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OS Scores Explained Madden NFL 12 Overview (Xbox 360)
Pros
Game is a balanced and fun version of the NFL, visuals are pretty, Franchise mode is deep.
Cons
Commentary is horrific, Franchise mode UI is poorly implemented, game is not a realistic simulation.
Bottom Line
Madden NFL 12 is a good but not great game of football marred by realism gaffes and some confusing design decisions.
7.5
out of 10
Madden NFL 12 REVIEW

Madden NFL 12 Review (Xbox 360)


Read about how we complete our reviews. You can check out the review process here, and then you can scope out the scoring guidelines and scoring rubric.

Day One: First Impressions
Day Two: Gameplay Impressions
Day Three: Franchise Mode Impressions
Day Four: Presentation Impressions


Gameplay

Madden really feels like a game that can't decide what it wants to be. On one hand, the game strives for realistic results, while on the other it cuts several corners with realism to get there. This is the crux of Madden's gameplay.

You will get realistic results with the game, but you will also see more than enough gaffes on the field, which tends to make the whole thing a bit less believable. But the game is balanced and polished to a point where playing it is far from a bad experience. After about 35 games, it does not appear that the offense or the defense has major advantages within the game, so you will get a good variety of games within Madden.

It is this balance that makes Madden enjoyable; the game can truly have moments where it's quite fun because of the unpredictability. With the beefed up zone defenses -- despite some flaws (discussed in my gameplay impressions piece) -- you have to play a smarter game in order to move the ball down the field. Good variety in your play calling is a necessity as is spreading the ball around. Unfortunately, the unrealistic sides of Madden prevent the game from being a truly cerebral football experience.

Playing defense is boring, with no player-lock camera anywhere to be found. There's not much excitement in terms of how defense is played because the majority of what real defensive coordinators call are located within a clunky audibles/hot routes menu (but at least the Strategy Pad is not the only option this year). The defensive play calling is truly one of my biggest long-term gripes with the series because it's nowhere near realistic, at least in the sense that most defensive coordinators don't have playbooks exactly like offensive coaches. Defense is played under a system with individual assignments, which might just be beyond the scope of what Madden is trying to offer.


One bright spot on defense is playing as a down lineman. The moves in your arsenal, as well as the new blocking-collision system, will allow for some more fun when rushing the quarterback. However, the claims of the demise of suction blocking were greatly exaggerated because you will get pulled into a blocking animation by just making contact with a lineman. This is not the elimination of suction blocking, but rather, a new and terrifying evolution of our most hated issue. This will create some incredibly annoying moments where you feel like you are on your way to a sack only to get sucked into a block just like in the past.

The kicking meter is a step backwards for the series. The analog system from the years prior was a much better way to reward players for having a steady hand. If nothing else, the option to choose would have been nice.

The game touts a new collision system, and the results are sometimes quite solid, but the changes are at best subtle compared to prior editions. Madden vets will recognize the new tackles and some of the new running animations right off, but these are not additions that will spur much excitement for fans who were looking for more wholesale changes in the franchise.

Presentation

After years of the same old junk, the new camera angles and effects are a huge step forward for the Madden series. The camera angles add necessary realism to the broadcast presentation, and the new team intros give the game a touch of authenticity. The new statistical wipes and broadcast feel of the game are completely noticeable from the start. Overall, the additions in this area are a huge step forward for the game's lifespan because the game definitely just "feels" improved.


I've found that after a few dozen games, the intros have actually become perfectly skippable because they don't offer anything new or exciting after seeing them a few times. That does not mean they were not a good addition, just that they make up one part of what should be an enjoyable intro package.

For all the good that the new cameras bring to the game, the commentary seems to suck the life out of much of the enjoyment. Gus Johnson and Cris Collinsworth are perhaps the worst major video game announce team in some time. Both are talented announcers, but the implementation of commentary is just horrid in Madden. Both guys will see their pitches, inflections and more change over the course of a sentence while also calling out wrong names, team names and even just calling players by their numbers.


