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Madden NFL 10 REVIEW

Madden NFL 10 Review (Xbox 360)

Madden NFL 10 is finally here. I have to admit that the juices started to flow as soon as I heard John Madden say for the first time, "The time to make history starts right now." The intro, which features the cover athletes Larry Fitzgerald and Troy Polamalu, might be one of the best Madden intros ever, and it doesn't stop there as Madden puts it, "I have a feeling, this one is going to be special." Could he be right? Read on to find out.

Drastically Improved Presentation

It's quite obvious that the Madden team wanted to bring some much needed presentation to the game. Just before the game, you are greeted with unique pregame cut scenes from the home team’s stadium. From there you have a wide array of cut scenes, ranging from the two starting quarterbacks tossing the ball around -- with stats scrolling underneath each QB -- to wide receivers and corners practicing proper techniques. Another nice touch is that during the coin toss some players like McNabb will have their doo rags on, and then some other players will have their helmets halfway on their head.

These types of details carry-over to the on-field action as as well. You will see players celebrating after touchdowns, coaches screaming at the refs or players, quarterbacks getting an encouraging pat after a bad play, referees getting together on close plays at the goal line or back of the end zone, players on exercise bikes, kickers warming up before a game-winning attempt, and how can we forget, the chain gang. The "little things" like kickoff weekend, the playoffs and Super Bowl field markings, players breathing hard when they are tired and players pounding their fists into the turf after an "almost" play are also welcome additions.

 


Madden 10 is the best football game of this generation.

 

The surround sound is also incredible; I just wish there were more team-specific chants and sounds from the various stadiums. Speaking of stadiums, the graphics for the individual stadiums are quite breathtaking.

There are a few camera views to choose from, including wide, zoomed and standard, but the team is also working on a broadcast camera that we will hopefully see via a downloadable patch in the near future. Progressive lighting didn't make the cut this year and replays do not occur very often at all, which are both unfortunate missteps because the game is beautiful. When going into replay mode, you also miss quite a bit of the beginning of the play. This means that when you start the replay, you are already halfway through it.

Offensive Gameplay

"Fight for the fumble" is fun the first few times, but after that, it's time to turn that feature off, forever. Being able to modify game speed is another new addition to the game. I must say that "slow" is the best game speed, and it's unfortunate that we cannot use that setting in an online franchise -- I'm hearing that could change in the future.

The first thing that you will probably notice when playing the game is that teams play like their real-life counterparts. The running teams will try to run it down your throat, and the passing teams will keep your defensive backs gasping for air. It's just great to see running teams like the Vikings and Panthers, running the ball and actually sticking to that game plan. And watching Brady or Manning shred my defense is also a thing of beauty.

Just to give a small sample of some gameplay, I was playing as the Cowboys at Carolina. DeAngelo Williams and Jonathan Stewart were gashing me, so I had to bring eight men into the box. I had Terence Newman on Steve Smith, so I wasn't really worried about that side of the ball. However, since Jake Delhomme has a 75 rating for both play-action and the deep ball, Newman bit on the Delhomme fake, and Smith was a good seven yards by Newman before he picked up on it. Delhomme placed the pass perfectly into Smith's arms for a 47-yard touchdown.

After that I wanted to try playing against the Patriots with the Raiders, because I wanted to see if Tom Brady would test Nnamdi Asomugha. Well, by the time the first half was over, Brady had not attempted a single pass to Asomugha's side of the field. But in the third quarter, it happened: Brady to Moss on a fade route -- Asomugha batted the ball away as Moss tried to bring the ball in.

The very next play Brady thought he saw an opening on a deep-post route -- 65 yards later Asomugha had scored a touchdown, and Brady would not look his way again for the rest of the game. You see, Asomugha has a 99 rating in man coverage, so you just don't toy with him. This proves the point that ratings matter, especially the stamina/fatigue ratings. Players fatigue at a realistic rate, and if you're not satisfied, there is also a slider for it.

 


Playing in the Wildcat has never been more fun.

Let me say again that ratings actually make a difference this year. You will see the real superstars shine for the most part. You can easily see the differences between elite players and the average players, but you can also tell the difference between various elite players. What I mean is that you can tell the difference between the quick and shifty Adrian Peterson and the bruising style of Brandon Jacobs.

With the quick juke making its return, it has been an absolute blast to use the quick running backs, and dragging defenders with the bigger backs is equally as fun. I've seen Marion Barber run through a defensive back, then basically carry another on his back like a backpack for five yards, all before losing his balance while gaining another five yards.

