There are also no overlays to help you during a game -- though the instruction manual now tells you how to do each move. There are tons of different dribble moves, each with a different purpose so if you can learn them you’ll be fine. But it will just take time to practice them and master them.

Another new addition is touch passing, which allows you to keep the ball moving like a hot potato. Just press the pass button right after throwing a pass and whoever catches it will then do the same. Keep doing it though, and you’re likely to get picked off.

The A.I. has gotten better too though -- merciless even in some cases. Computer opponents react to you just as you would to them. They’ll adjust to mismatches on defense and get it to the open man on offense. If you leave a good shooter open, he will bury the jumper over and over. The A.I. also seems to throw backdoor passes on you at a very high rate and pound the paint. It can be a bit frustrating at times, but it's better that the game be too difficult than too easy.

 


The AI is much more improved this year.  Don't take your eyes off Yao.

You’ll also notice the A.I. handling the ball more realistically. It will hold the ball in the final seconds of a blowout victory instead of running up the score and aggravating you in the process.

Simply put, you’ll have to play a lot smarter if you want to be successful on the higher difficulties. Cross-court passes will be picked off and shooting in someone’s face will get you stuffed.

Defense has gotten better too. Lock-on defense is back and seems to be much more logical this year. Shaquille O’Neal won’t be stopping Chris Paul at the top of the key and you won’t see Yao Ming being shut down by Chauncey Billups. You can now shade the player you’re defending, so you decide how close you want to be and what hand to play towards as a defender.

Ball physics are more realistic as well this season. I didn’t have a problem with them last year but you’ll see more balls bouncing off shoes or bouncing off someone straight into the air. The same type of physics can be seen during blocks or steals. The animations and physics this year have created an atmosphere that feels very dynamic and more realistic than ever before.

After a year off, charging is back. It’s not as frequent as NBA 2K6 or as rare as NBA 2K8. You can draw a charge if you get the correct position, but if you try to weasel a charge, you're going to get called for a blocking foul.

 


The game looks and plays better than ever this season.

Players will now react to fouls like they would in real life. Players seem to fall more often after getting hit. They won’t flop like Manu but they will drop on a particularly hard foul. You’ll see less “NO WAY” three point plays as a result.

I noticed two tiny things new to 2K9 that make the game more realistic. There are now two different timeout calls. You now have the option of a 20-second break or a full timeout to rest your squad. 20-second timeouts are usually to stunt the momentum of the other team, while most coaches try to save their full timeouts for the end of a tight game.

Clear path fouls are also better implemented in NBA 2K9. When you’re on defense and a player is streaking towards the basket with the ball, if you foul him intentionally he’ll get one free throw and the ball. The same foul would net you a reach-in call in NBA 2K8 in most cases (clear path fouls did pop up in the most obvious of situations). Unless you were over the foul limit the action would benefit you in 2K8, but it’s no longer the case in 2K9.

If you want the most realistic game of NBA basketball, NBA 2K9 is where you have to be. The new features don’t make the game any more complicated (though it is still a complicated game for folks new to the series) and if you’re used to the other games you can still play your style.

Graphics

The players look fantastic as always and move better than ever. 2K Sports has improved the body types; Kevin Durant is thinner than most players while Eddy Curry packs on the pounds. The faces are much improved over the past two years. Some of them aren’t perfect but most are stunningly realistic. This has to do with the improved skin textures, which make the white basketball players actually look human for the first time in a 2K game.

The coaches in 2K8 looked hideous, but that issue has also been mostly fixed in 2K9. The coaches still are a step behind the players, but the camera cuts to the coaches much less often than in 2K8 so it's not such an eye sore like last year.

Instead of the cardboard cutout fans from last year’s game, the crowd looks like it has been lifted straight from an NBA arena. They visually react to calls on the court with some wearing jerseys and waving towels or foam fingers. Now the crowd is a part of the game instead of an afterthought.

You also won’t see any of the weird graphical bugs from last year’s game. So this means Rashard Lewis will not be running down the court with his jersey off.


The overall package of graphics look much better this year.

Sound

I’d say the soundtrack is the best it has been in years. Maybe it has something to do with the fact that I haven’t heard it a thousand times already. You can’t go wrong with the Beastie Boys, N.E.R.D. and Gnarls Barkley, along with the less mainstream artists that are a staple of the NBA 2K series.

I can’t say the same about the commentary. While it isn’t horrible, it isn’t anything to write home about. The addition of Clark Kellogg doesn’t do much for longtime NBA 2K commentator Kevin Harlan. If 2K wanted to replace Kenny Smith to make the commentary better, the company should have found someone much less similar. It is refreshing to hear Cheryl Miller as the sideline reporter though. In case you were wondering, the annoying “OOOOOOHHHH” after a thunderous dunk is still around as well.