The rest of the audio package is adequate, but nowhere near great. The crowds are so-so and don't really feel alive, and the rest of the sound effects are not all that spectacular. There is some exaggeration at times on the sounds of hits as well, which is a minor annoyance to me but most likely will be overlooked (or even enjoyed) by some.

Simulation Realism

Madden is a game that claims to be a football simulation, so when holding the game to that standard, you will see it actually falls woefully short.

The line play in Madden is still a mess, as pulling guards have huge issues with figuring out where to go after they begin to pull. At least half of the time, they simply don't block anyone. The pass blocking is also quite bad, as players don't pick up blitzers all that well, and oftentimes you can rush three players and get the same result as rushing five or six because linemen don't effectively double up on a three-man rush.

However, the line play has some bright spots. The pocket formation on pass plays and straightforward run blocking is just fine, and sometimes it even wanders into borderline brilliant territory. For true trench warriors, you will absolutely hate how linemen still "stand up" to block in EA football. It's one of those things that does not change the gameplay, but it just looks bad to the educated football viewer.

AI QBs are a mixed bag. They are very effective at throwing balls in the middle third of the field and in the flats, but anything on the outside is a fiasco. I kept stats through three games just to test this theory out, and I found that AI QBs had a completion percentage of 65 percent over the middle (respectable for sure) and 15 percent on the outside. That's a discrepancy that's incredibly easy to adjust to as a defensive coach.

The beefed up zone defenses suffer from the same problems as the NCAA zone defenses, so the same tactics to exploit the zones in NCAA can be used in Madden. Zone defenders are too slow to leave their zones and/or to adjust to the play at hand. They will oftentimes not migrate to a wide open receiver just in front of them or leave their assignment to give chase to a running QB until the play is already several yards downfield, resulting in big gains while scrambling with a fast QB.


The WR/DB interactions are anything but realistic because players don't jockey for position, and there are frequent occurrences of defensive backs actually going straight through wide receivers to make a play on the ball. This is a huge problem because you will assume your receiver has positioning, but due to a lack of collision detection a corner will simply move in front of a wide receiver and make the interception. (This actually becomes worse as you up the difficulty level.)

Other than the flaws noted above, there are also serious issues with clipping (such as running backs running "through" fallen down linemen), and there are a ton of reach tackles that should never succeed in real life.

Simply put, while Madden is a fun and balanced game, it's not a realistic game in the simulation sense.

Online

Online play in Madden seems solid in the pre-release online world. The servers are probably not under too much pressure yet, but I didn't encounter much lag or anything of that sort so far this year. In reality, the jury is still out on online play because there's no way to really give it a fair judgment until every Madden gamer starts hitting the servers at the same time. As with the Iowa primaries in presidential elections, the early results are only a general guide for the rest of the race.

The features available to online gamers are a mix of old and new. Online Franchise has not received any significant additions. Instead of online franchise improvements, we received a new feature called Online Communities in its place. Communities allow up to 2,000 like-minded Madden gamers to basically play against each other and compete for the top of the community leaderboard while being united by certain settings and rules. For sites with active online audiences like OS, this is an unbelievably cool feature. For people who just wanted to play with their buddies in a fully fleshed out franchise mode online, not so much.


Ultimate Team makes its triumphant return with a familiar formula. The mode can be downright addicting as you trade cards and build a better and better team. For some reason, it has not caught on like the FIFA mode has, but I recommend giving it a try because I think you could find yourself hooked very quickly based off of my full experiences with the mode last year.

(We will check back on online play after everyone gets their hands on it this week.)

Franchise Mode

Franchise mode was the greatest beneficiary in the yearly development cycle improvements list. The mode has seen some major additions like a new free-agent bidding system, a new rookie scouting system, and all new menus. The results are a bit mixed, but they are certainly more positive than negative.

Since Franchise mode is a mode driven by its user interface (UI), we should probably start with the changes that have been made this year. There are a lot of problems that I detailed in my article this weekend with the UI, and these shortcomings really bring the entire experience down a notch. Yes, there are workarounds and things you can do to overcome these shortcomings, but I'm reviewing a game based off of how it's designed and constructed. The workarounds you can do to spice Franchise mode up will work for some, but that's merely masking the fact the mode is poorly designed and even poorly executed at points.