Running plays out of the shotgun formation are also finally workable this year -- in the past they just never seemed to work right. The artificial intelligence (AI) running game needs a little work, but it's nothing sliders cannot handle. Sliders work very well, by the way.

When the AI blitzes, running backs are often open in the flats, but it's a check-down option, so I can't complain too much about it. The fullback dive isn't an automatic first down this year and neither is the quarterback sneak (praise be to the heavens).

Wide receivers stumble when getting jammed, and they also slip in the inclement weather. Beyond that, the superstar wideouts will make big plays. Larry Fitzgerald has come down with some of the most improbable catches I've ever seen in the game, which is realistic because he seems to pull them down all the time in real life. There are some great receiver animations, like diving catches, players reaching out as far as they can with one hand for a ball before losing their balance and falling, and receivers stumbling after getting jammed at the line.

There are also a few negative things that I need to mention about the receiving portion of the game. The first being, no sideline catches. I'm just not seeing receivers trying to get two feet down before going out of bounds. And speaking of out of bounds, there are some occasions where the AI will run out of bounds for no apparent reason. The only other thing that bothers me is the over-the-shoulder catch, which seems to be an animation that happens a little too often.

Just about every quarterback has his own throwing animation, which really brings out the realism in the game. A lot of them are unbelievably well done, too. Since I'm a Cowboys fan, I am simply amazed when I go into replay mode and watch Romo -- it's just uncanny how good his throwing animation looks. Quarterbacks don't just have a standard pass rating either. Instead the ratings are spread out in separate categories for short, medium and deep passes. There are ratings for throwing on the run and play-action as well. So while you may be connecting on the deep ball with Brees, as soon as he gets hurt and Mark Brunell comes into the game, it's time to change your strategy. Ratings matter this year. Have I stressed that enough yet?

Yes, pockets actually form this year, and while they do, you better find that open passing lane, otherwise your pass is going to get batted down at the line of scrimmage. If you don't get rid of the ball fast enough, you will throw a wounded duck while praying it does not get picked off. I would actually like to see more balls that go flat or into the dirt -- maybe an intentional grounding call on occasion -- rather than seeing too many floaters, which are actually dropped more often than they are picked off. Of course, if you are good on the sticks, then you can utilize the right stick to step away from the pressure when you feel the controller vibrating.

Lead passing is great. I've thrown so many nice balls over the linebacker and under the safety, and I have also simply thrown the ball low and outside so only my guy could get it. Another interesting passing touch is that while playing in the inclement weather, you will see a passing icon disappear over a receiver if he slips, and then reappear when he is back on his feet. You will also see quarterbacks slip, and during this situation you can't throw until you are upright again. Unfortunately, I'm still seeing the AI throw into double coverage on occasion, rather than simply taking a sack.

While ratings do matter for the key positions, the battles in the trenches still seem a bit rough around the edges. If I have a highly rated offensive lineman, I expect him to do a much better job all around. I'm seeing linemen completely whiff on blocks or completely blow assignments. And while this doesn't happen all of the time, I am noticing it. This can be seen on screen passes as well. Basically it's just not as fluid or consistent as I would expect it to be.

 


Pro-Tak is simply amazing.


Defensive Gameplay

But enough about the offense, let's talk about the defense, and more specifically, Pro-Tak. Seriously, Pro-Tak is amazing. While you will see the occasional head-scratching Pro-Tak animation where momentum isn't quite calculated correctly, I really think Pro-Tak is a great addition to the game. Not only can you try to run your way out of a swarm of tacklers, your teammates can also get in on the act and try to push the pile forward a little bit.

So instead of players just standing there watching a tackle in front of them, they will now join in on the tackle. It creates a real sense of football, and it's not like it happens all of the time either. It happens when you expect it to happen. Defensive players, for the most part, don't have eyes in the back of their heads, which means that when a ball is floated over their head and they are not looking in that direction, they will not magically swat the ball down or super jump for the interception.

Defensive stars like Shawne Merriman and Jared Allen have their own patented celebrations in the game, which is a nice touch. I'm also noticing that it is a bit tougher this year to speed rush around the tackle. So even with DeMarcus Ware, I can barely sniff the quarterback. However, if I bring a blitz, I can get consistent pressure on the QB. Interestingly enough, when playing with the Giants, Osi Umenyiora was a man-child so I didn't have to blitz.

