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Fight Night Round 4 REVIEW

Fight Night Round 4 Review (Xbox 360)

After a three-year hiatus, the champ is back to defend its throne. But during the long layoff, we’ve witnessed the returns of Afro Thunder and Little Mac, the rise of Wii Sports boxing, an appearance by Don King and the next-gen debut of Dana White and his UFC crew.

Sporting a new development team and a world of hype, Fight Night Round 4 retains the title and does it every bit as good as its predecessor. Read on to find out how.

In the Ring

After the three-year layoff, the game has returned with a quickened pace. Punches fly a mile a minute as your fighter loses steam. However, none of these punches are thrown by using the face buttons. The developers at EA Canada decided to focus solely on Total Punch Control (TPC), initiated by using the right stick. Button punching was definitely easier than analog punching in the first game, but it was not as engaging and led to a lot of button mashing. (In Fight Night Round 3, button punching became the option of choice for many online players, much to the analog-stick crowd's dismay.)

Beyond TPC and a quicker gameplay pace, another big gameplay change is the removal of the parry system. For the unschooled, a parry occurs when you physically move the fighter’s incoming punch, leaving him open for a punch of your own.

 


It's Fight Night, and it's back stronger and better than ever.

Essentially, the old FNR3 parry system is extremely similar to the new counter system. To set your opponent up for a counter punch, you must time your block or slip as your adversary throws his punch. The boxers who are able to adapt to this new style will flourish, because those counter punches can be devastating. Understanding the counter-punch system could be the most important thing to comprehend in Fight Night Round 4 (FNR4).

The counter punches can be potentially devastating because most flash knockouts occur during a counter-punch sequence. Nevertheless, you don’t have to walk on eggshells -- at least not as much as you have to when playing UFC 2009 Undisputed -- but nobody wants to face the lights.

You can also still become stunned and avoid a knockout in FNR4. When you get stunned by a punch, your best course of action is to push or clinch your opponent. Your health stops regenerating when you are stunned, and you’re likely to be dropped to the canvas if you don’t cover up.

Unlike UFC 2009, the boxer with the better stick skills will always win. While both games feature flash knockouts, they’re much less frequent here. Nobody will be dropped by the first punch in FNR4, which can be considered a strength and a weakness. Rookies will be deterred by veteran players, while there is nothing like going the distance with another experienced fighter.

The new knockdown system is simple enough to learn, but understandably gets more difficult to use effectively as the rounds wear on. When you are on the canvas, you use the left stick to get a meter to balance in the green area. Then, when you get the meter balanced in the green, you move the right stick in an upward fashion to get your boxer to rise from the ashes. I didn't really have any issues with the old system, but this one is fine as well.

There is now some more interactivity between rounds. Your production each round earns you a set amount of points, and you can use those points to your advantage. You can improve your stamina, health meter, damage meter or all three depending on how you fared that round. It is not an all-important new feature, but it does give you more control of your cut man.

The improved physics system has no major faults, just like its UFC competitor. Punches collide with faces, arms, incoming punches and everything else in the ring. The system allows for punches to connect without making impact, like when you’re too far away or too close. You’ll never see a punch go through someone’s head or body.

While the gameplay within the ring is very solid, two former cover athletes, Oscar De La Hoya and Bernard Hopkins, are nowhere to be seen. De La Hoya is retired, and Hopkins hasn’t fought since October, but these are two of this generation’s greats, and they belong in this game. The fact that Floyd Mayweather Jr. and others are not in the game is somewhat excusable since many of those absent boxers have not been mainstays in the FN series, but they are still missed. At least we have Mike Tyson, whose addition is welcome if not a few years too late.


The Graphics in FNR4 are the best of this gaming generation (sports wise) thus far.


Graphics

The visuals in this game are astounding, but when you're playing the game, it's not easy to appreciate them. (There were times when I would have to take a step back and watch what was going on without moving, but that stopped as soon as my face became a punching bag.) You will really notice how amazing the game looks when you watch someone else play.