The other aspects of the mode, and the general additions made to the mode, really make it one of the deepest in our genre in terms of the control you actually get over your franchise. Again, it's just a shame that a lot of this control is behind clunky menus or even confusing processes.

Miscellaneous

Superstar mode includes a couple changes. For one, the new way you earn points for attributes is a step closer towards what NCAA does in the Road to Glory mode. However, the mode still lags behind its counterparts in this genre, and there's no disguising that.

The team customization options, especially in Franchise mode, are really neat. I have not dug too deeply into these options, but there should be enough to keep many satisfied. The roster-editing options seem adequate, although I ran into several freezes while perusing them so beware.

Final Thoughts

Madden NFL 12 is definitely a step in the right direction for the series, but there are still things holding this game back from greatness. The clunky UI in franchise mode, the horrible commentary, and the corners the game cuts to sacrifice realism for the appearance of realism all mean the game is still a work in progress. Some of the same bugs and deficiencies that have been in the game are either still in the game or have morphed into something similar to what they we witnessed before (see: suction blocking).

It's hard to say that Madden is on the cusp of greatness because a lot of the same issues that have been holding the series back for years are still here, and one wonders if we are ever going to move beyond this point. However, it also has to be said that the game is a fun brand of football for those who can overlook the fact it's not wholly realistic. If you can stomach the realism gaffes and work through the oftentimes puzzling design decisions, Madden NFL 12 might just be your game.

If you are a longtime Madden skeptic or perhaps even just a casual NFL fan, Madden NFL 12 might not be worth a $60 purchase for you. There are enough problems present to really keep you from enjoying the entire experience. This game is probably a solid buy for fans of the series, and for hardcore NFL fans who also happen to be sports gamers. For everyone else, think about a rental or a discounted version and see if you are on board with what's here this year.

Learning Curve: Casual fans of football and newcomers to Madden will need to take some time to figure out what's going on. Longtime fans of the series will jump right in and have immediate success.

Control Scheme: There are clear positives and negatives. The audibling system is a clear step backwards compared to NCAA, but the control scheme overall is miles ahead of where the series was just a few short years ago.

Visuals: If there is one thing that Madden has going for it, it's the fact the game can be absolutely gorgeous. During late-afternoon games when shadows are being cast on the field, the scenes in the stadiums can be stunning.

Field Audio: The audio of players on the field and the crowds are merely adequate. It's not a negative by any means, but there's simply nothing here that stands out above the pack in our genre.

Commentary: The commentary duo of Gus Johnson and Cris Collinsworth is poorly implemented and lacking in scope. Pitch and tone changes, plus missing or messed up names are just inexcusable in 2011.

Playbooks: The playbooks in Madden are put together pretty well on the offensive side. On the defensive side of things, no one calls plays like EA football would have you call them, but the variety of formations and plays is nice.

Score: 7.5 (Good)
"7.0 - 7.5 (Good) -- These games are pretty good, and while having several notable flaws, they generally play well and are quite fun. They definitely are not great yet, but with a few fixes they could get there. These are solid buys, especially if you like the sport."


Madden NFL 12 Videos
Member Comments
# 141 OneWhitePanda @ 09/01/11 06:05 AM
*sigh* I was pretty excited for this game...wish I didn't get excited. I wanted it to be really good. I was disappointed. Maybe it's just me, but this years Madden seems kindof...generic? The commentary is awful. Not having a bunch of names is just crazy in Madden 12.The Presentation isn't as good as I thought it would be. It gets old pretty fast. The gameplay can be clunky at times. >.< Super LBers are in this game for sure. I didn't see it before, but now it's getting kindof a silly how they leap so high and pick off everything over the middle. The menus in Franchise mode can be really frustrating, in my opinion. I don't know if you guys think this is a big deal or not, but some of the simulated stats are way unrealistic. Oh, and am I the only one that notice is waaay too easy to get sacks with DTs? Even if they aren't elite. It's crazy. I believe Madden has taken a step back... It seems it was just lazily put together this year, and they just hyped it up to make it seem like they did so much. The only good thing I can say is that the graphics are pretty sweet. But we all expect them to be. When are we going to finally get a real solid football simulation game? ): I agree now more than ever, Madden wont make huge strides until they finally get competition. Because they know so many people will buy their game, since they're the only option. They're not even trying anymore... probably doesn't mean anything to you, since I'm just one of MANY who buy your game, but way to let me down guys... ):<
 