On the negative side of things, I still see defensive players get that occasional speed burst to intercept balls. It doesn't happen as frequently as it would in Madden 09, but it's still there. The CPU also tends to blitz a lot, so check-downs to the running backs in the flats tend to be a little too easy to complete. I'm also seeing too many shoe-string tackles -- I would much rather see more wrap-up tackles. Lastly, on occasion I'm seeing some bad AI pursuit angles, though, I'm thinking the slider gurus will find a quick fix for that issue.

 


The litte details present in Madden are numerous, which is a welcome addition.

Other Odds and Ends

Next, I want to talk about penalties. While the sliders for the offense and defense seem to work quite well, the penalty sliders do not. I've maxed-out the penalty sliders, and I'm still not seeing many calls. Really, the only calls I ever see are holding (usually on field goals), facemask and clipping. It is cool to see the penalties in real-time though. If you replay a penalty, you will actually see the clip, hold or facemask occur.

You will also see players react to what they think is a blown call. So if a player thinks a pass interference or facemask should have been called, the player will look around for a flag.

I simply loved seeing the return of the late hit out of bounds penalty. Another cool penalty is when the quarterback gets called for throwing the ball after he crosses the line of scrimmage. At one point I also witnessed the AI actually getting called for a delay of game penalty.

Beyond the penalties, I'm also enjoying the fact that the refs will blow a play dead when a player's forward progress has been halted, and instead he's getting Pro-Tak'd backwards. Referees can also be seen dodging or ducking balls thrown in their direction. I've yet to hit a referee with a ball, but I have run a few over.

Tom Hammond, the play-by-play commentator, is in a word, pitiful. He has no emotion, and he is often wrong when talking about a play. For example, everyone knows that injuries are a big part of the game. So when I'm being told my starting quarterback won't be coming back to the game, only to see him back on the field three plays later, it makes me shake my head. He'll mention there was no gain on a play, but I gained four yards. He'll mention the punt took a bad bounce, but it's sitting on the 1-yard line. I suppose the saving grace is that Cris Collinsworth does have some interesting things to say, but Tom Hammond is still dreadful either way.

Rather than rewrite the entire franchise portion of this review, which includes details on The Extra Point as well as online franchise, I will just provide this link to my thoughts on those topics. We'll also post a few articles that talk about the online franchise portion of the game at a later date, because we feel this mode could be very impressive.

Beyond my original thoughts about franchise mode (provided via the link), the halftime show does seem to be a little too brief -- you have to be a speed reader to see all the scores from around the league as they flash across the screen at halftime. At the end of the game, the highlight package is usually pretty good, showing off the key plays of the game.

During my franchise, I noticed that running backs don't get enough touchdowns, and outside linebackers who regularly play in a 3-4 formation don't get many sacks at all. Ware, James Harrison and Merriman were not even in the top 10 in the sacks category. But other than those stats, I feel the simulation stats were very good. A nice statistical touch is that if you break a record during your franchise, the announcing team will be sure to mention it.

 


Seriously, if you are an NFL fan, get Madden.


Final Thoughts

Madden NFL 10 has taken a huge step in the right direction this year. All the complaints I have about the game are fairly minor -- there isn't a huge glaring issue that I have come across yet. Every game feels different, nothing feels scripted, and you won't be bored by halftime. Last year, the more I played the game, the more I hated it. This year it is the complete opposite.

Madden 10 is easily the best Madden game in the series. No it's not perfect, but it will definitely keep me busy during the football season, and it's been a while since I've been able to say that. In addition, Madden 10 not only plays a great game, you also have to use your head as well. The CPU will make you pay for mistakes, so you have to think in this game, especially when you are playing another human.

The slower game speed is also a very welcome addition -- hopefully it can be implemented into the online franchise mode. Attacking zones or mismatches in man-to-man coverage has also never been more fun, especially now that ratings actually matter.

After listening to the community, Madden NFL 10 has returned this year with a vengeance and has crowned itself, at least in my eyes, as the king of football. The Madden team has shown us what can be done in one year, so I look forward to what they improve upon in Madden NFL 11.

On the Field: Without a doubt, the best next-gen football experience you can get.

Graphics: There are amazingly detailed stadiums and player animations in this game. However, some animations just don't look right at all. Player sizes and likenesses are very well done.

Presentation: There are cut scenes galore, which is a huge step up from the boring Madden titles of the past. The new franchise hub is much easier to navigate.

Entertainment Value: The more I play the game, the more "little things" I notice. I can look past the little issues because the game is flat-out solid.

