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OS Scores Explained Madden NFL 25 Overview (Xbox 360)
Pros
Madden 25 Team; Improved Running Game; Owner Mode
Cons
Gameplay in the Secondary; CPU Personnel Logic; Graphics
Bottom Line
A good version of Madden, but still has some big flaws holding it back from greatness.
7.5
out of 10
Madden NFL 25 REVIEW

Madden NFL 25 Review (Xbox 360)

When Madden NFL 06 was released with the Xbox 360 in 2005, gamers and sports nuts rejoiced in unison. Next-generation graphics combined with what was one of the best Maddens ever made (Madden NFL 06 for Xbox) was bound to be mind-blowing.

How could it not, right?

After months of waiting and preparation – and about 100-plus games on the original Xbox – my college buddy Tom and I fired up the system on a fateful November night with a huge amount of excitement. He chose the 49ers, I chose the Titans.

Before I knew it my blockers weren’t blocking, my defenders weren’t tackling and Tom was breaking away for a touchdown on the first next-gen kickoff experience of my sports gaming life.
Luckily I caught him on the five-yard line. I was overwhelmed by frustration at this and then something happened: an animation showing my team slapping hands and jumping up and down because they made the tackle.

The game never improved, and the story I just told was merely a highlight (yes, a highlight) of Madden’s first iteration on next-gen. To some, that moment and that game set the pace for what was going to be a highly underwhelming generation of Madden NFL.

Fast forward seven years and we now have Madden NFL 25, which is for all intents and purposes EA Sports’ swan song of football on current gen and also the 25th anniversary of the storied franchise. With Madden NFL 13 being a huge leap forward for the franchise with the inclusion of real time physics and Connected Careers Franchise, more anticipation and excitement ensued with this year’s release and the promise of a more refined version of the ‘new’ Madden.

Madden NFL 25 is the final chance to create the ultimate football video game within this generation before many consumers and development resources migrate to next-gen. Madden NFL 25 is a game waiting to hand out mixed emotions. To the casual gamers, you’re about to have the time of your life playing with your best friends. To the hardcore simulation gamers, you might be somewhat disappointed with what are sure to be maddening legacy issues within the game engine.

Gameplay

Passing has been pretty solid the past few years within the Madden franchise, however the running game has been giving gamers issues over the years with a lack of realistic options. EA Sports has revamped the running game this year, and it is a high mark for the franchise. With the addition of the precision modifier (LT/L1), gamers finally have near-complete control over their halfback. There are new spins, dives, jukes, hurdles and stiff-arms to be had, as well as a few new options such as my favorite: stumble recovery.

Stumble Recovery is exactly what it sounds like.  When the runner begins the stumble animation, there is a small window of opportunity to pull down on the right stick to regain your balance and get your back back on his feet. On the flip side, if Ed Reed is staring you down getting ready to ignite the crowd with a game-changing hit and fumble, just flick the right stick up to dive for a couple more yards to keep the drive going and your helmet on.

Each running back does play to their capabilities as well, which can make this game a blast for anyone in love with Adrian Peterson. As in real life, Peterson is the most dominate back in Madden NFL 25. He can spin, juke and truck with the best of them. But take Tennessee’s Chris Johnson, the ultimate hit-or-miss superstar in the league, and trucking quickly becomes nonexistent. However, his speed around the edges, and his juking abilities, make for him to be a very dangerous weapon behind a solid offensive line.

I do have concerns about how the moves seem overpowered somewhat. For instance smaller backs tend to unrealistically truck through linebackers as if they were Adrian Peterson. Even then, Adrian Peterson didn’t truck All-Pro linebackers like Von Miller, DeMarcus Ware, or Patrick Willis on regular occasion either. The fatigue meter adds a nice balancing act to the moves, but I am worried the offensive run game weapons will overpower defenses with time.
However, the running game in Madden NFL 25 is the best in the series yet.


Scrambling QBs aren't completely overpowered this year, but only if you use the QB spy.

With the scrambling quarterback position ever-growing in the league, Madden NFL 25 has added in more available options for those who love using  scramblers like Robert Griffin and Russell Wilson. The Pistol offense has been included in the game, and once you master the broken play, you’ll be frustrating your friends beyond belief. But just the same, a simple QB Spy can shut down these scramblers to make for a pretty fun matchup.