The most positive addition on the audio side is the crowd reactions. I was playing as the Knicks at home and after a few boneheaded plays and missed shots the fans turned on me. They booed every time I got the ball and turned it up especially when I missed a shot or turned the ball over. A few positive possessions got them back on my side but the damage was done. It’s special when a video game can hurt your feelings.

Presentation

For better or worse, the 2K Navigator is back. Using the right stick to pull up menus still feels foreign sometimes but you get used to it. The scoreboard is now located in the top of the screen instead of on the bottom.

The 2K Ticker is also back but it still needs work. While playing last Monday night, I saw consecutive listings of the live Vikings-Saints game each with different scores representing different parts of the game.

Stat overlays are still sketchy this year too. You’ll get a player bio during free throws and the usual statistics during the game. But, if you’re expecting a consistent flow of information you won't get it. This part of the game still seems a step behind the broadcast feel the rest of the game tries to emit.

They did add more TV-style replays during the game though, but they seem to be hit or miss. The end of quarter and halftime highlights are great and look just as they would on television but others don’t work. For example, you might be down a few points and they’ll cut to a Richard Hamilton highlight reel when he hasn’t scored in a few minutes. I understand that the game is trying to tie-in moments from earlier in the game, but the cuts don't always make sense. Nevertheless, the added amount of replays and presentation elements have definitely been improved this year

The halftime show is similar to last year’s. The game does cut to a set similar to one you’d see on SportsCenter but the table is empty. I don’t understand why it’s there but that is hardly a gripe. After the game there is a similar setup to last year as well. The one added element is the camera angles seem to change every time you watch a post-game highlight reel -- a nice touch -- and the cuts between signature highlights occur at a quicker clip -- another nice touch.


There is little you can say about the game that doesn't end with 'good'.


Online

Basic online play is pretty much untouched from last year. The 2K Cam has been removed to the dismay of some fans but unless you used that camera angle you will be fine. You’ll be swishing and dishing just like you were in NBA 2K8. The general lobby system from last year was also removed, and instead a sort of matchmaking system is in place. I'm not sure how this new system will work yet because the 2K servers have been a mess during the initial release.

2K has also included two things new to the series this year. A new rankings system will start you as a Bench Warmer so you can try and work yourself up to Superstar. You can also use an animated picture as your avatar, putting him or her in any MLB, NBA or NHL jersey you want.

I did have trouble connecting to games at times. Since the game was just released I’m willing to give 2K Sports a chance to fix its servers and get it together. Based on the past, I’d say this problem will be fixed soon. I want to emphasize that you will be able to find games (if the servers are up), it just might take a few tries.

Assocation 2.0

If you thought the franchise mode in NBA 2K8 was detailed, you’ll be amazed to hear that they’ve only added more to this year’s game.

NBA.com is now your main source of information within NBA 2K9. Here you can find out anything about your team and rest of the league. Does Allen Iverson want to be traded? Did Tayshaun Prince have successful surgery for his torn hamstring? Does Stephon Marbury want more playing time? You can find all that and more at NBA.com.

With roles and personalities added last year, NBA 2K9 now has player ambitions. Players can either want to play for a winner, get the most money possible, or play for the team they feel loyal to. The most interesting part of this is that the ambitions change throughout the Association. As a young player you might want to sign that huge contract for any team that will have you, but if you don’t win that ring you might be more motivated to play for a winner towards the end of your career.

2K Sports has also added "bird rights" -- which helps you re-sign certain players -- the ability to check where draft picks came from originally, and more realistic rookie contracts.

Trading also doesn't seem to be too out of whack. Sure the A.I. will still do some sketchy trades at points, but nothing that is too insane.

For players confused about the economics of the NBA, checking how much cap room you have is much simpler. You won’t be bogged down by things like ticket sales and jerseys sold where you didn’t have control anyway. Now there is a clear salary cap number and hard cap number that your squad cannot go over.

Veteran NBA 2K players must know that while the franchise mode looks different, the functionality is the same. Simming or playing your games is easy as it has ever been. In the offseason you’ll have the usual menu of free agent, scouting, draft, and coaching options.

If you ever wanted to be Isiah Thomas, this is the place. Just don’t sweet talk your colleagues.


Association 2.0 is a big improvement over the previous version.