Learning Curve: If you are a Madden veteran, it won't take long -- especially on the recommended "slow" speed setting.

Online: There is no lag, and online franchise could be what we have all been waiting for.

Score: 9.0 (Exceptional)


Madden NFL 10 Score
Slower game speed rocks.
Ratings matter.
Presentation.
AI running out of bounds.
Bad pursuit angles.
Awkward DB/WR Interactions.
9
out of 10
Madden NFL 10 Videos
Member Comments
# 61 walliworld @ 08/13/09 12:16 PM
Okay review, but score should be 8 at the most. It does not deserve a 9 with all the bad engineering.

This game is 20 years old and the developers are just now focusing on gameplay and football instead of modes and franchise??
 
# 62 walliworld @ 08/13/09 12:20 PM
Wow, I am definitely renting game first. They want us to pay $70 for a game with known bugs, WOW....
 
# 63 bigsmallwood @ 08/13/09 12:24 PM
Quote:
Originally Posted by Only1LT
Everyone is entitled to their opinion and this reviewer is certainly entitled to his. The majority of the comments on hear are saying that the review is fair and unbiased. To give a counterpoint, I don't think the review was quite that fair, and is a little biased.

Some of the issues in the game were not mentioned, and other issues in the game were glossed over, and some things that were said are just not true. Easily, the first thing that comes to mind is that Defenders actually see the ball in the game. Not at all true.

In no Madden game that I have ever played, including 10, does a defender "see" anything. Defenders will run routes that mirror the receiver while his back is turned to him. Defenders will also break on balls the second that you hit the pass button, again, while they have their back to the QB. There are also times when you will pass a ball to a receiver that is covered beautifully by a defender, who is actually facing the play and should be able to see the ball coming, but he will run the opposite direction that the ball is going as soon as you throw the pass. So again, what does the defense "see"? This has been going on for as long as I can remember and 10 is no different. It doesn't happen on every play, but it happens. If anything, the devs program into the defensive AI that on some plays they will read your mind and on some plays they will be dumb as dirt, just to balance the difficulty. But defenders do not "see" anything in Madden. The game is not anywhere near that sophisticated.

I don't want to break down the review word for word, and I am not saying that it is a terrible review, but just as others have stated how great a review they thought it was, I don't think it was as great as most others think.

I also think that a 9 is too high. And yes Millennium, I read the review lol. Maybe I just have a hard time with the game scoring so high when there is nothing to compare it to except the past few Maddens. Most games will score favorable if held in that light. The game is pretty solid and I am happy with the direction that I THINK that the team will take it in the future.

It is the best Madden I have played this gen and probably ever. At least it is for now until I play for longer than a week. But it isn't the best Football game I have ever played.
I agree with you about the Defenders running the WRs routes with their backs to the QB's....its really bad sometimes and makes the game feel a little cheap. It should be patchable though.
 
# 64 divideby0 @ 08/13/09 12:26 PM
good writeup....as I posted..I have only played both demos on both of our consoles, and so far 8.5 max...
I keep reading a lot about frills and presentation being the big thing this year...bring me improved collosion detection...the demos still showed bodies melding together and I did pass a ball through a defenders body part..thats where the improvements I wanted to see be seen
will see on Fri....
 
# 65 Only1LT @ 08/13/09 12:27 PM
Quote:
Originally Posted by bigsmallwood
I agree with you about the Defenders running the WRs routes with their backs to the QB's....its really bad sometimes and makes the game feel a little cheap. It should be patchable though.
That has been in Madden forever. What would make you think that they would patch it now lol?
 
# 66 nxt @ 08/13/09 01:33 PM
Great review! Very detailed and informative. I'd personally rate the game around an 8.5. IMO, it's not perfect, but it's the Best Madden Ever (current and last gen). Thank you Ian and team for finally making an NFL football game worth playing on this gen.
 
# 67 Gibbz @ 08/13/09 02:02 PM


I'm officially hyped to pick this game up tomorrow.
 
# 68 SBartlett @ 08/13/09 02:12 PM
Kotaku posted a nice short and sweet review on their site of the game today: http://kotaku.com/5336442/madden-nfl-10-review-slow-and-steady-wins-the-game

Also, since I'm not doing the official review for OS anymore, I will post the unofficial review for the game in my blog on here . I have impressions in there as well.

-Steve Montani Bartlett
OperationSports.com
 
# 69 strictbusiness14 @ 08/13/09 02:27 PM
"Tom Hammond, the play-by-play commentator, is in a word, pitiful. He has no emotion, and he is often wrong when talking about a play."