# 142 poulka @ 09/01/11 09:12 AM
I have looked at many reviews and people's take on Madden 12. The commentary is hilarious to put it mildly. But when I look at everything else with Madden it has something very nice. Someone mentioned Madden 09, 10, and 11, to me 10 was the only decent Madden. That was the only one I managed to play more than 1 season. Now let's back up to 06, 07, and 08, with 06 and 07 I have no experience with on 360, but with the looks I seen back then they were formidable title. With 08 my first encounter with Madden on 360 was nice, but the player movement pales in comparison with Madden 12 and lets not start with the radio guy. Even 2k5 which I liked did not have good player movement. Madden 12 is the best package we have received in Madden for a long time.
 
# 143 poulka @ 09/01/11 09:13 AM
One other item to add, someone mentioned about the rating for NCAA 12. What ruined Madden 11 for me was NCAA 11. But this year Madden turned the tables on NCAA 12, which means Madden should have a slighly better rating than NCAA 12.
 
# 144 bassiladelph @ 09/01/11 12:50 PM
I DL'ed the demo, wasn't terribly impressed.

Picked up the game for my nephew, but decided to run with it for a bit to look around.

I'm.....torn. IN some aspects, it plays well, but I'm still having problems throwing the ball in spots I want, some animations just seem....nuts (like when I threw a screen, and the QB went into a :02 animation before throwing it), and the OLine blocking can be crazy (I should be able to score on said screen when there's 3 blockers and 1 or 2 defenders, but I got, um, got for a 2 yard game with little resistance from the linemen).

The initial presentation is awesome, and having the Eagles fight song play is nice (though they were still singing it after the Cowboys returned the ensuing kickoff for a TD and lining up for a PAT). But after that? I'm still waiting for a halftime show that actually compels me to watch, replays that point out the best plays of the game, and commentary that doesn't suck. I know some of you may not agree with this, and while it's not high on my list, it takes away some of the authenticity, IMO.

I don't know - I wouldn't call it the "best ever", and I agree that it's deep, but it's still missing something. Chris pointed out some things, but I guess I'm still waiting on that evolution that 10 was over 09.

EDIT - I know my thoughts may seem jumbled, but I think that's what the game makes me feel at times - nice at some points, could be better in others, absolutely no excuse in some areas.
 
# 145 sspann3 @ 09/01/11 01:41 PM
So far I'm happy with M12, a lot better than M11 was where there was zero Def. There are super LBs in this game, but I think it keeps the passing game honest in regard with the Defensive play. I have figured a what to beat the Super LBs anyhow. I am not big on presentation and the other bells and whistles, IMO the gameplay is what makes the game for me. The fact that ever game is not a shootout, like in M11, is fine with me.
 
# 146 LynchMob47 @ 09/01/11 05:24 PM
I skipped M11 and picked up M12. I haven't delved deep into the game like the review has, but in terms of gameplay and fun factor M12 has got me hooked. The player models, animations, and AI improvements are light years ahead of M10 and I'm going to have some fun with game this year.
 
# 147 Reggie16 @ 09/01/11 05:43 PM
ahh im torn i want this game but i think if i buy it ill get tired of it arghhh
 
# 148 jurr80 @ 09/01/11 11:31 PM
Catharsis:
A receiver pops open across the middle in a close game. The linebacker on the opposing team leaps up and intercepts a ball with one hand. I pull the game out of the console and smash it into pieces.
Ahhh....back to productivity, working out, and making lots of money.
 