Living Rosters and 2K Share

Living Rosters is the other new feature in NBA 2K9. Instead of waiting a month for a 2K roster update, you’ll always have the most up-to-date rosters. 2K Sports also promises constant updates to player ratings, tendencies, starting lineups and rotations. The service will offer access to unlockable animation packages for players in the game to reflect their progress during the season. The NBA 2K "Insider" will be there to give you your roster fixes 24/7.

You can also upload rosters, sliders and created players online with the 2K Share feature. If you’re looking for the best arcade-style sliders to play with or the '96 Chicago Bulls you can head online and start searching.

Team Up Mode

The most noteworthy addition to NBA 2K9 comes online via its Team Up mode. Here is where you team up with four others to play against a team of five. The camera stays focused on your player and if you don’t like the default angle, you can use the directional pad to change it.

If you play a ranked game you’re given a pair of teams while being randomly assigned a player. To weed out the bad apples, you’re given an A through F rating based on how you perform. If you’re Rasheed Wallace you can step back and shoot threes for a positive rating but don’t try it with Dwight Howard.

At its peak, this mode is worthwhile and great fun. My most memorable game came in a losing effort against the Oklahoma City Thunder. I got Amare Stoudemire and I enjoyed boxing out for rebounds, trying to contain Jeff Green and wreaking havoc on offense with huge dunks and put backs. However, there is a dark side to it.

In a game as the Nuggets, I was lucky to get Allen Iverson. The only thing is Allen Iverson isn’t as effective when he doesn’t get the ball. The guy playing as Linas Kleiza decided to run the ball up the court and shoot almost every time. When you have players like that it can ruin a potentially good time. The other detriment to the experience right now is the aforementioned server issues. If too many players are in a Team Up game it seems like lag can become an issue at times, or games simply won't be able to start and so forth. Once again, for now, I'll assume this ties into the initial launch rush and everything will be figured out in the coming days.

Either way, the experience is based entirely on the people you’re playing with. You’re able to communicate with your teammates through the microphone but you can also press a button to call for the ball or an alley-oop. You have no idea how fun it is working out plays over the microphone and playing them out in the game until you've tried it. Just hope Linas Kleiza isn’t on your team.

Final Thoughts

NBA 2K9 is exactly what you would expect from 2K Sports. The game brings over all the fun from past additions while adding to the game in most every way. The competition is heating up though, and for future additions 2K may not be able to afford being a year late on certain features (five-on-five for example). Still, NBA 2K9 is the best basketball game on the market right now. If you like the sport at all you’ll undoubtedly enjoy yourself, and even if you don’t, this game is worth checking out.

On the Court: The gameplay is as solid as ever. Little touches of realism make the game better and you can actually make layups this year.

Graphics: The players are more detailed than last year. The faces and skin textures are better and the arenas look like they should. White players don't look like mutants for once.

Sound: You won’t be wowed by the commentary but it could be worse. The soundtrack is very good but the crowd interaction is where the sound really shines.

Entertainment Value: The 3-point shootout is easier to play and the dunk contest is just as solid as last year. You’ll never get bored playing with friends or online opponents. The franchise mode got a major upgrade with Association 2.0. Living Rosters should mean that you have the most authentic game possible without spending hours creating players and making trades.

Learning Curve: If you’ve played any of the past additions you’ll have no problem picking this game up. Either way, this game is still hard and the CPU can be ruthless at times.

Online: Team Up mode is a great addition, just be careful who you play with. The core online game is the same as always, which is fine. Hopefully the 2K servers are cleared up after the initial launch chaos, and normalcy and consistent online play can shine through. For now, I'll assume these issues are the same pains many games go through once the masses go online for the first time.

Overall Score: 9.0 (Exceptional)


NBA 2K9 Score
Layups go in this year and gameplay is tight.
Team Up mode is tons of fun.
Association mode is deeper than ever.
Online servers need to be fixed right away.
No groundbreaking gameplay modes.
Commentary needs an overhaul.
9
out of 10
NBA 2K9 Videos
Member Comments
# 41 The 24th Letter @ 10/13/08 10:56 PM
Quote:
Originally Posted by Bornindamecca
but the main issue isn't sliders, it's ratings, and it takes less than five minutes to download a roster that is far superior to 2k's. That roster will give you a realistic game without a slider adjustment. If 2k is going to go through the trouble of making a fully customizable game, along with an online system that allows you to share those customizations, I don't see what the complaint is.
very, very true....
people see a fire... and choose to ignore the buckets of water put there for them, so they can complain instead....
 