I'm a Notre Dame fan, so I have to put up with him for every Irish home game. No offense to him, but that sounds just like the real Tom Hammond to me.
 
# 70 PVarck31 @ 08/13/09 02:53 PM
Quote:
Originally Posted by walliworld
Wow, I am definitely renting game first. They want us to pay $70 for a game with known bugs, WOW....
$70?? Where do you buy your games? You are getting ripped off. lol
 
# 71 The Police @ 08/13/09 02:53 PM
Does Madden 10 have better graphics on PS3 or X-Box 360?
 
# 72 Rocky @ 08/13/09 03:17 PM
Quote:
Originally Posted by roadman
If you are saying it's just an improvement, I could see where that would have some merit.

I just feel the difference is between night and day from 09 to 10.

If you don't, that's your opinion.
I'm sorry. I was under the impression that games are supposed to improve. I have a problem with this "Madden 09 got a 8.5 so Madden 10 should get a 10" logic.

IMO, games should rated compared on how enjoyable it is to play and how realistically they replicate their sport in comparison to other sports games.
 
# 73 kwpit79 @ 08/13/09 03:20 PM
Quote:
Originally Posted by Spanky
That's what it's all about, son. You can analyze, break down and nit-pick the hell out of a game in minute detail, but it all comes down to this: Does it keep you coming back for more?

Madden 09? I felt like smashing the disc into a thousand pieces after just three or four games.

Tecmo Super Bowl on the NES, circa 1991-92, is primitive compared to today's sports games, but the fun factor was off the chart.

I'm hoping I'll find Madden 10 to have that same enjoyment level.


I was just going to say this. I guess I'm just not that anal with games in general.

I thought NFL Head Coach '09 was one of the greatest football games ever created (and yes, I've played them all, starting with the Atari 2600, lol). And that game had many flaws. But it was a blast to play!! I'm still playing it almost once a week, and I'll continue to play it until/if another one is released.

And that was my biggest beef with Madden '09. I played about 6 or 7 games and that was it. It wasn't fun.

Oh, one last thing, the '91 Tecmo Super Bowl game was a classic! I used to get headaches from playing that game too long.
 
# 74 spankdatazz22 @ 08/13/09 03:31 PM
Thought it would be interesting to make an apples to apples comparison regarding how low expectations factor into how Madden is judged. [Want to preface this by saying I'm only adding APF to the discussion because of who reviewed the game]. Years ago when APF was reviewed by OS, we had a super-long discussion about expectations. Many of us felt the score was justified, but felt Madden was being judged differently/held to a much lower standard. I'm only posting the two because the same person reviewed both games. Some of the user comments on the Madden review are hilarious in retrospect a year later [last year] - the APF review must've been before user comments were linked to the review because there aren't any:

APF review:
http://www.operationsports.com/review.php?id=49

Madden 09 (a year later):
http://www.operationsports.com/review.php?id=431

Unfortunately I think whether it's the Bill Abner review or many others people are giving the game way too much credit for improving on it's admittedly bad predessors. Which really isn't much of a standard to hold it to.
 
# 75 roadman @ 08/13/09 04:00 PM
Quote:
Originally Posted by Rocky
I'm sorry. I was under the impression that games are supposed to improve. I have a problem with this "Madden 09 got a 8.5 so Madden 10 should get a 10" logic.

IMO, games should rated compared on how enjoyable it is to play and how realistically they replicate their sport in comparison to other sports games.
As I said before, after I played Madden 09 awhile, I felt that 09 was way over rated.

And that is all that counts for me, is me.
 
# 76 harnalien @ 08/13/09 04:01 PM
Quote:
Originally Posted by spankdatazz22
Thought it would be interesting to make an apples to apples comparison regarding how low expectations factor into how Madden is judged. [Want to preface this by saying I'm only adding APF to the discussion because of who reviewed the game]. Years ago when APF was reviewed by OS, we had a super-long discussion about expectations. Many of us felt the score was justified, but felt Madden was being judged differently/held to a much lower standard. I'm only posting the two because the same person reviewed both games. Some of the user comments on the Madden review are hilarious in retrospect a year later [last year] - the APF review must've been before user comments were linked to the review because there aren't any:

APF review:
http://www.operationsports.com/review.php?id=49

Madden 09 (a year later):
http://www.operationsports.com/review.php?id=431

Unfortunately I think whether it's the Bill Abner review or many others people are giving the game way too much credit for improving on it's admittedly bad predessors. Which really isn't much of a standard to hold it to.
Interesting stuff. The review seems to make a lot of excuses for blatant issues by saying "nothing is perfect." This history is what is keeping me from bursting at the seams to get '10. Will it really hold up 3 weeks from now? I will at least rent it this time to see how I feel about it. I think the game needs to be judged by how far next gen games have come versus being judged on how at least it's better than last year.
 