Defender reaction time is noticeably improved, especially with the linebacker units. Quick up-the-middle passes aren’t near-gimmes anymore as zones and coverage have been tightened in the middle of the field it seems, but they are still effective the way they should be. Defensive ends break off the line much quicker, leaving low-rated tackles struggling to protect their quarterback on some plays. However, if the offensive line is even decent, putting pressure on the quarterback is tough as nails.

The line play itself is technically the best yet in the series from the offensive execution standpoint. There are some problems with the football aspect of the line play though. Dive and Iso plays are way too automatic because defensive linemen get pushed/step backwards way too easy. In the real-to-life NFL, defensive linemen have a job to control the line of scrimmage and in Madden they are pushed back way too easily. This results in easy yardage on a lot of running plays if you simply follow your blocker.

Pass blocking is decent, but you still get locked into animations and getting separation does not come easy. While the promise to not be stuck in animations has been delivered time and time again -- that is exactly what happens if you are a defensive lineman down in the trenches.


The defenses are hardly impotent, but offenses have so many more tools at their disposal.

The secondary also presents some problems within the gameplay. Too many times, slow receivers outrun a defensive back on a post route, corner route, etc. Curl routes are money as well, as the only way to stop a lot of routes is to play bump and run and hope the delay is enough to get pressure on the QB. Zones tend to be way too soft, and man coverage seems tilted in the receivers favor. QB completion percentages are artificially high, which tends to make it tough to get stops on defense.

Grabbing interceptions is more frustrating than ever. It seems as though interceptions have been toned down quite a bit, but the catching animations are still there thankfully. It’s as if, to preserve a semblance of realism, corners and safeties are now programmed to drop multiple interceptions.

Many of the issues and improvements are brought to you by the Infinity Engine 2.0. The game runs smoother, except for the noticeable two-second lag after every huddle, what’s up with that anyways?

The animations look good when strung together, but it also leaves the door open for some odd transitions that just don’t make any sense still. The Infinity Engine is definitely cleaner and more polished this year, but it’s far from a perfect solution just yet.

The gameplay has improved, but for every good thing you see there is something on the other side of the coin that is just as bad. This game needs to give the defense some legs again.


Brand new this year: All the modes you used to have and then didn't and now have again!

Connected Franchise

Owner Mode makes its glorious return the series after too long of an absence. From players and personnel to pretzels and hot dogs, you’re now in control of everything within your NFL Franchise. You set prices for concessions, tickets and merchandise to see you gain profit, and make decisions that can affect the mood of your fan base. You can run the team however you choose.

One welcome addition is the option to relocate your franchise. If your team is flailing, and stadium construction/renovation isn’t an option, then why not create the Los Angeles Jaguars?

Relocation lets you build from the ground up at 17 different locations, all of which have real interest in an NFL franchise. Choose a new name, uniform and stadium to build up a new fan base. In owner mode, it’s all about how much money you make.

Of course, minus the new way of doing relocations this has all been in the game before.
You can still choose to play as a coach or a player, but only a few tweaks are present. The experience system was redone to grant more points to spend to further your progression, but other than that it all feels too much the same.

CPU logic was said to be revamped to the point of near perfection, but I don’t see that at all. Trades and drafts are pretty close to realistic from what I can tell, but Front Office decisions have left me scratching my head. For example, after my first full season (I played as Tennessee), the Super Bowl hyped Seattle Seahawks finished with an 8-8 record and out of the playoffs while watching the San Francisco 49ers go 14-2 with an MVP quarterback leading the way. How does Paul Allen react to the situation? He fires Pete Carroll immediately following Week 17.

I get that season would be utter disappointment for the Seattle franchise, but enough to fire Carroll? I don’t think so. And for fun, the Redskins edged the Patriots in the Super Bowl, 16-13.


Ultimate team introduces team chemistry this year, a new and interesting dynamic to the mode.

Ultimate Team

Madden Ultimate Team has never been my go-to game mode. The whole collecting cards and throwing players out on a field in a jersey they’ve never worn just doesn’t excite me like other modes within Madden.

But this year, that’s changed. With the reintroduction of Chemistry, the team-building experience has finally reached a point to capture my interest.

There are four types of offenses and defenses to build around, and each player you unlock/receive performs much better in those specific schemes. It gives you more motivation to keep playing to unlock the best and perfect cards for what you want to accomplish.

I optioned to go with a Speed Run offense and a Pass Rush defense for my team. As I collected more cards that fit the schemes, my team chemistry shot up and it was welcomed with actual results on the field during gameplay. Having a quick back is a must in Speed Run, but a great offensive line is even more important. Luckily, I quickly snagged some great lineman that opened up more lanes to break bigger runs.