# 42 Bornindamecca @ 10/13/08 10:58 PM
Quote:
Originally Posted by The 24th Letter
very, very true....
people see a fire... and choos to ignore the buckets of water put there for them, so they can complain instead....
It's really baffling at this point, man. I mean, with 2kshare I don't get it. Last year, I could get it, but now you're just a couple of clicks away from a great, great basketball game. At this point, I'm more than content to shut up and let people whine while I play my favorite bball game ever.

Once they have the 5-on-5 working properly online, I am as happy as a virtual bballer can get.
 
# 43 Brooklynnets24 @ 10/13/08 11:03 PM
people are saying sliders will help when it really doesnt at all. yea it will change the outsome of soem game stats but most if not all the time its all bs. Seeing how the cpu is focused to score in the paint for some reason. Iv downloaded 4 sliders and tested them out and played with the same team against the same team and the same results happen with the cpu not knowing its possible to shoot a mid range jumper and only focus to score in the paint and shoot 3s that dont make sense at all. Only a Patch can save this game like the patched for madden that made it 10x better
 
# 44 slamfan4life @ 10/13/08 11:08 PM
sickest nba game on the planet ryt now
 
# 45 Bornindamecca @ 10/13/08 11:10 PM
Quote:
Originally Posted by Brooklynnets24
people are saying sliders will help when it really doesnt at all. yea it will change the outsome of soem game stats but most if not all the time its all bs. Seeing how the cpu is focused to score in the paint for some reason. Iv downloaded 4 sliders and tested them out and played with the same team against the same team and the same results happen with the cpu not knowing its possible to shoot a mid range jumper and only focus to score in the paint and shoot 3s that dont make sense at all. Only a Patch can save this game like the patched for madden that made it 10x better
It's not sliders, man, it's the RATINGS. DL the Real 2k Insider ratings and tell me how the game plays. It's night and day with proper ratings. After DLing that roster, you can move up the foul slider and enjoy the best sim ever.
 
# 46 Tha_Kid @ 10/13/08 11:36 PM
Quote:
Originally Posted by Bornindamecca
This game is a 10 with the right rosters.
11 with the right sliders. Rashidi's rosters alone make it a 10 but good sliders take it up another level.

Honestly this is the happiest i've been with a nba game since 2k3, and unlike the last 2 years i think i'll still feel like this in December.
 
# 47 Brooklynnets24 @ 10/13/08 11:43 PM
Quote:
Originally Posted by Bornindamecca
It's not sliders, man, it's the RATINGS. DL the Real 2k Insider ratings and tell me how the game plays. It's night and day with proper ratings. After DLing that roster, you can move up the foul slider and enjoy the best sim ever.
i dont get it how do player rating effect the cpu from only focusing on scoring inside the paint? And if i dl those roster what sliders are the best result(on all star)
 
# 48 Bornindamecca @ 10/13/08 11:46 PM
Quote:
Originally Posted by Brooklynnets24
i dont get it how do player rating effect the cpu from only focusing on scoring inside the paint? And if i dl those roster what sliders are the best result(on all star)
Play a game straight up before you touch the sliders after you DL the rosters. The tendencies and ratings have PLENTY to do with CPU behavior. Once the ratings are adjusted, the CPU intelligence reacts appropriately. With proper ratings, the game doesn't need nearly as much tweaking as it does when it thinks Jason Richardson is a 99 in 3pt shooting, lol.
 
# 49 Bornindamecca @ 10/14/08 12:15 AM
Quote:
Originally Posted by A.Statuto
I think the review is pretty consistant in some areas and misses wildly in others. I'm loving this game and (so far) I haven't had half the problems I had with Live. I don't play online much so I can't say whats going on there, but from the gameplay which is the most important part of playin, I think the flow of any given game is very high. It juss seems to work in every way on my game. Only thing I'm tryna figure out now is how to do my sliders so that my games don't end up with consistantly high scores (Because I play 12 min quarters during my games). Ive tried slowing down the game speed to 30 which is a first I have ever had to do in any game. Scoring isnt a bad thing but my field goal % is always outrageous so i'll prolly have to bring that down in my game sliders. I just think this game rocks in every way and think over the course of a season people will be glad they picked this up over live.

Download either Nogster or the Real 2k insider's roster files, and go from there, man. You'll be shocked at how this game goes to a near perfect sim after you do so. You're welcome in advance.
 
# 50 urbangenius @ 10/14/08 12:17 AM
I think its a good review..minus some of the things he missed. Shot releases take to long sometimes, so even if you have space, the defense can Still recover. PLUS fast breaks suffer from players STOPPING to catch the ball rather than catching it in stride. Post Defense is HORRIBLE. If you use lock on D, big men will just shoot over you since you can't put your hands up, but if you put your hands up, they will just go right around you. Another thing about putting your hands up, unless you are DIrectly in front or your man you're guarding, it's like you're not even there. Off a tiny bit to either side and it's worthless.