# 77 jddcp @ 08/13/09 04:08 PM
Quote:
Originally Posted by spankdatazz22
Thought it would be interesting to make an apples to apples comparison regarding how low expectations factor into how Madden is judged. [Want to preface this by saying I'm only adding APF to the discussion because of who reviewed the game]. Years ago when APF was reviewed by OS, we had a super-long discussion about expectations. Many of us felt the score was justified, but felt Madden was being judged differently/held to a much lower standard. I'm only posting the two because the same person reviewed both games. Some of the user comments on the Madden review are hilarious in retrospect a year later [last year] - the APF review must've been before user comments were linked to the review because there aren't any:

APF review:
http://www.operationsports.com/review.php?id=49

Madden 09 (a year later):
http://www.operationsports.com/review.php?id=431

Unfortunately I think whether it's the Bill Abner review or many others people are giving the game way too much credit for improving on it's admittedly bad predessors. Which really isn't much of a standard to hold it to.
The problem is most of those reviewers, according to their previous scores for Madden 09 and 08, didn't view them as "admittedly bad predecesors". That is what is confusing with some of the new scores. If a particular site thought a year ago that Madden 09 was a great game (even though we all disagree), how does he put in Madden 10 with all of the new stuff, Presentation, Gamespeed, Working sliders, Online Franchise, Co-op, Pro-tak, a crazy amount of new animations, ect and say it is marginally better (IGN) or actually worse (Gamespot).

And if the response is, well that stuff should have already been in the game or they didn't do anything new...well in 08 and 09 they definitely didn't have that stuff in the game and didn't even try and they gave the game those scores. The one year they actually come to the fans and ask us what we want and (for the most part) deliver and this is the year the reviewers decide to give out an "honest score"? That's what I don't get.

An 8.8 or even an 8.5 is ok for a sports title on a non-sport gaming website, but NOT when you have consistantly given games that were much worse the same score.
 
# 78 roadman @ 08/13/09 04:24 PM
Quote:
Originally Posted by spankdatazz22
Unfortunately I think whether it's the Bill Abner review or many others people are giving the game way too much credit for improving on it's admittedly bad predessors. Which really isn't much of a standard to hold it to.
So, now that Abner gave Madden 10 a high score, you know view him in a different light?

He even admitted in his review that he gave 09 a higher score then he should have. At least, he admits it.

I don't see the other reviewers admitting it. And why would they?
 
# 79 marcoyk @ 08/13/09 05:33 PM
Good review, looking forward to getting the game.
 
# 80 TCrouch @ 08/13/09 05:35 PM
Here's the issue...especially since most people seem to bring up my APF and Madden 09 reviews and consider them complete crap.

I don't consider Madden 09 to be crap. I didn't then, and I don't now.

I'm aware that it's the general consensus that people think it's crap. When you write a review, you generally have a week (sometimes two) to try to find out what you can about a game. You don't have the luxury of sitting back for 6 months and picking apart every little issue and going "OH MY GOD HOW COULD THEY HAVE MISSED THIS?!!?"

Everybody has different tastes, and since I wrote both the APF and Madden 09 reviews, I still think that Madden gave a gamer more bang for the buck.

And in the end, it played a pretty believable game of football. People can point to any game in history and point out things wrong with it, but in this internet age, people who don't even play the game can sit back, complain about whatever they want, and it spreads like wildfire. There's a certain "dogpile" effect across message boards and the internet, where people think they are more "hardcore" or more educated if they can try to pick apart the tiniest thing. It's like putting themselves so far up on a pedestal that their word is beyond questioning, and if you don't agree, then you're a complete moron.

Bottom line, not EVERYBODY thought Madden 09 was a complete turd, even if people want to treat it as fact that it was this horrid pile of dung. People will still hate Madden 10, and others think *gasp* that NFL2K5 isn't the best thing since sliced bread.

In the end, that's also why I refused to do the Madden reviews anymore. Just not worth the headache as you still get people saying that an opinion is wrong, or somehow we're in bed with EA/Sony/MS/whoever...years later.

It's so sad that it's almost comical.
 


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