There is also a new Head-to-Head Season mode in MUT. Enjoy a 10-game season that ends with an eight-team playoff for ultimate bragging rights.

One more addition the MUT is the ability to reorder your depth chart with the push of one button. An option that surprisingly is new this year.


The 25th Anniversary All-Madden team is a fun distraction for a few games.

The Best of the Rest

The highly-anticipated All-Madden 25 team  is just as fun as you can imagine. It all starts with Madden NFL 04 superstar-stud Michael Vick. He’s just as awesome as you remember, plus even better with how far the series has come since the days of the original Xbox, Gamecube and Playstation 2. And if you forgot how crazy-good Brian Finneran really was in that game, you’re about to be reminded. This idea was absolutely awesome. Props to EA for this one.

Madden Share makes for a nice addition to the game as well. It allows users to create, share and distribute any sort of roster they want. It should add more replay value, and possibly open the door for some interesting teams, but with me being one of a few people with the game right now it’s impossible to fully judge this feature.

The Nike Skills trainer is a cool addition, but it's far from a game changer on any level. If you are a vet of the series, or after you use it once, there won't be much of a need to use the mode again.

Importing draft classes from NCAA Football 14 makes a triumphant return with a new twist. Each draft class gets rerated (to an extent) to keep the class as balanced as possible –at least that’s what’s supposed to happen. In my first draft class from NCAA, there were 11 quarterbacks drafted in the first round, starting with AJ McCarron going No. 1 overall to the Rams and finishing with Tahj Boyd to the Patriots at No. 23. I don’t see the Rams giving up on Bradford yet, but the Boyd pick to New England is an intriguing one.

The classes do feel much better once you play with them on the field. The classes don’t look goofy with giant beat-em-up, Donkey Kong arms. They actually play perfectly with the rest of the roster, which is a huge plus compared to the way these imports have worked in the past. I had quite a bit of time using Northern Illinois quarterback Jordan Lynch and Washington running back Bishop Sankey, and both played very well. Never once did they feel jerky or like they didn’t belong; it’s as if they were already in the game on release.


There's a lot to love about Madden NFL 25...just there's a lot to hate as well.

Final Thoughts

Madden NFL 25 is a tough game to peg. At times it’s the best Madden released, and at others it feels like the same game we’ve been playing for years.

The improvements are there, and it shows in the gameplay, but it’s not a drastic change from what we are used. But with this being the final ‘big’ Madden release on the current systems, expectations won’t be met for many.

Almost every one of the new features are returning features which have been removed in the past. Even worse, the returning features aren’t upgraded, just tweaked from previous iterations.

The game is merely a slight improvement over Madden NFL 13, a game I considered one of the best Madden games ever made despite the Infinity Engine shenanigans.

So by default, Madden NFL 25, the franchise’s big 25th anniversary, is the best Madden ever made on a purely technical basis. Unfortunately, not even that can make up for its shortcomings rife with legacy issues mixed with a been-there-and-done-that feeling within the game.

With Xbox One and PlayStation 4 literally around the corner, EA had better be prepared to blow people’s minds. And hopefully, when I fire that game up, my first next-generation experience doesn’t include my team celebrating after giving up a 95-yard kickoff return.

Madden NFL 25 is the epitome of what this generation has been for the Madden franchise, there's a lot of flash and a lot of things the game does well, even extremely well. However, each time you start thinking the game has taken that next step towards greatness there's something you run into that brings everything back down a notch. As it is, Madden is a good but not quite great game.

If you are a fan of what Madden has done this generation this is your game, if you are less enthusiastic then you might wait to see what next-gen brings.

Learning Curve: If you’ve played one Madden, you’ve played them all. The new running game is a quick, easy adjustment. Just use the Nike Skill-Trainer.

Control Scheme: Just like the old games with a few minor tweaks. Still a solid scheme.

Visuals: Pretty disappointing. Only slightly improved from last year, it seems we’ve reached the max of this generation’s potential.

Audio: Commentary isn’t bad, but not great either. Game sounds are best to date, but there are a couple audio clips pulled straight from NCAA Football 14. 

Score: 7.5 (Good)


Madden NFL 25 Videos
Member Comments
# 61 jhamlin1971 @ 08/24/13 08:42 AM
Quote:
Originally Posted by Gorilla Glass
Oh wow, 7.5.

Its football, it come out for 25 years. I don't think you guys know what you want from football anymore.