Basically everything looks great in the graphics department, except some of the faces. Most of the boxers are recognizable because of their bold facial features or hairstyles, but guys like Shane Mosley and Yuriorkis Gamboa look almost nothing like their real-life counterparts. That’s not to say that the boxers look bad, just some do not look like themselves.

However, the rest of their bodies look great. Unlike almost any other game, their muscles flex in real time during every punch or slip. Sweat accumulates as the rounds pile on, but the sweat will also fly off if you are not careful.

The arenas look authentic. I’m disappointed that we have the New York Arena instead of Madison Square Garden, especially when MSG was in Prizefighter and UFC 2009 Undisputed.

Each arena has a specific look and feel. The vast Staples Center is nothing like fighting in the cramped room in Mexico. Entrances vary as well, as you won’t have the dry ice extravaganza while fighting in the Aragon Ballroom.

Presentation

The menus are easy to navigate, and product placement is less egregious this time around. Forget about Dodge and Burger King, instead you’ll be seeing ads from partners like Nike, Reebok, Everlast etc.

Joe Tessitore also took a ton of heat last time around, mostly because of his generic commentary. This time he’s joined by former trainer and current analyst on ESPN’s Friday Night Fights, Teddy Atlas. The wisdom of Atlas shines through here, and he will drop nuggets of information throughout a match. Someone unfamiliar with the nuances of the sweet science could learn a lot from Atlas. Some of the lines get repetitive after a while, but they are still somewhat poignant after the 10th listen. Atlas can also help you with the fight you’re currently in, giving you tips or telling you exactly what you’re doing (or not doing).

The soundtrack is your typical EA Sports rock and rap play list. No complaints here since there are enough songs to pique my interest, but it's still just background music.


The Online options on the game offer tons of replayability.

Online

New to the online game is the World Championship mode. In this mode, you compete in three divisions with your created fighter. The stats are even, giving the best overall player the advantage, not the one who trains hardest. This mode is also one step above the ranked mode -- you’re fighting for world championship belts and bragging rights after all.

Of course the typical ranked and unranked matches are still there, along with leaderboards and the ability to share settings.

While not new to video games, EA Sports’ Game Face is new to the Fight Night series. Here you take a picture of your face, submit it to EASports.com and have it uploaded in the game. Next you map your picture to an in-game character and voila, you’re in the game. It’s simple but imperfect. My character does not really look like me, even after tweaking the sliders. This technology can definitely improve, but it’s a solid start.

Though there are definitely holes in the roster, Boxer Share does something to alleviate the pressure. In this area, you can download boxers that are not in the game -- at this point users have paid special attention to Oscar De La Hoya, Floyd Mayweather and Evander Holyfield. You can even download fictional characters like Rocky Balboa, Apollo Creed and Borat. As time goes on the quality of these boxers will improve, and the aforementioned Game Face will definitely continue to help matters.

If you cannot find your man in Boxer Share, there’s a chance he’ll appear as downloadable content (DLC). The Fight Night store is currently empty, but there will be DLC in the future.


And to think haircuts like that have been considered cool at times in the past.

Legacy Mode

The Legacy mode is the career mode in FNR4. Here you take a created fighter or someone already in the game, and take him through the ranks. If you choose an established fighter, his stats will drop considerably. You can also change weight classes during your bid to achieve boxing immortality.

An interesting note is that while the game is supposed to be in present time, you will have the opportunity to face some legends of the sport. After you wade through nameless scrubs and other unheralded fighters, Jake Lamotta and "Marvelous" Marvin Hagler will be waiting for you at the top of the Lightweight division. Another interesting feature is being able to import your created fighters into the Legacy mode. So instead of fighting randoms, you can take shots at your friends or fighters downloaded from Boxer Share.

After you schedule your fight, it’s time to hit the gym, but training is not a priority. While you have to do it, it’s basically one round of training between every fight. In other words, you definitely spend more time in the ring against real opponents.