Do I love this years edition...I think so, but it has more issues than you should have to deal with out the box for me to give it a 9 out of 10...8.2 is a better rating....8.5 at best
 
# 51 texbuk84 @ 10/14/08 01:36 AM
great review. besides the ***** that keep on complaining about everything. this is a great game and well deserved a 9.0
 
# 52 Klocker @ 10/14/08 02:33 AM
this game deserves every bit of a 9. the mst realistic recreation of the NBA that I have ever seen (been playing games since PONG in 76). well done... albeit with some things to work on, but all in all an outstanding effort. the graphical upgrade alone and the animations and the subtle improvements from 2k8 make it a 9 ALL DAY LONG.

It's like having a little version of the NBA living in my tv.
 
# 53 BigTFromKC @ 10/14/08 03:55 AM
I have to say that I agree with most of this review as well. I am falling in love with this game. The more I play it the more I like it. I messed with some sliders, created a decent looking Michael Jordan, and started my Association with the Bulls. I am playing on Superstar with 10 min quarters and getting mostly realistic stats.

The computer comes back from 13 points with a flurry of full court man to man, and insane shots...but it is fun! Its really like a real NBA game...no matter what happens with the first three quarters...start watching my game in the 4th quarter, and you will see a back and forth battle. It gets really intense with the crowd chanting defense and screaming in your ears.
 
# 54 trobinson97 @ 10/14/08 07:25 AM
The online issues bring this game down a full point at least for me. It's a major part of the game for me that is severely lacking in execution. I would agree with the score if it were mainly talking about offline basketball, I think the game is great. But online, especially the much hyped 5v5, is virtually unplayable and that for me, brings down the entire experience.
 
# 55 johnny33 @ 10/14/08 07:29 AM
I havent played online yet, and don't plan to except with friends. I hate playing online because I either play cheesers, or if I'm winning they disconnect. My only gripe is with the frame rate issues, fix that and it's a 9.5...
 
# 56 BlackRome @ 10/14/08 07:44 AM
Hopefully 2K will fix the sliders for online play. I'm sorry but I did not see a layup bug. I had no problem with missing a layup when someone played good D. It made you think twice about just running to the hole. You knew you had to have a good angle and actually get to the back board. Hopefully they will calm down the scoring in the paint with updates.
 
# 57 BroMontana82 @ 10/14/08 08:57 AM
Quote:
Originally Posted by BlackRome
Hopefully 2K will fix the sliders for online play. I'm sorry but I did not see a layup bug. I had no problem with missing a layup when someone played good D. It made you think twice about just running to the hole. You knew you had to have a good angle and actually get to the back board. Hopefully they will calm down the scoring in the paint with updates.
can't really disagree with the points about the actual gameplay...but the framerate issues and aawful online experience so far really ruin the entire experience for me so far...
 
# 58 RaychelSnr @ 10/14/08 11:24 AM
Without having played the game, the reaction to this review sounds very mixed...kind of in line with our NCAA review this summer. Some people said the bugs in the game precluded such a high score (8.5) for NCAA while others were absolutely loving the game. I think from what I hear, the Gameplay is pretty stinking good as far as the realism goes and such, hopefully the framerate issues are fixed in a patch soon (as well as the online stuff).
 
# 59 Peninc @ 10/14/08 11:45 AM
Quote:
Originally Posted by 2kjunkie
I agree with the review and I also give the game a 9/10.
pretty much
 
# 60 PaulZweber @ 10/14/08 11:46 AM
Quote:
Originally Posted by bears5122
That's fine. While I think a week should be ample time to fix those server issues, who knows. I was simply pointing out that the lack of online should significantly lower the score of the game. Sure offline is great, it always has been. I'd give it a 9/10 easily. But offline is about as close to a 0 as you can get right now.

The video game world is all about online these days. The most popular games are almost all online based. To have a game come out without online, while it's competitor has it, should somewhat shrink the gap between the two companies. And I'm greatly critical of EA, but I think they have gotten the shaft a bit this year. Their game has improved, and their online is superior to 2K. So I think they should be given more credit for that and be put at least on equal par with 2K9 until the online issues get sorted out (if they ever do).
Just because they improved Live doesn't put it on par with 2k, far from it actually. Live was WAY behind 2k, and while it has improved, it still isn't anywhere near the game 2k is.
 


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