On one hand, if it too SIM, then its boring and on the other hand if its a little over the top then its too arcadish.

Hell, at this point I don't know what to look for in a Football game anymore...
I agree with you 100%!
 
# 62 je_2512 @ 08/24/13 09:01 AM
Once again, where are the penalties...in 3 games, I've had 2 called...one false start and one encroachment (surprisingly)...

and I had one play where Rodgers was sacked as he was throwing the ball., was clearly an incomplete pass but was ruled a fumble. I tried to challenge, but the option never showed up in the pause menu.

Really disappointed with this year's game, though I should have seen it coming based on the lack of info they put out this year.

Clearly they've already moved on from current gen, and are putting any real effort into next gen.
 
# 63 DJ @ 08/24/13 10:15 AM
Dustin, thanks for the review. Can you comment on if Auto-Subs and fatigue work properly within CF?
 
# 64 je_2512 @ 08/24/13 11:01 AM
Quote:
Originally Posted by Sneed24
I think because it's not the actual game. im pretty sure it did the same in last years season ticket. you couldn't challenge , limited replays etc. penalties, i just adjust the sliders.
I'm playing the retail version!
 
# 65 Boilerbuzz @ 08/24/13 12:14 PM
I truly baffles me how someone can come in here to say Sim is boring, but then call Madden a good Sim. First, I have to ask, did you ever play the game beyond Pop Warner? If you have any deep knowledge and love for the game, you would never say that any aspect of true football is boring. As a matter of fact, you would recognize how much is missing when you don't get the nuances correct!

To say scoring touchdowns and crazy trucking and pancakes are exciting is one thing. To dismiss improper zone behaviors and blocking schemes is just criminal.

Why do people want Sim? So that they can trust that making good FOOTBALL decisions in a FOOTBALL game will be consistently rewarded. So that they know they won or lost for reasons related to FOOTBALL, and not just due to quirks, glitches, or video game randomness! The sad part is that Madden has had a blueprint for elements that would make it more Sim, but has refused to add these elements in a timely manner.

The game doesn't have to be 100% Sim. Some would agree that in some ways, that could bore some of the lesser savvy masses. But this title lacks *key* Sim elements (zones, fronts and coverage, real game planning, realistic pursuit/gap logic) that are unacceptable at this point. TWENTY FIVE friggin' years!!! Really?!...

Sent from my Nexus 7 using Tapatalk 4
 
# 66 ggsimmonds @ 08/24/13 02:56 PM
Good review but I do have one gripe. Xbox one and the PS4 are not "literally right around the corner."
I know this makes me a anal prick but it is a pet peeve of mine.

To the game itself, it frustrates me that for this entire generation of games we have been waiting on that one mythical patch that will turn Madden into a great game. Seems like every year we find ourselves saying "man if they patch these issues this would be a great football game.

By the way, I don't think the D line push can be easily fixed via patch without nerfing the running game in other areas.
 
# 67 Gorilla Glass @ 08/24/13 03:18 PM
Madden 25 is a pretty good game. You should give it a try.
 
# 68 RemyDaGr8 @ 08/24/13 06:02 PM
These developers NEED to get the damn jerseys correct! There's no excuse that the Bills, Chargers, Bucs, Ravens and Broncos have new jerseys (changed the neck/collar from that two toned mess to either clear collars/thick colored collars) and in this game they still have last years jerseys! Plus they STILL haven't given the Redskins their gold pants as defaults.
 
# 69 Tyrant8RDFL @ 08/24/13 07:31 PM
I was waiting to see what the deal is with next gen Madden anyway. I was not expecting anything from the PS3 or 360 madden, so Im cool with having to wait.

At this point you couldn't be expecting anything great. I stop expecting it after the 2nd attempt on the current gen.
 
# 70 ryan36 @ 08/24/13 07:35 PM
I've said it before, but I've been told by a good source skip next gen this year
 
# 71 kjcheezhead @ 08/24/13 07:42 PM
Nice review. "At times its the best Madden ever and at others it's the same game we've been playing for years."

That's how I felt with the demo. As much as I love football, Madden on this gen has been stale and repetitive at its best times. 7.5 is spot on. Not a terrible game but not one I can drop $60 on with games like
gta v and the last of us vying for my money.
 
# 72 Boilerbuzz @ 08/24/13 08:06 PM
Quote:
Originally Posted by Gorilla Glass
Madden 25 is a pretty good game. You should give it a try.
I'm pretty sure that everyone in this thread have played the demo and have previous versions as well. The game have been given a try for a long time, but the demo is a pretty good indicator.
 