The training itself is no cakewalk. There are six options in all, with you being in complete control of your choice. It’s beneficial to mix up the training, but it hurts when you do poorly. An awful training experience will net you only one or two ability points, while simulating it will get you three. However, a successful training session can get you up to six points. You can practice these training sessions in the options menu if you want to get your game up to snuff.

Once you schedule your fight, anything can happen. While your match will more than likely happen, your opponent may drop out due to injury. If that happens, you’ll face an opponent that has been chosen for you. It makes for interesting opportunities when you have to go up against a fighter you have not prepared for. At some points, it's also up to you to accept or deny a challenge.

All this means that there are plenty of options in Legacy mode, making 50 to 60 fights go by much quicker than it sounds.

Each fight feels different as well. Fighting in the training gym is nothing like being under the bright lights of the MGM Grand in Las Vegas. Commentary accompanies only the bigger fights, and Joe Tessitore and Teddy Atlas make sure you know where you are. Championship fights also feel like championship fights, which gives the game personality.

Final Thoughts

While Mike Tyson vs. Muhammad Ali will never be decided, the fighting game of 2009 can be. After three years away from the ring, FNR4 shows why the hype was present in the first place. No matter what is released from here on out, FNR4 will be mentioned as one of the top sports games of 2009. With boxing losing ground, this game shows it still has a puncher’s chance at remaining relevant. I can say with certainty that if you’re a boxing fan in any way, this is the game to pick up this year. Even if you are not a boxing fan, it’s never too late to learn a thing or two about the sweet science.

In the Ring: Gameplay is quick but as tight as ever. The addition of gameplay sliders is also a positive, now the developers just need to add a stamina slider.

Graphics: I never knew pounding someone’s face in could be so beautiful.

Presentation: Teddy Atlas can teach you a thing or two, so pay attention.

Online: World Championship mode, Boxer Share and Game Face give you plenty to do on Xbox Live or the PSN. You do still have to deal with some stick mashers, but that shouldn't be too surprising to read.

Entertainment Value: Fun gameplay makes it worthwhile online, in-person or against the artificial intelligence.

Learning Curve: Total Punch Control will take more than a few rounds to master. Some will miss the option to use the buttons.

Score: 9.0 (Exceptional)


Fight Night Round 4 Score
Best graphics of this generation.
TPC is engaging and fun to play with.
Finally, Mike Tyson is in a good game.
Lack of button punching will annoy some.
Some faces need definite work.
Strong roster is missing some key guys.
9
out of 10
Fight Night Round 4 Videos
Member Comments
# 21 DLaren @ 06/30/09 01:26 AM
Quote:
Originally Posted by Vince
Have you guys seen the Cabs out there? Some are so sick, no need for DLC.

.

Really...I've downloaded 39 boxers from the online interface. From old-school guys like Jack Johnson, Rubin "Hurricane" Carter, and Jack Dempsey, to new-school guys like Andre Berto, David Haye, and Aamir Khan...and everyone inbetween.
 
# 22 swiftychampleone @ 06/30/09 09:53 AM
I think it's a solid game. Once EA puts the DLC out for button configuration and it drops to $35 online, then I'll will buy it. Sorry but that TPC is inaccurate. When I throw a jab, I want a jab, not a cross.
 
# 23 allBthere @ 06/30/09 10:04 AM
Quote:
Originally Posted by Vince
Have you guys seen the Cabs out there? Some are so sick, no need for DLC.

And yes, this game is amazing...Made me completely forget about UFC.
UFC is a much better playing game in the octagon/ring imo. I like FN4 (I own it btw), but i'd give it a 7.5-8/10. The jabs and crosses should be more like in the ufc game where they are sharp and have pop.

I like the career mode and gameface, and will do a lot of offline w/ fn4. All of my online time will be with UFC.

I think camparisons are fair between the two games. They are both combat simulations - and if you like both sports equally as i do, I think the UFC did a better job of capturing the sport.
 