# 149 bkrich83 @ 09/02/11 01:00 AM
Quote:
Originally Posted by jurr80
Catharsis:
A receiver pops open across the middle in a close game. The linebacker on the opposing team leaps up and intercepts a ball with one hand. I pull the game out of the console and smash it into pieces.
Ahhh....back to productivity, working out, and making lots of money.
Shenanigans
 
# 150 arbyd1 @ 09/02/11 03:20 PM
can anyone help? i have madden 12 ps3, and play offline. When i got into the franchise draft, i was the 25th pick. Only simulation choice was to simulate the Whole draft, NO simulate to my next pick selection. The computer took all 10 minutes for each of the 24 picks ahead of my 25 pick. You can imagine how long this Process took! Is this correct, or is there something wrong with the specific game that i got? Can anyone shed any light on this problem, it would be helpful, thanks
 
# 151 KCWolfie @ 09/03/11 06:08 AM
true to the game my *** they have producers in the game dont belive me check free agency they have a girl in there a old man who clearly dosent look like a rookie i mean come on man pathetic
 
# 152 ukslamjam @ 09/03/11 07:34 AM
Quote:
Originally Posted by ukslamjam
I completely agree with you word for word! To be honest I feel the same about NCAA, I suppose that's why I'm sticking with NCAA Football 11/APF this year and continue to play my text based sports games.

I've started to get a little tired of the year on year release of slightly rehashed games.
I take it all back! I caved in when I saw Madden on the shelf in my local Best Buy and I had to have it!

I'm using mkharsh33's sliders and I really believe this is the best Madden game yet! Yes it has it's problems but I'm really loving my football again now! I didn't have to post this but I felt I owed it to you guys that are still sitting on the fence.
 
# 153 DJ @ 09/03/11 01:31 PM
Quote:
Originally Posted by ukslamjam
I take it all back! I caved in when I saw Madden on the shelf in my local Best Buy and I had to have it!

I'm using mkharsh33's sliders and I really believe this is the best Madden game yet! Yes it has it's problems but I'm really loving my football again now! I didn't have to post this but I felt I owed it to you guys that are still sitting on the fence.
Sounds like me, although I haven't been to a GameStop or Best Buy yet. I know I said that I'm waiting for the patches and a price drop, but I'll probably cave before then.
 
# 154 Silentway @ 09/03/11 06:18 PM
Well... 2k5 for me still.
 
# 155 BDawg35 @ 09/04/11 07:19 PM
Thanks for a tell-it-like-it-is (or as you honestly see it) review. Refreshing. Haven't bought the game yet. Almost did today, but my local Walmart was out of the PS3 version. Won't be in a rush to get it now, though I'm sure I'll eventually break down.
 
# 156 Nims4353 @ 09/05/11 02:35 PM
Quote:
Originally Posted by jackw
It's crazy, when the game really sucks, OS gives it a 9.0, when it's actually pretty good, you give it a 7.5? Make up your mind bro.
thats because now it's "cool" to hate madden.
 
# 157 algeron04 @ 09/06/11 03:21 AM
I believe the review is fair and straight on. I have the game and I completely agreed with the pros and cons of the game.
 
# 158 DiddyGotGrillz @ 09/06/11 01:21 PM
After buying Madden for the first time since Madden '10, I'm really enjoying my experience with Madden '12. I think the gameplay is a lot of fun and feels fresh. The only thing I dislike is the commentary - Gus Johnson is TERRIBLE!!!!!
 
# 159 doughy1kanobi @ 09/06/11 04:24 PM
Is there a review for the PS3 version of this game? If not is there a reason why the game is only reviewed on Xbox 360? I ask because after reading through the forums it looks like the PS3 version no where near as good as the 360 version especially when it comes to graphics, field and lighting issues. I have seen the game on 360 and PS3 and the 360 version is far and away better. Would like to hear from actual reviewers on this issue instead of forum posters. Can you please comment on this?
 
# 160 markarendt @ 09/07/11 09:54 PM
NCAA 12

I need help when i try to use the the coach cam (R2 and joystick) to view my players and the play that they will be running i can not see my wide receivers on passing play. i have a ps3 if u know what i am doing wrong please help.
 


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