# 73 Gorilla Glass @ 08/24/13 08:14 PM
Quote:
Originally Posted by Boilerbuzz
I'm pretty sure that everyone in this thread have played the demo and have previous versions as well. The game have been given a try for a long time, but the demo is a pretty good indicator.
I like the Demo and from what I've read and witnessed, a lot of people seem to feel the same way. The retail version is very good. Give it a try.
 
# 74 ZoneKIller @ 08/24/13 08:15 PM
My two cents is this game is basically Madden 13 with some add-ons for Owner-Mode. But with the relocation being a failure in my eyes, it just makes it about the same as Madden 13.

Reason for Relocation being a failure is the limitation. The jerseys are just terrible, give or take a few, along with the logos. I only saw two logos that I actually like, but the pre-set jerseys ruined it.

I think a 7.5 is a good rating.
 
# 75 Boilerbuzz @ 08/24/13 08:19 PM
Quote:
Originally Posted by Gorilla Glass
I like the Demo and from what I've read and witnessed, a lot of people seem to feel the same way. The retail version is very good. Give it a try.
Not to dispute that people like the demo, but you would be ignoring the waves of people that don't like the demo. And there are quite a few people that were, shall we say, unmoved by the demo. I'm not one that buys into the retail versions being noticeably better than the demo. I know how EA works and their demos are normally quite in line with the retail versions.
 
# 76 ryan36 @ 08/24/13 08:20 PM
Quote:
Originally Posted by Big FN Deal
I guess I have gone off the deep end with Madden because this is just too funny to me, lol. IF your source is right and even M25 on new consoles is "skippable", that's just...I don't even know what to say.

After all the touting of being so prepared for the new consoles, 2+ years of development, hiring away Kolbe from The Show, the ease of the new tech, etc, there has to be somethings in that game to make it worth a buy, right?

I stand by what I said... it was just one person's opinion ... but they're pretty closely in tune with the game.

I'm a moderator , I wouldn't say it lightly. Let's leave it at that.
 
# 77 Boilerbuzz @ 08/24/13 08:27 PM
Quote:
Originally Posted by ryan36
I stand by what I said... it was just one person's opinion ... but they're pretty closely in tune with the game.

I'm a moderator , I wouldn't say it lightly. Let's leave it at that.
I can't confirm what you're saying and I trust it, but I'm very curious now. What I played at e3 was REALLY rough. Surprisingly so. So it wouldn't surprise me if what you're saying is justified. That's disappointing considering the promising aspects of gameplay I witnessed.
 
# 78 Gorilla Glass @ 08/24/13 08:31 PM
Quote:
Originally Posted by Boilerbuzz
Not to dispute that people like the demo, but you would be ignoring the waves of people that don't like the demo. And there are quite a few people that were, shall we say, unmoved by the demo. I'm not one that buys into the retail versions being noticeably better than the demo. I know how EA works and their demos are normally quite in line with the retail versions.
Yeah well then we can't really discuss the same game, because the demo doesn't (INMO) play as good as the retail copy.

Its fun and sometimes rewarding playing on All-Madden. In the demo I could move the ball up and down the field, but not so much in the retail version. I've actually had to put my thinking cap on and be precise with my stick skills to move the ball, especially on third downs.
Its very good.
 
# 79 Gorilla Glass @ 08/24/13 09:10 PM
Quote:
Originally Posted by SECElit3
The retail plays nothing like the demo
Exactly...
 
# 80 Boilerbuzz @ 08/25/13 01:15 AM
Quote:
Originally Posted by Gorilla Glass
Yeah well then we can't really discuss the same game, because the demo doesn't (INMO) play as good as the retail copy.

Its fun and sometimes rewarding playing on All-Madden. In the demo I could move the ball up and down the field, but not so much in the retail version. I've actually had to put my thinking cap on and be precise with my stick skills to move the ball, especially on third downs.
Its very good.
But we've been down this road before with this game. And in my opinion, they make the game more of a challenge in ways that only cover up the deficiency. For example: bad pass coverage is fixed by dbs being able to move and turn at extraordinary rates as well as react to cuts instantly. Making up for really bad alignment and positioning.

What I'm saying is that it is not enough to have games produce realistic and challenging results. The challenge and results need to be borne out of true to life events. See what I'm saying?

Sent from my Nexus 7 using Tapatalk 4
 


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