# 24 CBMerling @ 06/30/09 11:44 AM
Alright. Most reviews from what I have seen, bashed Legacy mode. Some of them have not, though. Plus not penalty for people disconnecting during bouts online.

I personally enjoy it.

Now comparing UFC: Undisputed and Fight Night Round 4. Just because Fight Night Round 4, is more difficult, I enjoy it more.

But playing online, I would give it to UFC: Undisputed. But either way, I am not comparing to two. They are both different sports. IMO, Fight Night Round 4 is more polished than UFC: Undisputed.

Though I enjoy both of them.

I would give Fight Night Round 4, around 8/10. Forward step from it's past releases.
 
# 25 Fiddy @ 06/30/09 12:42 PM
solid review, im always tempted to buy games like this after i read reviews like this. bah, maybe i will rent it..
 
# 26 NC State-31 UNC-27 @ 06/30/09 12:44 PM
what can you do with downloaded boxers? How many of them can you have at once?
 
# 27 Holt82 @ 06/30/09 02:27 PM
I've downloaded 30 boxers. I think you can download a lot. Got both Klitschko's, Mayweather, Holyfield, Trinidad and many of the other top names.

Had my first online match yesterday against my friend, he picked Foreman and I picked Wlad. He was seeing the obvious reach advantage I had because I kept jabbing him in his face.

I used that jab to keep him back since I'm aware of Foremans power on the inside.

Was a tactical match, I wanted to stay on the outside and jab constantly then go into the body and then move out.

I ended up winning on a KO I believe in the 5th round, hit him with a iron fist right hook to the head.

My friend ended up gassing Foreman out by the 5th round. He kept trying to go for the knockout and didn't have much in the tank cause he was talking about his stamina was so low and I told him his punches were ever so slow that I had no problem dodging them, that's when I went in for the kill and ended him.

Anyone who thinks FN3 is better then FN4 doesn't know boxing nor have they stepped into the ring. Depending on what fighter you have whether it's Ali and sticking to the outside and winning or Tyson on the inside and winning, you must use the boxers style to your advantage, his head movement, foot speed, punching power in different arms.

FN3 died fast on me but FN4 with it's punches not always hitting the same spot and slipping, bob and weaving and the reach of boxers mattering along with DLC and downloading peoples made boxers will make FN4 stay in my system for a long time.

For those that don't know, in the settings menu I think you can go to the training area and do I believe 5 training options, double end bag, punching bag, free sparring etc. This will help improve your boxing when you step online, practice, practice, practice.
 
# 28 Holt82 @ 06/30/09 02:36 PM
Also about the jabs and crosses. They are right. I don't want to hear about how the jab needs anymore power. I'll say it again, step in the boxing ring before you comment on jabs.

Jabs are not meant and never were meant to knock anyone out. They are your foundation for your other punches. They don't need anymore "pop" all it needs to be is quick which is what jabs are meant to be and I think FN4 nails that down.

And then people talking about how crosses are not KOing anyone. Well I've Ko'd people with crosses in this game so I haven't seen an issue with it.

And if you have issues with the TPC and you are throwing crosses instead of jabs, then there is something wrong with you or your controller.

Using the stick is the new way down the road, it's called "change". It's innovative instead of just having to "press" buttons.

As for comparing UFC Undisputed 09 to FN4. They are two different sports obviously but I feel FN4 is more polished overall.
 
# 29 Rawdeal28 @ 06/30/09 04:33 PM
Quote:
Originally Posted by Holt82
I've downloaded 30 boxers. I think you can download a lot. Got both Klitschko's, Mayweather, Holyfield, Trinidad and many of the other top names.

Had my first online match yesterday against my friend, he picked Foreman and I picked Wlad. He was seeing the obvious reach advantage I had because I kept jabbing him in his face.

I used that jab to keep him back since I'm aware of Foremans power on the inside.

Was a tactical match, I wanted to stay on the outside and jab constantly then go into the body and then move out.

I ended up winning on a KO I believe in the 5th round, hit him with a iron fist right hook to the head.

My friend ended up gassing Foreman out by the 5th round. He kept trying to go for the knockout and didn't have much in the tank cause he was talking about his stamina was so low and I told him his punches were ever so slow that I had no problem dodging them, that's when I went in for the kill and ended him.

Anyone who thinks FN3 is better then FN4 doesn't know boxing nor have they stepped into the ring. Depending on what fighter you have whether it's Ali and sticking to the outside and winning or Tyson on the inside and winning, you must use the boxers style to your advantage, his head movement, foot speed, punching power in different arms.

FN3 died fast on me but FN4 with it's punches not always hitting the same spot and slipping, bob and weaving and the reach of boxers mattering along with DLC and downloading peoples made boxers will make FN4 stay in my system for a long time.

For those that don't know, in the settings menu I think you can go to the training area and do I believe 5 training options, double end bag, punching bag, free sparring etc. This will help improve your boxing when you step online, practice, practice, practice.
Quote:
Originally Posted by Holt82
Also about the jabs and crosses. They are right. I don't want to hear about how the jab needs anymore power. I'll say it again, step in the boxing ring before you comment on jabs.

Jabs are not meant and never were meant to knock anyone out. They are your foundation for your other punches. They don't need anymore "pop" all it needs to be is quick which is what jabs are meant to be and I think FN4 nails that down.

And then people talking about how crosses are not KOing anyone. Well I've Ko'd people with crosses in this game so I haven't seen an issue with it.

And if you have issues with the TPC and you are throwing crosses instead of jabs, then there is something wrong with you or your controller.

Using the stick is the new way down the road, it's called "change". It's innovative instead of just having to "press" buttons.

As for comparing UFC Undisputed 09 to FN4. They are two different sports obviously but I feel FN4 is more polished overall.
my thoughts exactly.
 
# 30 BlackRome @ 06/30/09 04:48 PM
jusmegamer: It's basically how this site reviews games. They gave MLB the show a great score and online didn't work at the time. They gave NBA2k10 a great score and it may have been the worst version of 2k I have ever played. You have to take there reviews with a grain of salt.

Unfortunately you have enough fan boys to ditto whatever they say.
While your stuck with a 59.00 coaster.

I would also never take there reviews very seriously when it comes to the online portion of the game. They rush there reviews out before you can really tell how well the online version works.

Do what I do from now on. I won't buy a game without renting it first.
 
# 31 swiftychampleone @ 06/30/09 05:52 PM
Sorry Holt82, but I know what occured when I used the stick in the demo. Straight and simple, the TPC is inaccurate. I want to see someone perform the motion on the analog 50 times of a specific punch and see how often the incorrect punch is thrown.

Let's get the button in so gamers can have a choice in how they play.
 
# 32 Holt82 @ 06/30/09 06:06 PM
Quote:
Originally Posted by swiftychampleone
Sorry Holt82, but I know what occured when I used the stick in the demo. Straight and simple, the TPC is inaccurate. I want to see someone perform the motion on the analog 50 times of a specific punch and see how often the incorrect punch is thrown.

Let's get the button in so gamers can have a choice in how they play.
I'm sorry but I don't know what to tell you. At first I did think something was wrong with the stick when I wanted to throw a hook to the face it was going to the body till I went back into the training area and kept practicing and now I have no issue throwing any punches I want.

I'm not a fanboy of the Fight Night series as FN3 was out of my system quickly because it was the same old thing over and over, no difference at all really with the boxers in there, no such thing as reach and so forth.

The reason why they only allow people in FN4 to use TPC is because that's the way it's intended to be. That's the direction in my guess is where they would like to get the direction to go towards and to make people use the stick and get used to it.

And who knows what else they could use the buttons for by just using TPC? Using only TPC leaves the buttons open for more possibilities in the future so maybe that's why they had only gave us the stick because they may have plans to use the buttons for some other type of features for when you are in the ring, who knows? I can only speculate on that.

FN4 is the game that people who enjoy the sport of boxing can really appreciate.

You can feel the blood rushing through your veins as you're trying to keep Tyson out of crowding you and unleashing combos on your head. Or the lighting quick speed of Ali making you eat his punches for breakfast as his reach becomes a problem to deal with.

I remember there was talks awhile ago about how the Fight Night series might have been dropped all together, I'm just happy with what that team did with this game and what we have in our laps.
 
# 33 Complex @ 06/30/09 06:27 PM
Good Review. A 9 in my book as well.
 
# 34 DLaren @ 06/30/09 06:58 PM
Now that I've had a full-week of playing this game (got it early ), the A.I. alone makes this game an 8 in my eyes; add in the presentation, the physics, and the ability to share created boxers and this game gets a solid 9 in my book.

If they use DLC/patches to add more sliders, the ability to throw punches with the buttons, and clean up some of the random anomalies in the gameplay...this might be my sports-game of the year.
 
# 35 Mo_Magic @ 06/30/09 08:44 PM
Quote:
Originally Posted by Holt82
Also about the jabs and crosses. They are right. I don't want to hear about how the jab needs anymore power. I'll say it again, step in the boxing ring before you comment on jabs.

Jabs are not meant and never were meant to knock anyone out. They are your foundation for your other punches. They don't need anymore "pop" all it needs to be is quick which is what jabs are meant to be and I think FN4 nails that down.

And then people talking about how crosses are not KOing anyone. Well I've Ko'd people with crosses in this game so I haven't seen an issue with it.

And if you have issues with the TPC and you are throwing crosses instead of jabs, then there is something wrong with you or your controller.

Using the stick is the new way down the road, it's called "change". It's innovative instead of just having to "press" buttons.
Agree on everything, except:

Have you ever gotten hit with a jab that has stopping power? I fought a few guys my weight that could literally stop other fighters in their tracks with a jab. It's not something to be taken lightly honestly. If you think there aren't some jabs that are more than flicks, then you're kidding yourself. In fact, when I was boxing, my instructor encouraged me to jab a lot, but to make sure my jab had some sting on it so I could catch the opponent with the 2, or another punch to branch a combo off of.

Obviously, those jabs only belong to a certain number of fighters, but I think it's VERY safe to say that EVERY punch needs to be amped up in terms of power if this is supposed to be a sim.

And if not, at least give us the option to for offline play.

I think the jabs power in proportion to other punches are perfect... but on default the punches lack any sorta oomph, whatsoever.

I wanna see you walk into twenty straight jobs in rapid succession like my last opponent. It won't knock you out, sure, but it'll **** the rest of your match up if the person is serious about the punch.

Oh, btw,



;]

Anything is possible.
 
# 36 Holt82 @ 06/30/09 09:02 PM
No and I'm in the heavyweight division where I box.

You're bringing up rare times to try and justify jabs are suppose to be punches with KO power, they are not. That's why I said in my previous post that jabs are not meant to knock out anyone. Only a rare type of boxer would have the power to knock someone out with a jab punch.

But when we are not talking about those rare times, that jab is to be quick, straight and precise, that's it and nothing more to it.

They don't need to amp up the jab or the cross, they are fine as they are.

And I'll walk into 20 straight jabs in succession why because I know how to block while I get on the inside and they get their crap beat in with an uppercut straight to the jaw like they just got kicked there.

Now I don't know if you're talking about 20 jabs in real life or what but anyone imo who throws 20 jabs in rapid succession is an idiot.
 
# 37 Mo_Magic @ 06/30/09 09:12 PM
Quote:
Originally Posted by Holt82
No and I'm in the heavyweight division where I box.

You're bringing up rare times to try and justify jabs are suppose to be punches with KO power, they are not. That's why I said in my previous post that jabs are not meant to knock out anyone. Only a rare type of boxer would have the power to knock someone out with a jab punch.

But when we are not talking about those rare times, that jab is to be quick, straight and precise, that's it and nothing more to it.

They don't need to amp up the jab or the cross, they are fine as they are.

And I'll walk into 20 straight jabs in succession why because I know how to block while I get on the inside and they get their crap beat in with an uppercut straight to the jaw like they just got kicked there.

Now I don't know if you're talking about 20 jabs in real life or what but anyone imo who throws 20 jabs in rapid succession is an idiot.
Duh. But in the game, it's perfectly viable if people are going to walk into it.

I never said a jab was supposed to have KO power, I simply stated some guys can throw a jab with some oomph. And saying otherwise is really, really not a good answer, because there are guys in the pro ranks that can throw a jab that hurts.

No punch is fine as is in this game. You can literally flurry twenty shots into an opponent and he won't be stunned. And that could be one big chain combo of uppercuts, crosses, and hooks.

I've had 12 punch flurries that the opposing fighter just laughed off. How many times do you see a boxer get hit with 5, LET ALONE 12, consecutive punches and remain standing as if nothing is wrong?

I can already give you the answer to that.

Lennox Lewis and George Foreman had crosses with actual viable power that could daze an opponent if used at the right time.

EVERY punch needs to be treated as is... a punch. Jab is snappy and weak as an overall punch because that's it's most effective use. That doesn't mean that there aren't fighters out there that can throw a jab hard or a cross hard. That also doesn't mean that having it do 1/2000th of the health bar is viable, either.
 
# 38 Holt82 @ 06/30/09 09:15 PM
Quote:
Originally Posted by Mo_Magic
Duh. But in the game, it's perfectly viable if people are going to walk into it.

I never said a jab was supposed to have KO power, I simply stated some guys can throw a jab with some oomph. And saying otherwise is really, really not a good answer, because there are guys in the pro ranks that can throw a jab that hurts.

No punch is fine as is in this game. You can literally flurry twenty shots into an opponent and he won't be stunned. And that could be one big chain combo of uppercuts, crosses, and hooks.

I've had 12 punch flurries that the opposing fighter just laughed off. How many times do you see a boxer get hit with 5, LET ALONE 12, consecutive punches and remain standing as if nothing is wrong?

I can already give you the answer to that.

Lennox Lewis and George Foreman had crosses with actual viable power that could daze an opponent if used at the right time.

EVERY punch needs to be treated as is... a punch. Jab is snappy and weak as an overall punch because that's it's most effective use. That doesn't mean that there aren't fighters out there that can throw a jab hard or a cross hard. That also doesn't mean that having it do 1/2000th of the health bar is viable, either.
Ok but I was simply talking about the jab and how it's not an KO punch, nothing more than that.

I also don't know where some of the things being said in this game are happening. Maybe I have the luck of the draw.
 
# 39 Mo_Magic @ 06/30/09 09:18 PM
Quote:
Originally Posted by Holt82
Ok but I was simply talking about the jab and how it's not an KO punch, nothing more than that.

I also don't know where some of the things being said in this game are happening. Maybe I have the luck of the draw.
And I completely agree with you. That shot that Morrison hit that dude with in that vid I posted is truly one in a trillion.

Jabs shouldn't have KO power. I never said they should. But the overall damage for all punches should go up a by a fair amount. bit.

I encourage you to take this game, turn it to default Champion with another controller and see how many uppercuts it takes in a row to knock an opponent down... or how many shots from a combo.

It's ridiculous.
 
# 40 Holt82 @ 06/30/09 09:32 PM
Quote:
Originally Posted by Mo_Magic
And I completely agree with you. That shot that Morrison hit that dude with in that vid I posted is truly one in a trillion.

Jabs shouldn't have KO power. I never said they should. But the overall damage for all punches should go up a by a fair amount. bit.

I encourage you to take this game, turn it to default Champion with another controller and see how many uppercuts it takes in a row to knock an opponent down... or how many shots from a combo.

It's ridiculous.
The uppercut thing I know what you're talking about and combo. Maybe the developers don't want the matches to end too quick? lol
 


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